This GZDoom mod totally converts Doom, Doom II, and Final Doom into a full-fledged Aliens game. You must face Weyland-Yutani androids, predators, and xenomorphs a celestial battle for survival.

Add file Report Alien Trilogy (UD) [Beta 1.1]
Filename
Alien_Trilogy_Beta_1.1.zip
Category
Full Version
Uploader
Kontra_Kommando
Added
Updated
Size
115.25mb (120,843,304 bytes)
Downloads
1,173 (39 today)
MD5 Hash
16fe198fbe990c3d3d65ff2583887197
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Description

UPDATE: [1.1] -I've reduced the speed of the Xenomorphs, as many were complaining that they were too fast. -I fixed a few other glitches, and errors as well. // I have combined Aliens:The Ultimate Doom with Alien Trilogy graphics. Moreover, using the original Alien Trilogy graphics, I have created new rotation attack frames, blood and gore sprites. This mod takes the aesthetics of Alien Trilogy, and combines it with the action and game play of Aliens the Ultimate Doom. Special thanks to Lex Safanov for decompressing the Alien Trilogy files!

Preview
Alien Trilogy (UD) [Beta 1.1]
Comments
Guest
Guest

There is no download button for some reason? Is that normal?

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Kontra_Kommando Author
Kontra_Kommando

I was modifying the description, so maybe that's why. Try again, and see.

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Guest
Guest

No luck. :( I'll try again after lunch and let you know if it persists.

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Guest
Guest

Okay, all is well, the button is just invisible for me but when I hover over where it should be I was able to click it.

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DylanAnimator
DylanAnimator

Do you have adblock? If so try disabling it.

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JjForcebreaker
JjForcebreaker

ATM I can see it w/o problems (Firefox).

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marklegg
marklegg

Love what you've done here, but the Aliens are way way way too fast, seriously. I thought it would be great to try this with "The Way Id Did" map set and it looks awesome, but even on easy it's impossible to survive after a few levels, please at least give an option to have the Aliens move more like the original Alien Trilogy.

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marklegg
marklegg

I slowed down the enemies myself, now I can really appreciate the amazing work you have done here, really awesome. I am still having an issue though, there isn't any music on episode 1, can't even overide with my own pk3?

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Kills_Alone
Kills_Alone

Just had a look with Slade. I think the file BLANKS.WAD inside of this mod is causing your problem, that and Kommando's music is not using the original DOOM titles.

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marklegg
marklegg

Thanks... I actually sorted it by deleting the "ALIENS_Music_Player.acs" file from the archive.

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Kontra_Kommando Author
Kontra_Kommando

Check out the update, I've reduced the speed of the xenomorphs.

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Kills_Alone
Kills_Alone

Hah, glad I waited a bit, this looks great.

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marklegg
marklegg

That's great, this mod is so good :)

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marklegg
marklegg

It would seem there is still an issue of enemies being clumped together rather than spread out through the levels, obviously your using some kind of randomizing script which is a great idea because it generates a different experience with each play, but at the moment I find that the majority of the level is empty, whilst certain areas are overwhelming to say the least, or maybe it's because I'm playing on 3rd party wads like "Wonderful Doom". Also, is there a way to prevent enemies hearing gun shot's, as this also causes enemies to gather and clump, I find there's much more jump scare when they suddenly leap from out of nowhere at you?

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marklegg
marklegg

I sorted my personal issue of enemies hearing shots and all running and clumping behind doors and walls by adding the +AMBUSH flag to each of the decorate files and it plays so much better now that they don't all come running at once, there's even some great jump scare moments as you tend to creep around more slowly when you don't know whats around the corner, especially on E2M2 of Ultimate Doom with all the crates, scary as hell. I hope my continuous input isn't a burden for you, I rarely take this much interest in a mod, and my constant suggestions only reflect my love for this and the work you have done, looking forward to your next release :)

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Kontra_Kommando Author
Kontra_Kommando

Don't worry, I really appreciate the feedback! As a matter of fact, I was working on a map of e1m1 as one level. I want to make an official "Knee Deep in Acid" map, that is tailored for Aliens Trilogy/Aliens: The Ultimate Doom. I will remove all of the line definitions that prevent enemies from entering areas, and create barriers, so they don't fall into pits. I will also rearrange the enemy placement.

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marklegg
marklegg

Awesome... It's so creepy not knowing where they are, and then they just come running out at you, you literally go into panic mode lol

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relatedzombie
relatedzombie

This looks amazing! How can I install this? This. I have ZDL, GZ Doom and the Doom collection. I just don't how to install this.

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Hey-Pi-Ron
Hey-Pi-Ron

Hope one day we will se some smooth custom animations for reloading weapons. )
Overall - this mod is just WONDERFUL!

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MartinDown
MartinDown

Hey, so after downloading this mod my HUD doesn't seem to show any of the health stats or anything like that, all I see is the motion sensor and a repeated texture down the bottom of the screen that I can adjust the scale of within the options, but it doesn't fix anything, just an empty repeated texture with no info on ammo count or anything.

Could this be because I don't have the Doom 3 WAD as well as Doom 1 and 2?

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VasQuarde
VasQuarde

Great mod, really captures a mix of horror and action. I have two gripes: One is with the inclusion of Predators? They seem like an oddball choice and sort of out of place with the theme of the mod. Also, some of the door textures are hard to spot in some maps, a more clearly defined "This is a door" texture would be more helpful.

And I saw that there are grenades, but couldn't see a bind for them, and wasn't able to select them as an inventory item. A bug? Or am I missing something obvious?

Also, Moddb.com really helps enhance the creepy factor of this mod.

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marklegg
marklegg

Grenades is your secondary fire on the Pulse Rifle bud... And yeah, I agree the Predators do feel kinda out of place, pretty cool though :)

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Guest
Guest

How can I install this?

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Kontra_Kommando Author
Kontra_Kommando

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