This GZDoom mod totally converts Doom, Doom II, and Final Doom into a full-fledged Aliens game. You must face Weyland-Yutani androids, predators, and xenomorphs a celestial battle for survival.

Description

This is my attempt to recreating alien trilogy which is most complete, i hope you enjoy this addon

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Valherran
Valherran - - 2,443 comments

What did you add?

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Artagon96 Author
Artagon96 - - 19 comments

well i almost complete heads up display like in original alien trilogy ,add seismic charges and incomplete cocooned victim because it's still missing some sprites
and some other things that i forgot

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Guest
Guest - - 689,392 comments

which doom is it for

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l.strain
l.strain - - 132 comments

so have we to load this with the original file?

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eviltechno
eviltechno - - 502 comments

Can you fix this please? Bullets don't shoot in the middle of the screen and there are flying corpses (right at the beginning of doom 1 map 1, E1M1)

Using zandronum 3.1

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Artagon96 Author
Artagon96 - - 19 comments

no problem i'll update the mod right now

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eviltechno
eviltechno - - 502 comments

Wow it really works. Thanks for the quick update!

[edit]

Unfortunately the bullets from the shotgun still fire left from the crosshair

It seems fine for the rifle and flametrower though.

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Artagon96 Author
Artagon96 - - 19 comments

updated

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dantosRlz
dantosRlz - - 99 comments

does not seem to work on zandronum
keeps getting a
decorate error

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Artagon96 Author
Artagon96 - - 19 comments

what error you got ?

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dantosRlz
dantosRlz - - 99 comments

i got this when i ran it in zandronum 3.0

Script error, "AT.pk3.wad:actors/shoulderlamp" line 2:
'flashlightVert' is already defined in 'Global'.
Script error, "AT.pk3.wad:actors/shoulderlamp" line 3:
'flashlightHoriz' is already defined in 'Global'.
Tried to register class 'FlashlightSpawner' more than once.
Tried to register class 'FlashLightBeam' more than once.
Tried to register class 'FlashLightBeam1' more than once.
Tried to register class 'FlashLightBeam2' more than once.
Tried to register class 'FlashLightBeam3' more than once.
Tried to register class 'FlashLightBeam4' more than once.
Tried to register class 'FlashLightBeam5' more than once.
Tried to register class 'FlashLightBeam6' more than once.
Tried to register class 'FlashLightBeam7' more than once.
Tried to register class 'FlashLightBeam8' more than once.
Tried to register class 'FlashLightBeam9' more than once.
Tried to register class 'FlashLightBeam10' more than once.
Tried to register class 'FlashLightBeam11' more than once.
Tried to register class 'FlashLightBeam12' more than once.
Tried to register class 'FlashLightBeam13' more than once.
Tried to register class 'FlashLightBeam14' more than once.
Tried to register class 'FlashLightBeam15' more than once.
Tried to register class 'FlashLightBeam16' more than once.
Tried to register class 'FlashLightBeam17' more than once.
Tried to register class 'FlashLightBeam18' more than once.
Tried to register class 'FlashLightBeam19' more than once.
Tried to register class 'PistolLoaded' more than once.
Tried to register class 'PistolClip' more than once.
Tried to register class 'ShotgunLoaded' more than once.
Tried to register class 'PulseRifle' more than once.
Tried to register class 'PulseLoaded' more than once.
Tried to register class 'PulserifleClip' more than once.
Tried to register class 'PulseRifleAmmoBox' more than once.
Tried to register class 'GrenadeAmmo' more than once.
Tried to register class 'GrenadeBox' more than once.
Tried to register class 'PulseGrenade' more than once.
Tried to register class 'NormalStance' more than once.
Tried to register class 'IsSight' more than once.
Tried to register class 'Smartgun' more than once.
Tried to register class 'SmartLoaded' more than once.
Tried to register class 'HOLDFIRE' more than once.
Tried to register class 'SmartAlt' more than once.
Tried to register class 'Smartgunbullets' more than once.
Tried to register class 'Smartgundrum' more than once.
Tried to register class 'DropFire' more than once.
Tried to register class 'FTFire' more than once.
Tried to register class 'FlamethrowerLoaded' more than once.
Error in translation 'Red':
Script error, "translation" line 1:
Expected integer constant but got identifier 'Red' instead.

Error in translation 'Green':
Script error, "translation" line 1:
Expected integer constant but got identifier 'Green' instead.

Error in translation 'White':
Script error, "translation" line 1:
Expected integer constant but got identifier 'White' instead.

Tried to register class 'Facehugger' more than once.
Tried to register class 'liveegg' more than once.
Tried to register class 'FuelBarrel' more than once.
Tried to register class 'BulletSpark' more than once.
Tried to register class 'Spark2' more than once.
Tried to register class 'ExplosionFire' more than once.
Tried to register class 'BigSpark' more than once.
Tried to register class 'FastSpark' more than once.
Tried to register class 'Tracer' more than once.
Tried to register class 'SmartgunTracer' more than once.
Tried to register class 'SmartgunTracer2' more than once.
Tried to register class 'EnemyTracer' more than once.
Tried to register class 'ShotgunTracer' more than once.
Tried to register class 'HeavyTracer' more than once.
Tried to register class 'SniperTracer' more than once.
Tried to register class 'MinigunTracer' more than once.
Tried to register class 'HitMetal' more than once.
Tried to register class 'TracerTrail' more than once.
Tried to register class 'FriendlyTracer' more than once.
Tried to register class 'CustomPuff1' more than once.
Tried to register class 'Flare' more than once.
Tried to register class 'Flarebox' more than once.
Tried to register class 'Ammospawn' more than once.
Tried to register class 'RealAmmospawner' more than once.
Tried to register class 'Ammospawner1' more than once.
Tried to register class 'Ammospawner2' more than once.
Tried to register class 'Ammospawner3' more than once.
Tried to register class 'Ammospawner4' more than once.
Tried to register class 'AutoTurret' more than once.
Tried to register class 'GogoTurret' more than once.
Tried to register class 'TurretOn' more than once.
Tried to register class 'Detector' more than once.
Tried to register class 'Beeper' more than once.
Tried to register class 'CMShot' more than once.
Bad hex number: No
Bad hex number: no
Bad hex number: no

Execution could not continue.

2 errors while parsing DECORATE scripts

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Artagon96 Author
Artagon96 - - 19 comments

strange, I just played the zandronum and I had no errors try zandronum 3.1 dev build

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dantosRlz
dantosRlz - - 99 comments

nevermind i reset my ini and it worked again

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kandriod
kandriod - - 10 comments

Is this every level of alien trilogy?

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Artagon96 Author
Artagon96 - - 19 comments

im afraid no cause im not good at creating maps

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marklegg
marklegg - - 66 comments

This is in need of serious re-balancing. You get destroyed by machine gun fire in a matter of a couple of seconds, and that's just from one enemy, when there's more than one you've had it. Enemies need a major drop in their rate of fire for this to be playable... Especially on later levels. Apart from that it's awesome.

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Wiron
Wiron - - 41 comments

What about weapon pack with ordinary monsters(Doom)

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