This GZDoom mod totally converts Doom, Doom II, and Final Doom into a full-fledged Aliens game. You must face Weyland-Yutani androids, predators, and xenomorphs a celestial battle for survival.
This is my attempt to recreating alien trilogy which is most complete, i hope you enjoy this addon
What did you add?
well i almost complete heads up display like in original alien trilogy ,add seismic charges and incomplete cocooned victim because it's still missing some sprites
and some other things that i forgot
which doom is it for
so have we to load this with the original file?
Can you fix this please? Bullets don't shoot in the middle of the screen and there are flying corpses (right at the beginning of doom 1 map 1, E1M1)
Using zandronum 3.1
no problem i'll update the mod right now
Wow it really works. Thanks for the quick update!
[edit]
Unfortunately the bullets from the shotgun still fire left from the crosshair
It seems fine for the rifle and flametrower though.
updated
does not seem to work on zandronum
keeps getting a
decorate error
what error you got ?
i got this when i ran it in zandronum 3.0
Script error, "AT.pk3.wad:actors/shoulderlamp" line 2:
'flashlightVert' is already defined in 'Global'.
Script error, "AT.pk3.wad:actors/shoulderlamp" line 3:
'flashlightHoriz' is already defined in 'Global'.
Tried to register class 'FlashlightSpawner' more than once.
Tried to register class 'FlashLightBeam' more than once.
Tried to register class 'FlashLightBeam1' more than once.
Tried to register class 'FlashLightBeam2' more than once.
Tried to register class 'FlashLightBeam3' more than once.
Tried to register class 'FlashLightBeam4' more than once.
Tried to register class 'FlashLightBeam5' more than once.
Tried to register class 'FlashLightBeam6' more than once.
Tried to register class 'FlashLightBeam7' more than once.
Tried to register class 'FlashLightBeam8' more than once.
Tried to register class 'FlashLightBeam9' more than once.
Tried to register class 'FlashLightBeam10' more than once.
Tried to register class 'FlashLightBeam11' more than once.
Tried to register class 'FlashLightBeam12' more than once.
Tried to register class 'FlashLightBeam13' more than once.
Tried to register class 'FlashLightBeam14' more than once.
Tried to register class 'FlashLightBeam15' more than once.
Tried to register class 'FlashLightBeam16' more than once.
Tried to register class 'FlashLightBeam17' more than once.
Tried to register class 'FlashLightBeam18' more than once.
Tried to register class 'FlashLightBeam19' more than once.
Tried to register class 'PistolLoaded' more than once.
Tried to register class 'PistolClip' more than once.
Tried to register class 'ShotgunLoaded' more than once.
Tried to register class 'PulseRifle' more than once.
Tried to register class 'PulseLoaded' more than once.
Tried to register class 'PulserifleClip' more than once.
Tried to register class 'PulseRifleAmmoBox' more than once.
Tried to register class 'GrenadeAmmo' more than once.
Tried to register class 'GrenadeBox' more than once.
Tried to register class 'PulseGrenade' more than once.
Tried to register class 'NormalStance' more than once.
Tried to register class 'IsSight' more than once.
Tried to register class 'Smartgun' more than once.
Tried to register class 'SmartLoaded' more than once.
Tried to register class 'HOLDFIRE' more than once.
Tried to register class 'SmartAlt' more than once.
Tried to register class 'Smartgunbullets' more than once.
Tried to register class 'Smartgundrum' more than once.
Tried to register class 'DropFire' more than once.
Tried to register class 'FTFire' more than once.
Tried to register class 'FlamethrowerLoaded' more than once.
Error in translation 'Red':
Script error, "translation" line 1:
Expected integer constant but got identifier 'Red' instead.
Error in translation 'Green':
Script error, "translation" line 1:
Expected integer constant but got identifier 'Green' instead.
Error in translation 'White':
Script error, "translation" line 1:
Expected integer constant but got identifier 'White' instead.
Tried to register class 'Facehugger' more than once.
Tried to register class 'liveegg' more than once.
Tried to register class 'FuelBarrel' more than once.
Tried to register class 'BulletSpark' more than once.
Tried to register class 'Spark2' more than once.
Tried to register class 'ExplosionFire' more than once.
Tried to register class 'BigSpark' more than once.
Tried to register class 'FastSpark' more than once.
Tried to register class 'Tracer' more than once.
Tried to register class 'SmartgunTracer' more than once.
Tried to register class 'SmartgunTracer2' more than once.
Tried to register class 'EnemyTracer' more than once.
Tried to register class 'ShotgunTracer' more than once.
Tried to register class 'HeavyTracer' more than once.
Tried to register class 'SniperTracer' more than once.
Tried to register class 'MinigunTracer' more than once.
Tried to register class 'HitMetal' more than once.
Tried to register class 'TracerTrail' more than once.
Tried to register class 'FriendlyTracer' more than once.
Tried to register class 'CustomPuff1' more than once.
Tried to register class 'Flare' more than once.
Tried to register class 'Flarebox' more than once.
Tried to register class 'Ammospawn' more than once.
Tried to register class 'RealAmmospawner' more than once.
Tried to register class 'Ammospawner1' more than once.
Tried to register class 'Ammospawner2' more than once.
Tried to register class 'Ammospawner3' more than once.
Tried to register class 'Ammospawner4' more than once.
Tried to register class 'AutoTurret' more than once.
Tried to register class 'GogoTurret' more than once.
Tried to register class 'TurretOn' more than once.
Tried to register class 'Detector' more than once.
Tried to register class 'Beeper' more than once.
Tried to register class 'CMShot' more than once.
Bad hex number: No
Bad hex number: no
Bad hex number: no
Execution could not continue.
2 errors while parsing DECORATE scripts
strange, I just played the zandronum and I had no errors try zandronum 3.1 dev build
nevermind i reset my ini and it worked again
Is this every level of alien trilogy?
im afraid no cause im not good at creating maps
This is in need of serious re-balancing. You get destroyed by machine gun fire in a matter of a couple of seconds, and that's just from one enemy, when there's more than one you've had it. Enemies need a major drop in their rate of fire for this to be playable... Especially on later levels. Apart from that it's awesome.
What about weapon pack with ordinary monsters(Doom)