To be specific:
*The City has 3 sectors. The residential area with a school and public facilities. (The developers are considering whether the 3 sectors should be all in one map or separate levels.)
*The City can be traversed by street, monorails, train tracks, and cars that have fuel limitations.
*Most buildings in the city will have interiors and holdout spots
*There will be special helicopters and special kits (like the fuel kit to refuel cars/helis/tanks or the demo kit, to blow up gates/doors to unlock new locations)
*There will be breakable doors for the interior buildings.
*There will be elevators and triggerable objects around the map.
*There will be food/medkits/ammo boxes placed around the map that deplete quickly and take a while to recover, forcing players to constantly traverse across the map. (no camping!)

*The human faction does not have any medikits or defibrilators
*The human faction has slightly more ammo and weapon damage to deal with the large horde.
*The human faction has bots.
*The human faction has the ability to switch between third person to first person ingame.
*The human reinforcements comes only via helicopters, which are placed outside of the map.
*Artillery is disabled for humans.
*The human is constantly given side objectives (take out automated air turrets that hinder helicopter reinforcements)
*The human bots can fully access the map with navmeshed stairs.

*The Horde only spawns in a single control point out of the city.
*The Horde outnumbers the human faction.
*In the multiplayer mode, the human player who gets killed by a zombie will turn into a zombie.
*The Horde only have knives for melee attacks.
*The Horde has a higher engage distance. (If a zombie spots you, it will come for you)
*The Horde's AI Commander will target your present location with 1-2 squads of zombies, constantly rushing the player. (This is done by control points all over the map with no spawn that is captured immediately upon player contact.)
*The Horde can sprint for only a short burst.
*Artillery is disabled for the horde.
*The horde bots can fully access the map with navmeshed stairs.

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1 comment by arcita on May 3rd, 2010

*The specialized map for the zombie gameplay. (With a city, residential, and industrial sector all combined in one map.)
*Interiors to all buildings in the map.
*Special missions for the player while playing the game. (Automated Anti Air that the player must take down, special kits, breakable doors, air radio for additional reinforcements)
*A complete navmesh of the map, including stairs
*grid point CPs that capture instantly for the Zombie AI Commander simulate zombie attacks.
*special holdout CPs that have a higher AI priority that the player can optionally secure in order to gain additional reinforcements/reinforcements via foot.
*Medkits/(Food) and Ammo boxes placed around the map at random (which last forever but must recharge after use)
*A even better ingame camera switch system.
*Infection gamemode where if a human bot gets killed by a zombie, they move into the zombie side. (This can be reset by calling in the radio.)
*Zombies able to attack vehicles.

*Special Kits
-Special Automated Defense Kit (deployable turrets, motion mine, pistol, shotgun)
-Medic(Medikit, pistol)
-Squad Leader Kit(Squad Spawn Beacon, pistol, shotgun, rifle, frag)
-Demolition(rdx explosives/C4, frag, shotgun, smg)
-SWAT Kit(Machine Gun, deployable shield barriers, pistol, frag)
-Ninja Kit(Katana, Special Pistol, Frag, Smoke Frag, )

--------
To those who are keeping an eye on this mod,
Our development process is ongoing at the forum links below.

Bfeditor.org
Battlefieldsingleplayer.com

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Post comment Comments  (0 - 10 of 23)
Dragon492
Dragon492 Feb 8 2013, 12:30am says:

errrrrrrr. DEAD.No update in 2 years, no downloads in 2 years... Sorry guys.... o7

+1 vote     reply to comment
legofude
legofude Feb 2 2013, 6:04pm says:

This mod is dead right?

+1 vote     reply to comment
grayo03
grayo03 Feb 4 2012, 3:13pm says:

could you tell me how to put a crosshair on third person? i know how to easily change the soldier camera but i need the crosshair! could someone plz help?!

0 votes     reply to comment
DeltaRC-2235
DeltaRC-2235 Aug 22 2011, 6:35am says:

UPDATE!

+1 vote     reply to comment
yone
yone Dec 19 2010, 7:00am says:

An update pls!

+1 vote     reply to comment
yone
yone Oct 12 2010, 6:19am says:

A update?

+1 vote     reply to comment
[~DNA~]KnighT972
[~DNA~]KnighT972 Jul 1 2010, 3:53pm says:

Plz i want to play in 3rd person view like this ! anyone know how ?

+2 votes     reply to comment
805Pancakes
805Pancakes Jun 30 2010, 12:07am says:

when does it exactly come out......I WANNA PLAY!!!!!!!!!!!!!!!!!!!

+1 vote     reply to comment
-Str!ker-
-Str!ker- May 20 2010, 2:56pm says:

One thing I will advise for your map is to make sure the final product has plenty of room between the active combat area and the edge of the map. This will not only look better visually, but there are also issues with spawn points and entities if they are to close to the edge of the map. Otherwise looks like a cool mod. Are you guys going to use a 3rd part modeling program to make the lightmaps? I've been messing around with that on my own with good results.

+1 vote     reply to comment
Wise_willie
Wise_willie May 17 2010, 3:43am says:

i love all zombie mods sadly most of the bf 2142 ones are quite... sad but this is because they missed the important details like zombie skins, zombies have weapons, ai and so on.

But this one looks like its got some good ideas and bringing in 3rd person (and the ninja kit) looks sweet so keep going :] your on my tracking list

+1 vote     reply to comment
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