All features in the mod summary are completed except for the following.
To be specific:
*The City has 3 sectors. The residential area with a school and public facilities. (The developers are considering whether the 3 sectors should be all in one map or separate levels.)
*The City can be traversed by street, monorails, train tracks, and cars that have fuel limitations.
*Most buildings in the city will have interiors and holdout spots
*There will be special helicopters and special kits (like the fuel kit to refuel cars/helis/tanks or the demo kit, to blow up gates/doors to unlock new locations)
*There will be breakable doors for the interior buildings.
*There will be elevators and triggerable objects around the map.
*There will be food/medkits/ammo boxes placed around the map that deplete quickly and take a while to recover, forcing players to constantly traverse across the map. (no camping!)
*The human faction does not have any medikits or defibrilators
*The human faction has slightly more ammo and weapon damage to deal with the large horde.
*The human faction has bots.
*The human faction has the ability to switch between third person to first person ingame.
*The human reinforcements comes only via helicopters, which are placed outside of the map.
*Artillery is disabled for humans.
*The human is constantly given side objectives (take out automated air turrets that hinder helicopter reinforcements)
*The human bots can fully access the map with navmeshed stairs.
*The Horde only spawns in a single control point out of the city.
*The Horde outnumbers the human faction.
*In the multiplayer mode, the human player who gets killed by a zombie will turn into a zombie.
*The Horde only have knives for melee attacks.
*The Horde has a higher engage distance. (If a zombie spots you, it will come for you)
*The Horde's AI Commander will target your present location with 1-2 squads of zombies, constantly rushing the player. (This is done by control points all over the map with no spawn that is captured immediately upon player contact.)
*The Horde can sprint for only a short burst.
*Artillery is disabled for the horde.
*The horde bots can fully access the map with navmeshed stairs.
This is a generic profile useful for installing or reinstalling BF2142 as well as the case if the user profile gets corrupted. This way you can still play singleplayer mods for Battlefield 2142. Ever since EA dropped support for BF2142, the game gets stuck at the master account logon prompt. You have to disconnect from the internet in order to get the game to allow you to logon with an offline account. However, you can't get this far if you are reloading or installing BF2142, because you can't set up a profile without logging into the master account server, which doesn't exist anymore. So, it's a catch-22 in this situation. You need an offline profile to play singleplayer, but the game requires initial logon to the now gone master account server.
A verified solution is here. I have created and tested this generic profile. The player name is 'singleplayer'
NOTE: You still have to disconnect from the internet in order to be able to bypass the master account server login. The game will try to login, fail and then give the option to play with an offline account. After selecting the offline account, you can connect back to the internet. But when you do select no when the game offers to connect to the master account server.
Unzip into your desktop or wherever is easiest, then move the Battlefield 2142 folder to your 'My Documents' folder.
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