To be specific:
*The City has 3 sectors. The residential area with a school and public facilities. (The developers are considering whether the 3 sectors should be all in one map or separate levels.)
*The City can be traversed by street, monorails, train tracks, and cars that have fuel limitations.
*Most buildings in the city will have interiors and holdout spots
*There will be special helicopters and special kits (like the fuel kit to refuel cars/helis/tanks or the demo kit, to blow up gates/doors to unlock new locations)
*There will be breakable doors for the interior buildings.
*There will be elevators and triggerable objects around the map.
*There will be food/medkits/ammo boxes placed around the map that deplete quickly and take a while to recover, forcing players to constantly traverse across the map. (no camping!)

*The human faction does not have any medikits or defibrilators
*The human faction has slightly more ammo and weapon damage to deal with the large horde.
*The human faction has bots.
*The human faction has the ability to switch between third person to first person ingame.
*The human reinforcements comes only via helicopters, which are placed outside of the map.
*Artillery is disabled for humans.
*The human is constantly given side objectives (take out automated air turrets that hinder helicopter reinforcements)
*The human bots can fully access the map with navmeshed stairs.

*The Horde only spawns in a single control point out of the city.
*The Horde outnumbers the human faction.
*In the multiplayer mode, the human player who gets killed by a zombie will turn into a zombie.
*The Horde only have knives for melee attacks.
*The Horde has a higher engage distance. (If a zombie spots you, it will come for you)
*The Horde's AI Commander will target your present location with 1-2 squads of zombies, constantly rushing the player. (This is done by control points all over the map with no spawn that is captured immediately upon player contact.)
*The Horde can sprint for only a short burst.
*Artillery is disabled for the horde.
*The horde bots can fully access the map with navmeshed stairs.

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1 comment by arcita on May 3rd, 2010

*The specialized map for the zombie gameplay. (With a city, residential, and industrial sector all combined in one map.)
*Interiors to all buildings in the map.
*Special missions for the player while playing the game. (Automated Anti Air that the player must take down, special kits, breakable doors, air radio for additional reinforcements)
*A complete navmesh of the map, including stairs
*grid point CPs that capture instantly for the Zombie AI Commander simulate zombie attacks.
*special holdout CPs that have a higher AI priority that the player can optionally secure in order to gain additional reinforcements/reinforcements via foot.
*Medkits/(Food) and Ammo boxes placed around the map at random (which last forever but must recharge after use)
*A even better ingame camera switch system.
*Infection gamemode where if a human bot gets killed by a zombie, they move into the zombie side. (This can be reset by calling in the radio.)
*Zombies able to attack vehicles.

*Special Kits
-Special Automated Defense Kit (deployable turrets, motion mine, pistol, shotgun)
-Medic(Medikit, pistol)
-Squad Leader Kit(Squad Spawn Beacon, pistol, shotgun, rifle, frag)
-Demolition(rdx explosives/C4, frag, shotgun, smg)
-SWAT Kit(Machine Gun, deployable shield barriers, pistol, frag)
-Ninja Kit(Katana, Special Pistol, Frag, Smoke Frag, )

--------
To those who are keeping an eye on this mod,
Our development process is ongoing at the forum links below.

Bfeditor.org
Battlefieldsingleplayer.com

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Post comment Comments  (20 - 23 of 23)
clauswerner
clauswerner May 5 2010, 9:24am says:

nice!

+1 vote     reply to comment
Inquisitorfelix
Inquisitorfelix May 5 2010, 8:14am says:

sounds cool

+1 vote     reply to comment
RecbHunk
RecbHunk May 3 2010, 10:16pm says:

id play it looks interesting

+1 vote     reply to comment
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2142 Zombie Survival Mod
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