Creatures came out of what seemed to be thin air. Animated and alive. They came without a warning and swept the world ...

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DarkPivot
DarkPivot - - 699 comments

I really like this shot. Looks like a machinima. :D
Also, I applied for beta testing and I added one of the guys on Skype, but I don't know what happened. I never saw him on.

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zonbie
zonbie - - 1,299 comments

If he is not wielding a katana, riding us around on a motorcycle, or blasting aliens away with mental powers, then I do not want him.

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jjawinte
jjawinte - - 5,067 comments

Bah, I have a a few NFL jersey's I kick around in, but that doesn't mean I should grinding it up with a half dozen monster defensive lineman because I wear 'em. John's just a fan !

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levan563
levan563 - - 872 comments

nice =)

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Dr.Goupyl
Dr.Goupyl - - 2,269 comments

Hell yeah new stuff incomin' !

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azultain1999
azultain1999 - - 1,445 comments

TETSUOOOOOOOOOOOOOOOOOOOOOO

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Description

Hi everyone. I'm here with a small update.

Most of the team's quite busy with uni and social life and waht not so therefore it's quite obvious to say that work on the DLC has been slow.

That's nothing to worry about, because we are still working on it.

Ohh and theres more news besides the DLC by the way, in the form of a director's cut that will be released alongside with the DLC.

The Directors cut will include stuff like AKIRA John.

For those of you who have followed the mod long enough might remember John wearing the AKIRA logo on his back early in development. In the Directors Cut you'll find a folder with his beta skinned, all nice ltouched up.

The Directors Cut also include for those who really thought 1187 was too tough a special tweaked skill_1187.cfg. This .cfg file won't make the game too easy at all. It will however balance most of the values for npc's and the weapons.

For instance the gap between the normal soldiers and the elite ones is a lot bigger without losing a decent balance between the two and for instance the MP5 and the M4. There are tons of other value tweaks, and well, there's more of that in the director's cut, but more on that in an upcoming news post.

The other screenshot is simply an ingame one of the rogue train campaign (lighting not finished). Both campaigns are pretty much finished, they just need to have all the scenes implemented and fully beta tested before we'll be able to release it.

Anyway, yeah that's it for now, sorry for the long description. Cheers, Joure