Creatures came out of what seemed to be thin air. Animated and alive. They came without a warning and swept the world ...

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DarkPivot
DarkPivot Feb 6 2011, 10:15pm says:

I really like this shot. Looks like a machinima. :D
Also, I applied for beta testing and I added one of the guys on Skype, but I don't know what happened. I never saw him on.

+1 vote     reply to comment
zonbie
zonbie Feb 6 2011, 10:44pm says:

If he is not wielding a katana, riding us around on a motorcycle, or blasting aliens away with mental powers, then I do not want him.

+2 votes     reply to comment
jjawinte
jjawinte Feb 7 2011, 6:35am replied:

Bah, I have a a few NFL jersey's I kick around in, but that doesn't mean I should grinding it up with a half dozen monster defensive lineman because I wear 'em. John's just a fan !

+2 votes     reply to comment
levan563
levan563 Feb 7 2011, 12:09am says:

nice =)

+1 vote     reply to comment
Dr.Goupyl
Dr.Goupyl Feb 7 2011, 5:25pm says:

Hell yeah new stuff incomin' !

+1 vote     reply to comment
azultain
azultain Mar 17 2011, 6:32pm says:

TETSUOOOOOOOOOOOOOOOOOOOOOO

+1 vote     reply to comment
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Hi everyone. I'm here with a small update.

Most of the team's quite busy with uni and social life and waht not so therefore it's quite obvious to say that work on the DLC has been slow.

That's nothing to worry about, because we are still working on it.

Ohh and theres more news besides the DLC by the way, in the form of a director's cut that will be released alongside with the DLC.

The Directors cut will include stuff like AKIRA John.

For those of you who have followed the mod long enough might remember John wearing the AKIRA logo on his back early in development. In the Directors Cut you'll find a folder with his beta skinned, all nice ltouched up.

The Directors Cut also include for those who really thought 1187 was too tough a special tweaked skill_1187.cfg. This .cfg file won't make the game too easy at all. It will however balance most of the values for npc's and the weapons.

For instance the gap between the normal soldiers and the elite ones is a lot bigger without losing a decent balance between the two and for instance the MP5 and the M4. There are tons of other value tweaks, and well, there's more of that in the director's cut, but more on that in an upcoming news post.

The other screenshot is simply an ingame one of the rogue train campaign (lighting not finished). Both campaigns are pretty much finished, they just need to have all the scenes implemented and fully beta tested before we'll be able to release it.

Anyway, yeah that's it for now, sorry for the long description. Cheers, Joure

Image Details
Type
Demonstration
Date
Feb 8th, 2011
By
joure
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1360×768
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