DevCast
Hobbies & Interests group with 4 members, invitation onlyDevcast is a group by developers for developers where we discuss various features, mods and games while coming to the conclusion of how they were used...
About me... well I love games, almost any genre. I love making maps. Ever since duke 3d I've been on and off with mapping. Never took it too serious until half life 2 ep2 came along. I managed to make a series of of 6 maps for duke and i've been flirting with mapping since that time. Half life was released and I found myself making a map about my home for conter strike. I've also been mapping for bid for power after half life, and urban terror before that. But never tried to do anything really serious. This time however, I am going to try and do my very best delivering a mod, with a series of maps, which I will try and give it my all so that I and hopefully other people can enjoy it :) Considering my age I'll be considered as too old for games, but I grew up with them and I think I can say that I'll have alot of experience that I want to put into 1187. And I also love making music, and drawing from time to tim
0 comments by joure on Oct 24th, 2009 digg this super bookmark
I still remember when starting on the mod. I had some ideas about how a citizen would run around recording stuff with a cam corder during the seven hour war. I was quite influenced after watching cloverfield. After that I started to work on a map, and edited with some video editing tool.
It was fun, and I kind of set the bar pretty high when it came to atmosphere. Because I edited in all the sounds afterwards I didn't know if I could do something like that. And I still don't know if I can now. Things changed for a great deal after that. I worked on the map a whole lot and out of that 1187 was born.
Right now I'm busy fine tuning the maps and I keep thinking to myself, what if people will hate it. How much feedback am I going to get, and what kind will it be. I started off with no real knowledge about the source engine and learned a great deal this one and a half year. Now I look at the maps and am thinking I should've done "this" here and "that" there. Ohh, I could've taken this approach when I started this map.
One of my biggest annoyance is the fact I screw up with some of the audio bits in the scenes. Sometimes john's audio goes pretty low, and it would take a whole lot of work to get them up to par. The fact is that when I play using my headset, it's fine. And I guess it's not that big of a problem as long as the audio is turned to a good level, but still.
The maps themselves aren't always what I wanted them to be, but I am proud of them anyway. But then I look at the team and realize that it's not even half as bad as I sometimes make it out to be. It's hard to talk about a mod that hasn't been released yet, and I really hope people's expectations will be fulfilled.
I guess my biggest concern is that people might expect too much from it, and that makes me want to do even better. Well, I do know that episode two will go much smoother. I'll avoid tons of mistakes I made in the past. I'll probably will have a much better rig at that time, which will make me be able to create maps at a much faster pace, let alone anything else.
To anyone who's reading this, although I am trying to make this as professional as I, and the team, can there are still small things that I just don't have a way around yet. The maps that I have now have been rid of any major bug, at least the ones we found, but I'm sure some will arise after release, which most likely will be fixed if can be.
One thing I have learned is that after episode one, I will take a big break and start on another project. An indy one at that. This time I'll write a whole new story that has nothing to do with half life. The whole project is going to be something very different from other fps'es. As muc has I love a good shooter, I always wanted to do something that is more laid back in terms of action. I grew up in a time where games didn't have to be about shooting. A time where it was more about adventuring.
Well I'm going ahead of things. First I need to finish 1187 ep1, take a break. and then I'll start sometime after that on ep2. I'm not sure how long the production time will be, but it'll probably be longer then ep1.
Well, the last thing I want to say is thanks to my other team members who have been working with me on this project. When I started to realize I might need the help of others, I didn't see myself ending up with the bunch of talented people that I'm working with now. So thank you guys, thanks like a whole frickin bunch.
Devcast is a group by developers for developers where we discuss various features, mods and games while coming to the conclusion of how they were used...
A group for all the members to discuss things that are being worked on and share ideas instead of limiting everything onto the forums which aren't doing...
The Team behind 1187. Where we discuss and plan all that we need to. This is a non public group, just for the dev's and beta testers.
The 1187 Public Comunity Group is a small sister group of TeamGT. Here We will talk a bit about the developement in general and other stuff like images...
The team behind the mod Development for half-life 2 where we get ideas and opinions of...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I know youll probably take this as spam but... if there is a beta how can someone join? I mean I just want to know... its not like im asking this to see if I can join since... well... I fail at life !
ehhh, well. Saying you fail at life isn't gonna grow much sympathy tbh mate. To get into a mod team it requires you to show atleast some dedication, and some self respect at that.
Let people know WHY you could help out, what part you're good at when play testing games/maps. You will never get into any mod team, atleast not in my book, playing on peoples sympathies.
Also it requires some luck at that. Right now I simply am in no need of beta testers at all, but I will announce the need of them, when I get to a releasable state.
Anyway, you're not spamming since you just posted one comment, and you're not being abusive or saying anything inapropriate. So we're all good.
Again, what defines for you "failing at life" ?
They say truth lies in the eye of the beholder, but then again. Any beholder might have his or her own view on what truth, and thereby justice and all that means.
Meaning that failing in life for one means creating video games, while for others it could be playing them. I could say drinking coka cola light is failing at life, since aspertane is being used in almost any diet beverage, and eventualy you're body will break down. Failing life all on it's own.
So again, I'd dare ask what you think failing at life means...
Way to go make unnecesary long posts again Joure, gj .... Shit talkin in third person, soz.
Oh my...
How can you be bothered to write that long comments? xD
You remind me of my friend, Chris, when your writing like that. Heh
But back to that comment, i totally agree with what you sayd about the whole life thing. Its different for everyone.
Well dont know how to explain... lets just say... ehhhhr... god damnit DUDE !
I think he covered every opportunity for you to say anything. Probably would've been better if you hadn't.
happy b-day!
Thanks mate, I know this reply is way overdue, but I apreciated it, so again, thanks.
Hey Joure do you know the IP to the Weapons Testing server?
not sure which game you're reffering to, hehe.
1187 is a nice mod btw.