A new war rages between Israel and Syria, while the American and Chinese forces continue to fight against the GLA terrorists, turning the local Mid-East crisis into A GLOBAL CRISIS

 

Welcome to C&C Generals Zero Hour : "A GLOBAL CRISIS".

This mod brings Israel and Syria (from the popular MidEast Crisis total conversion mod made by Isotx, with their permission) with their full unique armies - into C&C Generals: Zero Hour expansion pack, with all of the original Zero Hour factions, campaigns and Generals challenge mission, BUT with some great new changes like realistic skins and models and some new units.

Available Factions:

Israel:
To counter their smaller numbers, Israel prefers high quality units over quantity, but their units  are very expensive.

Syria:
Syria relies on mass numbers of outdated but cheap and reliable Russian equipment and fortified positions.

USA:

- USA main faction.

- Air Force General.

- Superweapon General.

- Laser General.

GLA:
- GLA main faction.

- Toxin General.

- Demolition General.

- Stealth General.

China:
- China main faction.

- Tank General.

- Infantry General.

- Nuke General.

Boss General:
General Leang, the Chinese Boss General from the last Generals Challenge mission, is now unlocked and can be played as Human player side for Multiplayer and Skirmish games (No AI support except for the last Generals challenge mission). Some units of this General had been altered (it's a little surprise) so now there is a logical reason why she controls units from all the original factions (and even more...).

If you liked Zero Hour and you thought it just needed a new look - This is the mod for you.

If you liked Mideast Crisis total conversion mod but you still wanted to play Zero Hour - Well, you don't have to choose anymore!

A GLOBAL CRISIS - C&C Zero Hour mod made by "Abra".

Check out A GLOBAL CRISIS forums at: Isotx.com

Special thanks to Isotx team's leader Vincent Van-Geel (known as Ome_Vince) and the original MEC team, for the permission to use their Mideast Crisis mod in A GLOBA CRISIS and for hosting this mod.

Thanks to The_Hunter and ShockWave mod team, Medicdude and Whopper from Call To Arms mod, Judoka and Urban Assault mod team, Sarge and Operation: Restore-Justice team, Fritz, 12Pandas, Just-West, IDF-Godzilla and Chris, for letting me use some of their models and skins.  

Enjoy the mod... :)  

 

Image RSS Feed Latest Screens
GLA Infantry in action! Chinese Type-98 Tank Chinese BM-30 Smerch MLRS
Blog RSS Feed Report abuse Latest News: Additional U.S. Units and New Superweapons

5 comments by Abra on May 17th, 2008 digg this super bookmark


Welcome back soldiers!
As I've promised, this update is about some new units for the USA, as well as some new superweapons.

Additional U.S. Units:

M2 Bradley IFV:


Armed with 25mm chain-gun and TOW missiles. The Bradley can carry 6 infantry (starts with 2 US Rangers inside). Available for the regular US Armed Forces. (Thanks to Greg "Sarge" DeMaria from "Operation: Restore Justice" mod for the model).

M270 MLRS:


The famous MLRS, fires multiple rockets. Found in the regular US military (The left model). The right one is the Superweapons General's boosted version that fires more powerful rockets. (Modeled by Fritz).

Laser Paladin tank:


The US Laser General's Paladin tank. The Laser Paladin has more powerful laser gun than the Laser Crusader, and of course, better armor. (Modeled by Just West).

Missile Avenger:


The Missile Avenger has 2 quad Launchers that can fire Stinger missiles against enemy aircrafts. Replaces the original Zero-Hour's Laser Avenger for the regular US forces. (Modeled by The-Hunter).

Mobile Patriot Truck:

Patriot system mounted on a truck. Can attack both air units and ground targets. Used by the US Air-Force General (normal missiles) and by the Superweapons General (EMP missiles) and replaces their Avengers (Only the Laser General uses the Laser Avenger now). (Created by 12Pandas).

Fixed Aurora bombers skins:


I fixed the Auroras' proper skins; the US Air-Force and the Superweapons Generals supposed to have their own skins that already exist in the original game but weren't implemented. (The Boss General also uses the black Aurora now, like the Superweapons General).

New Superweapons:

Nuke Silo:


Fires an InterContinental-Ballistic-Missile (ICBM) armed with a nuclear warhead. Available for the US Superweapons General only (in addition to the Particle Cannon). (Enabled. It's from the original game, but wasn't available for use).

Tomahawk Storm:


Launches a volley of Tomahawk missiles. Replaces the Boss General's Scud Storm (The Scud Strom simply doesn't seem right for my new Boss General. Why? You'll see...). (Modeled in the original Zero-Hour game, but wasn't coded).

Toxic Wing:


5 prop planes drop 4 toxic barrel bombs each. Available only for the GLA Chemical General. Requires 3 Star General Promotion. (Created by 12Pandas).

That's it. It is probably the last update before the release. More small changes could still come, but probably won't be mentioned till the release. I'll update the Game Manual soon.

So hang in there, be patient, just a little bit more, the big day will come soon...
If you have any last minute request or suggestion, please be sure to post it in A GLOBAL CRISIS official forum at: Isotx.com.

Downloads RSS Feed Latest Downloads
A GLOBAL CRISIS - Game Manual

A GLOBAL CRISIS - Game Manual

Feb 08, 2008 Guides 10 comments

This is "A Global Crisis" game manual. It contains detailed descriptions of the mod's factions, units, structures, upgrades, gameplay and some pictures,...

Comments  (0 - 10 of 239)
ChadaFACE
ChadaFACE Jul 23 2008, 3:24pm says:

Hey If Zero Hour has only Twelve slots for AI,wont that make some sides like dummies without ai or bots?

+1 vote     reply to comment
Abra
Abra 3hours 8mins ago replied:

Zero-Hour has more than 12 slots for AI. :p
In "A Global Crisis" there is full AI support for 14 (!) factions! (12 original sides + Israel & Syria).
Only the modified Boss General has no AI support for Skirmish games, but it does have AI in the last Generals Challenge mission.
(The 12 AI slots is the World-Builder's limitation, not ZH. But I've managed to override it easily).

+1 vote     reply to comment
mcnugent
mcnugent Jul 23 2008, 9:49am says:

Hwy Abra nice models but I am just curious will there be a difference in skins like when u r in the desert u have desert skin but will there be a woodland skin for abrams etc just curious peace and what about anti ifintry machineguns on the tanks such as the abarams will they work?

+1 vote     reply to comment
Abra
Abra 3hours 26mins ago replied:

There are no different skins for woodland and desert…
Although anti-infantry machineguns on tanks is more realistic – it really screw-up the gameplay and balance (it makes infantry almost useless, I don't like spamming only tanks tactics), so no.

+1 vote     reply to comment
XxBaconbitzxX
XxBaconbitzxX Jul 21 2008, 8:51pm says:

I see, hope this mod gets released soon!

+1 vote     reply to comment
XxBaconbitzxX
XxBaconbitzxX Jul 20 2008, 2:00am says:

Will the Abrams be the MBT for all US sides? Or just the reg. US?

+1 vote     reply to comment
Abra
Abra Jul 21 2008, 5:06am replied:

Just the reg. USA.
The Laser General already has Laser Crusader tanks and Laser Paladins,
and the Superweapons and Air-Force generals simply don't use tanks. ;-)

+1 vote     reply to comment
XxBaconbitzxX
XxBaconbitzxX Jul 18 2008, 12:02pm says:

It's nice to see a mod that has planes and tanks that actually exist, this is a good looking mod, not to talk down about other mods or anything, but I've always wanted a RTS game that had units that exist in it, keep up the good work!!!

+1 vote     reply to comment
henovor
henovor Jul 18 2008, 6:05am says:

thanks abra

go on lord

+1 vote     reply to comment
mcnugent
mcnugent Jul 18 2008, 12:49am says:

But I’d like to avoid getting into politics here. Politics sucks. Now if u don't agree with this I really don't know what you are thinking.

+1 vote     reply to comment
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