Amateur level designer since 1999. It all started with UnrealEd and maps for UT99. My obsession was to create some levels inspired by Black Mesa, for example a large underground dome with artificially created landscape. When HL2 came out I switched to Source and I'm still mapping on it. Since then I created a lot of small maps and one troll/joke mod. Currently I'm developing my first, serious-psycho-ambient-a-little-scary-with-twisted-story-and-2-endings mod.

RSS Reviews  (0 - 10 of 24)
9

TWHL Tower 2

Mod review

Awesome! Many talented modders used to map here... now it's a TWHL Tower...

2

They Hunger Again

Mod review may contain spoilers

It's the worse case scenario of a remake. Made and published too fast by inexperienced modders, without care of anything. Not beta tested at all.
They used Source but they didn't take advantage of it.
They made some areas even worse looking than in original. For example the church is really ugly, smaller, without some areas (bell tower). Just imagine what they could have done with Source powers.

Ok, I understand they wanted narrator in the intro, but pls, if english is not your native language don't do this. It sounds more funny than creepy. I wouldn't dare to make any voice acting myself for example.
And why is this train so slow? ;)

What's wrong with level transitions? When you enter the gate in canals (there is no padlock btw, another drawback to original) you got fade to black and you are teleported to another place. I even broke that at first, game faded to black but level didn't change.
Almost all the rest transitions take place in the same cave corridor. On the last map transition I just had black wall behind me.
There are also broken ladders that you can't easly detach.

Water pump puzzle - ridiculous.
There is that water pump you have to use to rise water level. The pump valve is on top of it along with item crate. But you can't acces the top of the pump! Well you can (by the little tree) but there is no textures on top (so it's more like breaking the map). You can't even jump on a little pipe right beside it. You need to turn the valve from the bottom. But then, why they put it on top at first place? It's just bad made puzzle.

Fighting is also terrible, there are literally zombies spawned right behind you, from thin air:

Gfycat.com

And further is even worse. When you first meet police guys, there is this fence opening and blue barrel. This is so wrong for many reasons. Zombies attack you from both sides, and that barrel can block your way through the fance, you can't grab anything in this mod, so you are in really bad posistion here.

Canyon with water is one of the best looking parts of the mod. But it's so bad gameplay wise. You are fighting zombies in water. Whatever the reason I got launched up in the air everytime I wanted to hit a zombie, and I'm slower in water, and I just escaped from little cave that I was crawling in it. It's just unplayable. Nobody tested this.

Another example is vulcan area. You enter an area by narrow passage and you are instantly attacked by 2 policemen, 1 zombie, a headcrab and second zombie from behind (spawned from thin air again). You can't escape and they hit you hard. On top of this. Far ahead there is this third police guy in the ledge above also shooting at you, almost invisible because of his dark color on even darker background.
I had to switch to godmode to pass this. And there is this jumping on hot air right after. I wasn't able to perfmorm this, there is almost no control once you are in air. And those ledges are so tiny and made from dispacements, you can slip to your death any moment.

Train part is slow and boring, besides opening the gate you have no need to stop the train at all. There are like 3 areas to check, but why would I if train is safer? Also don't try to jump in it because you won't be able to fully return to the train's cabin.

And the most funny thing:

Technical stuff

This mod has just 9 maps but weights over 2,5 GB. Why?
Because those guys "can't into" textures ;)
They have tens of 2048x2048 textures 16mb each. There is even 65mb single texture of grass!
Source can't even handle properly something bigger than 1024px, and with so basic brushwork this mod has it just look bad.
Original They Hunger looks better because it was at least consistent. Here you have this little radio with like 4k res texture standing on a table made from 4 brushes:

Also minor issue - no umbrella? It's iconic and easy to do.

Dear authors, you should really go back to basics and fix this mod. Well, you should remade it from scratch.

8

TWHL Tower

Mod review
6

Depot

Mod review
10

Black Mesa

Mod review

Good ol' Half-Life in new flesh :)

6

Silent Escape: Induction

Game review
7

Hazardous-Course 2

Mod review
8

Intrusion

Mod review
7

THAT

Mod review
5

Big Scientists

Mod review