Amateur level designer since 1999. It all started with UnrealEd and maps for UT99. My obsession was to create some levels inspired by Black Mesa, for example a large underground dome with artificially created landscape. When HL2 came out I switched to Source and I'm still mapping on it. Since then I created a lot of small maps and one troll/joke mod. Currently I'm developing my first, serious-psycho-ambient-a-little-scary-with-twisted-story-and-2-endings mod.
A short map inspired by Viktor Antonow's artwork from HL2. There is no fighting, only exploring. Your goal is to reach the train. There is fighting, but only on the "Wasteland Combat" version of the map :)
You find yourself in a secret research facility. It's your workplace, but today something has gone wrong. The mysterious monolith from Mars is cause of this situation. You must destroy it.
Map inspired by Bioshock. You are on a small island, surrounded by endless sea. But there is a strange building right at the center of the island. Your goal is to find a crank, open the door and see what's inside. Map in 2 versions: night & day.
Another short map. This time you're exploring an old, abandoned bunker.
Your goal is to open the main door, by finding 4 numbers to the door code. You can obtain this numbers by winning in 4 games. You can also guess all numbers just by rotating the wheels (but this is very unlikely). There is no story. Just do whatever you want to do and have fun. Try everything in the gameroom.
Santa has been killed by terrorists (Combine), so now you are the guy who has to save the Christmass. You must find and pack all the gifts an become a new Santa Claus. Puzzles and fighting included. This map is now also part of Santa's Revenge 2 mod as a bonus.
Nyan Cat in Source engine, 100% brushork+outputs. No animated texture.
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