Welcome to wasteland - the place, where you never been before. Try to survive and find the way...

RSS Reviews  (0 - 10 of 136)

Well well, i am first off surprised to see that this mod sneaked under my nose for that long. Oh well!

Now, after playing the mod all the way through, i drew the following conclusion; Basically, the mod itself is bad, tho the scenery and nice looking locations saves it.
I really was impressed by the wasteland, it looked really good and huge. I also love how the old RtB concept of the depot was captured.
That aside, had the mod been without the good looking scenery it would of sucked.
And since i don't judge games on whether they look good or not, i can't help but feel the mod is only for a 6/10. Why? Simple, i was lost more then once not knowing what to do, it felt like most the puzzles where too complicated to figure out, and it was terrible navigating through the wasteland area. The second map was bland and boring, it only took about 7 minutes to get through that, and then it all ends.
Tho if you look at it, as being a 3D version of the old concept, it's awesome. Looks alot like it, specially with the custom textures.

For your next project, i suppose get some testers to help out. From my own experience, when you make maps with puzzles, you need someone else to try them and give feed back. Cause when you play them, they are too damn easy and you continue to make them harder till you even got problems. And it's at that point the general gamer gets lost, like i did.

Either ways, the mod is worth it, JUUUST for the wasteland part.

How come I haven't rated it yet? Anyway, quite simply, it's 10 out of 10. It's just your pure, uncut, masterfully recreated beta contained as an Ep2 mod, real easy to install, play, and get a lot of enjoynment out of. I recommend!

I hate rating systems, but I'll take a chance and give it a 7.

Anyway onto the review. This is pretty much the best *released* version of the Depot I've seen so far. The puzzles are not complicated when you go back and think about it(some of them were actually quite clever), but a subtle hint here and there would have helped when playing for the first time. The submarine is dark as ****, but I know why you left it that way(also reminds me of why I stopped working with this **** engine) and I won't blame you for it.

The wasteland itself looks straight out of RtB and that, for me, is a huge plus. Personally I'd have added a darker and more polluted skybox to catch the full feel of RtB and to show that we have AirEx a few miles further but this one is good too. Although why you chose to use the retail thumpers, when we've had a fully working leak one complete with an on/off switch for years, is beyond me. Navigating the wasteland though is a bit hard and mowing down antlions while trying to find your way gets boring after a while.
The Depot itself is fairly good and I have no major complaints for it, although throwing out combine troops like flies doesn't exactly suit them(they still can't shoot for **** though so it's not that big a deal).
All in all it's a decent mod. Great scenery, but from a gameplay view it's poorly executed.

The beginning is pretty sparse on supplies, and hard to navigate. The second map is very balanced gameplay wise. Atmospheric, and beautiful throughout, and I used the none high res textures.

The mod it's OK. The scenario is impressive and well ambiented but it's hard to know the path or what to do, also the mod it's too short to call it "MOD". I expected to play inside the entire prison/depot but there's just two maps (the second is short).

Gameplay is poor.

I give you a 7 because the nice scenario with good usage of textures and models, also the use of custom stuff, and because no one has done something like that. What you have done is not easy to achieve but poor gameplay is poor.

3

Shirk says

May contain spoilers Agree (5) Disagree (4)

While the mod looks nice, in the aspect of gameplay it is pretty dull, boring, and frustrating trying to find where to go and what to do.

There is no clean objective given in the map, you simply wake up from a crashed buggy accident and walk through some tunnels where you reach a rotting sub. There is no indication of what to do when you reach the sub which left me walking around trying to find a way out for about 10 minutes until using noclip to find where to go. Only was it when I found that you were supposed to go inisde the sub did I try to navigate it, although this was tough because it was far to dark with the rust textures and no other form of lighting. I ended up walking around not knowing where to go in the sub. At first I tried using my gravity gun to blow some doors down, but that didnt do anything. Later I discover that you can only blow down a few doors, which look exactly alike to the others, and that broke consistency.

Out of the sub and onto the sandy patches I once again had no direction to travel, and still no idea what I was trying to complete. Aimlessly walking around I stumbled upon a cave with some grubs and an antlion guard. Once I killed the guard I had absolutely no idea what to do. I ran around the cave for 15 minutes and didnt find anything.

I used noclip again to find my next postion, killed the guard and got the bugbait, but once again I didnt know where to go or what to do. The mod then crashed and I decided to not try and complete the rest.

Only minus is darkness on the submarine.

4

What a godawful, terrible way to introduce the player to what's probably going to be an incredibly frustrating and unintuitive mod. Seriously, wtf was that first puzzle? There's nothing interesting or creative about blindly gravity gunning in the darkness to progress?

And why is the flashlight so dim? It's super annoying to have to turn on mat_fullbright 1 every time I enter a dark corridor because the path forward is obscured behind a couple subtle switchbacks.

This mod is incredibly frustrating when it comes to progression. Too much darkness and obscure puzzle solutions to be fun. I shouldn't have to consult a walkthrough at every turn in the beginning minutes of the game. The puzzles are ******** and don't make any sense. This is a stupid, annoying mod.

But it opens beautifully with incredible scenery once you get past the "weed out" phase of the game that's seemingly designed to cause most players to quit out of frustration, leaving only the hardcore behind.

And then we're back with the tedious and clumsy Antlion progression. Listen, I have no goddamn clue where I'm supposed to go and you're endlessly attacking me with enemies. Did any of the Half-life games do this? Why did you think this would be a good idea? Was this playtested at all? How on earth does it have such a high rating? I just noclipped my way through the Antlion area because it wasn't worth my time.

What the **** is the author thinking? What is fun about endless sprinting in wide open areas, only to be met by a dead end while Antlions attack? This is a chore.

The second Antlion Guard fight was actually not bad, and forced critical thinking with the gravity gun to win. But then we're back to the same ol' crap again with a puzzle that isn't obvious. I played this game with a walkthrough at the ready because every time I entered a new room and got stuck, I figured I would waste less time by checking a walkthrough to find the ******* solution that is only obvious to the game's creator, rather than stumble around blindly or backtrack. Because the game did set a precedent that backtracking is the correct solution, however, it reneges on that often. Absolutely atrocious level design.

Wide open worlds with no clear direction on where to go next. I spent ages running aimlessly in search of the next checkpoint.

There is zero concept of flow. Every time you pick up steam in an unfamiliar area, you're met with a dead end. Terrible pacing and maze-like mapping, despite its openness.

Combat was bad. No sugar coating this. Long-range fighting with Antlions that poorly respond and nothing but a ****** pistol after you blew all your ammo on the Guards. Slow-paced, not fun, and tedious.

The mod looks great. Love the environments and scenery, and there are redeeming qualities, but the gameplay is awful. Not recommended.

Aside from the big open area being pretty hard to navigate, pretty epic hl2 beta "Depot" inspired Hl2e2 mod. The mapping of the buildings, etc. is amazing.

Well the mod is pretty good but the models themselves...most of them are pretty good, still some are so... well typical of half life 2, same with the textures, the music is ok, the combat is... pretty hard.