Back in February 2015, a group project was set up at The Whole Half Life (TWHL). Each mapper would be given a set amount of space in order to create a floor in a tower. The gameplay, appearance and story of each floor is unique, decided by the mapper. After a few months, the final maps were sent to Urby, who linked them together, added a start and end map, and the result was TWHL TOWER!

RSS Reviews  (0 - 10 of 61)

Fantastic series of maps. The mapping is what this one is all about. I can't say that any of the encounters where great or what not. But this was meant to be more about exploring.

10/10 would submit their status report to the administrator again.

The people who created all the maps put nice puzzles in there, each one becoming harder as it goes. Nice mod.

9

ZikShadow says

May contain spoilers Agree (1) Disagree

This is a pretty well done collab, most of the maps really have a very great looking office architecture to it, with the my personal favorite being the stealth based one (Strider's Chairman).

Puzzles in this mod aren’t too difficult, a few searches here, a gauss jump there, overall not too frustrating for a familiar.
(Though it still took me a while to finish, i think i took about 2 hours to finish this mod.)

Some maps did lag my computer a bit, with the one that troubles me the most being the area where you’re hunted down by Lasiter (Rebella-something) since it was so laggy, but i think it was just my computer being weak.
(I also found the tape recorder, kind of odd that an assassin would leave an evidence lying in plain sight.)

In Hard mode, combat was a bit of an arse, the really closed up space and the lack of ammunition/powerup really puts a dent in my progress a couple of times.

I even had to run from a lot of enemies, leaving them in levels (so much as the cleanup “team”, am i right?).

Giving me a 9mmAR (that's kinda **** without the GL, give me the 9mmhandgun and the shotgun anyday) and glass for cover against the 2 hgrunts (one of which carries a shotgun) was probably one of my most frustrating moments in this mod along with the other one being the roof (reminds me of SoF II’s hospital roof, terrible memories).

The health charger cans was kinda cool.

A crash unfortunately was inevitable, with the one i encountered asking for a missing “valve/models/metalplategibs.mdl”, turns out i literally have to make a valve folder inside the twhltower mod folder and copy over the metalplategibs.mdl itself over to get through, no biggie.

Not sure if it’s just me though.

I also noticed the 9mmAR having the BS/OP4’s problem of the old “sped up idle animation with no muzzleflash event named deploy” as one of the shooting sequences.

The starting NPC (dearest Urby) doing a sudden 180 turn was a bit hillarious, i think this happens too to a couple of other NPCs, but i haven't noticed yet.

Still though, the mod overall is a fun experience that i do recommend everyone to atleast try.

Btw, compliments to NineTNine for the additional horrible flashbacks to Quantum Leaps's (delete_me) Doughnuts.

"Did you submit your status report to the administrator today?"
"Do you know who ate all the doughnuts?"

Very cool

Love it! Keep up the great work

7

Exhilarating scenarios, although some were far too short.

Bro that reset button puzzle area? Wtf. There's less and less Life every time I randomly explode into a shower of entrails and gore. More like a Russian bootleg Quarter-Life clone. I wasn't even mad that I had to consult a walkthrough when I realized how obtuse the solution was. When people who don't know **** about **** like me say things like, "Now that feels very Half-Life", we're not referring to this floor.

And how come the bathroom fixtures are so tall? I feel like a 6-year-old resting my elbows on the urinal.

Thrilling conclusion, and despite the minor lull toward the middle, these are some imaginative quickies that mostly entertain. The contrast in style is striking and further illuminates the short pacing. Wish I could rate this higher, but couldn't due to the wild difficulty swings and pacing that is so fast it almost seems... boring?

9

playerlin says

May contain spoilers Agree Disagree

Ideas are good. But some levels just leak of gun gameplay which a little bummer(but not bad thing, like the floor 11).

Hey I love it puzzle!!!

Awesome mod. I loved it very much.