Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (0 - 30 of 479)
zahaqiel
zahaqiel Aug 28 2014, 2:49am replied:

If you've got the exe file, just run it from wherever you downloaded it - it will install the mod files into the correct place.

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Aug 28 2014, 2:49am replied:

Yep. Will need it until we release 0.5b3.

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Aug 17 2014, 9:28am replied:

Apparently the Steam version of SS has already been updated to fix the issue.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Aug 11 2014, 6:06am replied:

Sorry about the delay in response - been in another city for a few days.

Yes, the recent update for the Steam version of Soulstorm is causing problems. Unfortunately it seems to be affecting pretty much every mod.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 31 2014, 2:38pm replied:

What's the file called?

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jul 24 2014, 2:14pm replied:

That would be all the "Fix FX" items in the to do list we put up in the current news item. We're down to the last unit that needed updating last I'd heard.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 23 2014, 6:21pm replied:

That would involve breaching the Dawn of War 2 EULA and redistributing work that we do not own.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 23 2014, 3:43am replied:

Have you used the CPU player patch? The link for it is in the news post.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 21 2014, 8:39am replied:

Try this instead:
Tyranids.gameapollo.com

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jul 12 2014, 2:10pm says:

So apparently our list of remaining tasks is now down to:

Animation
1. Hive Tyrant:
- Re-animate
- Center synapse marker
- Sync kills/deaths
2. Warriors:
- Sync deaths
- Thrown anims
3. Buildings:
- Tweak birth and idle animations (warrior hive, HQ)
- Low-health idles
- "Debris" texture

OE
1. Unify weapon FX (only Tyrant missing)
2. Add few missing sounds

Code
1. Suggested changes:
- Research time and cost changes (?)
- Carnifex roster redesign (?)

If you compare to the list in the news post, we've knocked out the majority of our intended goals already. Just a few more to go now.

+3 votes     article: 0.5b3: More Developing
zahaqiel
zahaqiel Jul 12 2014, 2:01pm replied:

Is what death?

+1 vote     article: 0.5b3: More Developing
zahaqiel
zahaqiel Jul 12 2014, 2:01pm replied:

They all have a glowing Ripper icon underneath them. Broodlord, Warriors, Tyrant, Zoanthropes, etc.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 10 2014, 10:32pm replied:

Synapse units generally detect stealth.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 3 2014, 6:32am replied:

He's allowed to put any version of his mod on ModDB that does not include our content. I have no issue with him doing so, as long as he obtained the necessary permission to use any assets he didn't make himself. Not my battle to chase up every thing he steals though - just the Tyranid Mod stuff.

I'll forgive him when he stops giving away versions of his mod that DO have our content for money. Because that's what he's doing at the moment. He still refers to US as the "capitalists" however, because we protect our team's work despite not taking donations for any of it.

+1 vote     member: zahaqiel
zahaqiel
zahaqiel Jul 2 2014, 10:54am replied:

He asked us for permission to use a very specific portion of our work. The Tyranid Mod operates under the agreement that all its members retain final say in how their work is used, so I gave him options on how to have access to their work within the limitations of that agreement. He rejected our options.

He then decided to ignore us entirely, stole a lot more than he ever asked us permission to use (he basically stole absolutely everything we'd done and then made a few minor tweaks to it) and in so doing violated the terms of service of both ModDB and RelicNews.

At no point was GrOrc's goal to "impress" us. He has outright stated that it is his opinion he should be able to do anything he wants with anyone else's work. He has no respect for anyone and feels entitled to steal. He had plenty of opportunity to undo what he did before I got the admins here and on RelicNews involved - I made sure that it was entirely his decision to violate the rules of the sites he operates on and gave him fair warning of how I was going to respond and why. And you're trying to tell me that I, the ModDB admins and the RelicNews admins should have just let him get away with it because...? What exactly? He was a nice guy? Nice guys don't steal other people's work and then try to insult and bully anyone who objects to their actions.

As such I really don't care what your opinion is. Congratulations for being so heavily invested in something that's not really any of your business. Feel free to be nothing like me. I couldn't care less.

He stole, he refused to correct his actions, he suffered for it. End of story. You don't act like that if you want to impress people.

+1 vote     member: zahaqiel
zahaqiel
zahaqiel Jul 2 2014, 10:52am replied:

Sorry I missed this - I rarely check my personal page.

We have alternate hosting for the mod on our own website, you may find that downloading it from there produces better results:
Tyranids.gameapollo.com

+1 vote     member: zahaqiel
zahaqiel
zahaqiel Jun 30 2014, 1:42am replied:

We tried that. It's difficult, but it can be done. However the AI breaks. The AI player is incapable of building because it is designed to need a builder unit.

The reason is because buildings can only construct units. To get a building to construct another building it has to deploy a unit which immediately dies and uses a spawn_on_death method to create a building where it dies. The AI cannot differentiate between a unit that will spawn a building and a unit that will not spawn a building. So it doesn't know how to proceed.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jun 29 2014, 11:37am replied:

Fair enough, that's a reasonable complaint. We're doing what we can to make our UI inter-mod compliant, hopefully we will have that working better for you in the next release.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jun 29 2014, 2:18am replied:

Actually no reasons were given. GW left it up to the players to guess.

If memory serves it was a map in the back of a codex which showed the advance of Hivefleet Kraken and it happened to have a tombworld marked on it which the hivefleet went waaay around.

The common theories are:
- Tyranids can't eat Necrons.
- Necron gaussflayers actually destroy biomass by ripping things apart at the atomic level.
- Necrons are anti-psyker, so the hivemind doesn't like them.

But like I said, GW have never given an official explanation.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jun 29 2014, 2:11am replied:

That's actually what we did. There is still a builder unit, it's just invisible and only selectable through the user interface.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jun 15 2014, 9:01am replied:

Fuggles and a bunch of other modders have submitted this and other mod tweaks on our forums too for everyone else's benefit:

Tyranids.gameapollo.com

+4 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jun 12 2014, 11:26pm replied:

Have you activated the mod in the game manager?

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jun 10 2014, 3:37pm replied:

Odd. It could be an incomplete download issue? If your connection was interrupted it may believe the file was completely downloaded when it wasn't.

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jun 5 2014, 11:50am replied:

If it's not a .exe file, then the file is broken.

Try this link - we have a secondary hosted version on our own domain:
Tyranids.gameapollo.com

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jun 5 2014, 11:49am replied:

Good move.

I'm not sure what's going on though if you're getting no range errors on unaltered Tyranids. I'd suggest uninstalling/reinstalling to see if that fixes it.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jun 5 2014, 11:47am replied:

We're going to be making the build menu much more obvious in the next release.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jun 5 2014, 11:46am replied:

Probably try putting TW as RequiredMod.4 and everything else above it.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel May 30 2014, 11:39am replied:

If you deleted the locale files from the Tyranid Mod you're not going to have any names.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel May 28 2014, 9:15am replied:

Okay, so the "without range" error is the game trying to locate the appropriate text in the locale files and not finding them. It sounds like there's a conflict in there somewhere which seems reasonable if you're mixing three mods (I don't know what Search and Rescue does - never come across it before, so I can see that being a problem).

The "acts of faith" are likely the construction powers with the wrong text put to them.

And "Without Number" is a reference to the tabletop game. We are already changing that to being a research so it'll cut down on the gaunt options a bit.

You may find it easier to play the Tyranid Mod straight first so you can get a feel for how it works before doing your mod mix because that locale conflict is going to make it really hard for you to learn it. Tyranids are very different from other races.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel May 25 2014, 10:05pm replied:

Depends how you're doing it. Are you adding Titanium Wars to the Tyranid Mod, or the Tyranid Mod to Titanium Wars? The load order in the module file can make a difference on both those things.

+1 vote     mod: Tyranid Mod
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