Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (0 - 30 of 498)
zahaqiel
zahaqiel Dec 20 2014, 5:24pm replied:

Not yet.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 11 2014, 9:19am replied:

The mod shouldn't change any console-level stuff.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 5 2014, 2:09pm replied:

No idea.

But that's also 'cause I don't know what you mean.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 1 2014, 12:47am replied:

I'm not 100% what you mean by this, your best solution is to take some screenshots to show us what you mean and then make a post here so we can assist you further:
Tyranids.gameapollo.com

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Oct 28 2014, 6:29am replied:

No, our current list is a lot smaller. We've got almost everything on the list done.

And by January I meant LAST January. Sometimes things take longer than expected. And by sometimes, I mean always.

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 27 2014, 7:22pm replied:

Notice how that is on the list in the news post? And has a tick next to it?

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 25 2014, 4:41pm replied:

There is that possibility. I can't guarantee it though - we were planning to release in January/February/March, but real life gets in the way and then things take longer than expected...

It's a problem, we know.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 25 2014, 6:56am replied:

0.5b3 is still in the works.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 23 2014, 10:28am replied:

Check the news post. It's in the FAQ.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 22 2014, 5:14am replied:

Tried the CPU player patch?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 21 2014, 3:35am replied:

It's a known bug, not much we can do about patching it - but I believe we have it fixed in the test versions of the next release.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 20 2014, 2:58am replied:

Not sure what you mean?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 17 2014, 7:52am replied:

It's not obvious. Miros and I were having arguments over it before it got released - it's going to more obvious next time.

You see the spot right above where the selected unit information displays? Move your mouse over that really central bit where everything seems to come together, and you should find it highlights the button.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 16 2014, 2:17pm says:

1) It's not the Tyranid Mod's job to do GrOrc's work for him.

2) As I've stated many, many times now, the Tyranid Mod contributors have not consented to GrOrc using their work. I did manage to get hold of Ministry, and his response was >to thank me for protecting his work.<

3) We have not asked for GrOrc's assistance - if we wanted it, we would have. Attempting to convince us we need it is childish.

4) You didn't attempt to "negotiate" anything, you attempted to sneak information out of me for your own benefit and when that didn't work you filled out pretty much the entire front page of the Tyranid Mod's feed with demands. Not requests, demands - as evidenced by this supposed "petition". You don't like our answer that we don't want to work with GrOrc so you immediately attempt to gather up supporters to try and petition us again. Our answer isn't going to change.

And finally:
5) Why are you so incapable of doing mod work yourself? I'm dead serious about that. You expect the Tyranid Mod to build you a better Titanium Wars mod. We have our own problems, why can't you do that yourself? Or any of your 100 commenters you're looking to gather? You know what would help GrOrc way more than spending >almost a year pestering a team that wants nothing to do with that project<? Building your own team to help GrOrc. If you are honestly committed to helping him, why are you incapable of doing that?

This is my problem with all of you - you think it's okay to demand to be given other people's work because "truly creative people" (GrOrc's words) shouldn't have to do any heavy lifting. Whereas if you ACTUALLY thought this was a worthy cause, you'd be putting in effort yourself or trying to get some of those many fans GrOrc apparently has to contribute their own work.

Seriously, I want to see people trying to outdo our work. That would be amazing - we'd love that competition. But all you're going after is laziness, bullying and leeching other people's work.

+2 votes   article: "My fight, our hopes, our defeat" or "My actions for the Titanium Wars mod."
zahaqiel
zahaqiel Oct 13 2014, 3:22am replied:

Check page 4 of the comments on this download, I have posted an alternate download link multiple times.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Oct 9 2014, 10:22am replied:

If they have a "RequiredMod.x = Tyranids" line in their module file, then as long as (a) you've got the Tyranid Mod installed, and (b) you've activated the other mod (the one that uses "Tyranids") in the Dawn of War game manager, then you're good to go.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 9 2014, 10:20am replied:

Extract it to your Soulstorm main directory.

If you open the zip file it already has the Tyranids folder structure in it, so you need to aim it at the folder that the Tyranids folder is in.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 7 2014, 9:03am replied:

We've had the models done and animated and included in our mod package for a while. We haven't added them as in-game units yet because they wouldn't fit in the current tech-tree. They will fit in future tech-trees.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 30 2014, 6:06am replied:

I will answer that with two observations:
- UA requires the Tyranid Mod
- Gargoyle animations were never on the 0.5b3 checklist, but updating some of their FX was

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 23 2014, 11:37pm replied:

There isn't meant to be a builder unit. Please either read the comments in this thread which cover this, or else the FAQ which has been on five of the past six news updates.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Aug 28 2014, 2:49am replied:

If you've got the exe file, just run it from wherever you downloaded it - it will install the mod files into the correct place.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Aug 28 2014, 2:49am replied:

Yep. Will need it until we release 0.5b3.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Aug 17 2014, 9:28am replied:

Apparently the Steam version of SS has already been updated to fix the issue.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Aug 11 2014, 6:06am replied:

Sorry about the delay in response - been in another city for a few days.

Yes, the recent update for the Steam version of Soulstorm is causing problems. Unfortunately it seems to be affecting pretty much every mod.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jul 31 2014, 2:38pm replied:

What's the file called?

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jul 24 2014, 2:14pm replied:

That would be all the "Fix FX" items in the to do list we put up in the current news item. We're down to the last unit that needed updating last I'd heard.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Jul 23 2014, 6:21pm replied:

That would involve breaching the Dawn of War 2 EULA and redistributing work that we do not own.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jul 23 2014, 3:43am replied:

Have you used the CPU player patch? The link for it is in the news post.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jul 21 2014, 8:39am replied:

Try this instead:
Tyranids.gameapollo.com

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jul 12 2014, 2:10pm says:

So apparently our list of remaining tasks is now down to:

Animation
1. Hive Tyrant:
- Re-animate
- Center synapse marker
- Sync kills/deaths
2. Warriors:
- Sync deaths
- Thrown anims
3. Buildings:
- Tweak birth and idle animations (warrior hive, HQ)
- Low-health idles
- "Debris" texture

OE
1. Unify weapon FX (only Tyrant missing)
2. Add few missing sounds

Code
1. Suggested changes:
- Research time and cost changes (?)
- Carnifex roster redesign (?)

If you compare to the list in the news post, we've knocked out the majority of our intended goals already. Just a few more to go now.

+3 votes   article: 0.5b3: More Developing
zahaqiel
zahaqiel Dec 9 2013, 1:16am replied:

Click the build button in the middle of the UI each time you want to build something.

+1 vote   article: 0.5b3: The Developing
zahaqiel
zahaqiel Sep 25 2012, 8:46am replied:

When you say you can't build... is the menu not there, or what's happening?

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Nov 8 2010, 3:00am replied:

Release date: no idea!

+1 vote   article: 0.5: A taste of what's to come
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