Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (0 - 30 of 525)
zahaqiel
zahaqiel May 28 2015, 7:37pm replied:

...1.73?

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel May 25 2015, 6:26pm replied:

Yes it is.

+2 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel May 6 2015, 1:32am replied:

The AI gets updated with each release, because the AI is specific to each release. I'm not even sure 0.5b3 AI would work on b2.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel May 4 2015, 9:01am replied:

We don't have a solution unfortunately. It should be solved in 0.5b3 (which we think should be soon?), but we don't have a way of patching it for 0.5b2.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel May 4 2015, 8:59am replied:

News post. FAQ. Already answered.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel May 4 2015, 8:59am replied:

There's an AI control panel in the Soulstorm/Tyranids/data/ai folder if you don't have a shortcut to it in your start menu. You can pretty easily customise how it works using it. :)

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Apr 7 2015, 11:08am replied:

Yes. 2014 was kind of a busy year for us in RL though.

+1 vote   news: 0.5b3: More Developing
zahaqiel
zahaqiel Mar 30 2015, 11:57am replied:

No, it's not. Next is 0.5b3.

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Mar 23 2015, 5:46am replied:

Read the FAQ in the news post on this page.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Mar 23 2015, 5:46am replied:

In our 0.6 release, yes.

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Mar 19 2015, 7:32am replied:

Read the other comments on this download.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Mar 19 2015, 7:31am replied:

Any version marked as "SS" will not work with Dark Crusade. Any version marked with "DC" will work with Dark Crusade.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Feb 22 2015, 8:50pm replied:

There is a known AI issue which shouldn't exist in our next release.

Can you be more specific about your reclamation pool issue?

+1 vote   news: 0.5b3: More Developing
zahaqiel
zahaqiel Feb 22 2015, 8:49pm replied:

Still being worked on slowly.

+1 vote   news: 0.5b3: More Developing
zahaqiel
zahaqiel Feb 22 2015, 8:48pm replied:

Check the FAQ in the current news item on our main page.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Feb 22 2015, 8:48pm replied:

Okay, two questions:
1) Are you looking in the Game Manager for the mod or just going straight to skirmish?
2) In your Soulstorm folder do you have a "Tyranids" and a "Tyranids_GDM" folder?

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Feb 6 2015, 8:16am replied:

That might do it. There's an invisible unit that manages construction, if your script manages unit movement then it may be queueing build orders and not allowing the builder to move on to the next task.

The buildings themselves don't need the builder to be present, they just need it to initiate the construction and they do their own thing from there.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Feb 5 2015, 7:51am replied:

We replaced that toxic miasma effect with a less graphics-intensive one.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Feb 5 2015, 7:51am replied:

That's actually kinda odd. That pause between buildings shouldn't exist...

But yeah, the AI on melee-heavy units can be a bit weird.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 23 2015, 3:20pm replied:

...Did you activate the Tyranid Mod in the Game Manager?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 22 2015, 1:04pm replied:

Read the FAQ that's on the most recent news post (and a bunch of the ones before it).

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jan 22 2015, 1:03pm replied:

Extract it to your Soulstorm main folder.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 15 2015, 4:25pm replied:

Most of the really cool stuff we've been working on just wouldn't work in the original Dawn of War unfortunately.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 13 2015, 6:16am replied:

Hrm - that's an odd one. Could you hop onto our forum and start a thread about it here:
Tyranids.gameapollo.com

There's a couple of things we'll need to look into that bug and it's easier to do on a forum.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2015, 1:27am replied:

Hopefully. We were planning on releasing the next version last year. We don't really have anything more to show on the visual front though...

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2015, 1:27am replied:

Is the file you're downloading a .exe file?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 31 2014, 1:29am replied:

Known issue, fix coming in the next version. That's pretty much all I can say. If you get the sync error, you'll keep getting it unfortunately.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 26 2014, 9:04am replied:

It should be assuming everyone playing has the mod installed and active, but there have been a few people who've reported that it can unexpectedly error out.

We've identified the error that causes that to happen and I believe we have it fixed in beta.

So the easy answer is "currently for some people".

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 20 2014, 5:24pm replied:

Not yet.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 11 2014, 9:19am replied:

The mod shouldn't change any console-level stuff.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
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