Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (0 - 30 of 608)
zahaqiel
zahaqiel @ Tyranid Mod

Got an update for you - we should be starting on the AI this weekend.

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

Oh wow, didn't know we'd gotten one!

You wouldn't happen to have a photo, would you?

Good karma+1 vote
zahaqiel
zahaqiel @ 0.5b3: Even More Developing

Assuming the last month was any indication, very soon.

We are almost at the "add AI" stage, which is the second last step before release.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Yes. 0.5b2 I believe. Pretty certain they've updated for our last release.

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

No change since my comment back on the 8th unfortunately.

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

Ahhh, I see the problem. So, yes, that dll file is added by the Tyranid Mod to cover a potential missing file issue that can occur for some people (the dll is usually located in the Windows directory, but for some reason some people's SS doesn't detect it, so we've added a duplicate to cover that situation). It's better to not let it remove that than it is to remove it, but you can simply download a copy of it off the net or locate the native copy on your computer and duplicate it yourself if necessary.

Additionally, the Tyranid Mod installs a completely fresh copy of objective_points_SS, which means it will attempt to remove pretty much all of objective_points_SS on uninstall. And as you've noted, other mods do need it, so uninstalling the NidMod could affect them on that front.

Running the installer for pretty much any of those mods should fix the objective_points_SS issue.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Known issue. Unfortunately you're gonna have to wait until the next release for a fix.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

I THINK the thing you're describing is the ModDB download issue people have been having for a while, because what you're describing doesn't sound like our mod installer.

Try downloading our installer from here:
Tyranids.gameapollo.com

When it finishes downloading, you should click "open" or "run" and then the mod will install (it should be pretty obvious when it does this - there'll be Tyranid images and a step-by-step install process). After the mod's installed, then try activating the mod from the Dawn of War mod manager.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Still gonna need you to be clearer:
Are you having problems downloading the mod, or are you having problems installing the mod, or are you having problems activating the mod in Dawn of War?

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

You just jumped from downloading it to being in-game in two steps. I'm going to need more steps than that to be able to assist.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

It's a known issue, next version will fix it.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

It's looking like this year. We're basically at a point where we just need to organise our split-mod setup, and do the AI.

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

The uninstaller is auto-generated to undo everything the installer does - and the installer doesn't touch any of Soulstorm's basic files - so I have no idea why that would have happened for you.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

We're making the mod more combiner-friendly.

Good karma+4 votes
zahaqiel
zahaqiel @ Tyranid Mod

Turns out I've had bacterial pneumonia since November, so yeah a teensy bit sick. -_-

Yeah but he could mean something else, which is why I asked him to be specific.

And yes, hypothetically they can build quite a lot of Reclamation Pools - but to tech up, they need to spread thin and take over as much of the map as possible, so it's not as big of an advantage as it seems.

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

Just a general comment update rather than a full news post:

We've been receiving some assistance from Gambit, who's been streamlining our code, fixing bugs (no more sync errors!) and addressing issues like "how do we handle Influence in Quick Start games?". So he's been putting in a lot of hard work on that front.

Additionally, as I've mentioned a few times before, we're upping our inter-mod compatibility by breaking the mod into component mods.

And when I can breath properly again, I'll be trying to improve the Influence UI - make it a bit more 'niddy.

Those are our major developments so far, hopefully I'll have enough for a full news update soon.

Good karma+6 votes
zahaqiel
zahaqiel @ Tyranid Mod

I'm gonna need you to explain - using actual building names - what you're having trouble with.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Sorry. :(

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

The download is an exe file.

Run the exe file, then follow the "Next" buttons through the installer.

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

I actually haven't come across this issue before, I recommend raising it in our forum:
Tyranids.gameapollo.com

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Ja, we have more animations and more sounds. We are also making the build button waaaaay more obvious.

Good karma+3 votes
zahaqiel
zahaqiel @ Tyranid Mod

Four. Last release was in 2012. It's 2016. 4 years. Technically, 3 years and 7 months.

Good karma+4 votes
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

Run the installer.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

No, sorry. Not yet.

Good karma+5 votes
zahaqiel
zahaqiel @ Tyranid Mod

Just that we're in the home stretch development-wise. RL delays are slowing everything down like usual.

Good karma+5 votes
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

Okay, what's the file's name?

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Yeah I'm not gonna lie - it's weird how hit and miss the AI is in the current release.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

There's an AI Control Panel program in your Soulstorm\Tyranids\data\ai folder which will let you tweak the AI.

It's possible if you ramp up the difficulty it'll work better?

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Have you tried the CPU player patch?

It has mixed success at fixing the issue.

Good karma+1 vote
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