Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

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zahaqiel
zahaqiel @ Tyranid Mod

Not this round. 0.5b3 is a balance, bug-fix and asset completion update.

Reply Good karma+3 votes
zahaqiel
zahaqiel @ Tyranid Mod

Unfortunately I have to admit that this update doesn't add enough in the visual department for images or videos to really convey the changes.

More audio, some animation fixes, working AI, clearer UI, better balance.

Basically 0.5b3 is meant to establish a baseline and clear the way for us to add the really cool changes in 0.6 (different hive fleet variations, new units, etc).

Reply Good karma+5 votes
zahaqiel
zahaqiel @ 0.5b3: Nearly Here

Yep. And we've had other people ask before (no others who went quite that far though).

The main thing for us has been that our model art and sound art are the works of individuals who we try to individually credit. They own those models and we use them with their permission. This change in the way we structure the mod allows other people to use them without taking their work or removing that credit.

Reply Good karma+3 votes
zahaqiel
zahaqiel @ 0.5b3: Nearly Here

After this update we're going to be a bit busy with the next stage of our updates (new units, more complex tech tree).

If you want to make your own model mod, that'll get you better credit for your work.

Reply Good karma+2 votes
zahaqiel
zahaqiel @ 0.5b3: Nearly Here

I can give an improved estimate: definitely less than two months.

Reply Good karma+2 votes
zahaqiel
zahaqiel @ 0.5b3: Nearly Here

Not precisely, but I'm hoping a month or two at most.

Reply Good karma+2 votes
zahaqiel
zahaqiel @ 0.5b3: Nearly Here

We're still rounding out the SFX list and prepping models for the new units in 0.6.

We'd definitely promote anyone who wanted to do their own model patch though.

Reply Good karma+6 votes
zahaqiel
zahaqiel @ Tyranid Mod

We've heard from him more recently than that, but it's definitely time for a personal check in.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Pretty sure Miros already caught it and solved it. But we're STILL waiting on the final version from him... so...

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Ah yeah, I seem to recall there was a victory conditions issue.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Haven't heard of this particular error occurring before - although fatal scar errors in multiplay do happen a lot (we've fixed it in our closed betas I believe). The only things I can ask to try and help are:

- Have you tried uninstalling and reinstalling 0.5b2?
- Did everyone in the match have 0.5b2 installed?

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

I'm literally just waiting for the last coding update from Miros.

Reply Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

Sorry. Still waiting on the final coding update.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Don't look every day, you'll get bored! I don't even look here every day!

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

I wish we could launch before DoW3, but I don't think we will. -_-

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

After we finish 0.5b3 and 0.6.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ 0.5b3: Even More Developing

We're one or two steps off putting out the release - but those are steps our coder needs to take and his RL schedule has been pretty hectic for a long while now.

We're close, but time-wise I can't say.

Reply Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

That's the final item on our plan - for 1.0.

Reply Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

I really hope it's not a final release! We have plans for 0.6 and 1.0!

Reply Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

Weird that it didn't download as a .exe. Good work fixing it though.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

The bug is 0.5b2-only, sorry.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

We have a sound update in the next release, it's just... taking longer than expected to get the final steps done.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Not dead, just reliant on one person with a busy schedule to do the final updates. We're really close to having 0.5b3 where we want it though.

Reply Good karma+4 votes
zahaqiel
zahaqiel @ Tyranid Mod

We can't modify the existing campaign, but we can make a new one - and that is nominally on the list of things we want to do for the final version.

Reply Good karma+3 votes
zahaqiel
zahaqiel @ Tyranid Mod

What Gambit said. :P

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

On maps that don't have enough control points to take, you aren't going to be able to reach maximum strength unfortunately. It's just a function of how Tyranids work - if you contain them, they don't get as powerful.

Reply Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

Looks like they've disappeared, but thanks for the heads up. :)

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Should do! Probably.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

That isn't the most influence you can get, although different maps may limit you.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

You may want to check in with Support forum on that one - haven't heard of anyone getting that particular issue before.
Tyranids.gameapollo.com

Reply Good karma+1 vote
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