Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

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zahaqiel
zahaqiel @ Tyranid Mod

We can't modify the existing campaign, but we can make a new one - and that is nominally on the list of things we want to do for the final version.

Reply Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

What Gambit said. :P

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

On maps that don't have enough control points to take, you aren't going to be able to reach maximum strength unfortunately. It's just a function of how Tyranids work - if you contain them, they don't get as powerful.

Reply Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

Looks like they've disappeared, but thanks for the heads up. :)

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Should do! Probably.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Still in progress. -_-

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

That isn't the most influence you can get, although different maps may limit you.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

You may want to check in with Support forum on that one - haven't heard of anyone getting that particular issue before.
Tyranids.gameapollo.com

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Got an update for you - we should be starting on the AI this weekend.

Reply Good karma+3 votes
zahaqiel
zahaqiel @ Tyranid Mod

Oh wow, didn't know we'd gotten one!

You wouldn't happen to have a photo, would you?

Reply Good karma+2 votes
zahaqiel
zahaqiel @ 0.5b3: Even More Developing

Assuming the last month was any indication, very soon.

We are almost at the "add AI" stage, which is the second last step before release.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Yes. 0.5b2 I believe. Pretty certain they've updated for our last release.

Reply Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

No change since my comment back on the 8th unfortunately.

Reply Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

Ahhh, I see the problem. So, yes, that dll file is added by the Tyranid Mod to cover a potential missing file issue that can occur for some people (the dll is usually located in the Windows directory, but for some reason some people's SS doesn't detect it, so we've added a duplicate to cover that situation). It's better to not let it remove that than it is to remove it, but you can simply download a copy of it off the net or locate the native copy on your computer and duplicate it yourself if necessary.

Additionally, the Tyranid Mod installs a completely fresh copy of objective_points_SS, which means it will attempt to remove pretty much all of objective_points_SS on uninstall. And as you've noted, other mods do need it, so uninstalling the NidMod could affect them on that front.

Running the installer for pretty much any of those mods should fix the objective_points_SS issue.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Known issue. Unfortunately you're gonna have to wait until the next release for a fix.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

I THINK the thing you're describing is the ModDB download issue people have been having for a while, because what you're describing doesn't sound like our mod installer.

Try downloading our installer from here:
Tyranids.gameapollo.com

When it finishes downloading, you should click "open" or "run" and then the mod will install (it should be pretty obvious when it does this - there'll be Tyranid images and a step-by-step install process). After the mod's installed, then try activating the mod from the Dawn of War mod manager.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Still gonna need you to be clearer:
Are you having problems downloading the mod, or are you having problems installing the mod, or are you having problems activating the mod in Dawn of War?

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

You just jumped from downloading it to being in-game in two steps. I'm going to need more steps than that to be able to assist.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

It's a known issue, next version will fix it.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

It's looking like this year. We're basically at a point where we just need to organise our split-mod setup, and do the AI.

Reply Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

The uninstaller is auto-generated to undo everything the installer does - and the installer doesn't touch any of Soulstorm's basic files - so I have no idea why that would have happened for you.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

We're making the mod more combiner-friendly.

Reply Good karma+4 votes
zahaqiel
zahaqiel @ Tyranid Mod

Turns out I've had bacterial pneumonia since November, so yeah a teensy bit sick. -_-

Yeah but he could mean something else, which is why I asked him to be specific.

And yes, hypothetically they can build quite a lot of Reclamation Pools - but to tech up, they need to spread thin and take over as much of the map as possible, so it's not as big of an advantage as it seems.

Reply Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

Just a general comment update rather than a full news post:

We've been receiving some assistance from Gambit, who's been streamlining our code, fixing bugs (no more sync errors!) and addressing issues like "how do we handle Influence in Quick Start games?". So he's been putting in a lot of hard work on that front.

Additionally, as I've mentioned a few times before, we're upping our inter-mod compatibility by breaking the mod into component mods.

And when I can breath properly again, I'll be trying to improve the Influence UI - make it a bit more 'niddy.

Those are our major developments so far, hopefully I'll have enough for a full news update soon.

Reply Good karma+6 votes
zahaqiel
zahaqiel @ Tyranid Mod

I'm gonna need you to explain - using actual building names - what you're having trouble with.

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Sorry. :(

Reply Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

I actually haven't come across this issue before, I recommend raising it in our forum:
Tyranids.gameapollo.com

Reply Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Ja, we have more animations and more sounds. We are also making the build button waaaaay more obvious.

Reply Good karma+3 votes
zahaqiel
zahaqiel @ Tyranid Mod

Four. Last release was in 2012. It's 2016. 4 years. Technically, 3 years and 7 months.

Reply Good karma+4 votes
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

Run the installer.

Reply Good karma+1 vote
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