Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (180 - 210 of 499)
zahaqiel
zahaqiel Dec 18 2013, 6:56pm replied:

>Except you haven't been granted free usage.<

Free usage >requires the assets to be put under open license which has not been done.<

There is no free usage clause on our mod or its assets. Mentioning that you didn't make the assets isn't sufficient, as you've been repeatedly told now by multiple people.

+4 votes   article: A Word on Ownership
zahaqiel
zahaqiel Nov 15 2013, 2:21am replied:

We've talked over this units a while back, we do have plans to include some of them.

+1 vote   article: 0.5b3: The Developing
zahaqiel
zahaqiel May 22 2013, 6:44am replied:

We're gonna do what we can on that in 05.b3.

+1 vote   article: 0.5b3: Yes, It's Coming
zahaqiel
zahaqiel Sep 25 2012, 8:44am replied:

They have the mod installed, right?

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jul 20 2012, 4:08am replied:

Soon?

+5 votes   article: 0.5b2: THE TESTENATING
zahaqiel
zahaqiel Dec 5 2011, 4:12am replied:

We're in the "next few days" stage still. We have a fix for the flag, I'm just working out if there are compatibility issues.

+2 votes   article: 0.5b1: Internal testing
zahaqiel
zahaqiel Dec 4 2011, 3:29am replied:

Okay, so apparently the flags had not been fixed and there was a UI update we needed to run so other races weren't showing Ork Pop as a side-effect of the Influence test. Tracking down the flag fix now.

Apologies for the delay.

+1 vote   article: 0.5b1: Internal testing
zahaqiel
zahaqiel Dec 2 2011, 12:49am replied:

Today's schedule:
- Do one last beta test myself
- Figure out our new installer creation software
- Make the installer
- Upload the installer
- Assassin's Creed Revelations

+1 vote   article: 0.5b1: Internal testing
zahaqiel
zahaqiel May 20 2013, 6:29am replied:

Detecting invisible units requires Synapse - so anything with the glowing Tyranid logo under it should be able to find invisible Eldar buildings. Lictors may also be able to do this too although I can't remember if they count as detectors.

As for the buildings disappearing, it's a known issue which we're still investigating.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel May 20 2013, 6:26am replied:

It's a larger roving spore mine, from which ordinary spore mines will drop when it is destroyed/self-destructs. We've sort of side-stepped the need for them by allowing spore chimneys to deep strike ordinary spore mines onto your enemies (something you don't really get in normal tabletop games), so although they are pretty, we decided it would be redundant and possibly confusing to give you biovores, spore chimneys and mieotic spore sacks.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel May 19 2013, 6:50am replied:

Hey, I missed this comment - sorry for not answering sooner.

We almost never have a problem with people doing this. And yeah, as you guessed, that's how most "combiner mods" work. :)

+6 votes   member: zahaqiel
zahaqiel
zahaqiel May 17 2013, 5:28am replied:

Oh, no I got what you meant don't worry. :P

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel May 16 2013, 5:19am replied:

The only thing I can recommend is trying a different strategy. Tyranids do not play the same way other armies play, you have to be able to play in their mindset to win.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel May 16 2013, 5:18am replied:

I'll be sure to mention it to the team. :P

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel May 8 2013, 8:39pm replied:

This is another issue I'd recommend heading to the forum and checking out the Tech Support board for. I know we have had other people report the power issue.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel May 7 2013, 5:19am replied:

Sync error?

Happens from time to time, may have something to do with whether you guys have patched your copy of Soulstorm to 1.2 or not or it could be a lot of other things as well.

I'd recommend going to our forum (http://tyranids.gameapollo.com) and starting a thread in the Tech Support board.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel May 3 2013, 12:57am replied:

We aren't (we still have animations, sounds and a lot of backend stuff to work out), but one of our forum members has been working on higher definition skins as an optional replacement pack. So far he's redone the Zoanthrope and Carnifex, but I think he plans to do more.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel May 1 2013, 5:24am replied:

That's the plan.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Apr 26 2013, 5:23am replied:

Do they get any error messages?

+1 vote   article: 0.5b3: Yes, It's Coming
zahaqiel
zahaqiel Apr 25 2013, 2:54am replied:

Did you read any of the other comments on this download or the FAQ in the news post?

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Apr 24 2013, 5:47am replied:

We're working on improving the hivefleet powers at the moment.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Apr 23 2013, 5:46am replied:

It is, just make sure it installs to where the Steam version is.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Apr 9 2013, 2:03am replied:

Not sure if that'd work or not.

If you're going to make a combiner module file, the only thing I can recommend is to try putting the Tyranid Mod before the other two mods in the list of dependencies - if you do it in a different order that can cause the UI to act up.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Apr 9 2013, 2:01am replied:

Sorry, not yet.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Apr 6 2013, 11:15pm replied:

Yes.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Apr 6 2013, 1:18pm replied:

Just install it, go to the mod manager in game, pick the Tyranid Mod, hit activate and it should work.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Apr 6 2013, 1:12pm replied:

And you're sure they're not just spending it immediately?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Apr 4 2013, 11:50pm replied:

When you're playing the AI do they take strategic points as quickly as you would when you're playing Tyranids?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Mar 27 2013, 11:18pm replied:

It's an executable installer file. Run it, it'll find where you have Soulstorm installed and extract everything you need.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Mar 27 2013, 11:17pm replied:

If it has the Synapse aura, it's a detector. Also I think Lictors can detect, but don't quote me on that one.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Mar 22 2013, 9:42pm replied:

Probably not, although we'll do what we can to support people who want to mix the two.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Mar 21 2013, 2:33am replied:

With each new release we recommend uninstalling the last, then installing the next.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Mar 9 2013, 3:27am replied:

Just skirmish and multiplay.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Mar 9 2013, 3:27am replied:

The Brood Nest was made by Forgeworld after our mod had building models. That said, I think what we intend on doing with the Gauntii Hive will justify it staying the way it is.

+1 vote   article: 0.5b3: Yes, It's Coming
zahaqiel
zahaqiel Mar 8 2013, 6:11am replied:

Not the Trygon? :P

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Mar 7 2013, 3:18am replied:

That question has been answered several times over both in this comments thread and in news posts which have a conveniently compiled FAQ on the latest version of the mod.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Mar 5 2013, 2:57am replied:

Okay, but is there a Tyranids.module file in your Dark Crusade folder?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Mar 1 2013, 10:56pm replied:

Brain. Same question, but your Dark Crusade folder.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Mar 1 2013, 11:37am replied:

Is the Tyranids.module file in your Soulstorm folder?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Feb 28 2013, 10:24pm replied:

I think most of us would need more detail than "it's not working" to identify what's going on.

+2 votes   mod: Tyranid Mod
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