Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (180 - 210 of 590)
zahaqiel
zahaqiel @ Tyranid Mod

Well the new Nids are out. It's an interesting mix of changes. The Haruspex is particularly horrifying. :P

Good karma+3 votes
zahaqiel
zahaqiel @ Tyranid Mod

It's one of our design sketches for the Magma Vent from a while back. We went with a slightly simpler Magma Vent design in-game the end, but yes, the Magma Vent does basically replace the thermo-generator. :P

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

I totally get that. :P

Good karma0 votes
zahaqiel
zahaqiel @ Tyranid Mod

Sorry Hollow, I'ma cut your video because of the swearing.

Likewise GrOrc is no longer allowed to post on this page since he is incapable of listening to anyone who disagrees with him. Even if that's the site Terms of Service. Or site admins. Or RelicNews admins. Or the people he himself is asking permission from. Or the dictionary definition of the words "asking" and "permission".

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Probably the fact that after having his mod deleted for breaking the terms of service, he continued to use the page to link to alternate locations where one could obtain the same terms-of-service-breaking mod?

Or it could have been his bad behaviour.

Good karma+2 votes
zahaqiel
zahaqiel @ More Tyraniduary...

Might be possible - for the most part we've abandoned DC because coding a mod for two games at once is quite difficult. But as a quick project after 0.5b3, I don't see why not.

Good karma+2 votes
zahaqiel
zahaqiel @ More Tyraniduary...

Having worked with other mod teams before on combiner projects, the majority of the glitches arise from UI differences, custom mechanics (such as Influence and the build system) and AI.

This should circumvent all those problems.

Also Miros seems to think we should be able to do it, so *fingers crossed for 0.5b3.*

Good karma+2 votes
zahaqiel
zahaqiel @ Discussion about "copyrights" within DoW-modding activity.

I like how you think the "bugs" are in my head, meanwhile every legitimate site you previously put your stuff on is systematically removing your mod for not following the proper rules of conduct.

How are you this delusional?

Good karma+1 vote
zahaqiel
zahaqiel @ Discussion about "copyrights" within DoW-modding activity.

As long as you continue to refuse to follow the modding community's rules, your mod will never be able to be hosted on sites that disallow illegal behaviour, like this one.

You will always have to rely on sites that allow modders to do illegal things (like Warforge allows people to steal DoW2 models for their mods), and you will be directly encouraging criminal behaviour. You are a prime example of the kind of people who ruin the modding community.

Good karma+3 votes
zahaqiel
zahaqiel @ More Tyraniduary...

I'm waiting to hear back from them anyway.

I know the DoWPro team wants to start working on adding Tyranids, we're still talking that over with them at the moment.

Good karma+2 votes
zahaqiel
zahaqiel @ More Tyraniduary...

I've had a crazy idea this morning which would potentially boost Tyranid Mod compatibility for combiner usage.

I still need to talk it over with Miros to see whether I'm right about us being able to do this, but I think we may be able to make all the Tyranid art resources - models, animations, sounds, etc - be their own mod (something like tyranid_resources.module) which the Tyranid Mod would then load using the combiner method, like we already do with the Objective Points mod.

This would give other mod teams the option of combining with the main Tyranid Mod or just the Tyranid Mod art assets, which would then give them ultimate flexibility on how to work Tyranids into their own mods.

If it's possible, we'll have it in 0.5b3.

Good karma+3 votes
zahaqiel
zahaqiel @ Tyranid Mod

I know right? His work is amazing. I'm really hoping he gets through all of the models, because we'd love to host his work.

Good karma+1 vote
zahaqiel
zahaqiel @ More Tyraniduary...

Hmm... I'll send them a message.

Good karma+1 vote
zahaqiel
zahaqiel @ Codex

Definitely keep them in their separate folders. :P

0.5b2 is liable to have compatibility issues with other mods at times due to the kinds of changes we've been making lately. Mea culpa.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Awesome to see they're bringing back some really early edition units - the exocrine and haruspex.

Good karma0 votes
zahaqiel
zahaqiel @ More Tyraniduary...

I didn't know Codex had Tyranid Mod compatibility set up yet?

Good karma0 votes
zahaqiel
zahaqiel @ Discussion about "copyrights" within DoW-modding activity.

Incidentally none of the modellers you just named created models for the Tyranid Mod - do you even know whose work you stole?

Good karma+1 vote
zahaqiel
zahaqiel @ Discussion about "copyrights" within DoW-modding activity.

Your words are idiotic. You were given a way to use those models with our permission, but >you were too lazy and selfish to change your code to accomodate that.<

So I followed my modellers instructions on how to handle the request and denied it. And I was pretty clear as to why that was.

Now you have to rely on a site that hosts illegal mods just to continue your work. That's entirely on you. You broke the community rules, that's why your stuff is being taken down from ModDB and RelicNews. Get that through your head.

As for me, I did create content - the newest releases were all made from my design work. The new construction system? My idea. The new resource? My idea. I've been with the Tyranid Mod since it started, but you just like to make up whatever story you can to justify your bad behaviour. You're 44, act like it and grow up.

Good karma+4 votes
zahaqiel
zahaqiel @ Tyranid Mod

No probs - it's something we've tried to be pretty open about. We found in the past that not explaining what our plans were led to people getting bored and thinking we weren't progressing at all.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

For reference - the 0.5 series is the new resource system, new build system, finalised core balance and filled out animations and sounds.

0.6 is multiple tech-trees.

Everything after that is 1.0 territory.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

The numbering system relates to what we planned to implement. Originally 0.5 was intended to be one release, but it turned out to be taking too long to get all the parts in place in one go. 0.6 has its own set of improvements which need all of the 0.5 improvements to be done first. The numbering system allows us to track what is intended to be in it and where it fits into our goal schedule.

So basically the reason why it's 0.5b3 rather than 0.6 is because it's the third 0.5 beta, and the 0.5 betas are meant to achieve specific things. Technically it's 0.5.3, but the DoW engine doesn't let us express that in the module file.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

It'll be longer than a month for 0.5b3 sadly. I've got a new post pending though with a few links. If people can find more I'd be happy to update it too. :)

Good karma-1 votes
zahaqiel
zahaqiel @ Tyranid Mod

Nah, looks like they're gone.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Actually, what I should do is make a news post sometime soon with all the mods that have been made with NidMod compatibility.

Always good to spread around the love.

Good karma0 votes
zahaqiel
zahaqiel @ Tyranid Mod

If you'd read any of his comments on Warforge, you'd know otherwise. They call us "evil capitalists" over there, he seriously believes this is a fight of communism vs capitalism.

He also seems to have got it in his head that I've made up the whole deal about protecting my modellers' interests (despite it being something they asked me to do years ago) and that I'm denying everyone the use of the Tyranid Mod even though we actively encourage people to make combiner mods.

Good karma-1 votes
zahaqiel
zahaqiel @ Discussion about "copyrights" within DoW-modding activity.

In fact, the only reason you're in this position is because you were too lazy to change the way you coded things. So it has nothing to do with "evil capitalists" and everything to do with your own selfishness.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

He's delusional - he's now added a comment on his news item to say that "copyrightsers" never make any good mods or 3D content and never do any work.

This after taking ALL his 3D content from other mod teams. Seriously, what a whack job.

Good karma0 votes
zahaqiel
zahaqiel @ Discussion about "copyrights" within DoW-modding activity.

If we "never made any interesting 3D content" then why are you stealing ours?

Seriously, you're saying we never work when you steal almost all of our content for yourself RATHER than do any work. In fact, aren't basically ALL the models in your mod from other mod teams?

Good karma+4 votes
zahaqiel
zahaqiel @ Tyranid Mod

Eh, if need be I can just screenshot the entire conversation I had with him over private message.

I was clear with him then, I've been clear with him since and his actions have forced him to retreat onto a forum that supports completely illegal mods that have extracted DoW2 resources for public distribution to continue his work. I think that raelly demonstrates how out of step he is with the modding community.

Good karma0 votes
zahaqiel
zahaqiel @ Tyranid Mod

Looks like he deleted my latest comments too, but that's not surprising since they very clearly showed him to be a liar and a fraud.

Good karma+2 votes
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