Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (210 - 240 of 488)
zahaqiel
zahaqiel Feb 11 2013, 4:23am replied:

Post-1.0 in our schedule. Gameplay first, adventuring after. :P

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Feb 9 2013, 1:57am replied:

What order are they listed in your combiner? Generally we find that the Tyranid Mod needs to be listed as the RequiredMod.3 and other mods be the RequiredMod.4+.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Feb 6 2013, 6:13am replied:

Read the news post.

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jan 22 2013, 8:44pm replied:

Again, the answer is on this page. Blind asked that same question only a little way above your post.

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jan 22 2013, 5:51am replied:

You haven't read any of the comments on this download have you?

Your question has been answered three times already in this pile of comments alone.

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jan 22 2013, 5:48am replied:

Did you install the patch in the news post?

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jan 17 2013, 2:11am replied:

Some of that we may be doing. :)

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jan 17 2013, 2:10am replied:

Because when you select your base, you're de-selecting the hivefleet.

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jan 14 2013, 2:42am replied:

Unless it's building a lot of buildings it's unlikely to be the Influence.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jan 11 2013, 9:34pm replied:

Oh that makes a bit of sense. If it's already over-extending itself at low tiers by spending excessively on cheap troops it's gonna have difficulty making the bigger things when it has the option to do so. I'll get our beta-testers to keep an eye out for that behaviour and see what we can do.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jan 8 2013, 2:36pm replied:

...Did you read the news post?

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jan 6 2013, 4:09am replied:

There's a player contributed one up on the forum already if you want to download it.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jan 5 2013, 3:15am replied:

Not sure why it's acting quite like that. I'd suggest checking the Tyranids AI Control Panel shortcut in your Soulstorm folder and having a bit of a tinker.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jan 4 2013, 11:00pm replied:

Any resource limitations on your games? And what AI level are you playing against?

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jan 4 2013, 9:57am replied:

Did you activate the mod in the Game Manager?

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jan 4 2013, 7:26am replied:

Yeeeeeeeep.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jan 4 2013, 3:32am replied:

The HQ shouldn't be invisible, but the builder should be. Check the button at the top middle of the bottom UI bar.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2013, 3:16am replied:

Our coder's advice is to uninstall and reinstall the mod, as this may be remnant behaviour from a previous version of the mod or possibly something from another mod interacting with out stuff. Regardless, uninstall/reinstall should purge any changes to Tyranid Mod files and restore the standard building behaviours.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 31 2012, 10:59pm replied:

The patch listed in the news post up above.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 31 2012, 10:58pm replied:

We have someone working on hi-def skins, yes.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 29 2012, 1:26am replied:

It's a bug because it's not meant to happen - doesn't really matter how many buildings it applies to, although that definitely helps us narrow down what's causing it. :P

Now with what you've told me the most important question is this: Are you playing with or without the hotfix?

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 28 2012, 12:44am replied:

Oooooh... interesting bug!
Could you private message me the details? Sounds like there's going to be a lot of stuff to go over with this.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 27 2012, 10:13am replied:

And you're not dumb, it turns out there was an additional bug involved which we've just identified. I'll update the hotfix link.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 27 2012, 1:19am replied:

Yeah, that's basically the same location as where I have it installed (mine's on my D: drive, but otherwise the same) and the installer should pick that up fine. Check the Game Manager in Soulstorm, it should be listed there.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 26 2012, 3:10pm replied:

Huh, not sure. Where'd it install to?

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 26 2012, 1:09am replied:

If it's installed to the right location it should show up automatically.

Are you using a Steam version of Soulstorm or a disc-installed version?

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 24 2012, 12:24am replied:

And I'm guessing you've tried uninstalling and reinstalling the mod?

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 24 2012, 12:23am replied:

Very definitely yes.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 22 2012, 9:57pm replied:

Open it with Notepad - anything in it?

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 22 2012, 9:57pm replied:

Awesome. :D

+2 votes     mod: Tyranid Mod
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