Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (210 - 240 of 470)
zahaqiel
zahaqiel Dec 31 2012, 10:59pm replied:

The patch listed in the news post up above.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 31 2012, 10:58pm replied:

We have someone working on hi-def skins, yes.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 29 2012, 1:26am replied:

It's a bug because it's not meant to happen - doesn't really matter how many buildings it applies to, although that definitely helps us narrow down what's causing it. :P

Now with what you've told me the most important question is this: Are you playing with or without the hotfix?

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 28 2012, 12:44am replied:

Oooooh... interesting bug!
Could you private message me the details? Sounds like there's going to be a lot of stuff to go over with this.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 27 2012, 10:13am replied:

And you're not dumb, it turns out there was an additional bug involved which we've just identified. I'll update the hotfix link.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 27 2012, 1:19am replied:

Yeah, that's basically the same location as where I have it installed (mine's on my D: drive, but otherwise the same) and the installer should pick that up fine. Check the Game Manager in Soulstorm, it should be listed there.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 26 2012, 3:10pm replied:

Huh, not sure. Where'd it install to?

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 26 2012, 1:09am replied:

If it's installed to the right location it should show up automatically.

Are you using a Steam version of Soulstorm or a disc-installed version?

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 24 2012, 12:24am replied:

And I'm guessing you've tried uninstalling and reinstalling the mod?

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 24 2012, 12:23am replied:

Very definitely yes.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 22 2012, 9:57pm replied:

Open it with Notepad - anything in it?

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 22 2012, 9:57pm replied:

Awesome. :D

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 22 2012, 12:14pm says:

Hi all, new hosting for 0.5b2 is up, news post to follow:

Tyranids.gameapollo.com

+3 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 22 2012, 12:13pm replied:

You'll need to make sure there's a "tyranids.module" file in your Soulstorm folder. If that's missing, the Tyranid Mod won't show up in the list and GDM won't work.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 22 2012, 12:00pm replied:

Uploading a copy to the NidMod site...

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 22 2012, 12:00pm replied:

Uploading a copy to the NidMod site...

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 22 2012, 11:59am replied:

Uploading a copy to the NidMod site...

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 22 2012, 11:59am replied:

Uploading a copy to the NidMod site...

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 22 2012, 11:59am replied:

Uploading a copy to the NidMod site...

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 19 2012, 8:11am replied:

There's a patch for 0.5b2. It's linked in the news article above.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 17 2012, 3:49am replied:

We're currently kicking around some ideas to beef up a few units, make them a bit more specialised. There may be a few public polls going up on our forum soon depending how what the mod team think of a few of the ideas.

+3 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 17 2012, 3:48am replied:

Ever notice how the gaunt hive looks like a tervigon without a head?

Me neither.

+3 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 11 2012, 3:17am replied:

We have it hosted at an alternate location as well if you want to try there too:
Dawnofwar.filefront.com

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 9 2012, 12:33am replied:

Biovores are in-game already. :)

Tactically, spore mines are good for storing up when you have excess Req. Since they can be placed inside spore chimneys for deployment, you can unload a whole lot of them on an enemy force to soften them up before hitting them with your troops.

+4 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Dec 5 2012, 1:32am replied:

See the news post above. Bug #1. It's a known issue and we already know how to fix it. There's a temporary solution method available on our forum at the link provided in the news post.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Nov 30 2012, 4:51am replied:

Working on it.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Nov 26 2012, 3:14am replied:

Actually, there've been big discussions about the AI construction problems - turns out it's actually due to resource allocation, nothing to do with whether it's a flier or not. There's a bug which causes the AI to sometimes start the game with 0 Inf.

And as for tech trees and people getting mad, people didn't get mad with the Tau - and we're offering more flexibility, not less.

+7 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Nov 25 2012, 12:46am replied:

I couldn't possibly ruin the surprise. :P

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Nov 24 2012, 9:00pm replied:

...Yes. :P

+3 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Nov 24 2012, 9:00pm replied:

Sounds are on the list for 0.5b3 to work on.

+2 votes     mod: Tyranid Mod
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