Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (150 - 180 of 522)
zahaqiel
zahaqiel Dec 18 2013, 7:02pm says:

This mod uses stolen assets, knowingly taken without permission and against the wishes of the Tyranid Mod.

GrOrc was offered a way of including the work we've put into the Tyranid Mod, he refused and decided to just take what he wanted from us instead because it was easier.

Please assist us in reporting this mod and GrOrc.

+2 votes   mod: Titanium Wars Mod for Soulstorm
zahaqiel
zahaqiel Dec 18 2013, 7:00pm says:

Your mod uses stolen assets, explicitly used without permission.

The fact that you have no respect for the legal rights of other modders is irrelevant.

0 votes   news: Discussion about "copyrights" within DoW-modding activity.
zahaqiel
zahaqiel Dec 18 2013, 6:56pm replied:

>Except you haven't been granted free usage.<

Free usage >requires the assets to be put under open license which has not been done.<

There is no free usage clause on our mod or its assets. Mentioning that you didn't make the assets isn't sufficient, as you've been repeatedly told now by multiple people.

+4 votes   news: A Word on Ownership
zahaqiel
zahaqiel Dec 18 2013, 6:54pm replied:

The reason my response is "rude" is because I'm sick of explaining this to you over and over.

Use without permission violates ownership rights and the law. End of story.

How are you not getting this?

+6 votes   news: A Word on Ownership
zahaqiel
zahaqiel Dec 17 2013, 8:59pm replied:

You're actually wrong here. All creative activity is covered by law.

+8 votes   news: A Word on Ownership
zahaqiel
zahaqiel Dec 17 2013, 8:53pm replied:

My modellers, however, ARE engaged in commercial activities. They own these models and use them in their portfolios to get jobs.

You stealing them undermines their real world life, because it makes their work look non-unique. It also encourages people who might employ them to steal their work because it's less easily traceable if other people have too.

Get your head out of your arse. This isn't just about modding.

+6 votes   news: A Word on Ownership
zahaqiel
zahaqiel Dec 9 2013, 1:16am replied:

Click the build button in the middle of the UI each time you want to build something.

+1 vote   news: 0.5b3: The Developing
zahaqiel
zahaqiel Dec 6 2013, 9:58am replied:

That's because spore chimneys generate Influence, not Requisition.

Requisition is generated by reclamation pools.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Nov 26 2013, 7:22am replied:

The AI is still broken for a lot of people, even after the hotfix. We know it's a problem and we should have it fixed in 0.5b3.

It's not that the strategies are too tame, it's that it's not using them. :P

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Nov 21 2013, 11:16pm replied:

Cool idea, but a bit challenging to do - map terrain is uneven, and can wind up with ground-level FX free-floating and other weirdness.

+1 vote   news: 0.5b3: The Developing
zahaqiel
zahaqiel Nov 19 2013, 12:00am replied:

Still a work in progress. We have no official release date as yet.

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Nov 15 2013, 2:21am replied:

We've talked over this units a while back, we do have plans to include some of them.

+1 vote   news: 0.5b3: The Developing
zahaqiel
zahaqiel Nov 15 2013, 2:19am replied:

Sounds like it's missing its locale files. You may need to uninstall and reinstall the mod.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Nov 3 2013, 4:40am replied:

It's compatible with the Italian version, but we don't have an Italian translation - so everything would be in English.

Have you checked the mod manager to make sure you've activated the mod in-game?

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Nov 3 2013, 4:39am replied:

No, you can't play Tyranids in the campaign.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Nov 3 2013, 4:38am replied:

Sorry, could you explain what you mean by that?

+1 vote   news: 0.5b3: The Developing
zahaqiel
zahaqiel Oct 18 2013, 6:29am replied:

You extract it to your Soulstorm folder - it'll put the files in the right place.

There are people still reporting issues after installing it however, we expect to have the issue fixed in 0.5b3.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Oct 17 2013, 9:43am replied:

Unsure. We're hoping soon - but we're all kinda tied up in RL.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Oct 15 2013, 11:27am replied:

It's a known issue, we plan to have it fixed in 0.5b3. Unfortunately we don't have a fix in the meantime.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Oct 1 2013, 8:36pm replied:

Did you check in the Mod Manager section of the main menu? You need to turn the mod on in-game before you can use it.

+2 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Oct 1 2013, 8:35pm replied:

Don't believe so.

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 27 2013, 12:06am replied:

Well we don't have new structures or textures. We have new animations - and it's kinda hard to do a screenshot of an animation.

+2 votes   news: 0.5b3: The Developing
zahaqiel
zahaqiel Sep 11 2013, 5:46am says:

Hey Gabriele - the Tyranid Mod team would very much like it if you didn't repackage our mod.

You can write an article on how to do this exact same thing, with links to all the mods and likely it will be an easier download for people since they're not downloading 1.4GB in one go.

+6 votes   download: Ultimate Apocalypse.rar Full!
zahaqiel
zahaqiel Sep 6 2013, 5:17am replied:

The toxic miasma is apparently one of the big ones that Miros wanted to get right. Should be easier to spot the boundary now (although I haven't seen it yet, so I can't say much).

As for blood colour - we had a bit of a talk over it. There isn't really a canon colour for Nidblood, so I think we went in the dark purple range of the spectrum.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 4 2013, 11:33am replied:

Sorry? Not sure I get the question - we haven't added any new building models. We've added animations to the models that already exist.

+2 votes   news: 0.5b3: The Developing
zahaqiel
zahaqiel Sep 3 2013, 11:07pm replied:

Tyranids.gameapollo.com

This should answer most questions on the topic of what we are or are not planning to add.

+3 votes   news: 0.5b3: The Developing
zahaqiel
zahaqiel Sep 1 2013, 11:38pm replied:

That. That is the thing that I mean. Tired, tired.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Aug 29 2013, 12:03am replied:

It's worth pointing out that this means on some maps you won't have enough space to hit maximum Influence.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Aug 28 2013, 9:03am replied:

The Influence cap is increased by placing more capilliary towers.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Aug 26 2013, 12:54pm replied:

Have you installed the patch listed in the FAQ in the current news article on our main page?

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
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