Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (30 - 60 of 536)
zahaqiel
zahaqiel Jan 23 2015, 3:20pm replied:

...Did you activate the Tyranid Mod in the Game Manager?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 22 2015, 1:04pm replied:

Read the FAQ that's on the most recent news post (and a bunch of the ones before it).

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jan 22 2015, 1:03pm replied:

Extract it to your Soulstorm main folder.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 15 2015, 4:25pm replied:

Most of the really cool stuff we've been working on just wouldn't work in the original Dawn of War unfortunately.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 13 2015, 6:16am replied:

Hrm - that's an odd one. Could you hop onto our forum and start a thread about it here:
Tyranids.gameapollo.com

There's a couple of things we'll need to look into that bug and it's easier to do on a forum.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2015, 1:27am replied:

Hopefully. We were planning on releasing the next version last year. We don't really have anything more to show on the visual front though...

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2015, 1:27am replied:

Is the file you're downloading a .exe file?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 31 2014, 1:29am replied:

Known issue, fix coming in the next version. That's pretty much all I can say. If you get the sync error, you'll keep getting it unfortunately.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 26 2014, 9:04am replied:

It should be assuming everyone playing has the mod installed and active, but there have been a few people who've reported that it can unexpectedly error out.

We've identified the error that causes that to happen and I believe we have it fixed in beta.

So the easy answer is "currently for some people".

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 20 2014, 5:24pm replied:

Not yet.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 11 2014, 9:19am replied:

The mod shouldn't change any console-level stuff.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 5 2014, 2:09pm replied:

No idea.

But that's also 'cause I don't know what you mean.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 1 2014, 12:47am replied:

I'm not 100% what you mean by this, your best solution is to take some screenshots to show us what you mean and then make a post here so we can assist you further:
Tyranids.gameapollo.com

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Oct 28 2014, 6:29am replied:

No, our current list is a lot smaller. We've got almost everything on the list done.

And by January I meant LAST January. Sometimes things take longer than expected. And by sometimes, I mean always.

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 27 2014, 7:22pm replied:

Notice how that is on the list in the news post? And has a tick next to it?

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 25 2014, 4:41pm replied:

There is that possibility. I can't guarantee it though - we were planning to release in January/February/March, but real life gets in the way and then things take longer than expected...

It's a problem, we know.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 25 2014, 6:56am replied:

0.5b3 is still in the works.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 23 2014, 10:28am replied:

Check the news post. It's in the FAQ.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 22 2014, 5:14am replied:

Tried the CPU player patch?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 21 2014, 3:35am replied:

It's a known bug, not much we can do about patching it - but I believe we have it fixed in the test versions of the next release.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 20 2014, 2:58am replied:

Not sure what you mean?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 17 2014, 7:52am replied:

It's not obvious. Miros and I were having arguments over it before it got released - it's going to more obvious next time.

You see the spot right above where the selected unit information displays? Move your mouse over that really central bit where everything seems to come together, and you should find it highlights the button.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 16 2014, 2:17pm says:

1) It's not the Tyranid Mod's job to do GrOrc's work for him.

2) As I've stated many, many times now, the Tyranid Mod contributors have not consented to GrOrc using their work. I did manage to get hold of Ministry, and his response was >to thank me for protecting his work.<

3) We have not asked for GrOrc's assistance - if we wanted it, we would have. Attempting to convince us we need it is childish.

4) You didn't attempt to "negotiate" anything, you attempted to sneak information out of me for your own benefit and when that didn't work you filled out pretty much the entire front page of the Tyranid Mod's feed with demands. Not requests, demands - as evidenced by this supposed "petition". You don't like our answer that we don't want to work with GrOrc so you immediately attempt to gather up supporters to try and petition us again. Our answer isn't going to change.

And finally:
5) Why are you so incapable of doing mod work yourself? I'm dead serious about that. You expect the Tyranid Mod to build you a better Titanium Wars mod. We have our own problems, why can't you do that yourself? Or any of your 100 commenters you're looking to gather? You know what would help GrOrc way more than spending >almost a year pestering a team that wants nothing to do with that project<? Building your own team to help GrOrc. If you are honestly committed to helping him, why are you incapable of doing that?

This is my problem with all of you - you think it's okay to demand to be given other people's work because "truly creative people" (GrOrc's words) shouldn't have to do any heavy lifting. Whereas if you ACTUALLY thought this was a worthy cause, you'd be putting in effort yourself or trying to get some of those many fans GrOrc apparently has to contribute their own work.

Seriously, I want to see people trying to outdo our work. That would be amazing - we'd love that competition. But all you're going after is laziness, bullying and leeching other people's work.

+2 votes   blog: "My fight, our hopes, our defeat" or "My actions for the Titanium Wars mod."
zahaqiel
zahaqiel Oct 13 2014, 3:22am replied:

Check page 4 of the comments on this download, I have posted an alternate download link multiple times.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Oct 9 2014, 10:22am replied:

If they have a "RequiredMod.x = Tyranids" line in their module file, then as long as (a) you've got the Tyranid Mod installed, and (b) you've activated the other mod (the one that uses "Tyranids") in the Dawn of War game manager, then you're good to go.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 9 2014, 10:20am replied:

Extract it to your Soulstorm main directory.

If you open the zip file it already has the Tyranids folder structure in it, so you need to aim it at the folder that the Tyranids folder is in.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 7 2014, 9:03am replied:

We've had the models done and animated and included in our mod package for a while. We haven't added them as in-game units yet because they wouldn't fit in the current tech-tree. They will fit in future tech-trees.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 30 2014, 6:06am replied:

I will answer that with two observations:
- UA requires the Tyranid Mod
- Gargoyle animations were never on the 0.5b3 checklist, but updating some of their FX was

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 23 2014, 11:37pm replied:

There isn't meant to be a builder unit. Please either read the comments in this thread which cover this, or else the FAQ which has been on five of the past six news updates.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Aug 28 2014, 2:49am replied:

If you've got the exe file, just run it from wherever you downloaded it - it will install the mod files into the correct place.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
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