Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (120 - 150 of 474)
zahaqiel
zahaqiel Oct 15 2013, 11:27am replied:

It's a known issue, we plan to have it fixed in 0.5b3. Unfortunately we don't have a fix in the meantime.

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Oct 1 2013, 8:36pm replied:

Did you check in the Mod Manager section of the main menu? You need to turn the mod on in-game before you can use it.

+2 votes     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Oct 1 2013, 8:35pm replied:

Don't believe so.

+3 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Sep 27 2013, 12:06am replied:

Well we don't have new structures or textures. We have new animations - and it's kinda hard to do a screenshot of an animation.

+2 votes     article: 0.5b3: The Developing
zahaqiel
zahaqiel Sep 11 2013, 5:46am says:

Hey Gabriele - the Tyranid Mod team would very much like it if you didn't repackage our mod.

You can write an article on how to do this exact same thing, with links to all the mods and likely it will be an easier download for people since they're not downloading 1.4GB in one go.

+6 votes     download: Ultimate Apocalypse.rar Full!
zahaqiel
zahaqiel Sep 6 2013, 5:17am replied:

The toxic miasma is apparently one of the big ones that Miros wanted to get right. Should be easier to spot the boundary now (although I haven't seen it yet, so I can't say much).

As for blood colour - we had a bit of a talk over it. There isn't really a canon colour for Nidblood, so I think we went in the dark purple range of the spectrum.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Sep 4 2013, 11:33am replied:

Sorry? Not sure I get the question - we haven't added any new building models. We've added animations to the models that already exist.

+2 votes     article: 0.5b3: The Developing
zahaqiel
zahaqiel Sep 3 2013, 11:07pm replied:

Tyranids.gameapollo.com

This should answer most questions on the topic of what we are or are not planning to add.

+3 votes     article: 0.5b3: The Developing
zahaqiel
zahaqiel Sep 1 2013, 11:38pm replied:

That. That is the thing that I mean. Tired, tired.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Aug 29 2013, 12:03am replied:

It's worth pointing out that this means on some maps you won't have enough space to hit maximum Influence.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Aug 28 2013, 9:03am replied:

The Influence cap is increased by placing more capilliary towers.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Aug 26 2013, 12:54pm replied:

Have you installed the patch listed in the FAQ in the current news article on our main page?

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Aug 25 2013, 9:37am replied:

Did you run the installer?

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Aug 16 2013, 5:08am replied:

^_^ Thank you kindly.

+4 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Aug 11 2013, 7:58pm replied:

Among other things, our new resource is based off the Faith resource and we use a couple of the mechanics developed for the Dark Eldar - we've basically eliminated the need for a builder, something which we'll have trouble replicating in DC.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Aug 11 2013, 7:42pm says:

1) The Tyranid Mod team did not give you permission to copy, modify and redistribute our work. Doing so is illegal in multiple countries including the UK.

2) For someone who claims not to take any credit for the mods you're stealing, it's interesting that your licensing agreement tells people not to use "your" files or "codeing", since that's exactly what you've done.

3) 0.5b1 is out of date (the Tyranid Mod is now up to 0.5b2) - so for anyone actually thinking of downloading this mod, don't.

+6 votes     download: zXx Combine 1.0
zahaqiel
zahaqiel Aug 11 2013, 6:53am replied:

"Great Devourer Mode" - it's a version without population or unit caps. We added it after a lot of requests for an "infinite" version of the mod.

+3 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Aug 11 2013, 6:52am replied:

Less. Unfortunately Soulstorm provided us with an easier route to do what we wanted and also has a very different balance style - so attempting to maintain a DC version alongside a SS version started becoming extremely difficult.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Aug 6 2013, 3:50am replied:

The HT weapons were a bit of a problem for us, but I believe we kept the Bonesword option.

+3 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 30 2013, 7:00am replied:

Next version will be Soulstorm-only as well.

+2 votes     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jul 30 2013, 6:59am replied:

We have more coming. :)

+2 votes     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jul 30 2013, 6:59am replied:

You're not meant to anymore, it's been replaced. Check the news post, or earlier questions on this thread.

+2 votes     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jul 24 2013, 11:25pm replied:

Already working on it. ;)

+3 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 10 2013, 6:29am replied:

If don't have/aren't using the Daemonhunt mod, might as well remove that line.

Your opponent has the Tyranid Mod?

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jul 9 2013, 7:45am replied:

Singleplayer or multiplayer?

+1 vote     download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Jul 8 2013, 8:46pm replied:

Send me a private message, I'm gonna need a few more details on how you want to do this before I can give a proper answer.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 8 2013, 8:44pm replied:

We don't feel that stealing models from DoW2 and repackaging them for distribution would be the best way to stay in business.

We also feel that using our own models keeps things interesting for the players.

And, yes, we've updated the HT texture. :P

As for the model variety issue, we have had people suggest this previously (I think it was for gaunts or genestealers, so the units are less samey). Our conclusion was that it would be nice to do, but increase our production time by a lot. And we're already pretty aware at how slow we are at releasing new versions of the mod.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 8 2013, 8:39pm replied:

That's a known bug we've been looking at.

+1 vote     article: 0.5b3: Yes, It's Coming
zahaqiel
zahaqiel Jul 8 2013, 8:38pm replied:

1) Do you mind sending me a screenshot of the upgrades you mean? All of them should have descriptions in the standard mod, but if GDM is acting up we'll need to investigate further.
2) You answered this one already. :P
3) Quite possible, I'll look into it further. We're basically writing an entirely new resource into a game that doesn't like it when people do that - so we've had a few problems with it already.
4) I'll add that to our bug list.
5) We have flyer units in prep that are currently not available in game. We intend on making them available in 0.6 along with a whole bunch of significant gameplay options.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 1 2013, 5:31pm replied:

We're working on animations for structures, along with new FX, yes.

+1 vote     mod: Tyranid Mod
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