Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (90 - 120 of 590)
zahaqiel
zahaqiel @ Tyranid Mod

Is the file you're downloading a .exe file?

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Known issue, fix coming in the next version. That's pretty much all I can say. If you get the sync error, you'll keep getting it unfortunately.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

It should be assuming everyone playing has the mod installed and active, but there have been a few people who've reported that it can unexpectedly error out.

We've identified the error that causes that to happen and I believe we have it fixed in beta.

So the easy answer is "currently for some people".

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Not yet.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

The mod shouldn't change any console-level stuff.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

No idea.

But that's also 'cause I don't know what you mean.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

I'm not 100% what you mean by this, your best solution is to take some screenshots to show us what you mean and then make a post here so we can assist you further:
Tyranids.gameapollo.com

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

No, our current list is a lot smaller. We've got almost everything on the list done.

And by January I meant LAST January. Sometimes things take longer than expected. And by sometimes, I mean always.

Good karma+3 votes
zahaqiel
zahaqiel @ Tyranid Mod

Notice how that is on the list in the news post? And has a tick next to it?

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

There is that possibility. I can't guarantee it though - we were planning to release in January/February/March, but real life gets in the way and then things take longer than expected...

It's a problem, we know.

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

0.5b3 is still in the works.

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

Check the news post. It's in the FAQ.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Tried the CPU player patch?

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

It's a known bug, not much we can do about patching it - but I believe we have it fixed in the test versions of the next release.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Not sure what you mean?

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

It's not obvious. Miros and I were having arguments over it before it got released - it's going to more obvious next time.

You see the spot right above where the selected unit information displays? Move your mouse over that really central bit where everything seems to come together, and you should find it highlights the button.

Good karma+1 vote
zahaqiel
zahaqiel @ "My fight, our hopes, our defeat" or "My actions for the Titanium Wars mod."

1) It's not the Tyranid Mod's job to do GrOrc's work for him.

2) As I've stated many, many times now, the Tyranid Mod contributors have not consented to GrOrc using their work. I did manage to get hold of Ministry, and his response was >to thank me for protecting his work.<

3) We have not asked for GrOrc's assistance - if we wanted it, we would have. Attempting to convince us we need it is childish.

4) You didn't attempt to "negotiate" anything, you attempted to sneak information out of me for your own benefit and when that didn't work you filled out pretty much the entire front page of the Tyranid Mod's feed with demands. Not requests, demands - as evidenced by this supposed "petition". You don't like our answer that we don't want to work with GrOrc so you immediately attempt to gather up supporters to try and petition us again. Our answer isn't going to change.

And finally:
5) Why are you so incapable of doing mod work yourself? I'm dead serious about that. You expect the Tyranid Mod to build you a better Titanium Wars mod. We have our own problems, why can't you do that yourself? Or any of your 100 commenters you're looking to gather? You know what would help GrOrc way more than spending >almost a year pestering a team that wants nothing to do with that project<? Building your own team to help GrOrc. If you are honestly committed to helping him, why are you incapable of doing that?

This is my problem with all of you - you think it's okay to demand to be given other people's work because "truly creative people" (GrOrc's words) shouldn't have to do any heavy lifting. Whereas if you ACTUALLY thought this was a worthy cause, you'd be putting in effort yourself or trying to get some of those many fans GrOrc apparently has to contribute their own work.

Seriously, I want to see people trying to outdo our work. That would be amazing - we'd love that competition. But all you're going after is laziness, bullying and leeching other people's work.

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

Check page 4 of the comments on this download, I have posted an alternate download link multiple times.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

If they have a "RequiredMod.x = Tyranids" line in their module file, then as long as (a) you've got the Tyranid Mod installed, and (b) you've activated the other mod (the one that uses "Tyranids") in the Dawn of War game manager, then you're good to go.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Extract it to your Soulstorm main directory.

If you open the zip file it already has the Tyranids folder structure in it, so you need to aim it at the folder that the Tyranids folder is in.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

We've had the models done and animated and included in our mod package for a while. We haven't added them as in-game units yet because they wouldn't fit in the current tech-tree. They will fit in future tech-trees.

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

I will answer that with two observations:
- UA requires the Tyranid Mod
- Gargoyle animations were never on the 0.5b3 checklist, but updating some of their FX was

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

There isn't meant to be a builder unit. Please either read the comments in this thread which cover this, or else the FAQ which has been on five of the past six news updates.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

If you've got the exe file, just run it from wherever you downloaded it - it will install the mod files into the correct place.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

Yep. Will need it until we release 0.5b3.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Apparently the Steam version of SS has already been updated to fix the issue.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

Sorry about the delay in response - been in another city for a few days.

Yes, the recent update for the Steam version of Soulstorm is causing problems. Unfortunately it seems to be affecting pretty much every mod.

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod v0.5b2 for Soulstorm

What's the file called?

Good karma+1 vote
zahaqiel
zahaqiel @ Tyranid Mod

That would be all the "Fix FX" items in the to do list we put up in the current news item. We're down to the last unit that needed updating last I'd heard.

Good karma+2 votes
zahaqiel
zahaqiel @ Tyranid Mod

That would involve breaching the Dawn of War 2 EULA and redistributing work that we do not own.

Good karma+1 vote
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