Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (90 - 120 of 498)
zahaqiel
zahaqiel Jan 7 2014, 1:38pm replied:

I totally get that. :P

0 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 7 2014, 12:40pm replied:

Sorry Hollow, I'ma cut your video because of the swearing.

Likewise GrOrc is no longer allowed to post on this page since he is incapable of listening to anyone who disagrees with him. Even if that's the site Terms of Service. Or site admins. Or RelicNews admins. Or the people he himself is asking permission from. Or the dictionary definition of the words "asking" and "permission".

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 6 2014, 11:52pm replied:

Probably the fact that after having his mod deleted for breaking the terms of service, he continued to use the page to link to alternate locations where one could obtain the same terms-of-service-breaking mod?

Or it could have been his bad behaviour.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 6 2014, 11:54am replied:

Might be possible - for the most part we've abandoned DC because coding a mod for two games at once is quite difficult. But as a quick project after 0.5b3, I don't see why not.

+1 vote   article: More Tyraniduary...
zahaqiel
zahaqiel Jan 6 2014, 7:02am replied:

Having worked with other mod teams before on combiner projects, the majority of the glitches arise from UI differences, custom mechanics (such as Influence and the build system) and AI.

This should circumvent all those problems.

Also Miros seems to think we should be able to do it, so *fingers crossed for 0.5b3.*

+1 vote   article: More Tyraniduary...
zahaqiel
zahaqiel Jan 5 2014, 7:59pm replied:

I like how you think the "bugs" are in my head, meanwhile every legitimate site you previously put your stuff on is systematically removing your mod for not following the proper rules of conduct.

How are you this delusional?

+1 vote   article: Discussion about "copyrights" within DoW-modding activity.
zahaqiel
zahaqiel Jan 5 2014, 7:07pm replied:

As long as you continue to refuse to follow the modding community's rules, your mod will never be able to be hosted on sites that disallow illegal behaviour, like this one.

You will always have to rely on sites that allow modders to do illegal things (like Warforge allows people to steal DoW2 models for their mods), and you will be directly encouraging criminal behaviour. You are a prime example of the kind of people who ruin the modding community.

+3 votes   article: Discussion about "copyrights" within DoW-modding activity.
zahaqiel
zahaqiel Jan 5 2014, 5:57pm replied:

I'm waiting to hear back from them anyway.

I know the DoWPro team wants to start working on adding Tyranids, we're still talking that over with them at the moment.

+2 votes   article: More Tyraniduary...
zahaqiel
zahaqiel Jan 5 2014, 5:56pm says:

I've had a crazy idea this morning which would potentially boost Tyranid Mod compatibility for combiner usage.

I still need to talk it over with Miros to see whether I'm right about us being able to do this, but I think we may be able to make all the Tyranid art resources - models, animations, sounds, etc - be their own mod (something like tyranid_resources.module) which the Tyranid Mod would then load using the combiner method, like we already do with the Objective Points mod.

This would give other mod teams the option of combining with the main Tyranid Mod or just the Tyranid Mod art assets, which would then give them ultimate flexibility on how to work Tyranids into their own mods.

If it's possible, we'll have it in 0.5b3.

+2 votes   article: More Tyraniduary...
zahaqiel
zahaqiel Jan 5 2014, 3:27pm replied:

I know right? His work is amazing. I'm really hoping he gets through all of the models, because we'd love to host his work.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 5 2014, 1:21am replied:

Hmm... I'll send them a message.

+1 vote   article: More Tyraniduary...
zahaqiel
zahaqiel Jan 4 2014, 2:23am replied:

Definitely keep them in their separate folders. :P

0.5b2 is liable to have compatibility issues with other mods at times due to the kinds of changes we've been making lately. Mea culpa.

+1 vote   mod: Codex
zahaqiel
zahaqiel Jan 4 2014, 2:20am replied:

Awesome to see they're bringing back some really early edition units - the exocrine and haruspex.

0 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 4 2014, 2:18am replied:

I didn't know Codex had Tyranid Mod compatibility set up yet?

0 votes   article: More Tyraniduary...
zahaqiel
zahaqiel Jan 4 2014, 2:01am replied:

Incidentally none of the modellers you just named created models for the Tyranid Mod - do you even know whose work you stole?

+1 vote   article: Discussion about "copyrights" within DoW-modding activity.
zahaqiel
zahaqiel Jan 4 2014, 1:17am replied:

Your words are idiotic. You were given a way to use those models with our permission, but >you were too lazy and selfish to change your code to accomodate that.<

So I followed my modellers instructions on how to handle the request and denied it. And I was pretty clear as to why that was.

Now you have to rely on a site that hosts illegal mods just to continue your work. That's entirely on you. You broke the community rules, that's why your stuff is being taken down from ModDB and RelicNews. Get that through your head.

As for me, I did create content - the newest releases were all made from my design work. The new construction system? My idea. The new resource? My idea. I've been with the Tyranid Mod since it started, but you just like to make up whatever story you can to justify your bad behaviour. You're 44, act like it and grow up.

+4 votes   article: Discussion about "copyrights" within DoW-modding activity.
zahaqiel
zahaqiel Jan 3 2014, 5:43pm replied:

No probs - it's something we've tried to be pretty open about. We found in the past that not explaining what our plans were led to people getting bored and thinking we weren't progressing at all.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2014, 5:13pm replied:

For reference - the 0.5 series is the new resource system, new build system, finalised core balance and filled out animations and sounds.

0.6 is multiple tech-trees.

Everything after that is 1.0 territory.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2014, 5:06pm replied:

The numbering system relates to what we planned to implement. Originally 0.5 was intended to be one release, but it turned out to be taking too long to get all the parts in place in one go. 0.6 has its own set of improvements which need all of the 0.5 improvements to be done first. The numbering system allows us to track what is intended to be in it and where it fits into our goal schedule.

So basically the reason why it's 0.5b3 rather than 0.6 is because it's the third 0.5 beta, and the 0.5 betas are meant to achieve specific things. Technically it's 0.5.3, but the DoW engine doesn't let us express that in the module file.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2014, 4:12pm replied:

It'll be longer than a month for 0.5b3 sadly. I've got a new post pending though with a few links. If people can find more I'd be happy to update it too. :)

-1 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2014, 3:24pm replied:

Nah, looks like they're gone.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2014, 3:22pm replied:

Actually, what I should do is make a news post sometime soon with all the mods that have been made with NidMod compatibility.

Always good to spread around the love.

0 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2014, 3:12pm replied:

If you'd read any of his comments on Warforge, you'd know otherwise. They call us "evil capitalists" over there, he seriously believes this is a fight of communism vs capitalism.

He also seems to have got it in his head that I've made up the whole deal about protecting my modellers' interests (despite it being something they asked me to do years ago) and that I'm denying everyone the use of the Tyranid Mod even though we actively encourage people to make combiner mods.

-1 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2014, 2:37pm replied:

In fact, the only reason you're in this position is because you were too lazy to change the way you coded things. So it has nothing to do with "evil capitalists" and everything to do with your own selfishness.

+1 vote   article: Discussion about "copyrights" within DoW-modding activity.
zahaqiel
zahaqiel Jan 3 2014, 2:16pm replied:

He's delusional - he's now added a comment on his news item to say that "copyrightsers" never make any good mods or 3D content and never do any work.

This after taking ALL his 3D content from other mod teams. Seriously, what a whack job.

0 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2014, 2:15pm replied:

If we "never made any interesting 3D content" then why are you stealing ours?

Seriously, you're saying we never work when you steal almost all of our content for yourself RATHER than do any work. In fact, aren't basically ALL the models in your mod from other mod teams?

+4 votes   article: Discussion about "copyrights" within DoW-modding activity.
zahaqiel
zahaqiel Jan 3 2014, 10:20am replied:

Eh, if need be I can just screenshot the entire conversation I had with him over private message.

I was clear with him then, I've been clear with him since and his actions have forced him to retreat onto a forum that supports completely illegal mods that have extracted DoW2 resources for public distribution to continue his work. I think that raelly demonstrates how out of step he is with the modding community.

0 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 3 2014, 3:29am replied:

Looks like he deleted my latest comments too, but that's not surprising since they very clearly showed him to be a liar and a fraud.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Jan 1 2014, 7:06pm replied:

@Rocket Banana's first post:
For the record I actually attempted to do exactly this.

Despite the way GrOrc's been painting this, I responded to his initial request within an hour of him sending it advising him of how to go about seeking permission of the individual content owners. They did not respond to him OR me chasing it up for him, so (as per the standing arrangement with have with every Tyranid Mod contributor since Stryer) we couldn't give him permission. Simple as that.

It was made very clear to him that he could use a combiner method to achieve basically the same effect and he rejected the offer purely because he didn't want to have to make the necessary tweaks to do it that way.

It's also worth noting that what he asked for was a lot less than the total amount of things he stole from our mod too - he never asked us about the UI art, the sounds, and so on. So basically in the end he ripped out almost everything from our mod for his own use.

Not really surprising behaviour from someone who outright said that in his opinion "Silence is sign of consent."

+1 vote   article: Discussion about "copyrights" within DoW-modding activity.
zahaqiel
zahaqiel Jan 1 2014, 6:24pm replied:

You're misunderstanding the way the law works on this. You don't need to claim ownership of the Tyranid IP to claim ownership of Tyranid art you've created and prevent other people from using that art.

It works the same way as it does with physical objects. If I were to build a Tyranid model, that model is mine and if someone decides to steal it or publish photographs of it without my permission, then that's theft and I can press charges. Nobody - not Games Workshop nor GrOrc - has the legal authority to do that.

I don't need to claim to own the entire Tyranid IP to defend derivative art. I simply cannot attempt to profit off them.

+1 vote   mod: Titanium Wars Mod for Soulstorm
zahaqiel
zahaqiel Jan 1 2014, 2:58pm replied:

You're somewhat right but also somewhat wrong.

The models, taken as works of art, belong to their creators not GW and as such legal action can be taken if other people use them without permission. GW can ask us to take down our modification if they want, and we would be forced to comply. They could not demand that we hand over our models for their own use however. They could ask politely though or pay us for them.

Similarly GW do not have the legal right to publish photographs of any physical models Warhammer players have made and painted without their permission, for the same reason.

And if THQ (or whoever holds the DoW license now that THQ doesn't exist) ever published an expansion for Dawn of War in which Tyranids featured and used a resource that looked like Influence, I could take them to court for it.

So yes, I can take GrOrc to court over it if I wished. He used art that did not belong to him without permission. It's theft and there's legal recourse for it.

-2 votes   mod: Titanium Wars Mod for Soulstorm
zahaqiel
zahaqiel Jan 1 2014, 8:14am replied:

Legal action can be taken if people's work is used without their permission. It's called theft.

Our modellers did not give their permission for him to use their work (he asked, they did not provide consent). Our UI artists did not give permission for him to use our UI backgrounds and button images (things he never asked if he could use, but used anyway). Neither did our sound artists for all their work that he took (again he didn't ask). Neither did I for my concept work which he stole without asking - naming schemes for buildings, the use of an Influence rip-off resource or the hivefleet construction mechanic (again, never asked to use these).

Does that answer your question?

Incidentally I can claim intellectual property for some of the components of the Tyranid Mod, particularly the building names, the Influence resource mechanic and such, because those are all wholely my creations and never existed prior to my designs for the Tyranid Mod.

As a comparison, we had to explicitly asked Marco Schulze (google him) if we could include the Hivefleet Moloch colour scheme in the mod because that's his intellectual property. He said yes. If he'd said no, we would have left it out.

0 votes   mod: Titanium Wars Mod for Soulstorm
Level
Avatar
Avatar
Offline Since
Dec 24, 2014
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
9
Mods
347
Articles
91
Media
10
Downloads
80
Groups
1