Robert T. Clemmons jr. (otherwise known as xhunterko on the internet) is a single, solitary lonely dev who still lives with his parents. He lives in the backwoods country of Fairfield, Illinois. He has been making prototypes and the occasional game in the past (at least since 2001, not sure if earlier). Growing up, he used to make custom Sonic levels on paper, played with legos, and swung a sword around in the family's small woods pretending to be Link. (He still plays with legos, and has no intention of stopping. Much to his mother's dismay.) To his credit, he thinks he has at least 9 games done. (Though four are probably just prototypes.) He also has a huge backend of ideas of which he hopes to make someday. He also aspires to be a writer and a good cartoonist. He also likes the occasional airsoft match. And still doesn't have his license (30).

Comment History  (0 - 30 of 42)
xhunterko
xhunterko Feb 9 2013, 7:06pm replied:

Hello! And nice meeting you as well! (sorry i'm late, I'm bad about these things)

+1 vote     member: xhunterko
xhunterko
xhunterko Dec 30 2012, 11:16pm says:

Adding a manual reset would be nice.

+2 votes     game: Seafarer
xhunterko
xhunterko Nov 18 2012, 1:27pm says:

Thanks for the watch! Glad you enjoy Missense that much!

+1 vote     member: tfkmaster
xhunterko
xhunterko Feb 13 2012, 11:30pm replied:

...*holds brick over head, lets go*
*it drops*
They seem to work fine from what I see. ;)

+1 vote     article: New Overgrowth a169 video devlog
xhunterko
xhunterko Feb 13 2012, 11:28pm replied:

Character 1: Dude!
Character 2: Whhat?!
Character 1: This game has padded invisible walls! Look! I can bounce myself off them and everything! *boing, boing,boing*
Character 2: ...*slowly backs away*

-2 votes     article: New Overgrowth a169 video devlog
xhunterko
xhunterko Feb 6 2012, 9:58pm says:

Do NOT use FileFront. Not unless your Mod or files are fairly popular. FileFront removes files that are in active for a certain number of days. So use at your own risk! I use MediaFire for downloads and it appears to have a more lenient policy towards file removal aka(almost never if you consistently check in on your account at least I think).

I've also had not too many freindly issues with FileFront and I lost my password when they updated the site and they failed to inform me about it. So FileFront does not have good vibes with me at all.

+7 votes     article: What to do in 2012...
xhunterko
xhunterko Jan 30 2012, 2:35am says:

Is anybody else having trouble with the youtube player?

0 votes     article: New Overgrowth a167 video devlog
xhunterko
xhunterko Oct 31 2011, 4:24pm replied:

I've harped on them about the character movement speed before. But then I figured this is testing so they need to test things FAST. I'm sure they'll address it sooner or later.

+1 vote     article: New Overgrowth a155 video devlog
xhunterko
xhunterko Oct 25 2011, 3:25pm says:

I wanted to vote Yes and No, but others would be allowed to make them but it didn't let me. I'm big on open source. But I wouldn't say no to a fan game. :)

+2 votes     poll: Would you make a spin-off of your game?
xhunterko
xhunterko Oct 19 2011, 2:55pm says:

But yeah. I said yes first. Unless it's a commercial game. And even with a commercial game, I'd gut out the graphics and all and just give a basic engine anyways. Because, someone's going to clone it anyways right?

+2 votes     poll: Would you allow licensing of your own custom-built engine?
xhunterko
xhunterko Sep 20 2011, 3:57am replied:

Although, to me though, it still looks like everyone is hyped on caffiene or something. Even the gaurd walking away. It doesn't look natural.

+2 votes     article: New Overgrowth a149 video devlog
xhunterko
xhunterko Sep 8 2011, 3:28pm says:

Sometimes when you mix genres you get innovation. ;)

+4 votes     poll: Mixing genres much?
xhunterko
xhunterko Sep 6 2011, 5:05pm says:

Although it didn't look too bad during the daytime shot. It really shows in the few seconds that when the guard is in the shadow. Might wanna check that bit.

+1 vote     article: New Overgrowth a147 video devlog
xhunterko
xhunterko Aug 23 2011, 7:08pm replied:

Did not look at rabbits the same way after seeing watership down as a kid. To this day, the very mention of the movie makes me twitch.

+2 votes     article: New Overgrowth a145 video devlog
xhunterko
xhunterko Aug 23 2011, 6:33pm says:

Oh my, more blood. You know, for those of us squeamish about the stuff, you could add different colored or rainbow colored blood. At least faces aren't exploding on me when I try to watch one of these. (a freind reccommended a fallout trailer, didn't get past 25 secs of exploding body parts)

+1 vote     article: New Overgrowth a145 video devlog
xhunterko
xhunterko Aug 19 2011, 1:18am replied:

And then i can't edit my post. It should've been: everything but not windows. Or only for windows, or just windows. Cause everything else is too expensive to develop on. -.- (at least, i think that's what i'm trying to say)

+2 votes     poll: Your game will certainly be NOT supported on:
xhunterko
xhunterko Aug 18 2011, 2:33pm says:

Why can I only make one choice? My choices would be: everything but windows.

+3 votes     poll: Your game will certainly be NOT supported on:
xhunterko
xhunterko Aug 16 2011, 6:00pm replied:

But then of course, Ninja Rabbits aren't very realistic either. ;)

+3 votes     article: New Overgrowth a144 video devlog
xhunterko
xhunterko Aug 10 2011, 3:13pm says:

That map looks lovely. One thing I have to say though. I don't really like the spinning around. It makes me feel just a tad natious watching it in such an open space. Maybe have it still? (Though, Zelda 64's map view has always been a favorite.)

+1 vote     article: Art Asset Overview #19 (HD Video)
xhunterko
xhunterko Jul 8 2011, 12:45am says:

New to Minecraft! Honest Notch's Modding Support!
(couldn't help it)

+1 vote     article: Coming soon: 1.8
xhunterko
xhunterko Jul 6 2011, 1:53am says:

Nothing wrong with the good old grid. :)

+2 votes     article: New Overgrowth a138 video devlog
xhunterko
xhunterko Jul 5 2011, 2:01pm replied:

Now, if they did make the pottery avaialable, would you buy any?

+1 vote     article: Overgrowth Art Asset Overview #17
xhunterko
xhunterko Jun 29 2011, 4:13pm says:

Giants yes? Call me a bit, I dunno, crazy. But, I see this huge tower I've built to trap mobs. Why not have a giant come and try and tear it down? If you don't have any defenses...Oh crap, I need to start building that wall!
(also, bomb arrows, yes? please?)

0 votes     article: Trickling information about the Adventure Update
xhunterko
xhunterko Jun 28 2011, 11:08pm says:

Spend some time to work on those characters. They need attention too!

+1 vote     article: New Overgrowth a137 video devlog
xhunterko
xhunterko Jun 28 2011, 1:15am says:

Other then the water, and the moving rock door, maybe a smarter person then me will find a use for them. I hope people come up with good stuff.

+2 votes     article: Back in the office, and some words on 1.7 and 1.8!
xhunterko
xhunterko Jun 15 2011, 5:23pm replied:

Careful. Rabbits tend to multiply rather quickly.

+3 votes     article: New Overgrowth a135 video devlog
xhunterko
xhunterko Jun 14 2011, 6:21pm says:

Next up: Halberds, Battle Axes, Throwing axes, lances, and Trebuchets to fling all those heads away.

+2 votes     article: New Overgrowth a135 video devlog
xhunterko
xhunterko Jun 9 2011, 1:12am says:

The amount of detail and attention this game is getting is incredible. (and yet, i think the characters need some work, they look so action figure stiff still)

+12 votes     article: Overgrowth Art Asset Overview
xhunterko
xhunterko Jun 7 2011, 2:08pm replied:

I'm the queezy type that prefers no blood at all.

+2 votes     article: New Overgrowth a134 video devlog
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