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Check out the latest devlog video to see David's new features including weapon pick-up animation and initial detail object support.

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Undefined config files filled from defaults.txt (fixes missing weapon keys)
- Weapon pick-up animation
- Fixed crash when jamming on grab/release keys
- Cleaned up animation export script
- Starting on detail objects

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!



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PhuckKnuckle
PhuckKnuckle

Hah. I quite like what you have going with detail objects. Great job as always. :D

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ponpat
ponpat

I love it if you show the more technical parts of a new alpha like this week... the last weeks, even with a nice progression, had not such a nice video imo. Some people might not care that much bout the technical parts but for me the mainreason for reading your blog and showing you videos were how you show things I would never be able to expire but I also was able to understand the basics and the reasons for it :) Hope your next alpha-videos would be a bit more like this one again ;)

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kazumo
kazumo

(buried)

I'll spam you until you will answer at my question...:
Where Can I found something like a benchmark for the game? I would like to buy the game, but I don't know if it will work on my PC :(

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MarcusM
MarcusM

No matter how long you spam, you won't be able to try out the game unless you preorder.

The game is still in alpa (not beta!) so the Wolfire Team would have no interest in releasing a public demo/benchmark, since it could be full of errors. That wouldn't be a good start, aye?

If you want to try the game, preorder it and support the 4 fella's that are doing the hard work.
If you can't play it due to some compatibility issues, think of it as a donation and report the error to the developers.

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moci
moci

I'll keep spamming the negative karma button, because the answer to this question as been given multiple times already. Yet again on this post: Cl0p1n

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Dave27
Dave27

I think what this guy is asking for is minimum system specs needed to run this game too see if his computer is up to task of running the game when its available. I would like to know as well please.

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Halfmoon
Halfmoon

You can't have a definite spec for the game yet, this is an alpha. Specs at the moment are not final, it may change overtime.

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farcry15w00t
farcry15w00t

i've run it on a pentium 4 2.8ghz, 1gb of ram, and a geforce 6800(agp).i had to tuen down the settings, but i got a somewhat playable fps. i would say if you have a better video card than that you're good.

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xalener
xalener

Plus, the game has so long to go, there's no telling what the requirements for the final product would be.

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Jokerme
Jokerme

I'd suggest something like Source Engine uses. Scripting detail models to textures sounds like a good idea to me.

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AzureCrow
AzureCrow

why can't professional game industries do it like this lol.

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hannibaldinski
hannibaldinski

Agree. Especially gameplay wise. So we know WHY they choose for something that effects gameplay.

Example: BF3, Dice said: "play the game your way" but you can't destroy everything because of gameplay...

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Hell_Diguner
Hell_Diguner

Yes, I would like to know how they decided total access and destruction wasn't good for gameplay. Their destruction engine may be more advanced under the hood, but I still think it's a downgrade from being able to walk inside any building, and bring any structure down... and I don't want to hear some BS about _needing_ to do it for the multiplayer or singleplayer. Dice has already proven that they can make both where nearly all buildings can be destroyed.

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feather240
feather240

Meh, I think less destruction is better, but that might be nostalgia.

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hannibaldinski
hannibaldinski

It was just an example. I can come up with some reasons why they shouldn't make everything destructible. What about sniping with tanks across the map? :P

It's just I like the way Wolfire keeps us up to date and show how and why they do stuff. Don't stop! :P

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Kamikazi[Uk]
Kamikazi[Uk]

Very intresting again :D. Always love watching these videos as it always inspires me to do better at my projects :D. Also gives me loads of ideas for my game engine and stuff :D.

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9heads
9heads

nice

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Domo01
Domo01

Watching this makes me wanna go out and rob a bank so I can buy this :D

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Dr.Worm
Dr.Worm

I know i say this every week but You're a ******* programming GOD! At least in my eyes you are.

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ZiZaNie
ZiZaNie

If someday it's available on Steam, I'm getting this no matter how.

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xhunterko
xhunterko

Nothing wrong with the good old grid. :)

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DillonBarba
DillonBarba

God i want to hear David and John Carmack have a discussion about coding.

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MarcusM
MarcusM

+1. That would be very interesting!

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Darthlex
Darthlex

Agreed.

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Alex-a12
Alex-a12

You guys... are... good!
seriously keep it up, I love to watch these dev logs!

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Atlasfield
Atlasfield

All looks really nice *o*, only I have a question, the grass will affect the gameplay? it will has animation? I ask because this will be a little heavy for some computers.

Whatever, keep the work, is looking good... I was wondered what other thing you will incluye?

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hannibaldinski
hannibaldinski

Rabbits like grass? xD

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Atlasfield
Atlasfield

Lol!! it will be a nice easter eggs add a place with a full land of carrots! sounds like "little bunnies playing with dogs and eating carrots in the meadow... o3o"

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