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Check out this HD art asset overview of the new art assets for the arena and some other awesome work.

Posted by jeffr on Jun 9th, 2011

This week for Overgrowth (which you can preorder here) I worked more on dressing up the arena with a few objects, like columns and buttresses. As many people have suggested, I would like to add shops around the base of the arena, and some platforms to fight on and around for the inside. You can expect to see some progress on that soon, but first I am thinking of doing some statues to add to around the entrance and maybe some for the roofs.

Be sure to watch it in HD!

Putting together this set so far has been a lot of work, but I think it will be worth it, since it should be a major location in the game.

With a few extra tower and seating area models, it would be easy to make interesting arena variations, so I may end up doing that too eventually!

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Post comment Comments
xhunterko Jun 9 2011 says:

The amount of detail and attention this game is getting is incredible. (and yet, i think the characters need some work, they look so action figure stiff still)

+12 votes     reply to comment
BluishGreenPro Jun 9 2011 says:

I like the sound of the shops around the arena base. The game is so incredible because of its scale alone, I can't believe how much better it will be once the world is populated.

+6 votes     reply to comment
Atlasfield Jun 9 2011 says:

Nice textures, the coliseum looks too roman, well I am confused a little with the races because in others I saw more like german-middle age style or something like... whatever is something small.

But I have a real question... how many characters can support the game? I dont want to play with an empty arena, it will sucks really, or how many fighers can participate in the same time? it will create many lag? Let us know team of overgrowth, we have many questions about the gameplay, performance (and sometimes it weight more than the realism, watch out!)

+3 votes     reply to comment
Kaikkivaltias Jun 9 2011 says:

I'd love to see some detailed frames on the outside doorways, just to make them stand out a bit more. But I think you've already taken that into account. :)

+2 votes     reply to comment
TRL Jun 9 2011 says:

I think the fact that you want every asset to be reusable as a building block is starting to take it's toll. The lack of any curves in the design is just too apparent to me.

+2 votes     reply to comment
Siccity Jun 9 2011 says:

Hmmm... Will running be the only way of getting from point A to B? Or will you have stuff like vehicles, gliders, fasttravelpoints etc.?

+4 votes     reply to comment
feillyne Staff Subscriber
feillyne Jun 9 2011 replied:

Flying carpets!

+3 votes   reply to comment
Joe_Shmoe Jun 9 2011 replied:

I was wondering the same... seeing as characters are all animals, using an animal for transport like horses would not be very fitting.

Perhaps some particular overgrown animals can be "enslaved" as trusty steeds? like leaping frogs, blazing dragon flies, etc in a very intimidating beastly way...

+3 votes     reply to comment
John.d.h Jun 9 2011 replied:

Humans are animals too, and they ride horses. ;)

+3 votes     reply to comment
Kokumotsu Jun 9 2011 says:

use humans as needs for traveling XD. i reallly want this but i dont gots no money (yay for bad grammar)

+2 votes     reply to comment
Raffle Jun 9 2011 says:

SO detailed, i can't wait ;_;

+2 votes     reply to comment
Leo_V117 Jun 9 2011 says:

I like the look of the Arena. It looks awesome!

+2 votes     reply to comment
John.d.h Jun 9 2011 says:

I despise CGtextures and their licensing terms, but I can't argue with the results. Bang-up job, Aubrey.

+2 votes     reply to comment
Craka_J Jun 10 2011 says:

You sir, are an AR-TEEST!

+2 votes     reply to comment
Hell_Diguner Jun 10 2011 says:

You've been doing a great job on the Arena. It seems like the only thing you haven't considered making is pedestrian access to the stands.

+1 vote     reply to comment
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