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Comment History  (0 - 30 of 435)
XenuXemu
XenuXemu - - 435 comments @ S.T.A.L.K.E.R. Anomaly 1.5.0 Part 1/3

Is there a place to dl this other than moddb? the dl keeps failing.

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ Death Animations [2.4 - 3.0]

сука блять

Good karma+10 votes
XenuXemu
XenuXemu - - 435 comments @ 1860s Old America

-deleted Canada

Someone had to do it. God bless you.

Good karma+2 votes
XenuXemu
XenuXemu - - 435 comments @ Adnoran Revolution

Okay, this is epic.

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ M4-78EP (1.2)

The news you are trying to view has been deleted and is no longer available.

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ Babylon 5 X3 Mod

Does this work with AB?

Good karma+2 votes
XenuXemu
XenuXemu - - 435 comments @ Screenshots

Blood calls out for blood!

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ The Man on the Radio, "Introductions"

Maybe a bit of of static too.

Good karma+2 votes
XenuXemu
XenuXemu - - 435 comments @ BFMP v6.5 Updates

Oh god I despise games that do this. Such a ******** way of forcing "realism" into a game...

Here's a hint, if games were realistic, you'd be dead with the first bullet.

Good karma+2 votes
XenuXemu
XenuXemu - - 435 comments @ Cellblock A7

No, that sign is head hight. I think you might be thrown out of perspective by that hand rail, but those boxes stacked next to it are about 6ft.

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ Cellblock A7

WIP? I'd accept this as a final product.

Good karma0 votes
XenuXemu
XenuXemu - - 435 comments @ Water

Crab people, crab people.
Taste like crab, talk like people...

Good karma+3 votes
XenuXemu
XenuXemu - - 435 comments @ Project Vanishing Point DEMO BETA 1

(...Continued)

I also noticed a portion of rock jetting out that allows the player to jump up and see into the void beyond the map. Add some more areas beyond the immediate playable area to complete the sense that you are in a plausible world.

Needs new textures of greater variety. Rock texture is not good for the riverbed. Make a custom texture of some sediment and twigs that appear to have been swept along by some water, for example.

After the slot canyon, it opens up into a bigger canyon. This is nonsense, because water cannot flow like that. Either keep the width constant, have it decrease as the canyon progresses, or have some obvious geological structure that would allow more water to flow in and make the rift wider.

More enemies. And, for god's sake, give them a reason ton be where they are. One's just sitting in a dark room fapping or something, the others are just farting around on a steep slope that would be unpleasant to stand on for long periods and not doing anything constructive. The combine are mindless, hiveminded cyborgs. They would not be doing anything that did not have a purpose.

I suggest taking the folder with all this content and, dragging it into the recycle bin, and running deleted files through several passes of shredding.

Starting over completely would be the best hope for these maps.

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ Project Vanishing Point DEMO BETA 1

Okay, there are a few issues I would like to bring up.

The first thing I noticed was a blueish tint to everything at some times and at others it was more of a violet tint. I don't know if this was a bug or if it was an attempt to convey a sense of night/dawn, but I was wholly unimpressed by this.

Also, the skybox is ****. In the beginning, it appears that you just took the texture from the skybox from within the citadel and tried to make them look like hills? You should rework the skyboxes to better give off the impression that the sun is about to rise. It makes no sense that after walking for one minute the sun suddenly appears.

The first levels are too dark. Either have more sources of light or enable the flashlight.

There are too many levels that are too short. Stick them together. There are also no rational transitions between areas. You wake up in some building and decide to jump into the sewer for absolutely no reason whatsoever, then you go from sewer back to the surface, through some building, and back to the sewer again. The worst transition, however, is from some building into a slot canyon.

When making areas, you must keep in mind the purpose they serve or how they were formed. Canyons, for instance, are made by rivers. You would not build anything other than dams in a riverbed, nor would you ever find a 90 degree angle in a canyon, which can be seen as soon as you exit the purposeless building.

(...)

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ Chell's Legend intro [ WIP ]

God I am foaming at the mouth for this...

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ Some W.I.P. stuff...

*Nerdgasm*

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ Sheol - Hood

he looks like he's about to cry

Good karma+2 votes
XenuXemu
XenuXemu - - 435 comments @ Elite Force: Total Conversion

Iz ded.

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ Star Wars: Red Glory

asdf

Good karma0 votes
XenuXemu
XenuXemu - - 435 comments @ The Way

Don't use retarded metaphors to describe a mod -- it helps no one.

Good karma+11 votes
XenuXemu
XenuXemu - - 435 comments @ Master Sword: Continued 1.2

Is there a page for the source engine project?

Good karma+2 votes
XenuXemu
XenuXemu - - 435 comments @ Provenance

Gaben loves ******* up mods with updates.

Good karma+2 votes
XenuXemu
XenuXemu - - 435 comments @ Point of View

I'm sooo glad there will be a sequel. XD

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ Civilian concepts

Two of the bottom ones have the same pants and shirt. And gloves.

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ An apology and more.

KHAAAAAAAAN!

I don't have any objections, I just wanted to do that.

Good karma+5 votes
XenuXemu
XenuXemu - - 435 comments @ Half-Life 2: Wars Beta 1.0.4 PATCH ZIP

Page not found D:

Good karma+2 votes
XenuXemu
XenuXemu - - 435 comments @ Underhell

Kind of...not much tho.

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ Almost There

Pffft, thinking with portals is soooo 2007. Everyone thinks with wormholes now!

Good karma+2 votes
XenuXemu
XenuXemu - - 435 comments @ GLaDOS@home

Nuh-uh. That bitch kept the cake all to herself. Sharing goes both ways.

Good karma+1 vote
XenuXemu
XenuXemu - - 435 comments @ High-Poly Test of Slenderman

Eh, those claws give off too much of a Freddy Krueger vibe. I think what makes Slenderman so interesting is that he doesn't look very "monstery". Kinda has that Gman thing going, accept with a slightly skewed anatomy to add a bone chilling hint of being inhuman.

Good karma+2 votes