MSC 1.1 full install [FEB 2008]
Mar 25, 2008 Full Version 3 commentsThis is the base MSC installer. You will still need the Beta-Pack linked in the Summary section to play on-line.
Master Sword: Continued 1.11 is an ongoing expansion of Master Sword.
FOR THE LATEST DOWNLOADS VISIT:
Msremake.com
Do not trust MSC install or patch downloads from any other source!
You will need the full installer and the latest beta-pack listed on the above download page to play on-line.
Additional maps are available at: Thothie.com
REQUIREMENTS: Note that this is a Half-Life 1 (GoldSource) mod, not a Source Mod. The Source Mod is a separate project that has yet to be released. This mod requires the original Half-Life be installed. (That's the original "Half-Life1" - not "Half-Life2: Episode 1". You'd be amazed how many folks we have to explain this to. ^_^)
FUZZNET: Servers with [FN] in their name are connected to the central character database "FuzzNet". Your character will be available across all such servers. If you wish to host an MSC server with access to the central database yourself, please contact Blasto or Thothie through the MSC Forums.
- HISTORY -
Master Sword, a first-person MPORPG mod for Half-Life, was first created in 1998 by Dogg and Evaan. For over a decade now, dozens of developers have come and gone, contributing to and expanding the project.
When Steam came about, the game looked doomed. But then, in 2005, Kuroneko combined forces with several members of the original team, as well as many new ones, and managed to update it for use with Gabe Newell's new beast, giving the game a full makeover in the process.
Since 2005, we've gone from 11 maps, to over 50, from two spells to over twenty, from a dozen weapons to nearly a hundred, and added litteraly thousands of monsters, NPCs, quests, and features. It seemed that the newly dubbed Lanethan's world of Daragoth would go on expanding forever.
However, after some drama in mid 2008, things were looking grim. Despite the devastation that resulted, now, we're slowly crawling back from the brink. Several new maps and models are nearly ready to go. Many bug fixes and new features are lined up for release. All we need is the green light from our project lead (The Man in Black), and we'll have a release - or at least that's how things stand, as of October 2009. Until that happens, however, MSC fans can still play the JUN2008a patch on the various Fuzznet servers.
- CURRENT TEAM -
The Man in Black - Coder and Project Lead
FER - Modeling Department Head
Thothie - Scripting and Mapping Department Head
Sabre - Modeler
Jelly - Additional Scripts
Dridje - Mapper
CrazyMonkeyDude - Models and Additional Scripts
Kuroneko - Official web space, godfather lead, and keeper of the All Important Forums!
The MSC Community - MSC is first and foremost a community built mod, and many members of the MSC community regularly contribute artwork and media to the on going project.
- WHAT WE NEED -
Master Sword is a community supported project, so we take donations of artwork from any number of sources. Although there's a great deal of original artwork in Master Sword, we're also keen on salvaging artwork, or even maps and code, from dead Half-Life mods. We have indeed done so from over a dozen now (all credited in the "credits_betapack.txt" file in your MSC folder). If you have any materials you would like to donate, stop by the Forums, introduce yourself, and contact Thothie.
In particular we are looking for:
• Coders - experienced in the HL1SDK who will not have too many nightmares after seing a decade old source code that's had about a dozen hands in it. You must be able to compile in ye ancient VS2003.
• Modelers - especially those who can animate and/or UV map
• Mappers - either eager to make new creations, or willing to donate their old sources, are always more than welcome.
• Scripters - MSC has a unique and robust scripting system. It has Othello syndrome, however, in that it takes a minute to learn and a lifetime to master. This is the backbone of the game, however, so if you have heavy coding experience and the patients to learn a new language, we are always desperate for more experienced hands in this deparment.
• Voice Actors - Ever fancy yourself a voice actor and want something for your portfolio? Here's your chance. We've a ton of NPC's, both male and female, with extensive dialogue that we'd like to attach actual voices to. Again, contact Thothie at the forums, and we can get you started.
2 comments by evil_squirrel on Oct 9th, 2009 digg this super bookmark
By the Beard of Pathos, it's sad how a couple of well organized whiners can put a halt to a mod for over a year!
Now that the dev team has control over at least this MSC ModDB entry (if not the thousands of others various "fans" have made), we're gonna clean this up and try to straighten out the rumor mill a bit.
The primary thing we are waiting on is a new (non-buggy) code release from MiB, as somehow our central code database developed some nasty and unexplainable glitches, despite all the careful commenting. Once that's in, we should be good to go for a release.
In the meantime, we've got a bunch of new maps in, or nearly in, that we're working up scripts for, including:
Rickler's Shahaddar Palace
Skillasaur's The Wall
J's/LittleFrodo's/Little-G's Nashalrath
Dridje's Tutorial Map
We've already finished scripting for:
LittleAznBoi & Dridje's Derwintwater
Dridje's Gertenheld Caves
J's Thanatos
AmIAnnoyingNow's Kharaztorant Fortress
We've also several other map rebuilds, remakes, and expansions in the beta package we're currently assembling.
We're also expecting Rickler's SorcBurg sometime soon (in fact, knowing him, he got it done in his sleep three weeks ago, and is just waiting on us to show him some scripts for Shad Palace.) So, it maybe all this waiting around for MiB's code is a good thing, as it gives us a better chance of releasing all these maps together with the patch, rather than piecemeal afterwards.
In addition to new stuff, we're also revamping a lot of old stuff... We got some new boar models:
HD Link: Youtube.com
(Me thinks it was unwise to parody NS2's teasers, knowing full well that NS2 may very well be released before our patch. ><)
And a new day/night transition FX system:
HD Link: Youtube.com
Amongst a great number of other changes.
There's some pictures of a few of the pending maps and models scattered around the Images section.
This is the base MSC installer. You will still need the Beta-Pack linked in the Summary section to play on-line.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
If you're expecting to be able to start up a private server and play this mod with some buddies, don't expect to get too far. After playing for a while (seems random at best), you will find yourself unable to switch weapons or cast spells. Your HP readout will be horribly lagged and you'll learn of your death before you get combat messages at all. It's like the entire scripting system of the game starts lagging behind to an alarming degree. This, of course, does not occur on "Fuzznet" but good luck starting a character on those servers - high level players will simply hijack the server for their own purposes.
The only forum topic I found that describes this behavior ends with "this is valve's fault" with no indication of fixing it. That thread's last post was over a year ago. So, basically, if you see this profile page and think it'd be a fun game to play with your buds, think again.
What thread was this? Would anyone playing on the server happen to be using a name that begins with an unusual character or a space?
And no, the names started with letters.
Msremake.com That would be the thread. Cute that people downvoted my comment though, doesn't really make it any less relevant but at least it's good to know this mod still has fans and, as such, there might be hope that a new version will pop up that fixes the glitch.
Unless, as I suspect, Fuzznet will take priority and this glitch will go completely ignored with the stance that it's HLDS's fault.
There is a patch in the works. The latest update to the moddb wasn't long ago, considering the mod's been in a near-death state for a year and a half now.
Unfortunately, I can't do anything but agree that it is valve's fault, messing with the HLDS(as thothie posted, it even messed up NS for a bit). It just struck at a bad time. Don't worry, were still working hard!
Also, if I could, I'd put up an FN hosted server for people under a certain amount of HP, but I can't host reliably. I'm sure if you koined the community and asked for an FN password, you can make your own, even if that goes against the ease of picking up the game.
Hopefully, with the new patch that's in the works, this will no longer be necessary, and it can go back to being open again.
Doh, derned iPhone posted before I was done
Again, this is just a "blame valve" scenario instead of actively finding the glitches and fixing it, which doesn't really give me much faith that the glitch is going to get fixed. Thanks for the response anyways, but we've already worked our characters up to level 25 and 26, not willing to build new characters from scratch on fuzznet.
There is a patch in the works. The latest update to the moddb wasn't long ago, considering the mod's been in a near-death state for a year and a half now.
Unfortunately, I can't do anything but agree that it is valve's fault, messing with the HLDS(as thothie posted, it even messed up NS for a bit). It just struck at a bad time. Don't worry, were still working hard!
Also, if I could, I'd put up an FN hosted server for people under a certain amount of HP, but I can't host reliably.
Fatal error
Could not find filesystem dll to load
plz help me
Did you install MSC 1.11 before the Jun2008a patch?
Try posing the question on the forums; maybe Thothie will know.
www.msremake.com/forums
Ask Thothie. He knows everything. Yes.