Master Sword: Continued 1.2 is an ongoing expansion of Master Sword.

FOR THE LATEST DOWNLOADS VISIT:
The Official MSC Downloads Page

INSTALLATION: Install the Full Installer and the latest Betapack linked above, in that order. Both packages should be linked on the above page.

REQUIREMENTS: Note that this is a Half-Life 1 (GoldSource) mod, not a Source Mod. The Source Mod is a separate project that has yet to be released. This mod requires the original Half-Life be installed. (That's the original "Half-Life1" - not "Half-Life2: Episode 1". You'd be amazed how many folks we have to explain this to. ^_^)

FUZZNET: Servers with [FN] in their name are connected to the central character database "FuzzNet". Your character will be available across all such servers. If you wish to host an MSC server with access to the central database yourself, please contact Blasto or Thothie through the MSC Forums.

- HISTORY -

Master Sword, a first-person MPORPG mod for Half-Life, was first created in 1998 by Dogg and Evaan. For over a decade now, dozens of developers have come and gone, contributing to and expanding the project.

When Steam came about, the game looked doomed. But then, in 2005, Kuroneko combined forces with several members of the original team, as well as many new ones, and managed to update it for use with Gabe Newell's new beast, giving the game a full makeover in the process.

Since 2005, we've gone from 11 maps, to over 50, from two spells to over twenty, from a dozen weapons to nearly a hundred, and added litteraly thousands of monsters, NPCs, quests, and features. It seemed that the newly dubbed Lanethan's world of Daragoth would go on expanding forever.

However, after some drama in mid 2008, things were looking grim. Despite the devastation that resulted, now, we're slowly crawling back from the brink. Several new maps and models are nearly ready to go. Many bug fixes and new features are lined up for release. All we need is the green light from our project lead (The Man in Black), and we'll have a release - or at least that's how things stood, as of October 2009.

Now it's 2010 - and although we still don't have jetpacks and hovercars, we do have MSC JAN2010! It seems the dev team is back in business, if not as prolific as we once were. Still, things are moving along despite all the efforts to stop us, so that's gotta count for something.

- CURRENT TEAM -

The Man in Black - Coder and Project Lead
FER - Modeling Department Head
Thothie - Scripting and Mapping Department Head
Sabre - Modeler
Jelly - Additional Scripts
Dridje - Mapper
CrazyMonkeyDude - Models and Additional Scripts
Blasto121 - FN Hosting Service
Kuroneko - Official web space, godfather lead, and keeper of the All Important Forums!

The MSC Community - MSC is first and foremost a community built mod, and many members of the MSC community regularly contribute artwork and media to the on going project.

- WHAT WE NEED -

Master Sword is a community supported project, so we take donations of artwork from any number of sources. Although there's a great deal of original artwork in Master Sword, we're also keen on salvaging artwork, or even maps and code, from dead Half-Life mods. We have indeed done so from over a dozen now (all credited in the "credits_betapack.txt" file in your MSC folder). If you have any materials you would like to donate, stop by the Forums, introduce yourself, and contact Thothie.

In particular we are looking for:

• Coders - experienced in the HL1SDK who will not have too many nightmares after seing a decade old source code that's had about a dozen hands in it. You must be able to compile in ye ancient VS2003.

• Modelers - especially those who can animate and/or UV map

• Mappers - either eager to make new creations, or willing to donate their old sources, are always more than welcome.

• Scripters - MSC has a unique and robust scripting system. It has Othello syndrome, however, in that it takes a minute to learn and a lifetime to master. This is the backbone of the game, however, so if you have heavy coding experience and the patients to learn a new language, we are always desperate for more experienced hands in this deparment.

• Voice Actors - Ever fancy yourself a voice actor and want something for your portfolio? Here's your chance. We've a ton of NPC's, both male and female, with extensive dialogue that we'd like to attach actual voices to. Again, contact Thothie at the forums, and we can get you started.

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Blog RSS Feed Post news Report abuse Latest News: FEB2015d Update and Full Installer

1 comment by evil_squirrel on Feb 20th, 2015

FEB2015d PUBLIC CHANGELOG:

Image

* Sage advice from the Descartes Troll.

This optional** patch has all the goodness of FEB2015a plus:

MSC Full Installer FEB2015d
MSC Full Installer FEB2015d

Bugfixes:
• Shield buggery. *
• Scriptflag issues causing push resistance not to register and the like.
• Various monster DOT/AOE registration issues.
• Multi-map global quest tracker issues (Shadahar and Lodagond, among others.)
• Boss tag FN XP multipliers failing.
• Rune Blade issues.
• Tomahawk issues.
• Bunch of other minor stuffs.

Map Fixes:
• Bloodrose:
- Flesheater Crash (Possibly)
• Fmines:
- Musak (Recompile pending for some new chests)
• Rmines:
- Vanishing mob issues
- Abyssal Worm teleport issues
- Abyssal Worm chest issues
- Abyssal Worm resource issues (now suspends all spawns while present).
- Blood Goblin Chieftain boss recurrence chance and chest
- Slime boss now appears
• The_Wall: *
- Insta-death on spawn. (Go hug Forsuth for us, he's been lonely!)

* Requires client have patch.
** FEB2015c or later is currently required to play on [FN] (and FEB2015d is required to play The_Wall.)

Should be the last patch of the month. Beware, again, come MAR2015, or whenever the next patch is ready, Rmines, Fmines, and Underpath will be hidden-flagged maps, as per Oyster's demands. (Assuming we can get this darn Gatecity source to behave.)

Comes in both full installer and update patch variants...


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MSC Full Installer FEB2015d

MSC Full Installer FEB2015d

Feb 20, 2015 Full Version 8 comments

FEB2012d is the current full installer. MSC returns, just after Valentine's Day, to show that it still loves you, then comes back a few days later with...

Post comment Comments  (0 - 10 of 213)
Guest
Guest Jul 11 2015 says:

I would like to see more people playing this awesome Mod.
There is a nice and helpfull comunity but there are not enough really
active playerrs left I would like to see a change of this.

To play with others is more fun than doing anything alone.

The Staff never gives up this game even if there are up and downs in the
list of active players.

So here once more great thanks to the awesome Staff & Community.

See ya around Edana ;)

+1 vote     reply to comment
dave_5430
dave_5430 Jun 21 2015 says:

It's been a while.

I've lost my access to the forums, discovered my thumbdrive with all of the server data on it I used to host, then suddenly had a flashback.

Do people still actively play this?

Are the global servers still alive?

+1 vote     reply to comment
dave_5430
dave_5430 Jun 21 2015 replied:

Logged in, I hadn't realised my characters had so much crap. The FN servers still work but I don't see any form of traffic.

+1 vote     reply to comment
dave_5430
dave_5430 Jun 22 2015 replied:

Well, the amazing bugs are everpresent...

+1 vote     reply to comment
evil_squirrel Creator
evil_squirrel Jul 31 2015 replied:

As the late, great, Lord K once said, "For every bug we fix, we create three more, new, more interesting bugs!"

If you're having trouble with your MSC forum account, check the sticky:
Msremake.com

+1 vote   reply to comment
Guest1982
Guest1982 Apr 18 2015 says:

Interesting :)

+1 vote     reply to comment
kreedzklimber
kreedzklimber Mar 19 2015 says:

When I opened it, it says "It could not find filesystem.dll". How do I fix this?

+1 vote     reply to comment
evil_squirrel Creator
evil_squirrel May 10 2015 replied:

As the comment I approved of, yet mysteriously vanished anyways, said - you need to launch it through Steam, not through the hl.exe. You'll need to re-launch Steam after installing.

+1 vote   reply to comment
Guest
Guest Mar 1 2015 says:

This comment is currently awaiting admin approval, join now to view.

evil_squirrel Creator
evil_squirrel Mar 3 2015 replied:

/me approves of this comment...
...but would like to point out that MSC is not FDA tested for human consumption... We'll need to get a nutrition label for the installer, I suppose.

+1 vote   reply to comment
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Released 1998
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Dec 4 2010 by Kuzey

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