PLEASE SUBMIT BUGS ON THIS PAGE. THIS RELEASE DOES NOT REPRESENT THE FINAL PRODUCT IN ANY WAY. Story and cut scenes are missing and some features might not work.
A lot of bugs..
Dev textures ingame..
A lot of loading..
Color correction is bad..
No story..
AI is idiot..
Mapping is strange, very strange..
Surface texture is bugged (try your wmt files and add '$surfaceprop 'yoursurfaceprop')
Okay, there are a few issues I would like to bring up.
The first thing I noticed was a blueish tint to everything at some times and at others it was more of a violet tint. I don't know if this was a bug or if it was an attempt to convey a sense of night/dawn, but I was wholly unimpressed by this.
Also, the skybox is ****. In the beginning, it appears that you just took the texture from the skybox from within the citadel and tried to make them look like hills? You should rework the skyboxes to better give off the impression that the sun is about to rise. It makes no sense that after walking for one minute the sun suddenly appears.
The first levels are too dark. Either have more sources of light or enable the flashlight.
There are too many levels that are too short. Stick them together. There are also no rational transitions between areas. You wake up in some building and decide to jump into the sewer for absolutely no reason whatsoever, then you go from sewer back to the surface, through some building, and back to the sewer again. The worst transition, however, is from some building into a slot canyon.
When making areas, you must keep in mind the purpose they serve or how they were formed. Canyons, for instance, are made by rivers. You would not build anything other than dams in a riverbed, nor would you ever find a 90 degree angle in a canyon, which can be seen as soon as you exit the purposeless building.
I also noticed a portion of rock jetting out that allows the player to jump up and see into the void beyond the map. Add some more areas beyond the immediate playable area to complete the sense that you are in a plausible world.
Needs new textures of greater variety. Rock texture is not good for the riverbed. Make a custom texture of some sediment and twigs that appear to have been swept along by some water, for example.
After the slot canyon, it opens up into a bigger canyon. This is nonsense, because water cannot flow like that. Either keep the width constant, have it decrease as the canyon progresses, or have some obvious geological structure that would allow more water to flow in and make the rift wider.
More enemies. And, for god's sake, give them a reason ton be where they are. One's just sitting in a dark room fapping or something, the others are just farting around on a steep slope that would be unpleasant to stand on for long periods and not doing anything constructive. The combine are mindless, hiveminded cyborgs. They would not be doing anything that did not have a purpose.
I suggest taking the folder with all this content and, dragging it into the recycle bin, and running deleted files through several passes of shredding.
Starting over completely would be the best hope for these maps.
Most of these issues have been dealt with. Skybox has been remade, areas have been redesigned. The canyon still needs to be edited a little and were now using kind of a streaming approach to the level structure so you almost never have to load anymore (the demo will only load once) This release was very early in development and many of the maps were there to bridge an unfinished gap between areas.
Downlaoding...
Yay! Finished! XD
Remember to tell us what you think after playing ;)
Will do :-)
Gonna be sick, but thanks to my ****** download speed, i gotta wait 30 mins
Steamcommunity.com The first 3 screen shots are 2 bugs that I found..
Thanks for the feedback :) Those are known bugs and will be fixed at some point :)
Cool beans :) Nice so far my man!
(-)
A lot of bugs..
Dev textures ingame..
A lot of loading..
Color correction is bad..
No story..
AI is idiot..
Mapping is strange, very strange..
Surface texture is bugged (try your wmt files and add '$surfaceprop 'yoursurfaceprop')
(+)
Music (background and endcredit
Note : 2/10
Were not putting this out to get reviewed. Just to find bugs.
Okay, there are a few issues I would like to bring up.
The first thing I noticed was a blueish tint to everything at some times and at others it was more of a violet tint. I don't know if this was a bug or if it was an attempt to convey a sense of night/dawn, but I was wholly unimpressed by this.
Also, the skybox is ****. In the beginning, it appears that you just took the texture from the skybox from within the citadel and tried to make them look like hills? You should rework the skyboxes to better give off the impression that the sun is about to rise. It makes no sense that after walking for one minute the sun suddenly appears.
The first levels are too dark. Either have more sources of light or enable the flashlight.
There are too many levels that are too short. Stick them together. There are also no rational transitions between areas. You wake up in some building and decide to jump into the sewer for absolutely no reason whatsoever, then you go from sewer back to the surface, through some building, and back to the sewer again. The worst transition, however, is from some building into a slot canyon.
When making areas, you must keep in mind the purpose they serve or how they were formed. Canyons, for instance, are made by rivers. You would not build anything other than dams in a riverbed, nor would you ever find a 90 degree angle in a canyon, which can be seen as soon as you exit the purposeless building.
(...)
(...Continued)
I also noticed a portion of rock jetting out that allows the player to jump up and see into the void beyond the map. Add some more areas beyond the immediate playable area to complete the sense that you are in a plausible world.
Needs new textures of greater variety. Rock texture is not good for the riverbed. Make a custom texture of some sediment and twigs that appear to have been swept along by some water, for example.
After the slot canyon, it opens up into a bigger canyon. This is nonsense, because water cannot flow like that. Either keep the width constant, have it decrease as the canyon progresses, or have some obvious geological structure that would allow more water to flow in and make the rift wider.
More enemies. And, for god's sake, give them a reason ton be where they are. One's just sitting in a dark room fapping or something, the others are just farting around on a steep slope that would be unpleasant to stand on for long periods and not doing anything constructive. The combine are mindless, hiveminded cyborgs. They would not be doing anything that did not have a purpose.
I suggest taking the folder with all this content and, dragging it into the recycle bin, and running deleted files through several passes of shredding.
Starting over completely would be the best hope for these maps.
Most of these issues have been dealt with. Skybox has been remade, areas have been redesigned. The canyon still needs to be edited a little and were now using kind of a streaming approach to the level structure so you almost never have to load anymore (the demo will only load once) This release was very early in development and many of the maps were there to bridge an unfinished gap between areas.