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Comment History  (0 - 30 of 33)
wertwert55
wertwert55 - - 33 comments @ VTMB: Clan Quest Mod

Hey, I'm wondering if there's a way to check what version of the mod I have installed. My installation of the game is a bit borked somehow, so I need to reinstall it, but I obviously want to make sure I reinstall the same version of the mod that I was using so I can keep playing my current game.

Good karma0 votes
wertwert55
wertwert55 - - 33 comments @ Star Wars Battlefront II Remastered

I have a glitch where, when I play as the stock Clone Troopers, the default starting gun just hangs in the middle of the screen. It was on Bespin Platforms from the Conversion Pack, not sure if it's a problem on other maps.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Empire at War Expanded: Fall of the Republic

Balancing purposes. If you have four kajillion Jedi on the Republic side, it will trivialize pretty much all ground combat. That's why they balanced both ground heroes and space admirals. No doubt Ahsoka will be in 1.0. Ahsoka wouldn't even be able to be in the Episode III era GCs either.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Empire at War Expanded: Fall of the Republic

Is Ahsoka not planned until later/not planned to be in the mod, Corey?

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ 2.3 Feature Preview: Era Selection

Hoo boy, I've been waiting for this ever since I started playing the Empire's End when 2.2 dropped.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Vampire: The Masquerade - Bloodlines Unofficial Patch

Hey Wesp, I'm playing Clan Quest mod with Plus patch 9.2, so this might be an issue that's fixed, but while doing Dirty Dishes I told two secrets to Mira and the game marks it as complete, but as soon as I complete the main quest there and retrieve the sarcophagus it fails and says I didn't help any of them win. Know why this could happen?

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ VTMB: Clan Quest Mod

I seem to have a problem with the Dirty Dishes quest. I got all three secrets and told Mira the two secrets. The game marks the quest as complete. However, after I got the sarcophagus from the catacombs and return to the prince, it marks the quest as failed for some reason. Anyone know why? I tried it again with Chris and it did the same thing. Is this an UOP bug?

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ VTMB: Clan Quest Mod

Should create a shortcut. If you click the shortcut, the game launches, and the title is change to include Clan Quest, you're good to go. Always use the Clan Quest shortcut.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ VTMB: Clan Quest Mod

Also, can you reinstall the mod and keep the same options, just removing the new posters and still have it work?

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ VTMB: Clan Quest Mod

How do you embrace Heather? I haven't even seen the option.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ VTMB: Clan Quest Mod

Two questions:

1. Is it possible to keep Heather indoors if you ask her to follow you and then tell her to go back to the house? It changes her dialogue a bit.

2. If you send Heather away when she's following you and tell her you'll find her if you want her back, is it possible to find her?

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Empire at War Expanded: Thrawn's Revenge

In the Empire's End scenario for the New Republic, can you make it so that a lot of the heroes spawn at Endor, like they do in the After Endor GC? The heroes for the NR are pretty much useless in the top right section of the map.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Age of Legends

I'd agree with everyone here, if you can back-port the assets for the Imperial ships from 2.2 into this mod, that's really all that's needed. The Golan destruction probably isn't needed as there wouldn't even be the option to build trade stations and such during the Vong war, as obviously the NR was ramping up their militarization.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ New Republic era system

How will events such as the Myrkr Mission, Jacen's capture, and finding Zonama Sekot go? It's possible to code in missions that trigger when you have certain people over a planet, like RAW 1.2 did.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ SWAT: Elite Force

Hmm, I appear to have a glitch where three of my squad are marked as Reynolds, both on their armor and in the command menu (so I can only command Jackson as Blue). Any reason why?

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ OLD - RaW Submod 1.3.1 (Hotfix)

I think the Rise of the Empire GC still has the bombing run glitch.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ VTMB Companion Mod

Hmm, does this work with the newest Unofficial Patch? I'm not too far in the game, but the option to make prostitutes and the girls in the club follow you doesn't seem to be working.

Good karma+4 votes
wertwert55
wertwert55 - - 33 comments @ Nojembre's Republic at War Submod

Either way, great mod. To add another things, one of the hard points on the Acclamator II seems to remain at 100%

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Nojembre's Republic at War Submod

Yeah, it's seriously weird. I deleted every mod, reinstalled EAW and reinstalled the mod and it still crashes.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Nojembre's Republic at War Submod

Fixed it by using the steam version, but I still have the issue of Mygeeto crashing. Rex is still phase 2 as well, I think.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Nojembre's Republic at War Submod

Yep, it crashes on start.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Star Wars: Empire at War: Forces of Corruption

Hey, can you add Reese as a unique Naboo starfighter to round out the trio?

Good karma+2 votes
wertwert55
wertwert55 - - 33 comments @ Nojembre's Republic at War Submod

Hmm, can you remove the republic markings on the grey ships?

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Star Wars - Clone Wars

Yeah, the AI seems to only use Munificents at the most. Is it a bug? I haven't once seem them use Lucrehulks and Providences.

Good karma+3 votes
wertwert55
wertwert55 - - 33 comments @ Nojembre's Republic at War Submod

That's fair. Operating as basically a free 501st under Rex is perfectly fine. Did you figure out the Mygeeto/Rex issue?

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Nojembre's Republic at War Submod

Also, does Torrent company have any unique markings on the helmets for the certain soldiers or buffs? Because it seems like the default 501st.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Nojembre's Republic at War Submod

Also, Captain Rex stays Phase 2 no matter the era I think.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Nojembre's Republic at War Submod

Yeah, that'd be 1.201. Strange. I'll also try reinstalling after school.

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Nojembre's Republic at War Submod

I might have messed something up, of course, but it's definitely constant. Does this work with 1.201 or is that my problem?

Good karma+1 vote
wertwert55
wertwert55 - - 33 comments @ Nojembre's Republic at War Submod

If I remember correctly Nal Hutta is under the control of the Hutts, and a couple of planets start off as neutral.

Good karma+1 vote