Greetings fellow modders! As I have come to realise that most people that track mods like to know a bit of knowledge about the creator that is working on their eye candy, I thought I would put a little update on here about myself for people to read about. See Full story with images in my blog title 'Modding History'.

Comment History  (0 - 30 of 837)
~Mapster(WFc)
~Mapster(WFc) Dec 29 2013, 7:07pm says:

As per usual, always amazing content coming from this mod!

+2 votes     article: Updates, finally !
~Mapster(WFc)
~Mapster(WFc) Dec 29 2013, 7:05pm says:

The maps look wicked. The hand models look perfect as well.

+1 vote     article: The opening of the mouth,
~Mapster(WFc)
~Mapster(WFc) Nov 4 2013, 4:31pm says:

I must say that being apart of the Natural Selection community for years has taught me one thing. That Unknown worlds is a great place for inspiration when it comes to developing ideas. NS2 started on the hl2 engine and then parted to a custom engine even when some of the community did not like the idea at least. But then the new engine blew our minds and now we all love the game more than we would off the hl2 engine.
Every update shows a lot of improvements showing the dedication towards the game from the team, and videos shows interest in the community along with updates such as this one showing the progress from over the years of which creates inspiration for me in my small projects.

Happy Birthday Natural Selection and well done Unknown Worlds, always look forward to your next updates :)

+2 votes     article: NATURAL SELECTION 2 ONE YEAR ANNIVERSARY
~Mapster(WFc)
~Mapster(WFc) Oct 1 2013, 11:23pm says:

Great gameplay and feeling to the atmosphere. The camera really works with the player and the pick up animations were a great addition to the game too. One thing I'd like to add as a suggestion is the fgd for the map editor :)

+1 vote     mod: Platform
~Mapster(WFc)
~Mapster(WFc) Sep 25 2013, 5:57pm replied:

That's what people want to know when learning. The first video explains the editor, the others are how to use things. Say if you want to put a door in, then you will want to know what tool to use and what to do with it.

+1 vote     article: Garry's Mod map making for Beginners
~Mapster(WFc)
~Mapster(WFc) Sep 13 2013, 7:22am replied:

I'm very glad to hear/read that. That is one reason why i enjoyed the episodes is because the gameplay is completely different to other games.

+3 votes     game: Curse
~Mapster(WFc)
~Mapster(WFc) Sep 13 2013, 7:20am says:

This will make a wicked duel screen wallpaper.

+2 votes     media: demon in robe
~Mapster(WFc)
~Mapster(WFc) Aug 29 2013, 8:24pm says:

And just when i thought this game couldn't get more awesome.

+1 vote     media: REINFORCED EXPANSION RELEASED!
~Mapster(WFc)
~Mapster(WFc) Aug 29 2013, 8:20pm says:

This skulk looks really deadly. Love the stripes and scars on it, makes it look really wild.

+2 votes     media: Shadow Skulk
~Mapster(WFc)
~Mapster(WFc) Jul 4 2013, 9:16pm says:

Correct me if i'm wrong, but will NS2 support directX 11?

+2 votes     article: STATE OF DEVELOPMENT: JUNE 2013
~Mapster(WFc)
~Mapster(WFc) Jul 4 2013, 7:45am says:

Always magnificent models!

+3 votes     media: Special Ops Female Marine
~Mapster(WFc)
~Mapster(WFc) Jun 29 2013, 1:29am replied:

Thank you very much! :)
Worked like a charm.

+2 votes     download: Half life 2: Deep Down (Steampipe Version) 1.3
~Mapster(WFc)
~Mapster(WFc) Jun 28 2013, 12:30am says:

I am having trouble getting this working. When I load the game, it doesn't say "Deep Down" it says "Deep do_n", no maps in chapters and in console it doesn't let me play any maps saying that are invalid.

+2 votes     download: Half life 2: Deep Down (Steampipe Version) 1.3
~Mapster(WFc)
~Mapster(WFc) Jun 26 2013, 6:27pm says:

My most favourite weapon in brain-bread. Soon to be in High-Definition for hard core for a more gory zombie slaughter effect.

+1 vote     media: Double Barrel Teaser
~Mapster(WFc)
~Mapster(WFc) Jun 26 2013, 6:24pm says:

Interesting logo, defiantly prefer the black :)

+6 votes     media: Logo
~Mapster(WFc)
~Mapster(WFc) Jun 18 2013, 8:55am says:

Well done with the game, enjoyed it even though I got lost a couple times and had to come back to playing another day. Also enjoyed seeing more cultural modifications of half-life. I look forward to any further updates! =D

+1 vote     mod: Half-Life : Residual Life
~Mapster(WFc)
~Mapster(WFc) Jun 18 2013, 12:21am says:

Brobil, HAH! That made me laugh xD

+1 vote     media: Brobil Gas Station TEXTURED
~Mapster(WFc)
~Mapster(WFc) Jun 17 2013, 9:16pm says:

I do look very forward to playing this. Only recently have gotten back to playing the half-life 1 version of this and still find it to be an amazing game to play.

+5 votes     article: Full Brains Ahead ! ( May Include Steam )
~Mapster(WFc)
~Mapster(WFc) Jun 7 2013, 1:14am says:

Funny, as soon as i feel like wanting to play BB, an update comes out for the source version.

+4 votes     mod: BrainBread 2
~Mapster(WFc)
~Mapster(WFc) Jun 6 2013, 6:45pm replied:

Recently I have taken a bachelor in computer science at university so all my time is spent studying on that, so for now this game is on hold until I have the time to work on it.

+2 votes     mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) May 29 2013, 6:10am says:

This is actually quite funny.

+1 vote     media: This is NOT how to solve the cabin puzzle in map 2
~Mapster(WFc)
~Mapster(WFc) May 12 2013, 7:13pm replied:

You can load the example map using console or make maps using Hammer.

+1 vote     mod: Hammer Deluxe
~Mapster(WFc)
~Mapster(WFc) Apr 23 2013, 5:42pm says:

Well this sucks that the mod died :(

+1 vote     mod: Platform
~Mapster(WFc)
~Mapster(WFc) Apr 23 2013, 5:33pm says:

And just when i thought City17 couldn't get any better.

+1 vote     media: UI | Heads Up Display and Inventory system
~Mapster(WFc)
~Mapster(WFc) Apr 8 2013, 5:40pm says:

This would be really horrific from the marines point of view.

+1 vote     media: The Gorgeous Update
~Mapster(WFc)
~Mapster(WFc) Feb 5 2013, 8:58pm says:

Now this is something I'd like to see in game. Not placed in the egyptian world but with the creatures made for it would make quite an original death house.

+1 vote     media: The Haunted house
~Mapster(WFc)
~Mapster(WFc) Feb 5 2013, 8:55pm says:

If this area had the red sky from the Curse Episodes, it would be very horrific.

+1 vote     media: Combat screenshot 1
~Mapster(WFc)
~Mapster(WFc) Feb 2 2013, 4:29am replied:

That is something that I would like done but it isn't easy to find someone to make them.

+1 vote     media: Map testing
~Mapster(WFc)
~Mapster(WFc) Jan 12 2013, 4:05am replied:

haha, it's only a template that's in the making but was fun while it lasted xD

+1 vote     media: Slaughterhouse alpha gameplay
~Mapster(WFc)
~Mapster(WFc) Jan 12 2013, 4:04am replied:

haha, took me a while to get the code going for them to fade but it has been fixed now. :)

+1 vote     media: Slaughterhouse alpha gameplay
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