Greetings fellow modders! As I have come to realise that most people that track mods like to know a bit of knowledge about the creator that is working on their eye candy, I thought I would put a little update on here about myself for people to read about. See Full story with images in my blog title 'Modding History'.

Comment History  (120 - 150 of 834)
~Mapster(WFc)
~Mapster(WFc) @ Revelations

Reminds me of "The Thing". Very well done!

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Half Life 2: Deep Down

Certainly interested to see how this develops. Good luck and tracking!

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ An underground waterfall deep within the mine...

That is amazing work, you have a great eye for detail here!

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Exit From the Road Tunnel...

Absolutely beautiful!

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Testing with Displacements and Ep2 Look and Feel

This is amazing work, well done! :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ The 3rd Puzzle

Seems simple, original, interesting... tracking.

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ OF2 - Mortar Synth

I like how they explode to pieces when they die. :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ The Development Project

Haha yes TDP is still here, just not getting very far without a modeler atm xD

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Projected texture

If this is used too often it can easily chew lots of resources, but atm it will only be used in certain places and with restrictions to avoid being over used.

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Update

B-E-A-U-TIFUL my friend, well done!

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ ~Mapster(WFc)

Not a mod no, but its easier to change everything in the editor to make it seem more like a mod.

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ The Development Project

Haha thats very well put!
Thank you for the comment

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Destructable environment

Thank you!

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Destructable environment

With the trip mines?
That is roughly where i got the idea from yeah :)

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Destructable environment

All of the strong details like pipes, broken floors, tables, tiles, boxes and so on, are all models made to look like brushes.

If you look at the model example you will see the resemblance of how similar to brushes they look if your a common brush worker.

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Background

My apologies, my resolution doesn't go that high so didn't think to include that size :(

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Door Lock System

Im not completly happy with the results, most of it was rushed but mainly made for the video, so expect better results later :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Door Lock System

Thanks jjawinte :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Door Lock System

You certainly got some good ideas there!

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Door Lock System

Thank you Jay-Jay, wasn't too sure if anyone was viewing the steam page but i'll be sure to add more pictures when i can get back to it :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Door Lock System

Probably about 6 months ago was the last update, or possibly longer since the last update was to announce the types of zombies the games WAS going to include as well as the barrel update.

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Update #1

Sorry i didn't proof read my text, i did this update in a hurry but thanks for the feed baack :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Design overhaul for Version 5 - taking feedback

This is extremely impressive. All your work paid off very well.
Good Job! :)

Good karma+4 votes
~Mapster(WFc)
~Mapster(WFc) @ some more facility-like look

That looks astonishing!
Well Done! :)

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Single size bed.. yay or nay?

Keep it single i reckon, add some draws on the right side like someone suggested in the other pictures. Don't need to fill the room up too much with one object.

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Mojang's Entrance Sign

I've always wanted some block letters of my username up on my wall... gotta get some made now!

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Builds 164 - 165

Charlie.... You are my hero :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Head Tracking in source engine

What i personally loved about this was the idea of the face being tracked and making the game seem like it was 3d. that was pretty spooky because it looked just too awesome!

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Ravenholm Level

length_constraint + move_rope ftw?

Good karma+1 vote
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