Greetings fellow modders! As I have come to realise that most people that track mods like to know a bit of knowledge about the creator that is working on their eye candy, I thought I would put a little update on here about myself for people to read about. See Full story with images in my blog title 'Modding History'.

Comment History  (120 - 150 of 837)
~Mapster(WFc)
~Mapster(WFc) Apr 3 2012, 12:01am says:

Absolutely beautiful!

+1 vote     media: Exit From the Road Tunnel...
~Mapster(WFc)
~Mapster(WFc) Apr 3 2012, 12:00am says:

This is amazing work, well done! :)

+1 vote     media: Testing with Displacements and Ep2 Look and Feel
~Mapster(WFc)
~Mapster(WFc) Apr 2 2012, 10:10pm says:

Seems simple, original, interesting... tracking.

+2 votes     mod: The 3rd Puzzle
~Mapster(WFc)
~Mapster(WFc) Mar 26 2012, 5:50pm says:

I like how they explode to pieces when they die. :)

+1 vote     media: OF2 - Mortar Synth
~Mapster(WFc)
~Mapster(WFc) Mar 13 2012, 12:40pm replied:

Haha yes TDP is still here, just not getting very far without a modeler atm xD

+2 votes     mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Mar 13 2012, 12:39pm replied:

If this is used too often it can easily chew lots of resources, but atm it will only be used in certain places and with restrictions to avoid being over used.

+1 vote     media: Projected texture
~Mapster(WFc)
~Mapster(WFc) Dec 10 2011, 10:12pm says:

B-E-A-U-TIFUL my friend, well done!

+1 vote     media: Update
~Mapster(WFc)
~Mapster(WFc) Dec 5 2011, 10:06pm replied:

Not a mod no, but its easier to change everything in the editor to make it seem more like a mod.

+2 votes     member: ~Mapster(WFc)
~Mapster(WFc)
~Mapster(WFc) Dec 1 2011, 4:25am replied:

Haha thats very well put!
Thank you for the comment

+2 votes     mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Nov 29 2011, 10:42pm replied:

Thank you!

+2 votes     article: Destructable environment
~Mapster(WFc)
~Mapster(WFc) Nov 29 2011, 10:41pm replied:

With the trip mines?
That is roughly where i got the idea from yeah :)

+2 votes     article: Destructable environment
~Mapster(WFc)
~Mapster(WFc) Nov 29 2011, 10:40pm replied:

All of the strong details like pipes, broken floors, tables, tiles, boxes and so on, are all models made to look like brushes.

If you look at the model example you will see the resemblance of how similar to brushes they look if your a common brush worker.

+2 votes     article: Destructable environment
~Mapster(WFc)
~Mapster(WFc) Nov 29 2011, 10:38pm replied:

My apologies, my resolution doesn't go that high so didn't think to include that size :(

+2 votes     download: Background
~Mapster(WFc)
~Mapster(WFc) Jul 13 2011, 1:59am replied:

Im not completly happy with the results, most of it was rushed but mainly made for the video, so expect better results later :)

+1 vote     media: Door Lock System
~Mapster(WFc)
~Mapster(WFc) Jul 2 2011, 8:40pm replied:

Thanks jjawinte :)

+1 vote     media: Door Lock System
~Mapster(WFc)
~Mapster(WFc) Jul 2 2011, 8:39pm replied:

You certainly got some good ideas there!

+1 vote     media: Door Lock System
~Mapster(WFc)
~Mapster(WFc) Jul 2 2011, 8:36pm replied:

Thank you Jay-Jay, wasn't too sure if anyone was viewing the steam page but i'll be sure to add more pictures when i can get back to it :)

+1 vote     media: Door Lock System
~Mapster(WFc)
~Mapster(WFc) Jul 2 2011, 8:36pm replied:

Probably about 6 months ago was the last update, or possibly longer since the last update was to announce the types of zombies the games WAS going to include as well as the barrel update.

+1 vote     media: Door Lock System
~Mapster(WFc)
~Mapster(WFc) Jul 1 2011, 8:09pm replied:

Sorry i didn't proof read my text, i did this update in a hurry but thanks for the feed baack :)

+1 vote     article: Update #1
~Mapster(WFc)
~Mapster(WFc) May 17 2011, 6:53am says:

This is extremely impressive. All your work paid off very well.
Good Job! :)

+4 votes     media: Design overhaul for Version 5 - taking feedback
~Mapster(WFc)
~Mapster(WFc) May 16 2011, 9:31pm says:

That looks astonishing!
Well Done! :)

+2 votes     media: some more facility-like look
~Mapster(WFc)
~Mapster(WFc) May 7 2011, 6:50am says:

4 and 5

+1 vote     media: Dynamic Infestation Pustule Concepts
~Mapster(WFc)
~Mapster(WFc) Apr 16 2011, 8:16pm says:

Keep it single i reckon, add some draws on the right side like someone suggested in the other pictures. Don't need to fill the room up too much with one object.

+2 votes     media: Single size bed.. yay or nay?
~Mapster(WFc)
~Mapster(WFc) Apr 13 2011, 2:10am says:

I've always wanted some block letters of my username up on my wall... gotta get some made now!

+1 vote     media: Mojang's Entrance Sign
~Mapster(WFc)
~Mapster(WFc) Feb 27 2011, 11:15pm says:

Charlie.... You are my hero :)

+1 vote     article: Builds 164 - 165
~Mapster(WFc)
~Mapster(WFc) Feb 20 2011, 12:31am says:

What i personally loved about this was the idea of the face being tracked and making the game seem like it was 3d. that was pretty spooky because it looked just too awesome!

+2 votes     mod: Head Tracking in source engine
~Mapster(WFc)
~Mapster(WFc) Feb 1 2011, 3:19am replied:

length_constraint + move_rope ftw?

+1 vote     media: Ravenholm Level
~Mapster(WFc)
~Mapster(WFc) Jan 27 2011, 2:20am says:

This brings back such good memories :)

+4 votes     media: Zombie Master
~Mapster(WFc)
~Mapster(WFc) Jan 10 2011, 5:26pm replied:

Spooboy probably meant 'Even IF Black Mesa came out today'.
Bad spelling causes arguments.

+1 vote     media: Improvements in Anomalous Materials Lab
~Mapster(WFc)
~Mapster(WFc) Jan 9 2011, 2:24am replied:

All it takes is practice ;)

+1 vote     mod: CALL IN
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