Greetings fellow modders! As I have come to realise that most people that track mods like to know a bit of knowledge about the creator that is working on their eye candy, I thought I would put a little update on here about myself for people to read about. See Full story with images in my blog title 'Modding History'.

Comment History  (30 - 60 of 837)
~Mapster(WFc)
~Mapster(WFc) Jan 12 2013, 4:02am replied:

Done and done :)

+1 vote     media: Slaughter Room
~Mapster(WFc)
~Mapster(WFc) Jan 12 2013, 4:02am replied:

Thank you, very basic but effective.

+1 vote     media: Map testing
~Mapster(WFc)
~Mapster(WFc) Jan 7 2013, 5:26pm replied:

Yes these two points will be amongst my things to do. I have already expanded it to level 2 which you saw where the shotgun is picked up, then it will do further up into another stage once the player receives a certain amount of kills. :)

+2 votes     article: Heavy 2013 update
~Mapster(WFc)
~Mapster(WFc) Jan 7 2013, 5:25pm replied:

Thank you for the comment! haha yes the skulls are a problem atm, I'm waiting for a solution where I can replace them with zombie gibs that will make it look a lot more gorey such as hearts, flesh, arms, that sort of models and gore.

+1 vote     article: Heavy 2013 update
~Mapster(WFc)
~Mapster(WFc) Jan 7 2013, 5:21pm replied:

Steam has released an update where all source sdk's can be downloaded for free in order to play half-life 2 mods. So including the tf2 content would require bigger downloads for those that do not have the game.

+1 vote     article: Heavy 2013 update
~Mapster(WFc)
~Mapster(WFc) Jan 7 2013, 5:20pm replied:

There is no real need to have a multiplayer mod using the episode 2 engine as I won't be using any of it's content, and it is more common for mods to be using the episode 1 engine.

+1 vote     article: Heavy 2013 update
~Mapster(WFc)
~Mapster(WFc) Jan 2 2013, 11:00pm says:

I certainly look forward to seeing this finished! :)

+1 vote     media: HAPPY NEW YEAR
~Mapster(WFc)
~Mapster(WFc) Dec 29 2012, 6:11pm says:

There is also an optional 3.5 beta update hidden around the internet that is well worth the trouble finding it and the updated .fgd's for the games you want to map for..

+2 votes     download: Valve Hammer Editor 3.4
~Mapster(WFc)
~Mapster(WFc) Dec 25 2012, 7:02pm replied:

That might as well be a plugin made through similar to amxx, can't remember what it is for hl2 but if it were made, the plugin would work only for a server. If you are referring so it works only for the user on every server then it can be easily modified in the game directory which most coders want to avoid.

0 votes     mod: Zombie Master 2
~Mapster(WFc)
~Mapster(WFc) Dec 25 2012, 2:55am says:

This is a very well detailed door, Much better than the standard hl2 doors :)

+4 votes     media: Map props and textures
~Mapster(WFc)
~Mapster(WFc) Dec 23 2012, 3:34am replied:

Achievements are only really added when accepted under steam cloud, and that's VERY hard to get into. Unless a plugin is made for it, it won't happen.

+2 votes     mod: Zombie Master 2
~Mapster(WFc)
~Mapster(WFc) Nov 26 2012, 5:24am replied:

HAH, they are the skullcandy over-ears that can bend and move all over the place without snapping. :)

+1 vote     article: Modding History
~Mapster(WFc)
~Mapster(WFc) Nov 26 2012, 5:23am says:

Now this a unique character to have. Can't say I have seen a game with this in anything while moving and acting as a character instead of just being a wall drawing; I look forward to seeing what this can do!

+1 vote     media: Eagle head demon (concept)
~Mapster(WFc)
~Mapster(WFc) Sep 20 2012, 8:31pm replied:

You can start here
Developer.valvesoftware.com

+2 votes     mod: Hammer Deluxe
~Mapster(WFc)
~Mapster(WFc) Sep 20 2012, 12:49am says:

From my gamers point of view I can see this as been an interesting addition to the game IF it were a bit smaller or added into the correct areas as it looks to big for the area. Adding the correct details to it with dust around it could make it look a bit more old as well(Will add an interesting effect to dynamic lighting when projected around a room too).

A modders point of view I can see it as being an ingenious way to include lighting differently to a game, there is no point using the same effects all around a map. Variance is good but adding in the RIGHT variance isn't easy and requires study and trial+error techniques that take time.

My Personally opinion as an individual, this sort of addition would get me interested in studying the Egyptian world as there are myths and hints all over the place leading towards millions of different things such as the worms and bugs, gems, mummys, curses and heaps of more things that we are yet to discover.

+1 vote     media: dendera light
~Mapster(WFc)
~Mapster(WFc) Sep 5 2012, 4:53am says:

Congratulations on all your hard work Unknown Worlds. I have been tracking for years since before it came onto the new engine and have been amazed at your work and am glad to have contributed towards it. :)

+3 votes     article: Natural Selection 2 Pre-Orders on Steam!
~Mapster(WFc)
~Mapster(WFc) Sep 5 2012, 3:36am replied:

One of the reasons to why I put it there for viewing and thank you for still watching the mod! :)

+1 vote     mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Sep 1 2012, 5:44pm says:

Upvoted my friend, good luck on getting the rest of the votes! :)

+3 votes     media: Vote for us on Steam Greenlight
~Mapster(WFc)
~Mapster(WFc) Aug 28 2012, 7:10pm says:

The team of Unknown Worlds are my GODS now.

+2 votes     media: NS2 | Exosuit Reveal
~Mapster(WFc)
~Mapster(WFc) Aug 17 2012, 2:45am replied:

I think that's a new update, ill be sure to try and upload TDP to there when its ready! :)

+1 vote     mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Aug 15 2012, 6:26pm replied:

To play a map? You will need console that you can turn on by pressing the tidle key ( ~ ) Then entering the command "Map (mapname)".

+1 vote     mod: Hammer Deluxe
~Mapster(WFc)
~Mapster(WFc) Aug 12 2012, 12:39am says:

This mod deserves more than a 10/10. Best mod I have played since Research and Development. Excellent work team! I look forward to your next release if there is any!

+1 vote     mod: Mission Improbable
~Mapster(WFc)
~Mapster(WFc) Jul 14 2012, 1:26am replied:

Thanks Discrate!
Still pushing it as always! :)

+1 vote     mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Jul 1 2012, 1:36am says:

Ultimate facepalm

+1 vote     media: Me as a Vulcan
~Mapster(WFc)
~Mapster(WFc) Jun 29 2012, 2:45am says:

More than happy to work on the project, well done with all the work that was done and good luck for the future :)

+2 votes     download: ReWolfenstein 1.66
~Mapster(WFc)
~Mapster(WFc) Jun 28 2012, 12:52am replied:

That has been on the plan list ever since the start of development, but whether or not valve accepts, it is up to them.

+2 votes     mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Jun 28 2012, 12:51am replied:

I'm glad people like the idea of Boxman, will certainly be a great addition once a good model and animator is able to work on it! :)

+1 vote     article: Videos videos and more videos!
~Mapster(WFc)
~Mapster(WFc) Jun 27 2012, 3:53am says:

These are amazing changes. I look forward to the next release so I can test this out then! :)

Keep it up!!!

+3 votes     article: Making good progress!
~Mapster(WFc)
~Mapster(WFc) Jun 24 2012, 1:29am replied:

Thank you nijbu!
At some point I want to make it very widely made. Not so limited to these style of textures but as many colour styles as people can use, this is of course once I have the first mod made that I will start on this.

+2 votes     media: Commentary Demonstration #2
~Mapster(WFc)
~Mapster(WFc) Jun 23 2012, 3:11am replied:

Its a VERY dark picture sorry. Try turning your brightness up and expanding the picture.

+1 vote     media: Custom blood decals
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