Greetings fellow modders! As I have come to realise that most people that track mods like to know a bit of knowledge about the creator that is working on their eye candy, I thought I would put a little update on here about myself for people to read about. See Full story with images in my blog title 'Modding History'.

Comment History  (30 - 60 of 837)
~Mapster(WFc) Aug 29 2013, 8:20pm says:

This skulk looks really deadly. Love the stripes and scars on it, makes it look really wild.

+2 votes   media: Shadow Skulk
~Mapster(WFc) Jul 4 2013, 7:45am says:

Always magnificent models!

+3 votes   media: Special Ops Female Marine
~Mapster(WFc) Jun 29 2013, 1:29am replied:

Thank you very much! :)
Worked like a charm.

+2 votes   download: Half life 2: Deep Down (Steampipe Version) 1.3
~Mapster(WFc) Jun 28 2013, 12:30am says:

I am having trouble getting this working. When I load the game, it doesn't say "Deep Down" it says "Deep do_n", no maps in chapters and in console it doesn't let me play any maps saying that are invalid.

+2 votes   download: Half life 2: Deep Down (Steampipe Version) 1.3
~Mapster(WFc) Jun 26 2013, 6:24pm says:

Interesting logo, defiantly prefer the black :)

+6 votes   media: Logo
~Mapster(WFc) Jun 17 2013, 9:16pm says:

I do look very forward to playing this. Only recently have gotten back to playing the half-life 1 version of this and still find it to be an amazing game to play.

+5 votes   article: Full Brains Ahead ! ( May Include Steam )
~Mapster(WFc) Apr 8 2013, 5:40pm says:

This would be really horrific from the marines point of view.

+1 vote   media: The Gorgeous Update
~Mapster(WFc) Feb 5 2013, 8:58pm says:

Now this is something I'd like to see in game. Not placed in the egyptian world but with the creatures made for it would make quite an original death house.

+1 vote   media: The Haunted house
~Mapster(WFc) Feb 5 2013, 8:55pm says:

If this area had the red sky from the Curse Episodes, it would be very horrific.

+1 vote   media: Combat screenshot 1
~Mapster(WFc) Jan 12 2013, 4:04am replied:

haha, took me a while to get the code going for them to fade but it has been fixed now. :)

+1 vote   media: Slaughterhouse alpha gameplay
~Mapster(WFc) Jan 12 2013, 4:02am replied:

Done and done :)

+1 vote   media: Slaughter Room
~Mapster(WFc) Jan 12 2013, 4:02am replied:

Thank you, very basic but effective.

+1 vote   media: Map testing
~Mapster(WFc) Jan 7 2013, 5:20pm replied:

There is no real need to have a multiplayer mod using the episode 2 engine as I won't be using any of it's content, and it is more common for mods to be using the episode 1 engine.

+1 vote   article: Heavy 2013 update
~Mapster(WFc) Dec 29 2012, 6:11pm says:

There is also an optional 3.5 beta update hidden around the internet that is well worth the trouble finding it and the updated .fgd's for the games you want to map for..

+2 votes   download: Valve Hammer Editor 3.4
~Mapster(WFc) Dec 25 2012, 2:55am says:

This is a very well detailed door, Much better than the standard hl2 doors :)

+4 votes   media: Map props and textures
~Mapster(WFc) Nov 26 2012, 5:24am replied:

HAH, they are the skullcandy over-ears that can bend and move all over the place without snapping. :)

+1 vote   article: Modding History
~Mapster(WFc) Nov 26 2012, 5:23am says:

Now this a unique character to have. Can't say I have seen a game with this in anything while moving and acting as a character instead of just being a wall drawing; I look forward to seeing what this can do!

+1 vote   media: Eagle head demon (concept)
~Mapster(WFc) Jun 29 2012, 2:45am says:

More than happy to work on the project, well done with all the work that was done and good luck for the future :)

+2 votes   download: ReWolfenstein 1.66
~Mapster(WFc) Jun 28 2012, 12:51am replied:

I'm glad people like the idea of Boxman, will certainly be a great addition once a good model and animator is able to work on it! :)

+1 vote   article: Videos videos and more videos!
~Mapster(WFc) Jun 24 2012, 1:29am replied:

Thank you nijbu!
At some point I want to make it very widely made. Not so limited to these style of textures but as many colour styles as people can use, this is of course once I have the first mod made that I will start on this.

+2 votes   media: Commentary Demonstration #2
~Mapster(WFc) Jun 23 2012, 3:11am replied:

Its a VERY dark picture sorry. Try turning your brightness up and expanding the picture.

+1 vote   media: Custom blood decals
~Mapster(WFc) Jun 22 2012, 8:44am replied:

You and me both Jim. If people want to learn how to do something, that's not the way to do it really. but it gives you an idea of how 2+2 becomes fish at least.

+2 votes   media: Sawmill Version 1 for map 3
~Mapster(WFc) Jun 22 2012, 8:24am replied:

Step by step set up is how it goes :)

+1 vote   media: Sawmill Version 1 for map 3
~Mapster(WFc) Jun 22 2012, 6:36am says:

Waiting for the advisor to come bursting through the ceiling...

+3 votes   media: Sawmill Version 1 for map 3
~Mapster(WFc) Jun 21 2012, 8:20pm replied:

There are endless possibilities to use this for and even to change slightly which will make it very useful!

+1 vote   media: Switch Box
~Mapster(WFc) Jun 16 2012, 5:33am says:

This... can't be expressed with words. Over-amazement just gave my brain an ******.

+2 votes   media: Fresh water tunnel
~Mapster(WFc) Jun 10 2012, 3:55am replied:

Curse. It's a hl2 mod.

+1 vote   media: TombZ1 Screenshot
~Mapster(WFc) May 26 2012, 4:53am says:

I liiiiiiike it!

+1 vote   media: Combine "Interrogator"
~Mapster(WFc) May 26 2012, 2:35am replied:

Thank you very much Joure! You should write one yes! Will be very interested to learn about your back story too! :)

I will no doubt ask! Ill try and hop on one night so we can have a good chat!

+2 votes   article: Developers History Blog ( Updated 28-5-12 )
~Mapster(WFc) May 22 2012, 2:38am says:

Absolutely amazing work right here

+2 votes   media: Waking Up
~Mapster(WFc) May 13 2012, 12:42am replied:

Indeed, coding and animation will both be difficult for this robot, but all this can be done over time and to choreography scenes which will call for an experienced animator and possibly modeller of course :)

+2 votes   article: NPC Plans
~Mapster(WFc) May 11 2012, 6:59am says:

Very interesting here, just needs some blue light projecting around it!

+1 vote   media: Need halo !
~Mapster(WFc) May 11 2012, 6:59am replied:

Ahhhh good start to it. Try looking into the entity 'env_tonemap_controller' too :)

+1 vote   media: New coulours... lol
~Mapster(WFc) May 10 2012, 2:58am says:

New Colours*

Interesting concept here, its a good start!

+2 votes   media: New coulours... lol
~Mapster(WFc) May 10 2012, 2:56am says:

As a result of the old news dating from the very beginning of the mod, I would like make an update. I want to say that the mod is broken and that it has the difficultly to move forward, because of all the faults that there is.

For a little more talk about the mod, CA is happening in 1968, in a lab with very advanced technology. They are trying to integrate removable platforms in the test rooms, where they create the antigravity platforms , jumping platforms and other (those that I have not found them yet).

For the scenario, you are a test subject who is simply testing which becomes crazy and wants to attack the whole entire center, I will expose no more as I am very bad in scenario.

I am searching for modders
I am also in my search for:
- Modeller
- Level Designer
- Graphic Designer
- Programmer
- French to English translator

+2 votes   article: May Update
~Mapster(WFc) May 2 2012, 2:19am replied:

Much agreed here. Another suggestion would be to make it so the cop doesn't start standing in 1 place then walk off when the map loads. Try a more interactive approach such as it walks into the room from around the corner or give it a looped choreography of looking at a panel or something so there's not just a blank room to look at when it walks off. :)

+1 vote   media: Main Menu in Action
~Mapster(WFc) Apr 9 2012, 2:31am replied:

You obviously don't play half-life 2 much. Its called the "Gravity gun"

0 votes   mod: Energy Transfer
~Mapster(WFc) Apr 6 2012, 6:15pm replied:

Thank you, I have actually tried to keep them simplistic for the old hl players actually.

+1 vote   media: Puzzle Test v2
~Mapster(WFc) Apr 6 2012, 5:51pm replied:

Ill be sure to upload a video with some more destruction when i have some more footage to upload then! :)

+2 votes   article: Dev Anatomy
~Mapster(WFc) Apr 5 2012, 10:11pm replied:

You have a good point there, never thought of using glue!

+1 vote   media: Dev Destruction
~Mapster(WFc) Apr 5 2012, 6:06pm says:

Does this mean there will be computer players or is a general limit to muiltiplayer players?

+1 vote   media: Custom number of Skirmish opponents
~Mapster(WFc) Apr 3 2012, 5:10pm replied:


+1 vote   media: Wall Test
~Mapster(WFc) Apr 3 2012, 5:08pm replied:

Thank you :)

+1 vote   media: Teaser
~Mapster(WFc) Apr 3 2012, 5:25am says:

Reminds me of "The Thing". Very well done!

+2 votes   media: Revelations
~Mapster(WFc) Apr 3 2012, 12:30am says:

That is amazing work, you have a great eye for detail here!

+1 vote   media: An underground waterfall deep within the mine...
~Mapster(WFc) Apr 3 2012, 12:00am says:

This is amazing work, well done! :)

+1 vote   media: Testing with Displacements and Ep2 Look and Feel
~Mapster(WFc) Mar 13 2012, 12:39pm replied:

If this is used too often it can easily chew lots of resources, but atm it will only be used in certain places and with restrictions to avoid being over used.

+1 vote   media: Projected texture
~Mapster(WFc) Nov 29 2011, 10:41pm replied:

With the trip mines?
That is roughly where i got the idea from yeah :)

+2 votes   article: Destructable environment
~Mapster(WFc) Nov 29 2011, 10:38pm replied:

My apologies, my resolution doesn't go that high so didn't think to include that size :(

+2 votes   download: Background
~Mapster(WFc) May 17 2011, 6:53am says:

This is extremely impressive. All your work paid off very well.
Good Job! :)

+4 votes   media: Design overhaul for Version 5 - taking feedback
~Mapster(WFc) May 16 2011, 9:31pm says:

That looks astonishing!
Well Done! :)

+2 votes   media: some more facility-like look
~Mapster(WFc) Apr 16 2011, 8:16pm says:

Keep it single i reckon, add some draws on the right side like someone suggested in the other pictures. Don't need to fill the room up too much with one object.

+2 votes   media: Single size bed.. yay or nay?
~Mapster(WFc) Jan 27 2011, 2:20am says:

This brings back such good memories :)

+4 votes   media: Zombie Master
~Mapster(WFc) Dec 30 2010, 4:51pm says:

Getting MUCH better at it by the day!

+1 vote   media: Thug sculpt
~Mapster(WFc) Dec 27 2010, 10:30pm says:

Good luck on the patch/s. Hopefully something good will come of this and bring the community back!

+2 votes   mod: Command & Conquer Unofficial Patch 1.06
~Mapster(WFc) Dec 27 2010, 10:29pm says:

It's about time that someone did this sort of thing. It's really pointless playing a game if it crashes your computer after playing for maybe an hour.

+3 votes   article: A brief history
~Mapster(WFc) Dec 27 2010, 10:26pm says:

I can see the new resolution become a problem with small maps such as the first GDI map since it's mainly used for scouting Infantry.

+2 votes   media: Size comparison
~Mapster(WFc) Dec 15 2010, 12:35am replied:

Heavy Armor ftw?

+2 votes   media: Infantry Portal
~Mapster(WFc) Oct 21 2010, 12:20am says:

Absolutely amazing!

+1 vote   media: Ravenholm Level
~Mapster(WFc) Sep 25 2010, 8:20am says:

That Hud selection really awesome. Well Done!!!
The gameplay is somewhat unique to other zombie mods as well, Well Done Once again!

+2 votes   media: Infection Barricade Gameplay + HUD Demonstration
~Mapster(WFc) Sep 13 2010, 8:42pm says:

This is bloody brilliant work!

+2 votes   media: inagame27
~Mapster(WFc) Aug 14 2010, 5:41am replied:

I think it's a terrific update. the lag issue may come 10 patches later since atm their just fixing bugs and making it more interesting instead of making everything perfect which is what happens when the beta is released.
Besides Unknown Worlds are hard at work as it is and i think they need support and not negativity although i still agree with you ;)

+1 vote   article: NS2 Alpha Patch #2 released (Build 151)
~Mapster(WFc) Aug 12 2010, 5:37am says:

Fantastic work there Eagle Studios!
Defiantly looking forward to this no doubt!

+8 votes   article: Teaser #1 released and Demo Announced for Wilson Chronicles!
~Mapster(WFc) Aug 12 2010, 3:32am says:

ooo. that looks interesting :o

+2 votes   media: Demo version 1.0
~Mapster(WFc) Jul 1 2010, 12:14am replied:

You obviously don't know much about the zombie master universe.

-3 votes   download: Zombie Master map
~Mapster(WFc) Jun 24 2010, 10:48pm says:

Why is the hud purple?

+1 vote   media: Add cubemap and uprage to source engine 2007
~Mapster(WFc) Jun 14 2010, 3:11am says:

VEEEEEEERY basic start. but it's a decent start. Tracking and good luck!

+1 vote   mod: NUKEN: SOURCE
~Mapster(WFc) Jun 9 2010, 5:41am says:

Gibs and gore make games SO much more fun!

+1 vote   media: Platform Screenshots
~Mapster(WFc) Jun 3 2010, 4:24am says:

Seen better but that's still pretty cool!

+2 votes   media: Best music video you will ever see
~Mapster(WFc) Apr 1 2010, 5:29pm replied:

haha thanks, I'm hoping it will be a fun mod with a very weird side to it.

+3 votes   media: Prop Update #1
~Mapster(WFc) Feb 19 2010, 3:01am says:

This comment has been posted in a private group.

~Mapster(WFc) Feb 19 2010, 3:00am says:

This comment has been posted in a private group.

~Mapster(WFc) Feb 19 2010, 2:59am says:

This comment has been posted in a private group.

~Mapster(WFc) Feb 12 2010, 6:17pm replied:

I'm trying my best to stay away from Displacements but I have changed the textures away a lot since this photo if you take a look in the Development group page, but yeah i see how everything is a bit sharp in the image and can do with some changing.

+1 vote   media: The Pit
~Mapster(WFc) Dec 27 2009, 2:31pm replied:

Thanks a lot :)

+1 vote   article: Update #4
~Mapster(WFc) Dec 27 2009, 2:30pm replied:

Thank you :)

+1 vote   media: Old Update
~Mapster(WFc) Dec 24 2009, 12:41am says:

Sucks about the delay but glad to hear it's still chugging alone! :)

+4 votes   article: 1187 - Update December 24th 09
~Mapster(WFc) Dec 23 2009, 7:50pm says:

This is an interesting picture but IMO there is a bit too much red traveling down the hall-ways.

+3 votes   media: Chapter 2
~Mapster(WFc) Nov 25 2009, 6:31pm replied:

Awesome work Dec. Keep it up!

+5 votes   media: The Mortewood Plaza - Combine Harvester
~Mapster(WFc) Nov 23 2009, 12:06am replied:

Dec's idea heh.

+2 votes   media: New Icons - 2009
~Mapster(WFc) Oct 22 2009, 8:15pm says:

That song is epic. Who ever is doing your music i would like to shake your hand and say good job!
If there was an album out with this type of music, I would more than likely purchase it! ;)

+6 votes   article: HD Wallpapers + New Music
~Mapster(WFc) Oct 15 2009, 12:40am says:

hahaha, best medkit ever.

+24 votes   media: The Mortewood Plaza - MEDIC!
~Mapster(WFc) Sep 27 2009, 11:44pm says:

MUCH better. All i can see here is the new version looks like it's smiling haha.

+1 vote   media: T-800, original modle compared to the remake
~Mapster(WFc) Sep 24 2009, 3:49am says:

31 / 49 seconds of that was unneeded.

+2 votes   media: Title Menu Teaser
~Mapster(WFc) Sep 19 2009, 8:13pm says:

This does like a TERRIFIC total conversation, very well done by even a small group of people over the years and for that i congratulate the team and i look forward to playing and reviewing it.

But one of the main reasons why i still love the original is because it's easy to tell the difference of the infantry where in games like generals and C&C3 it's hard to tell because they are so small.

+6 votes   media: C&C Tiberian Dawn Redux Mod Teaser Trailer 2009
~Mapster(WFc) Sep 17 2009, 10:43pm says:

Good luck with the mod but please don't update this if you haven't got anything to show.

+1 vote   mod: Resident Evil: Underworld
~Mapster(WFc) Sep 15 2009, 8:12pm says:

Omg Philip is such a funny guy XD
Omg the baby idea from Philip made me LMAO!

+1 vote   media: Mortewood Plaza Interview
~Mapster(WFc) Sep 14 2009, 11:05am replied:


+2 votes   article: Hammer Deluxe Release
~Mapster(WFc) Sep 11 2009, 6:33pm replied:

mat_fullbright 0 + mat_bloomscale 1.2 + Environment light = pro ;)

+1 vote   media: School Ground - WIP
~Mapster(WFc) Sep 9 2009, 11:16pm says:

You certainly know how to take pictures very well. :)

+2 votes   media: In level images
~Mapster(WFc) Sep 6 2009, 7:49am replied:

You'd be surprised that kids don't play kids games. They play the games everyone else plays because it's 'cool'.

If Adults wanna get away from them, then we have to play games that kids can't play such as Day of Defeat Source or... Star Craft heh.

+1 vote   article: Dumb People
~Mapster(WFc) Sep 6 2009, 7:42am replied:

*Rolls eyes*
I took this because it was a huge leave in technology from episode 1 and amazed me.

+1 vote   media: Episode 2
~Mapster(WFc) Sep 5 2009, 5:55am says:

Usually When it comes to anatomy, the head is 1/3 the size of the width of the body, so you should be able to fit 3 heads from 1 side to the other, here it looks like 5.

Other than that it looks like a good start!

+3 votes   media: T-800 model remade (WIP)
~Mapster(WFc) Sep 5 2009, 4:12am replied:

bah... shut up!
If you wanna see someone naked, go search on google. Don't post it here.

+1 vote   media: The Heroine - Kim
~Mapster(WFc) Sep 2 2009, 10:19pm replied:

You can never have too many WEAPONS when it comes to zombies.

+8 votes   media: Weapons
~Mapster(WFc) Sep 1 2009, 7:43pm replied:

-36 now.
Podcast 17 were ok but now they are sinking lower than low and Dec has shown them that they really need to research instead of just take a look at the front page and base everything on that.

+3 votes   media: The Mortewood Plaza - My Response To Podcast17...
~Mapster(WFc) Aug 29 2009, 5:07pm replied:

That was so cheesy....

+1 vote   media: Eternal Blue Sky
~Mapster(WFc) Aug 26 2009, 7:01am says:

Fucken aye! Thats one big beast!

+3 votes   media: berserkinator (T-Berserker) concept art
~Mapster(WFc) Aug 25 2009, 6:13pm replied:

Every entity is named according to what they are. That entity was named item_item_crate because:

The first 'item_' is to define that it's an item.
Second 'item_' is to tell the mapper whats in the crate ( props? )
Final 'crate' is telling the mapper that it's a crate of items.

+2 votes   media: Some Hammer Deluxe Entity modifications
~Mapster(WFc) Aug 25 2009, 6:04pm replied:

Haha yeah. can't change which model the entity uses outside the source code. You can change what model it has in hammer but it still uses what's in the source code. Apart from this which is where it uses what model string you enter.

+1 vote   media: item_suitcharger
~Mapster(WFc) Aug 23 2009, 5:15pm replied:

I hope you realize what your saying there is for then to finish the mod instead of adding stuff to it. In order to finish something you HAVE to add stuff to it ;)

0 votes   media: Radiosity
~Mapster(WFc) Aug 22 2009, 7:50pm says:

Just noticed that 'Ammount' in the Help document is spelt wrong.

+1 vote   media: item_ammo_pistol
~Mapster(WFc) Aug 22 2009, 7:10am replied:

Podcast 17's members seem to all have roughly the same input which is basically 'It's gonna be a dumb mod because every other racing mod has failed, the community hates us so it might be awesome'.

+1 vote   media: [Podcast 17] Tough love.
~Mapster(WFc) Aug 22 2009, 6:03am replied:

Yeah it's a very blocky way of making mines but can be related to.

+1 vote   media: Custom Maps
~Mapster(WFc) Aug 21 2009, 9:49pm replied:

Agreed, they just hate any game that's different or related to mods that have died in the past. I say Get rid of all Podcast 17 related content on you're profile as all they do is put you down.

HAHAHA. They mentioned that you're community hates them. Of course i hate podcast 17 when the do this, they shouldn't be putting mods down because of my last point.

0 votes   media: [Podcast 17] Tough love.
~Mapster(WFc) Aug 20 2009, 6:38pm replied:

Yeah we have already had someone point that out. I didn't know about that until after i set everything up so it'll stay in for now as i may be able to update it later.

+2 votes   media: Some Hammer Deluxe Entity modifications
~Mapster(WFc) Aug 19 2009, 2:35am says:

This reminds me so much of C&C. Well done!

+3 votes   media: C&C Tiberian Dawn Redux Model Updates
~Mapster(WFc) Aug 19 2009, 2:35am replied:

LOL! Is this what you decided to make after what i mentioned in the images? :D

+1 vote   download: 1187 Wallpaper pack01 - Mustang
~Mapster(WFc) Aug 18 2009, 7:31am replied:


+1 vote   media: Photoshop
~Mapster(WFc) Aug 17 2009, 11:22pm says:

Awesome look, although it's a big change to the NS 1 version.

+3 votes   article: Armory Reveal
~Mapster(WFc) Aug 12 2009, 6:41pm says:

I say don't listen to Podcast 17, they only care about gameplay not if it's possible or what it really takes to work on a mod. If you mod developers put in your full effort to get it done, that's all you need.

It doesn't matter what engine it's on!

+1 vote   media: [Podcast 17] Vehicles and racing in Source.
~Mapster(WFc) Aug 10 2009, 6:13am says:

Why are you posting so many pictures of rock models?

-1 votes   media: Small rock
~Mapster(WFc) Aug 8 2009, 9:17pm replied:


+2 votes   media: Some Hammer Deluxe Entity modifications
~Mapster(WFc) Aug 7 2009, 9:03am replied:

The gib models and actual model for the NPC so you can make custom models and put into into the map with a different name.

+2 votes   media: Some Hammer Deluxe Entity modifications
~Mapster(WFc) Aug 7 2009, 7:36am says:

I tried making this in the hl1 engine like YEARS ago and it kept crashing there was that much detail.
This looks like a fantastic start but you'll need a damn good texture artist to keep up with what the makers of Rogue Spear made.

+1 vote   media: Pandora Trigger - Work in Progress
~Mapster(WFc) Aug 7 2009, 7:17am says:

This is bloody awesome.
You lot at UW Are the most dedicated team I know!

+2 votes   media: Skulk Reveal
~Mapster(WFc) Aug 6 2009, 10:03pm replied:

Heh yeah, that's what made me start up this whole thing :D

+2 votes   media: Some Hammer Deluxe Entity modifications
~Mapster(WFc) Aug 6 2009, 10:02pm replied:

Thanks a lot Gammerman :)

+1 vote   mod: Hammer Deluxe
~Mapster(WFc) Aug 6 2009, 6:59am replied:

Actually it says "R HOLD DOWN TO TURK WHEEL"
It displays that when you enter the area for the first time.

+1 vote   media: Episode 2
~Mapster(WFc) Aug 4 2009, 10:02pm replied:

I'm sure if Dec made some, he would be very rich.

+1 vote   media: Bump Map Tests
~Mapster(WFc) Aug 4 2009, 10:00pm replied:

Hesitates for a second... Thanks Ferret!

+1 vote   media: Entity Modification
~Mapster(WFc) Aug 1 2009, 10:14pm replied:

This comment has been posted in a private group.

~Mapster(WFc) Aug 1 2009, 10:13pm says:

This comment has been posted in a private group.

~Mapster(WFc) Jul 24 2009, 10:08pm says:

Invalid Textures!
Although he blue is nice.

+2 votes   media: Experimenting with paint :D
~Mapster(WFc) Jul 19 2009, 11:22pm replied:

It's a map for wolfenstein.... not half-life 2.

+1 vote   media: E3M6
~Mapster(WFc) Jul 18 2009, 10:22pm says:

Research and development is by far the best mod ever made. And for a 6 month mod it makes it even more terrific. Well done!

+1 vote   media: July 12th Single Player Preview Part 2
~Mapster(WFc) Jul 17 2009, 8:29am replied:

Sounds like an ice-cream machine haha.

+5 votes   media: Research and Development
~Mapster(WFc) Jul 17 2009, 5:27am says:

I remember you working on these maps years ago ^.^

+1 vote   mod: WGSpace
~Mapster(WFc) Jul 11 2009, 9:39pm says:

This reminds me of the game Serious Sam :)

+1 vote   media: LusT pics
~Mapster(WFc) Jul 11 2009, 9:35pm says:

mmmm.... Boney. awesome :)

+1 vote   media: Terminator moto
~Mapster(WFc) Jul 11 2009, 9:35pm replied:

It's an aircraft stupid. Not a tank.

-4 votes   media: the hunter killer
~Mapster(WFc) Jul 11 2009, 9:32pm says:

No caps in the wheels?
The tires won't stay in for very long :X

+1 vote   media: Terminator Moto
~Mapster(WFc) Jul 10 2009, 11:10pm replied:

Very well thought out. You will get more lovers than haters if you put the effort into making a mod more than a profile.
Plus when it comes around to making a profile, and you have a good amount of work to show, you may interest the moddb people as they have to activate it before it's shown to the public.

+1 vote   media: Rant #1
~Mapster(WFc) Jul 10 2009, 10:54pm says:

Unaligned textures makes Mapster sad :(

+1 vote   media: Storage Area
~Mapster(WFc) Jul 10 2009, 10:47pm replied:

Besides it's advertising the site, why wouldn't they want this in the mod?

+1 vote   media: Reppin The DB
~Mapster(WFc) Jul 9 2009, 11:28pm says:

Looks too much like concrete IMO, perhaps give it more of a specular light mapping?

+1 vote   media: Plasma Rifle
~Mapster(WFc) Jul 7 2009, 10:50pm replied:

Cheers :)

+1 vote   download: TombZ1
~Mapster(WFc) Jul 7 2009, 10:13am says:

I don't get it.

+1 vote   media: 2 comercial posters for the subway
~Mapster(WFc) Jul 6 2009, 1:33am says:

Why is there a screenshot of an obsolete icon from hammer?

+2 votes   media: Screens
~Mapster(WFc) Jul 5 2009, 10:55pm replied:

It's always got something to do with Left 4 Dead and TF2, what i think they need to do is start talking about topics instead of ranting half the time.

+1 vote   article: Transmission 14753
~Mapster(WFc) Jul 5 2009, 10:50pm says:

This comment has been posted in a private group.

~Mapster(WFc) Jul 4 2009, 11:43am replied:

what he said...

+2 votes   media: Midnight Sun Screenshots
~Mapster(WFc) Jul 3 2009, 1:07am says:

Tralor? :D

+1 vote   media: WGR2 Ep1 gameplay video
~Mapster(WFc) Jul 1 2009, 12:20am says:

Very Nice indeed! First Comment

+5 votes   media: The Mortewood Plaza - Hunting Rifle
~Mapster(WFc) Jun 30 2009, 2:38am replied:

You're a noodle =/

+1 vote   member: Noodles22
~Mapster(WFc) Jun 28 2009, 7:59pm replied:

This comment has been posted in a private group.

~Mapster(WFc) Jun 28 2009, 7:42am replied:


+1 vote   media: Podcast Update #4
~Mapster(WFc) Jun 27 2009, 11:45am replied:

I second that.

+1 vote   media: 1187 apears in a belgian magazine
~Mapster(WFc) Jun 25 2009, 12:46am says:

It's a bit small IMO

+1 vote   media: SMG Update
~Mapster(WFc) Jun 24 2009, 11:46pm replied:

They are used in different parts of the mod and not all in the same areas. So the clean ones will be in the cleaner parts of the maps.

+1 vote   media: Barrel Skins
~Mapster(WFc) Jun 24 2009, 10:31pm replied:

Okay ^.^

+1 vote   group: Wireframe Development Team
~Mapster(WFc) Jun 24 2009, 10:30pm replied:

Lets just hope no one uses the info off it =X

+2 votes   media: Bump Map Tests
~Mapster(WFc) Jun 22 2009, 10:22pm replied:

It needs more props and particles, it's just lights and good looking textures.

+2 votes   media: MisterBister's Maps
~Mapster(WFc) Jun 21 2009, 11:32pm replied:


+1 vote   media: T-Tank High-Poly WIP
~Mapster(WFc) Jun 21 2009, 11:43am says:

Great Start!
What i think it really needs is the npc's done, the score system working and perhaps a better minigun model as it looks like lego.

+1 vote   media: E3M1
~Mapster(WFc) Jun 20 2009, 9:37am replied:

You must have gone to uni or something and studied c++, coz i ain't get ssbump or heightmapping to work, and i've been playing with the engine for months.

+1 vote   media: Subway Internals
~Mapster(WFc) Jun 19 2009, 7:10am says:

Emanual made a good point that you can NOT remake a game that was done SO well then make it so noob friendly, have the gameplay be magnificent with the graphics and ALL in 3 years?

+1 vote   media: Transmission 14081
~Mapster(WFc) Jun 19 2009, 6:56am says:

Nice fire, is it the fire from half-life 2 or a custom?
Also if the brick wall bad a bit of bump mapping it would look even more epic :)

+2 votes   media: Subway Internals
~Mapster(WFc) Jun 19 2009, 6:36am replied:

No... it's the half-life 1 engine.

+1 vote   media: BlackMesa 2k9
~Mapster(WFc) Jun 19 2009, 6:34am replied:

It's delay in between attacks has been removed, and it's able to leap at you while you ain't looking at it.

+1 vote   article: Fast Zombie modification
~Mapster(WFc) Jun 14 2009, 11:34pm says:

I think there needs to be more skulls.

+2 votes   media: it can't be terminator without these.
~Mapster(WFc) Jun 12 2009, 1:42am says:

Perhaps think of a better way to get players?
Just having it on moddb and your own web-site won't draw players in, advertise it in other games, forums and perhaps on GoogleAds?

+1 vote   article: SO re-review
~Mapster(WFc) Jun 10 2009, 10:19pm replied:

Sniping is more fun than rushing into a file of zombies with a pistol and getting mauled up.

+3 votes   media: New Model WIP: The Dragunov
~Mapster(WFc) Jun 10 2009, 9:29pm says:

Why not put the trigger and grip actually on the rpg instead of underneath it?

+1 vote   media: New Model WIP: The RPG
~Mapster(WFc) Jun 7 2009, 8:37pm replied:

I haven't seen the new one but i have seen one of them which i kinda liked, so I'll be sure to watch them all when i can :)

Well be sure to keep the podcasts coming when we have good topics to discuss ;)

+1 vote   media: Podcast Upate #3
~Mapster(WFc) Jun 7 2009, 3:53pm says:

So what exactly are we meant to be looking for?
It's a map with plain orange and plain gray and hl2 sky.

+1 vote   media: Beta Test Map
~Mapster(WFc) Jun 6 2009, 10:30pm says:

How many spawn points are required?

+1 vote   article: Creating an Infection Map
~Mapster(WFc) Jun 4 2009, 1:01pm replied:

And make it so when someone stands on it, they stick to it and can't move :D

+1 vote   media: Some Magazines
~Mapster(WFc) Jun 3 2009, 10:13pm replied:

Sorry but that's a spoiler i can't announce.

+3 votes   media: Blood Preview
~Mapster(WFc) May 30 2009, 8:24am says:

What kind of an excuse is this?
We Made a build computer on Ebay... Sounds like an excuse to announce that you're getting a new computer.

-1 votes   article: delayed progress
~Mapster(WFc) May 29 2009, 9:15pm says:

You need more practice with shading.

+1 vote   media: finaly3
~Mapster(WFc) May 29 2009, 9:14pm says:

It needs a better skin.

0 votes   media: M41A
~Mapster(WFc) May 29 2009, 9:10pm replied:

It can stun them for a few milliseconds can't it? :D

+1 vote   media: Lead Pipe
~Mapster(WFc) May 29 2009, 9:03pm says:

Interesting. It does reflect a but more of the wolfenstein franchise but there's something missing.

+1 vote   media: SS on duty...
~Mapster(WFc) May 27 2009, 10:44am replied:

haha yeah i actually did, I'll keep it up for a laugh :D

+1 vote   media: Podcast Update #2
~Mapster(WFc) May 27 2009, 4:52am replied:

Thanks :)

+1 vote   article: Update #2
~Mapster(WFc) May 26 2009, 10:45pm replied:

Haha this is gonna be awesome for multilayer.
Just need to add in a Paintball gameplay :D

+5 votes   media: The Mortewood Plaza - Paintball Gun (Marker)
~Mapster(WFc) May 24 2009, 8:40am says:

Awesome :D

+1 vote   media: WGRealms2
~Mapster(WFc) May 24 2009, 2:28am replied:

The human eye can only process 60 fps. So i don't think it matters if it's running at 150fps. You can only see 60.

0 votes   media: Screenshot 10
~Mapster(WFc) May 23 2009, 10:02pm replied:

It may be a concrete texture that's chipping apart.

+1 vote   media: wip
~Mapster(WFc) May 22 2009, 3:18am replied:

Thanks, i try to explain everything as best as i can as most tutorials i have found they rush through all the simple things then go to the fun part which is what stuffs most people up.

+1 vote   article: Garry's Mod map making for Beginners
~Mapster(WFc) May 22 2009, 3:17am says:

Wow that's pretty good. looks like a cross between a buffalo, cow and horse.

+1 vote   media: Creature Concept.
~Mapster(WFc) May 21 2009, 9:27pm replied:

Cheers :)

+1 vote   media: Old Concept
~Mapster(WFc) May 20 2009, 8:59pm replied:

Thanks :)

+1 vote   download: Basement Wallpapers
~Mapster(WFc) May 20 2009, 7:52pm replied:

lol Thanks Dec :D

+1 vote   media: Podcast Update #1
~Mapster(WFc) May 14 2009, 9:26am replied:

It would be a lot easier if you could build things with the build menu on the right but as in generals you build everything that's on the bottom bar it would be a lot of code to remake.

+1 vote   media: New Craters & New User Interface
~Mapster(WFc) May 3 2009, 10:56am says:

Bruce Willis?

+3 votes   media: wts
~Mapster(WFc) May 2 2009, 8:29am replied:

Stop making coding sound so easy. Just, stop being so good at it!

+4 votes   media: Fixed biasing on shadows
~Mapster(WFc) May 1 2009, 9:48pm says:

MUCH better than the original :)

+1 vote   media: Tiberian Dawn Logo
~Mapster(WFc) May 1 2009, 9:46pm says:

Must... drive... tank... over!

+1 vote   media: Sandbag Wall model
~Mapster(WFc) May 1 2009, 9:45pm says:

I don't remember TD having a V1?

-2 votes   media: SSM Launcher model
~Mapster(WFc) Apr 24 2009, 10:31am says:

I Adored C&C which have green grass and white snow :)

+1 vote   media: Command & Conquer Tiberian Dawn Redux Screenshots
~Mapster(WFc) Apr 15 2009, 7:28pm says:

Must... pull... lever!

+3 votes   media: E1M1
~Mapster(WFc) Apr 5 2009, 9:47pm replied:

They just keep coming!

+1 vote   media: Custom Maps
~Mapster(WFc) Mar 29 2009, 5:12pm replied:

That mod died what else were you meant to do?

+1 vote   article: Dynamic Lighting in Source?! Blasphemy!
~Mapster(WFc) Mar 22 2009, 6:47pm replied:

I second that!

+1 vote   media: 1187 - subway
~Mapster(WFc) Mar 16 2009, 4:37am replied:

If you didn't you would be crying for a hospital after one shot my friend.

+1 vote   media: The Mortewood Plaza - AWP Sniper {WIP}
~Mapster(WFc) Mar 15 2009, 6:58pm replied:

Completely agreed!

+2 votes   media: room
~Mapster(WFc) Mar 9 2009, 8:14pm says:

Awesome Work. Great variety :)

+1 vote   media: Zombie hell
~Mapster(WFc) Mar 5 2009, 6:40am says:

ooo slimey!

+1 vote   media: textures text
~Mapster(WFc) Mar 2 2009, 7:41pm replied:

Very good? It's magnificent!

+2 votes   media: map 4
~Mapster(WFc) Mar 2 2009, 6:46pm says:

That looks real!

+2 votes   media: Cryo Chambers Wip
~Mapster(WFc) Jan 25 2009, 5:16am says:

Has a lot more info in there than i thought you were going to put in. Going to be a very awesome mod indeed. Ever thought on selling it?

+1 vote   media: Source Developers Club - Mortewood Plaza Interview
~Mapster(WFc) Jan 21 2009, 6:03pm replied:

Yeah. Bizob did a great job working on this chapter. Still looking forward to seeing what else he is able to cook up :)

+1 vote   media: Laboratory
~Mapster(WFc) Jan 21 2009, 5:55pm says:

Lets go burn some us some riflemen!

+1 vote   media: Flame Tank (Devil's Tongue)
~Mapster(WFc) Nov 28 2008, 9:22pm replied:


+1 vote   media: Random screenshot
~Mapster(WFc) Nov 24 2008, 7:44pm says:

Good ol gorey maps.

+1 vote   media: The Mortewood Plaza - Random Streets Images
~Mapster(WFc) Nov 4 2008, 6:33pm replied:

lol, the primary fire launches the Saw Blade and the secondary is a melee attack using the bayonet.

0 votes   media: Amputator Side View
~Mapster(WFc) Nov 2 2008, 4:33am says:

Interesting, whats the progress on this Bizob?

+1 vote   download: corridor01
~Mapster(WFc) Oct 27 2008, 8:38pm replied:

How dare you ask for the most memorable building to be remade fro m scratch. I think it's awesome guys!

+1 vote   media: Obelisk of Light
~Mapster(WFc) Oct 20 2008, 4:39pm says:

should make the fists rotate as they punch. That would make the ma bit more realistic.

+2 votes   media: The Mortewood PlazaNew Images + Anims
~Mapster(WFc) Oct 16 2008, 6:01pm replied:

The gray textures are default textures the green is custom.

+1 vote   media: Old Concept
~Mapster(WFc) Oct 9 2008, 7:39pm replied:

By waiting for the mod to finish?

+2 votes   media: Old Concept
~Mapster(WFc) Sep 29 2008, 6:13pm says:


+1 vote   media: 3rd map wip screenie
~Mapster(WFc) Sep 29 2008, 6:13pm says:

Awesome. He doesn't look very happy to see us!

+2 votes   media: 3rd map teaser
~Mapster(WFc) Sep 24 2008, 7:59pm says:

Awesome. All it needs now is a snorkle, monster car wheels, bumper, spotlight and maybe a few guns on the top.

+1 vote   media: Car Honna
~Mapster(WFc) Sep 23 2008, 5:19pm says:

Awesome picture of the earth

+2 votes   media: HBN studio WIP
~Mapster(WFc) Sep 21 2008, 6:25am says:

very nice!

+2 votes   media: Infiltration outside +dynamic crosshair/IS concept
~Mapster(WFc) Sep 16 2008, 10:15pm replied:

Just normal lights. At the beginning i used the lighting from the textures but then changed it to entities so i could maek the lgihts blow out.

+1 vote   media: Half-Life 2 In-Game Speed Dev Mapping 2
~Mapster(WFc) Sep 16 2008, 7:08am says:

I remember trying to remake this when i started modeling. This looks a HELL of a lot better. Better than i could ever imagine.
Good job on this :D

+1 vote   media: Nod turret
~Mapster(WFc) Sep 15 2008, 7:02pm replied:

I had a look at them on your moddb profile. They are good tutorials and i must say that I am impressed that you spent the time in making tutorials for the little things.

+2 votes   member: ~Mapster(WFc)
~Mapster(WFc) Sep 14 2008, 7:17am replied:

I was talking about the Tiberian Dawn, the very first C&C thjat was started by Westwood.

+1 vote   media: GDI Weapons Factory
~Mapster(WFc) Jul 28 2008, 5:46pm says:

Love it ;)

+1 vote   media: Mobile Construction Vehicle
~Mapster(WFc) Jul 28 2008, 5:46pm says:

Doesn't the original door have a spiked teeth look rather than that?

+1 vote   media: GDI Weapons Factory
~Mapster(WFc) Jul 22 2008, 12:56am says:

Perhaps a bit too much bloom?

+1 vote   media: 1187 - few more ingame screenshts
~Mapster(WFc) Jul 20 2008, 12:36am replied:

Welcome :)

+1 vote   article: Half-Life 2 Mapping Tutorials for Beginners
~Mapster(WFc) Jul 20 2008, 12:33am says:

Looks a tad blocky in some areas, love the rooms and how you added in light switches and almost all the textures and models are custom. Love ho you added in the small cut scene with the rebel and zombie. Looking forward to this :)
Well Done

+3 votes   media: 1187 - Day one - teaser 1
~Mapster(WFc) Jul 19 2008, 4:37am says:

wow that looks... fantastic!

+1 vote   media: Under
~Mapster(WFc) Jan 7 2013, 5:26pm replied:

Yes these two points will be amongst my things to do. I have already expanded it to level 2 which you saw where the shotgun is picked up, then it will do further up into another stage once the player receives a certain amount of kills. :)

+2 votes   article: Heavy 2013 update
~Mapster(WFc) Jan 7 2013, 5:25pm replied:

Thank you for the comment! haha yes the skulls are a problem atm, I'm waiting for a solution where I can replace them with zombie gibs that will make it look a lot more gorey such as hearts, flesh, arms, that sort of models and gore.

+1 vote   article: Heavy 2013 update
~Mapster(WFc) Jan 7 2013, 5:21pm replied:

Steam has released an update where all source sdk's can be downloaded for free in order to play half-life 2 mods. So including the tf2 content would require bigger downloads for those that do not have the game.

+1 vote   article: Heavy 2013 update
~Mapster(WFc) Jan 2 2013, 11:00pm says:

I certainly look forward to seeing this finished! :)

+1 vote   media: HAPPY NEW YEAR
~Mapster(WFc) Dec 25 2012, 7:02pm replied:

That might as well be a plugin made through similar to amxx, can't remember what it is for hl2 but if it were made, the plugin would work only for a server. If you are referring so it works only for the user on every server then it can be easily modified in the game directory which most coders want to avoid.

0 votes   mod: Zombie Master 2
~Mapster(WFc) Dec 23 2012, 3:34am replied:

Achievements are only really added when accepted under steam cloud, and that's VERY hard to get into. Unless a plugin is made for it, it won't happen.

+2 votes   mod: Zombie Master 2
~Mapster(WFc) Sep 20 2012, 8:31pm replied:

You can start here

+2 votes   mod: Hammer Deluxe
~Mapster(WFc) Sep 20 2012, 12:49am says:

From my gamers point of view I can see this as been an interesting addition to the game IF it were a bit smaller or added into the correct areas as it looks to big for the area. Adding the correct details to it with dust around it could make it look a bit more old as well(Will add an interesting effect to dynamic lighting when projected around a room too).

A modders point of view I can see it as being an ingenious way to include lighting differently to a game, there is no point using the same effects all around a map. Variance is good but adding in the RIGHT variance isn't easy and requires study and trial+error techniques that take time.

My Personally opinion as an individual, this sort of addition would get me interested in studying the Egyptian world as there are myths and hints all over the place leading towards millions of different things such as the worms and bugs, gems, mummys, curses and heaps of more things that we are yet to discover.

+1 vote   media: dendera light
~Mapster(WFc) Sep 5 2012, 4:53am says:

Congratulations on all your hard work Unknown Worlds. I have been tracking for years since before it came onto the new engine and have been amazed at your work and am glad to have contributed towards it. :)

+3 votes   article: Natural Selection 2 Pre-Orders on Steam!
~Mapster(WFc) Sep 5 2012, 3:36am replied:

One of the reasons to why I put it there for viewing and thank you for still watching the mod! :)

+1 vote   mod: The Development Project
~Mapster(WFc) Sep 1 2012, 5:44pm says:

Upvoted my friend, good luck on getting the rest of the votes! :)

+3 votes   media: Vote for us on Steam Greenlight
~Mapster(WFc) Aug 28 2012, 7:10pm says:

The team of Unknown Worlds are my GODS now.

+2 votes   media: NS2 | Exosuit Reveal
~Mapster(WFc) Aug 17 2012, 2:45am replied:

I think that's a new update, ill be sure to try and upload TDP to there when its ready! :)

+1 vote   mod: The Development Project
~Mapster(WFc) Aug 15 2012, 6:26pm replied:

To play a map? You will need console that you can turn on by pressing the tidle key ( ~ ) Then entering the command "Map (mapname)".

+1 vote   mod: Hammer Deluxe
~Mapster(WFc) Aug 12 2012, 12:39am says:

This mod deserves more than a 10/10. Best mod I have played since Research and Development. Excellent work team! I look forward to your next release if there is any!

+1 vote   mod: Mission Improbable
~Mapster(WFc) Jul 14 2012, 1:26am replied:

Thanks Discrate!
Still pushing it as always! :)

+1 vote   mod: The Development Project
~Mapster(WFc) Jul 1 2012, 1:36am says:

Ultimate facepalm

+1 vote   media: Me as a Vulcan
~Mapster(WFc) Jun 28 2012, 12:52am replied:

That has been on the plan list ever since the start of development, but whether or not valve accepts, it is up to them.

+2 votes   mod: The Development Project
~Mapster(WFc) Jun 27 2012, 3:53am says:

These are amazing changes. I look forward to the next release so I can test this out then! :)

Keep it up!!!

+3 votes   article: Making good progress!
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