Greetings fellow modders! As I have come to realise that most people that track mods like to know a bit of knowledge about the creator that is working on their eye candy, I thought I would put a little update on here about myself for people to read about. See Full story with images in my blog title 'Modding History'.

Comment History  (30 - 60 of 833)
~Mapster(WFc)
~Mapster(WFc) @ Slaughterhouse alpha gameplay

haha, it's only a template that's in the making but was fun while it lasted xD

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Slaughterhouse alpha gameplay

haha, took me a while to get the code going for them to fade but it has been fixed now. :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Slaughter Room

Done and done :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Map testing

Thank you, very basic but effective.

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Heavy 2013 update

Yes these two points will be amongst my things to do. I have already expanded it to level 2 which you saw where the shotgun is picked up, then it will do further up into another stage once the player receives a certain amount of kills. :)

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Heavy 2013 update

Thank you for the comment! haha yes the skulls are a problem atm, I'm waiting for a solution where I can replace them with zombie gibs that will make it look a lot more gorey such as hearts, flesh, arms, that sort of models and gore.

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Heavy 2013 update

Steam has released an update where all source sdk's can be downloaded for free in order to play half-life 2 mods. So including the tf2 content would require bigger downloads for those that do not have the game.

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Heavy 2013 update

There is no real need to have a multiplayer mod using the episode 2 engine as I won't be using any of it's content, and it is more common for mods to be using the episode 1 engine.

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ HAPPY NEW YEAR

I certainly look forward to seeing this finished! :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Valve Hammer Editor 3.4

There is also an optional 3.5 beta update hidden around the internet that is well worth the trouble finding it and the updated .fgd's for the games you want to map for..

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Zombie Master 2

That might as well be a plugin made through similar to amxx, can't remember what it is for hl2 but if it were made, the plugin would work only for a server. If you are referring so it works only for the user on every server then it can be easily modified in the game directory which most coders want to avoid.

Good karma0 votes
~Mapster(WFc)
~Mapster(WFc) @ Map props and textures

This is a very well detailed door, Much better than the standard hl2 doors :)

Good karma+4 votes
~Mapster(WFc)
~Mapster(WFc) @ Zombie Master 2

Achievements are only really added when accepted under steam cloud, and that's VERY hard to get into. Unless a plugin is made for it, it won't happen.

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Modding History

HAH, they are the skullcandy over-ears that can bend and move all over the place without snapping. :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Eagle head demon (concept)

Now this a unique character to have. Can't say I have seen a game with this in anything while moving and acting as a character instead of just being a wall drawing; I look forward to seeing what this can do!

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Hammer Deluxe

You can start here
Developer.valvesoftware.com

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ dendera light

From my gamers point of view I can see this as been an interesting addition to the game IF it were a bit smaller or added into the correct areas as it looks to big for the area. Adding the correct details to it with dust around it could make it look a bit more old as well(Will add an interesting effect to dynamic lighting when projected around a room too).

A modders point of view I can see it as being an ingenious way to include lighting differently to a game, there is no point using the same effects all around a map. Variance is good but adding in the RIGHT variance isn't easy and requires study and trial+error techniques that take time.

My Personally opinion as an individual, this sort of addition would get me interested in studying the Egyptian world as there are myths and hints all over the place leading towards millions of different things such as the worms and bugs, gems, mummys, curses and heaps of more things that we are yet to discover.

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Natural Selection 2 Pre-Orders on Steam!

Congratulations on all your hard work Unknown Worlds. I have been tracking for years since before it came onto the new engine and have been amazed at your work and am glad to have contributed towards it. :)

Good karma+3 votes
~Mapster(WFc)
~Mapster(WFc) @ The Development Project

One of the reasons to why I put it there for viewing and thank you for still watching the mod! :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Vote for us on Steam Greenlight

Upvoted my friend, good luck on getting the rest of the votes! :)

Good karma+3 votes
~Mapster(WFc)
~Mapster(WFc) @ NS2 | Exosuit Reveal

The team of Unknown Worlds are my GODS now.

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ The Development Project

I think that's a new update, ill be sure to try and upload TDP to there when its ready! :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Hammer Deluxe

To play a map? You will need console that you can turn on by pressing the tidle key ( ~ ) Then entering the command "Map (mapname)".

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Mission Improbable

This mod deserves more than a 10/10. Best mod I have played since Research and Development. Excellent work team! I look forward to your next release if there is any!

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ The Development Project

Thanks Discrate!
Still pushing it as always! :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Me as a Vulcan

Ultimate facepalm

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ ReWolfenstein 1.66

More than happy to work on the project, well done with all the work that was done and good luck for the future :)

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ The Development Project

That has been on the plan list ever since the start of development, but whether or not valve accepts, it is up to them.

Good karma+2 votes
~Mapster(WFc)
~Mapster(WFc) @ Videos videos and more videos!

I'm glad people like the idea of Boxman, will certainly be a great addition once a good model and animator is able to work on it! :)

Good karma+1 vote
~Mapster(WFc)
~Mapster(WFc) @ Making good progress!

These are amazing changes. I look forward to the next release so I can test this out then! :)

Keep it up!!!

Good karma+3 votes
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