Greetings fellow modders! As I have come to realise that most people that track mods like to know a bit of knowledge about the creator that is working on their eye candy, I thought I would put a little update on here about myself for people to read about. See Full story with images in my blog title 'Modding History'.

Comment History  (210 - 240 of 837)
~Mapster(WFc)
~Mapster(WFc) May 29 2013, 6:10am says:

This is actually quite funny.

+1 vote   media: This is NOT how to solve the cabin puzzle in map 2
~Mapster(WFc)
~Mapster(WFc) Jan 7 2013, 5:26pm replied:

Yes these two points will be amongst my things to do. I have already expanded it to level 2 which you saw where the shotgun is picked up, then it will do further up into another stage once the player receives a certain amount of kills. :)

+2 votes   article: Heavy 2013 update
~Mapster(WFc)
~Mapster(WFc) Aug 28 2012, 7:10pm says:

The team of Unknown Worlds are my GODS now.

+2 votes   media: NS2 | Exosuit Reveal
~Mapster(WFc)
~Mapster(WFc) Jun 12 2012, 12:36am says:

This is one of my most waited chapters. Its a very destructive and scary chapter that had a little bit of brain power to achieve.
This does exceed my expectations as a fan and I look forward to playing it!
WELL DONE YET AGAIN!

+20 votes   media: Screenshots
~Mapster(WFc)
~Mapster(WFc) Jun 7 2012, 6:49pm replied:

Well done JIM! and keep it up! :)

+1 vote   media: Menu Screen Done!
~Mapster(WFc)
~Mapster(WFc) Jun 1 2012, 6:13pm says:

This jsut gave me a hole new look at the mod... WELL DONE!

+3 votes   media: The Mentor - Quotes
~Mapster(WFc)
~Mapster(WFc) Jun 1 2012, 6:11pm says:

1 5 9 are very interesting... pretty spooky O,o

+1 vote   media: Arms VFX concept
~Mapster(WFc)
~Mapster(WFc) May 27 2012, 1:16am says:

Fantastic work on what you have done so far Joure, look forward to seeing any of your future work and good luck :)

+4 votes   article: 1187 - rogue Train
~Mapster(WFc)
~Mapster(WFc) May 15 2012, 1:12am says:

Challenge Accepted

+3 votes   media: Robot Emotions
~Mapster(WFc)
~Mapster(WFc) Apr 6 2012, 6:01pm says:

That is amazing work with the lighting. Its a shame its gone though!

+1 vote   media: My new light ability.
~Mapster(WFc)
~Mapster(WFc) Apr 3 2012, 12:01am says:

Absolutely beautiful!

+1 vote   media: Exit From the Road Tunnel...
~Mapster(WFc)
~Mapster(WFc) Apr 2 2012, 10:10pm says:

Seems simple, original, interesting... tracking.

+2 votes   mod: The 3rd Puzzle
~Mapster(WFc)
~Mapster(WFc) Jul 2 2011, 8:36pm replied:

Probably about 6 months ago was the last update, or possibly longer since the last update was to announce the types of zombies the games WAS going to include as well as the barrel update.

+1 vote   media: Door Lock System
~Mapster(WFc)
~Mapster(WFc) Jul 21 2010, 2:26am replied:

No problem, glad to help :)

+1 vote   media: Alien Wave 0.5 beta preview
~Mapster(WFc)
~Mapster(WFc) Jul 15 2010, 8:40pm replied:

Agreed, i almost want to buy it again just to support the team!

+1 vote   article: NS2 Alpha Date Set!
~Mapster(WFc)
~Mapster(WFc) Jul 14 2010, 9:31pm says:

Omg this is gonna make me cry I'm so happy!
Even better it's coming out the day before my birthday so.... excuse me while i do the most pathetic dance in history!

Excellent work Unknown Worlds! Words can not express how much this is going to kick some serious arse!

+1 vote   article: NS2 Alpha Date Set!
~Mapster(WFc)
~Mapster(WFc) Jul 13 2010, 5:58pm says:

It's great to see some weapon modifications and original level design, don't see many desert like maps around. What i would recommend for the textures is to have some of them look as if they have been there for a long time with faded marks on them and perhaps black craters around as well as some other textures that will mix with the bright sand.
Great start I say, Keep at it!

+1 vote   media: Alien Wave 0.5 beta preview
~Mapster(WFc)
~Mapster(WFc) Jun 30 2010, 12:01am says:

I think that fist indicates Black Power ( don't hold me to it though )

+1 vote   media: The Rebellion force of Africa
~Mapster(WFc)
~Mapster(WFc) May 17 2010, 8:44am says:

Happy Birthday my man!

+2 votes   media: Happy birthday robert
~Mapster(WFc)
~Mapster(WFc) Apr 1 2010, 5:32pm replied:

Tanks jjawinte. I'm hoping for a much more improved game before it's released, so it doesn't look like just a simple scratch and throw game.

+1 vote   media: Prop Update #1
~Mapster(WFc)
~Mapster(WFc) Feb 22 2010, 8:23pm says:

I LOVE this update don't get me wrong, but the fact that the intro's is twice as long as the actual footage isn't that worth it.

+9 votes   article: February Media for Wilson Chronicles
~Mapster(WFc)
~Mapster(WFc) Feb 17 2010, 5:50pm says:

ooo, i LOVE the fog!!
Makes it look more deadly and would make it harder to find anything and almost make the game seem like resident evil where it takes you forever to find items xD
Perfect!

Good job Joure!

+3 votes   media: Old maps
~Mapster(WFc)
~Mapster(WFc) Feb 15 2010, 6:06pm replied:

Haha yeah i know it's pretty intense xD

+1 vote   media: item_ammo_pistol
~Mapster(WFc)
~Mapster(WFc) Sep 14 2009, 8:09pm replied:

Tah man ;)

+2 votes   article: Hammer Deluxe Release
~Mapster(WFc)
~Mapster(WFc) Aug 22 2009, 6:13pm replied:

What?

+2 votes   media: Some Hammer Deluxe Entity modifications
~Mapster(WFc)
~Mapster(WFc) Aug 22 2009, 6:54am says:

That's interesting but the Drum sounds just don't work that well together IMO.

+1 vote   media: Gooddaytodie : - combat -
~Mapster(WFc)
~Mapster(WFc) Aug 22 2009, 6:03am replied:

It's a stereo :D

+1 vote   media: Desk Set-up
~Mapster(WFc)
~Mapster(WFc) Aug 21 2009, 9:56pm replied:

The obstacle course randomizes on map start, i don't think there will be any way to make sure that when you reload the map it won't be the same as the last time you played it as that's a bit out of my league atm.

In this map when you fall to the ground it does is teleport you to the beginning so it's not reloading the map in any way as you could tell the broken slabs are still there and the first obstacle hasn't randomized.

+1 vote   media: logic_random_event Preview
~Mapster(WFc)
~Mapster(WFc) Aug 6 2009, 10:10pm replied:

It's only going to be placed in certain areas that it will fit in with, such as storage rooms.

+1 vote   media: Barrel Skins
~Mapster(WFc)
~Mapster(WFc) Aug 6 2009, 10:01pm replied:

Sure can, but the car wouldn't exacly be possible, the animation and model sequences don't match up so you'd technically need to remake the zombie torso, but you won't have to do any source coding to get it in.

+1 vote   mod: Hammer Deluxe
~Mapster(WFc)
~Mapster(WFc) Aug 6 2009, 9:59pm says:

Fucken aye!
Sounds awesome as hell but I'll miss the parasite, it was always fun to kill marines with it before an onos can devour him; it's good for a laugh.

+2 votes   article: Detailed Skulk "Reveal"
~Mapster(WFc)
~Mapster(WFc) Aug 3 2009, 5:51am replied:

Enjoy them ;)

+1 vote   download: Basement Wallpapers
~Mapster(WFc)
~Mapster(WFc) Jul 18 2009, 9:43am says:

Why is the blood coming out of his stomach and not neck?

+2 votes   media: Knife in the neck
~Mapster(WFc)
~Mapster(WFc) Jul 18 2009, 9:05am replied:

Sure did.

+1 vote   article: Curse episodes
~Mapster(WFc)
~Mapster(WFc) Jul 13 2009, 10:26pm says:

Needs more camouflage :D
Too easy to see haha.
Well done!

+1 vote   media: Tanks look cool
~Mapster(WFc)
~Mapster(WFc) Jun 29 2009, 2:40am says:

That's kick ***!

+4 votes   media: Module Demonstartion: Teleport
~Mapster(WFc)
~Mapster(WFc) Jun 28 2009, 12:56am replied:

Read the description before you reply...

+1 vote   media: 1187 - Mossberg
~Mapster(WFc)
~Mapster(WFc) Jun 16 2009, 8:23pm replied:

What Alex is trying to say is the Rocket Launcher is a reasonable weapon but adding a katana means all you're doing is just adding more of everyone's favorite weapons.
Why not add in a weapon that no one has thought of before like a skrew driver or something?

+2 votes   media: New Model WIP: The Katana
~Mapster(WFc)
~Mapster(WFc) Jun 9 2009, 7:17am replied:

Thanks, I'll be sure to add this regardless of how long it takes, even if i have to force Dec1234 to show me :D ( I'm trying to do it without help atm )

+1 vote   article: Gibs
~Mapster(WFc)
~Mapster(WFc) Jun 8 2009, 10:19pm replied:

It's more more along the liens of making all the body parts separate then attach them very much like the headcrab onto the zombie model then remove it then create a ragdoll prop with the model of the limb. But there's still the fact of doing the animation and such so the news post explains it in the hard way yet still stating it isn't as easy as 1 2 3.

+1 vote   article: Gibs
~Mapster(WFc)
~Mapster(WFc) Jun 5 2009, 9:34pm replied:

The weapon is a modified from different weapons where the the bayonet is an addition from the m4a1 which just gave me an awesome idea of duel bayonets.

0 votes   media: Amputator Side View
~Mapster(WFc)
~Mapster(WFc) May 29 2009, 9:28pm says:

Didn't know there were desks which the chairs where connected to. Then again, i didn't go to uni.

+1 vote   media: School desk
~Mapster(WFc)
~Mapster(WFc) May 29 2009, 9:26pm says:

That's pretty awesome, a bit too clean though.

+1 vote   media: Left Behind College Campus
~Mapster(WFc)
~Mapster(WFc) May 28 2009, 12:38am replied:

So tasty, makes the gun want to eat them!

+1 vote   media: Slaughter Room
~Mapster(WFc)
~Mapster(WFc) May 22 2009, 3:16am says:

haha it's playing xbox :)

+1 vote   media: Character Design. Frank the Gaming Dragon.
~Mapster(WFc)
~Mapster(WFc) May 21 2009, 9:48pm replied:

Actually all the lights are projected from textures which act like light_spots.

+3 votes   media: Old Concept
~Mapster(WFc)
~Mapster(WFc) May 21 2009, 9:29pm replied:

Thank you Blood_Wraith

+1 vote   media: Old Concept
~Mapster(WFc)
~Mapster(WFc) May 17 2009, 8:55pm says:

I think you need a new font font the text where it says "A grate opened in the green chamber". Perhaps more of a ancient type font but not Egyptian or we can't read it.

+3 votes   article: Curse episodes
~Mapster(WFc)
~Mapster(WFc) May 2 2009, 6:52pm says:

The player is stoned!
Kidding. Awesome picture dude :)

+1 vote   media: Medkit's
~Mapster(WFc)
~Mapster(WFc) Feb 8 2009, 3:46am says:

Epic work mate!
This is going to be epically awesome now! ^^

+2 votes   media: The Mortewood Plaza - Gibbed Zombies
~Mapster(WFc)
~Mapster(WFc) Feb 4 2009, 3:43am says:

Looks scarier than the Tesla coil

+1 vote   media: Soviet Flame Tower Render
~Mapster(WFc)
~Mapster(WFc) Dec 16 2008, 7:35pm says:

Awesome work man. This is going to be a big release ;)

+1 vote   article: Update dec 16 2008
~Mapster(WFc)
~Mapster(WFc) Nov 1 2008, 8:09pm says:

Sorry to bother mate but I am moving the forum and i'm pretty sure i can't save any topics and convert them over. So only if you want to but would you like to repost your tutorials on the new domain forum?
If so post here: www.wireframemaps.com/forums/

+1 vote   member: GeNiaL`
~Mapster(WFc)
~Mapster(WFc) Sep 7 2008, 2:07am says:

I love the way Joure makes everything look so different. theres nothing that's missing from my point of view.

+1 vote   media: intro map base wip preview
~Mapster(WFc)
~Mapster(WFc) Feb 15 2010, 5:09pm says:

I'm amazed and excited for the design and creativity of the harvester but in some ways I'm confused to why it was made so it is pushed off the node as if there's a few maps with small rooms that surround the harvester as it may block onos's and such from getting past.

+1 vote   article: Alien Harvest Reveal / Spark Q&A Part 2
~Mapster(WFc)
~Mapster(WFc) Feb 12 2010, 6:18pm replied:

Thanks, i also love that movie which is why i put it in.

+1 vote   media: Old Update
~Mapster(WFc)
~Mapster(WFc) Feb 12 2010, 6:17pm replied:

I'm trying my best to stay away from Displacements but I have changed the textures away a lot since this photo if you take a look in the Development group page, but yeah i see how everything is a bit sharp in the image and can do with some changing.

+1 vote   media: The Pit
~Mapster(WFc)
~Mapster(WFc) Feb 6 2010, 8:28pm says:

Awesome work there Dec!

+2 votes   media: The Mortewood Plaza - Combat Shotgun
~Mapster(WFc)
~Mapster(WFc) Feb 4 2010, 6:21pm says:

Good job Dec!
Keep up the good work!

+2 votes   article: The Mortewood Plaza - Upcoming Mod Of The Year!
~Mapster(WFc)
~Mapster(WFc) Dec 29 2009, 1:56am replied:

hahahahaha thanks Ferret xD

+2 votes   mod: Hammer Deluxe
~Mapster(WFc)
~Mapster(WFc) Dec 29 2009, 1:24am says:

Good job there Dec!
Hilarious idea as usual! xD

+1 vote   media: The Mortewood Plaza - Ok, a little too far?
~Mapster(WFc)
~Mapster(WFc) Dec 28 2009, 4:15pm replied:

Thanks a lot :)
We are still chugging along! :)

+1 vote   article: Update #4
~Mapster(WFc)
~Mapster(WFc) Dec 28 2009, 6:21am replied:

Hmm, I'll take that into consideration, because it does look a bit too green but the HDR increases it's brightness making it look more green than it really is.

+1 vote   media: Barrel Skins
~Mapster(WFc)
~Mapster(WFc) Dec 28 2009, 6:19am replied:

Thanks a lot, that's what we are aiming for :)

+1 vote   mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Dec 28 2009, 4:12am replied:

hahaha yeah, most of those messages will be random inside jokes to give people a good laugh xD

+1 vote   media: Old Update
~Mapster(WFc)
~Mapster(WFc) Dec 27 2009, 2:48pm replied:

Yes we will be making it with a few similarities to the suffering!
Good spotting! :)

+3 votes   mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Dec 27 2009, 2:31pm replied:

Cheers Gamerman12!

+1 vote   article: Update #4
~Mapster(WFc)
~Mapster(WFc) Dec 27 2009, 2:31pm replied:

Thanks a lot :)

+1 vote   article: Update #4
~Mapster(WFc)
~Mapster(WFc) Dec 27 2009, 2:30pm replied:

haha thanks Feared xD

+1 vote   media: Old Update
~Mapster(WFc)
~Mapster(WFc) Dec 27 2009, 2:30pm replied:

Thank you :)

+1 vote   media: Old Update
~Mapster(WFc)
~Mapster(WFc) Dec 27 2009, 2:30pm replied:

We're hoping to to use heaps of custom decals, just atm we're making little ones here and there until we need to make some cracks, oil spills, tears, and things like that.

+1 vote   media: Old Update
~Mapster(WFc)
~Mapster(WFc) Dec 26 2009, 10:53pm replied:

Yup, we are still moving along! :)

+1 vote   mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Dec 26 2009, 10:53pm replied:

Thanks Discrate :)

+2 votes   mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Dec 25 2009, 4:29pm says:

Very good update there!
Keep up the good work Freredarme!

+3 votes   article: Wilson Chronicles - Christmas Update
~Mapster(WFc)
~Mapster(WFc) Dec 24 2009, 12:41am says:

Sucks about the delay but glad to hear it's still chugging alone! :)

+4 votes   article: 1187 - Update December 24th 09
~Mapster(WFc)
~Mapster(WFc) Dec 23 2009, 7:50pm says:

This is an interesting picture but IMO there is a bit too much red traveling down the hall-ways.

+3 votes   media: Chapter 2
~Mapster(WFc)
~Mapster(WFc) Dec 23 2009, 7:50pm says:

I love the arch walls in this one.

+4 votes   media: Chapter 1
~Mapster(WFc)
~Mapster(WFc) Dec 23 2009, 7:36pm says:

Thats insane haha xD

+1 vote   media: The Mortewood Plaza - Merry Christmas! :)
~Mapster(WFc)
~Mapster(WFc) Dec 18 2009, 1:07pm replied:

That did occur to me to add in, but never got around to doing it; can't remember why because it was a good idea.

+1 vote   mod: Hammer Deluxe
~Mapster(WFc)
~Mapster(WFc) Dec 14 2009, 5:02am replied:

Nope. All the new features are in the code so there's no way you can sneak them in. I really need to get back int adding stuff into hammer deluxe.
But I've run out of ideas.

+1 vote   mod: Hammer Deluxe
~Mapster(WFc)
~Mapster(WFc) Nov 25 2009, 6:31pm replied:

Awesome work Dec. Keep it up!

+5 votes   media: The Mortewood Plaza - Combine Harvester
~Mapster(WFc)
~Mapster(WFc) Nov 23 2009, 12:06am replied:

Dec's idea heh.

+2 votes   media: New Icons - 2009
~Mapster(WFc)
~Mapster(WFc) Nov 22 2009, 5:07am says:

Certainly a terrific engine!
I can't help but think of a Star Ship Troopers remake when i see the in-game screenshots xD

+2 votes   engine: Spark
~Mapster(WFc)
~Mapster(WFc) Jun 18 2013, 12:21am says:

Brobil, HAH! That made me laugh xD

+1 vote   media: Brobil Gas Station TEXTURED
~Mapster(WFc)
~Mapster(WFc) Jan 7 2013, 5:25pm replied:

Thank you for the comment! haha yes the skulls are a problem atm, I'm waiting for a solution where I can replace them with zombie gibs that will make it look a lot more gorey such as hearts, flesh, arms, that sort of models and gore.

+1 vote   article: Heavy 2013 update
~Mapster(WFc)
~Mapster(WFc) Jan 2 2013, 11:00pm says:

I certainly look forward to seeing this finished! :)

+1 vote   media: HAPPY NEW YEAR
~Mapster(WFc)
~Mapster(WFc) Sep 20 2012, 12:49am says:

From my gamers point of view I can see this as been an interesting addition to the game IF it were a bit smaller or added into the correct areas as it looks to big for the area. Adding the correct details to it with dust around it could make it look a bit more old as well(Will add an interesting effect to dynamic lighting when projected around a room too).

A modders point of view I can see it as being an ingenious way to include lighting differently to a game, there is no point using the same effects all around a map. Variance is good but adding in the RIGHT variance isn't easy and requires study and trial+error techniques that take time.

My Personally opinion as an individual, this sort of addition would get me interested in studying the Egyptian world as there are myths and hints all over the place leading towards millions of different things such as the worms and bugs, gems, mummys, curses and heaps of more things that we are yet to discover.

+1 vote   media: dendera light
~Mapster(WFc)
~Mapster(WFc) May 26 2012, 5:23am replied:

Thank you my friend! :)

+2 votes   article: Dev Anatomy
~Mapster(WFc)
~Mapster(WFc) May 26 2012, 5:08am replied:

You couldn't speak more for everyone else than with that message, they were certainly terrific games of their generation, and still are great games these days to play :)

+2 votes   article: Developers History Blog ( Updated 28-5-12 )
~Mapster(WFc)
~Mapster(WFc) May 11 2012, 6:55am says:

No problem my friend :)

EDIT:
BTW well done on the mod noladu95!
Keep it going!

+2 votes   article: May Update
~Mapster(WFc)
~Mapster(WFc) May 8 2012, 8:40pm says:

That is a great idea! Got a bit worried that the standared attacking animation was gonna appear when they were attacking the barricade but the wallpound animation made it seem more 'movie like'. Keep these coming!

+1 vote   media: Barriers 2.0
~Mapster(WFc)
~Mapster(WFc) Nov 29 2011, 10:42pm replied:

Thank you!

+2 votes   article: Destructable environment
~Mapster(WFc)
~Mapster(WFc) Jul 13 2011, 1:59am replied:

Im not completly happy with the results, most of it was rushed but mainly made for the video, so expect better results later :)

+1 vote   media: Door Lock System
~Mapster(WFc)
~Mapster(WFc) Apr 30 2010, 9:35am says:

I remember the red corridoor. Is it close to the end of the game?

+1 vote   media: Which map is it?
~Mapster(WFc)
~Mapster(WFc) Apr 1 2010, 5:30pm replied:

I love it.

+1 vote   media: Prop Update #1
~Mapster(WFc)
~Mapster(WFc) Mar 26 2010, 11:50pm replied:

haha oh we will! We Will!

+1 vote   media: Old Update
~Mapster(WFc)
~Mapster(WFc) Nov 14 2009, 4:02am replied:

haha good point xD

+1 vote   media: Bump Map Tests
~Mapster(WFc)
~Mapster(WFc) Oct 31 2009, 5:39am says:

I looooooooove this so much.
Soooo sexy and well done!

This is where an A+ is undergraded.

+3 votes   media: Natural Selection 2 Marine Hallway
~Mapster(WFc)
~Mapster(WFc) Sep 30 2009, 9:07pm says:

Certainly is an improvement, a minor one but it does looks a better for sure.

+1 vote   media: John Comparison
~Mapster(WFc)
~Mapster(WFc) Sep 17 2009, 10:41pm says:

Why did you upload this if the buildings are place holders?

+1 vote   media: first level
~Mapster(WFc)
~Mapster(WFc) Sep 14 2009, 11:04am replied:

Thanks Dec :)

+2 votes   article: Hammer Deluxe Release
~Mapster(WFc)
~Mapster(WFc) Sep 14 2009, 8:46am says:

lmao the most epic fail photoshop edit.

+1 vote   media: The Mortewood Plaza - Development Watcher!
~Mapster(WFc)
~Mapster(WFc) Sep 12 2009, 7:51pm says:

lmao at the dogs animation, loved the zombies/mutants animation.

+1 vote   media: Fashion-Show in the Castle...
~Mapster(WFc)
~Mapster(WFc) Sep 5 2009, 7:14pm says:

If this were in April i would consider it an April Fools joke after seeing Gordon Freeman in the crane, the sniper rifle firing an ak-47 shot and the Rocket launcher that the combine were using and looked like it was made especially for the video instead of game.

Although i did like the suited up buggy, new sniper and rpg model as well as most of the level design, but to me the mod wasn't polished enough to have this as the final trailer for the mod.

Sorry team but I'm not impressed.

-2 votes   media: Final Release Trailer
~Mapster(WFc)
~Mapster(WFc) Sep 5 2009, 4:16am says:

Keep up the work, it's off to a great start!

+1 vote   mod: Nemesis
~Mapster(WFc)
~Mapster(WFc) Sep 5 2009, 4:07am says:

I actually think it looks quite vicious. Theres quite a few birds that can teer you up with one swipe from it's claws.

+1 vote   media: Monster
~Mapster(WFc)
~Mapster(WFc) Aug 24 2009, 7:01pm says:

You lot are among the BEST source modders in the community that i know!

+4 votes   media: August Update
~Mapster(WFc)
~Mapster(WFc) Aug 22 2009, 6:56am replied:

Agreed. All the sounds work well together and isn't like most main menu sound tracks I've heared that start off real hard core and end with a bang. I guess it really depends on the game if it suits it or not but songs like things are what i prefer as i plan games for fun and not to have an explosion of sound waves come at me.

+1 vote   media: Halo : - Theme -
~Mapster(WFc)
~Mapster(WFc) Aug 20 2009, 6:35pm replied:

Yep, the obstacle course randomizes everytime you load the map so no one can play the map 5 times in a row and win it exactly the same way every time making it harder for people to replay.

+1 vote   media: logic_random_event Preview
~Mapster(WFc)
~Mapster(WFc) Aug 19 2009, 9:31pm replied:

Haha yeah, it was very annoying how you had to do that, now you don't have to change the source code!

+2 votes   media: Some Hammer Deluxe Entity modifications
~Mapster(WFc)
~Mapster(WFc) Aug 18 2009, 7:32am replied:

Sarcasm! It's everywhere!

+1 vote   media: Unaligned Textures
~Mapster(WFc)
~Mapster(WFc) Aug 17 2009, 7:10pm says:

Amazing work there!

+1 vote   media: Mustang side
~Mapster(WFc)
~Mapster(WFc) Aug 12 2009, 10:05pm says:

See now THIS is what i wanted to see.
Fan... TASTIC work guys!

+1 vote   media: Cave
~Mapster(WFc)
~Mapster(WFc) Aug 11 2009, 6:17am replied:

I'm not really anxious, just confused why the first pictures of media are all rocks, sure they are well done but why rocks?

+1 vote   media: Small rock
~Mapster(WFc)
~Mapster(WFc) Aug 8 2009, 6:03am replied:

Gotta love the old classic computers ;)

+1 vote   media: Desk Set-up
~Mapster(WFc)
~Mapster(WFc) Aug 7 2009, 7:41am replied:

Telling someone to go download a program that HEAPS of people worked their *** off to make, is a pathetic suggestion Afnopo.
Gtfo this community if you're gonna talk like that.

-1 votes   media: 100 Watchers!
~Mapster(WFc)
~Mapster(WFc) Aug 6 2009, 10:01pm replied:

Thats what we're aiming for!

+1 vote   mod: Hammer Deluxe
~Mapster(WFc)
~Mapster(WFc) Aug 4 2009, 9:54pm replied:

The skeleton is there as a template until i can get a npc modeler in to make some models.

+1 vote   media: Blood Preview
~Mapster(WFc)
~Mapster(WFc) Jul 18 2009, 7:24am replied:

Don't show em all to us. Make sure most of em are a secret so they are a surprise when we come to play the game!

+2 votes   media: The Mortewood Plaza - Weapon Test Render.
~Mapster(WFc)
~Mapster(WFc) Jul 13 2009, 12:41am says:

I actually think this shows a lot. It shows the rebel feeling alone, cold and stuck in a bad place.
Well done as always!

+3 votes   media: City 17: Episode 1 | July Media Release - Part Two
~Mapster(WFc)
~Mapster(WFc) Jul 12 2009, 9:30am says:

Isn't this meant to be called a Pterodactyl?

+1 vote   media: Pteradon
~Mapster(WFc)
~Mapster(WFc) Jul 11 2009, 9:40pm replied:

Hows about you do a search on google for hentai... atleast then you'll shut the hell up about it on moddb.

+1 vote   mod: LusT
~Mapster(WFc)
~Mapster(WFc) Jul 11 2009, 9:36pm replied:

Theres this site which you might have heared of, it's called moddb.com.

+2 votes   download: First Alpha
~Mapster(WFc)
~Mapster(WFc) Jul 11 2009, 9:33pm says:

Think the wheels need to be less of a hexagon and more round?

+2 votes   media: human jeep resistance
~Mapster(WFc)
~Mapster(WFc) Jul 8 2009, 11:55pm says:

Think the animation could do a bit of sproosing up and make the guns auto aiming as it was originally. Other than that i think the mod is looking fantastic :)

+2 votes   media: E3M2
~Mapster(WFc)
~Mapster(WFc) Jul 6 2009, 12:12am replied:

It's meant to be there =X

+1 vote   media: The Pit
~Mapster(WFc)
~Mapster(WFc) Jul 4 2009, 10:09pm replied:

If you have the right music playing, and the motivation to do it, it doesn't take as long as you think it does.

+1 vote   media: Half-Life 2 In-Game Speed Dev Mapping 2
~Mapster(WFc)
~Mapster(WFc) Jun 25 2009, 8:35am replied:

Completely agree.

+1 vote   article: Bump Mapping
~Mapster(WFc)
~Mapster(WFc) Jun 25 2009, 12:43am says:

Why post you textures if you don't want people to use them?
It's liek saying... hey i made textures, here's some pictures of them but don't steal.

+1 vote   media: Texture preview 01
~Mapster(WFc)
~Mapster(WFc) Jun 10 2009, 10:53am replied:

Certainly can be done but i may not be doing that, one hit kill's are more fun.

+1 vote   article: Gibs
~Mapster(WFc)
~Mapster(WFc) Jun 9 2009, 8:42pm says:

Say hello to everyones favorite zombie killing gun!

+1 vote   media: New Model WIP: The Minigun
~Mapster(WFc)
~Mapster(WFc) Jun 3 2009, 10:21am says:

How come the left hand isn't holding onto anything?

+1 vote   media: Army Men Extended - SMG Demonstration
~Mapster(WFc)
~Mapster(WFc) May 31 2009, 12:56am replied:

Welcome, PM me or something if you find the problem and solve it.
I'm more than happy to start a server but I'm not sure if it'll work as i don't have the orange box YET.

+1 vote   download: ZombieMod: Source v1.40 - Dedicated Server
~Mapster(WFc)
~Mapster(WFc) May 30 2009, 8:37am says:

That's a LONG magazine. Interesting lighting too.

+1 vote   media: Bump-map + Phong Test
~Mapster(WFc)
~Mapster(WFc) May 29 2009, 9:02pm says:

My favorite gun :)

+1 vote   media: GE M134 Minigun
~Mapster(WFc)
~Mapster(WFc) May 29 2009, 5:25am replied:

Download is stuffed. Downloaded twice and says it's incomplete.

+1 vote   download: ZombieMod: Source v1.40 - Dedicated Server
~Mapster(WFc)
~Mapster(WFc) May 28 2009, 10:46pm replied:

Thank you :)

+1 vote   article: Update #2
~Mapster(WFc)
~Mapster(WFc) May 28 2009, 12:37am replied:

That was originally idea but for this the blame is launched by pulling the trigger, although i haven't thought up a secondary fire for it yet.

0 votes   media: Amputator Side View
~Mapster(WFc)
~Mapster(WFc) May 28 2009, 12:17am says:

How did you know i was going to host a server for ZM:S?
Strange... Oh well I'm starting one up in New Zealand.

+1 vote   download: ZombieMod: Source v1.40 - Dedicated Server
~Mapster(WFc)
~Mapster(WFc) May 27 2009, 10:34pm replied:

Select 1 face. In-game choose lights/white_003_nochop

Done.

+1 vote   media: Half-Life 2 In-Game Speed Dev Mapping 2
~Mapster(WFc)
~Mapster(WFc) May 27 2009, 7:53am replied:

They aren't meant to look as real as the half-life 2 blood but have it look real enough to be Blood and fit in with the dev textures.

+1 vote   media: Blood Preview
~Mapster(WFc)
~Mapster(WFc) May 27 2009, 7:52am replied:

The left image is how all the Blood will look, the right picture will need to be redone but is close to what it will look like.

+1 vote   media: Blood Preview
~Mapster(WFc)
~Mapster(WFc) May 24 2009, 10:28am replied:

They will be changed later on when we can get some models completed.

+1 vote   media: Slaughter Room
~Mapster(WFc)
~Mapster(WFc) May 21 2009, 9:50pm replied:

Thanks Joure :)

+1 vote   media: Laboratory
~Mapster(WFc)
~Mapster(WFc) May 21 2009, 9:28pm replied:

Thanks man :)

+1 vote   media: Old Concept
~Mapster(WFc)
~Mapster(WFc) May 21 2009, 9:09am replied:

I dunno really. I s'pose it's because people can sound a lot different to how they appear to be.

+1 vote   media: Dec Doyle
~Mapster(WFc)
~Mapster(WFc) May 20 2009, 10:08am says:

hmm... i imagined you to look a bit... different.

+1 vote   media: Dec Doyle
~Mapster(WFc)
~Mapster(WFc) May 20 2009, 7:17am replied:

I'm pretty sure Mr.TwoVideoCards(i think that's it) made this shader.
And the devleoper of this mod just stole it.

+2 votes   media: Windows Silhouette
~Mapster(WFc)
~Mapster(WFc) May 19 2009, 11:12pm replied:

Why the hell are you posting these reference points?
You didn't make them so stop posting them.

+1 vote   media: Concept for the Protoss Zealot
~Mapster(WFc)
~Mapster(WFc) May 1 2009, 9:37pm says:

Barrel is kinda long don't yah think?
Even the terminator would have trouble holding it.

+1 vote   media: Gat gun
~Mapster(WFc)
~Mapster(WFc) Apr 30 2009, 9:22pm says:

This is very close to what i imagined hl3 to look like :o

+2 votes   media: Pre-Rendered Background Concept
~Mapster(WFc)
~Mapster(WFc) Apr 14 2009, 10:14pm replied:

Think so. besides theirs only 1 model there. the piller on the left looks like a normal cylinder that's been bump mapped.

+1 vote   media: ingame screenshot
~Mapster(WFc)
~Mapster(WFc) Mar 29 2009, 5:19pm says:

You always cease to amaze me MrtwovideoCards. You do so much for the community, I'm surprised you don't for for valve :D

+1 vote   media: December Media
~Mapster(WFc)
~Mapster(WFc) Mar 20 2009, 3:22am says:

You have certainly made good use of the textures. Well done :)

+2 votes   media: 1187 random shot 2 - updated
~Mapster(WFc)
~Mapster(WFc) Mar 10 2009, 7:35pm says:

I could watch this for hours :D

+2 votes   media: The Mortewood Plaza - Animated Katana Gibs
~Mapster(WFc)
~Mapster(WFc) Feb 4 2009, 3:41am says:

I remember buying 100 dogs and putting them right outside the barracks so they eat all the guys that come out :D
Awesome work!

+1 vote   media: Soviet Barracks Render
~Mapster(WFc)
~Mapster(WFc) Feb 1 2009, 3:17pm says:

So many lights!
Even lights under he bridge. Pretty cool. :)

+1 vote   media: WIP update - feb - 02 - 2009
~Mapster(WFc)
~Mapster(WFc) Jan 16 2009, 7:14pm says:

Love these sorts of maps. Lets go to Paris!

+1 vote   media: new map in the works
~Mapster(WFc)
~Mapster(WFc) Nov 24 2008, 7:41pm says:

Interesting. Should make it so the player can use their Teeth as a weapon instead of just hands :D

+1 vote   media: The Mortewood Plaza - Zombie Player
~Mapster(WFc)
~Mapster(WFc) Nov 9 2008, 5:59pm says:

This brings back memories :)

+1 vote   media: Temple of nod
~Mapster(WFc)
~Mapster(WFc) Nov 9 2008, 5:59pm says:

Didn't the Repair Facility have the shape of an octagon without the spikes?

+2 votes   media: Nod Repair Facility
~Mapster(WFc)
~Mapster(WFc) Nov 2 2008, 11:37pm says:

Boy would i give to have that many pockets.

+1 vote   media: The Mortewood Plaza - Dev Video 2 ****OUTDATED****
~Mapster(WFc)
~Mapster(WFc) Nov 1 2008, 10:47pm says:

so whats up with these concepts?

+1 vote   member: SupaNinjaMan
~Mapster(WFc)
~Mapster(WFc) Oct 27 2008, 8:48pm says:

My favorite unit in the entire game.
Next comes Tanya ;)

+1 vote   media: GDI Commando
~Mapster(WFc)
~Mapster(WFc) Oct 27 2008, 8:44pm replied:

Indeed. it was always fun running a pack on engineers into the enemies base and capturing their silos and getting all their money :D

+2 votes   media: Tiberium Silo
~Mapster(WFc)
~Mapster(WFc) Oct 20 2008, 5:05pm says:

Thanks for the tutorials man ;)

+1 vote   member: GeNiaL`
~Mapster(WFc)
~Mapster(WFc) Oct 16 2008, 8:58pm says:

I havn't done much with th parralex mapping yet. ATM i'm only using bump mapped textures liek you said. I have read all about it on the valve wikipedia site. I realize it's not just making a picture and running the game.

+1 vote   article: Update 21/09/2008
~Mapster(WFc)
~Mapster(WFc) Oct 13 2008, 3:30am says:

Stole my idea of making a movie in-game.
Good on yah, we need more of these ;)

+1 vote   media: Making of - Chells Legend menu map
~Mapster(WFc)
~Mapster(WFc) Oct 5 2008, 5:24pm replied:

Yes, everything in that room is using bump mapping.

+1 vote   media: Old Concept
~Mapster(WFc)
~Mapster(WFc) Sep 22 2008, 2:41am says:

YAHOO!
I love it :D

+1 vote   media: Desktop Wallpaper
~Mapster(WFc)
~Mapster(WFc) Sep 21 2008, 4:20am replied:

Theres graygrid, all the others are under named measure the nsomething. All the others i made custom.

+1 vote   media: WIP Basement 2
~Mapster(WFc)
~Mapster(WFc) Sep 20 2008, 10:45pm replied:

Made a few of them and some others are default, just not named under measure.

+1 vote   media: WIP Basement 2
~Mapster(WFc)
~Mapster(WFc) Sep 18 2008, 6:28pm replied:

Most of the maps will have them but certain areas will have gray+white or orange+gray.

+1 vote   mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Sep 17 2008, 11:20pm replied:

I want them to be as detailed as the image i have there and as hard as Half-Life: Ep2

+2 votes   mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Aug 31 2008, 3:43am says:

Excellent work!

+1 vote   media: m4a1 by Falco
~Mapster(WFc)
~Mapster(WFc) Jul 19 2008, 4:36am replied:

The only reason why i bought ut3 was for the mods, so far i've seen heaps of good mods... including this one :)

+1 vote   media: Ramjet Rifle
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