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Greetings fellow modders! As I have come to realise that most people that track mods like to know a bit of knowledge about the creator that is working on their eye candy, I thought I would put a little update on here about myself for people to read about. See Full story with images in my blog title 'Modding History'.
Thank you my friend! :)
Its not Dmm. Just a bunch of func_break blocks that break when you touch them.
You couldn't speak more for everyone else than with that message, they were certainly terrific games of their generation, and still are great games these days to play :)
I liiiiiiike it!
Thank you :)
OH! Sorry! I had a problem the other night on here and didn't get to proof read everything. I have updated though with more info and corrected the error. Thanks for the spot too! :)
Thank you very much Joure! You should write one yes! Will be very interested to learn about your back story too! :)
I will no doubt ask! Ill try and hop on one night so we can have a good chat!
Absolutely amazing work right here
Challenge Accepted
I have been searching for an artist ever since I started this game and just came to the conclusion that its best to do these myself as I know what I want to be done, not saying that if anyone is willing to help out that I wont accept them though :)
Indeed, coding and animation will both be difficult for this robot, but all this can be done over time and to choreography scenes which will call for an experienced animator and possibly modeller of course :)
Thank you! :)
Very interesting here, just needs some blue light projecting around it!
Ahhhh good start to it. Try looking into the entity 'env_tonemap_controller' too :)
No problem my friend :)
EDIT:
BTW well done on the mod noladu95!
Keep it going!
New Colours*
Interesting concept here, its a good start!
Hello,
As a result of the old news dating from the very beginning of the mod, I would like make an update. I want to say that the mod is broken and that it has the difficultly to move forward, because of all the faults that there is.
For a little more talk about the mod, CA is happening in 1968, in a lab with very advanced technology. They are trying to integrate removable platforms in the test rooms, where they create the antigravity platforms , jumping platforms and other (those that I have not found them yet).
For the scenario, you are a test subject who is simply testing which becomes crazy and wants to attack the whole entire center, I will expose no more as I am very bad in scenario.
I am searching for modders
I am also in my search for:
- Modeller
- Level Designer
- Graphic Designer
- Programmer
- French to English translator
That is a great idea! Got a bit worried that the standared attacking animation was gonna appear when they were attacking the barricade but the wallpound animation made it seem more 'movie like'. Keep these coming!
Just had a go on Shattered Colony, and it was actually a really good flash game, teachers you how to spread out your survivors and make safe spots for them to fall back to in case of things turning out badly. Glad to be of help!
This is an amazing idea for a hl2 mod, i have actually been surprised that no one has started making this yet.
I suggest looking at this flash game as an idea for the capturing of buildings idea and also some ideas for story's from survivors
( www.kongregate.com/games/sarahnorthway/ rebuild-2?acomplete=build )
Absolutly mind blowing, makes me want to port over to Alien Swarm also!
Well done FM Studios! +1 Tracker and Fan :)
That was very interesting, couldn't get over how the atmosphere was so interactive and alive. Well Done!
Moddb is a hard community to please when beginning mods. try to bring out bigger updates that people will be interested in with teasers of rooms that don't look quite so basic and bring in features that we haven't seen before if you want to survive here ;)
Good Luck buddy!
Much agreed here. Another suggestion would be to make it so the cop doesn't start standing in 1 place then walk off when the map loads. Try a more interactive approach such as it walks into the room from around the corner or give it a looped choreography of looking at a panel or something so there's not just a blank room to look at when it walks off. :)
You obviously don't play half-life 2 much. Its called the "Gravity gun"
Thank you, I have actually tried to keep them simplistic for the old hl players actually.
Im not a fan of fast running zombies though, I'm more of a slow paced player which is why i was trying the classic ;)
Yes you are right there, there is a limit to how many models(static and physics) and brushes you can have in 1 map, which is why all the props you can see here are all prop_static or prop_detail mixed with brushes. :)
That is amazing work with the lighting. Its a shame its gone though!
None of these pictures are remakes from the original half-life but good spotting!
Ill be sure to upload a video with some more destruction when i have some more footage to upload then! :)