Greetings fellow modders! As I have come to realise that most people that track mods like to know a bit of knowledge about the creator that is working on their eye candy, I thought I would put a little update on here about myself for people to read about. See Full story with images in my blog title 'Modding History'.

Comment History  (90 - 120 of 837)
~Mapster(WFc)
~Mapster(WFc) May 13 2012, 12:40am replied:

Thank you! :)

+2 votes     mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) May 11 2012, 6:59am says:

Very interesting here, just needs some blue light projecting around it!

+1 vote     media: Need halo !
~Mapster(WFc)
~Mapster(WFc) May 11 2012, 6:59am replied:

Ahhhh good start to it. Try looking into the entity 'env_tonemap_controller' too :)

+1 vote     media: New coulours... lol
~Mapster(WFc)
~Mapster(WFc) May 11 2012, 6:55am says:

No problem my friend :)

EDIT:
BTW well done on the mod noladu95!
Keep it going!

+2 votes     article: May Update
~Mapster(WFc)
~Mapster(WFc) May 10 2012, 2:58am says:

New Colours*

Interesting concept here, its a good start!

+2 votes     media: New coulours... lol
~Mapster(WFc)
~Mapster(WFc) May 10 2012, 2:56am says:

Hello,
As a result of the old news dating from the very beginning of the mod, I would like make an update. I want to say that the mod is broken and that it has the difficultly to move forward, because of all the faults that there is.

For a little more talk about the mod, CA is happening in 1968, in a lab with very advanced technology. They are trying to integrate removable platforms in the test rooms, where they create the antigravity platforms , jumping platforms and other (those that I have not found them yet).

For the scenario, you are a test subject who is simply testing which becomes crazy and wants to attack the whole entire center, I will expose no more as I am very bad in scenario.

I am searching for modders
I am also in my search for:
- Modeller
- Level Designer
- Graphic Designer
- Programmer
- French to English translator

+2 votes     article: May Update
~Mapster(WFc)
~Mapster(WFc) May 8 2012, 8:40pm says:

That is a great idea! Got a bit worried that the standared attacking animation was gonna appear when they were attacking the barricade but the wallpound animation made it seem more 'movie like'. Keep these coming!

+1 vote     media: Barriers 2.0
~Mapster(WFc)
~Mapster(WFc) May 7 2012, 1:28am replied:

Just had a go on Shattered Colony, and it was actually a really good flash game, teachers you how to spread out your survivors and make safe spots for them to fall back to in case of things turning out badly. Glad to be of help!

+3 votes     mod: Zombie Colony
~Mapster(WFc)
~Mapster(WFc) May 6 2012, 2:01am says:

This is an amazing idea for a hl2 mod, i have actually been surprised that no one has started making this yet.
I suggest looking at this flash game as an idea for the capturing of buildings idea and also some ideas for story's from survivors
( www.kongregate.com/games/sarahnorthway/ rebuild-2?acomplete=build )

+3 votes     mod: Zombie Colony
~Mapster(WFc)
~Mapster(WFc) May 5 2012, 2:50am says:

Absolutly mind blowing, makes me want to port over to Alien Swarm also!
Well done FM Studios! +1 Tracker and Fan :)

+4 votes     game: INFRA
~Mapster(WFc)
~Mapster(WFc) May 5 2012, 2:47am says:

That was very interesting, couldn't get over how the atmosphere was so interactive and alive. Well Done!

+1 vote     media: Work in progress gameplay
~Mapster(WFc)
~Mapster(WFc) May 2 2012, 2:20am says:

Moddb is a hard community to please when beginning mods. try to bring out bigger updates that people will be interested in with teasers of rooms that don't look quite so basic and bring in features that we haven't seen before if you want to survive here ;)
Good Luck buddy!

+3 votes     mod: Section 12
~Mapster(WFc)
~Mapster(WFc) May 2 2012, 2:19am replied:

Much agreed here. Another suggestion would be to make it so the cop doesn't start standing in 1 place then walk off when the map loads. Try a more interactive approach such as it walks into the room from around the corner or give it a looped choreography of looking at a panel or something so there's not just a blank room to look at when it walks off. :)

+1 vote     media: Main Menu in Action
~Mapster(WFc)
~Mapster(WFc) Apr 9 2012, 2:31am replied:

You obviously don't play half-life 2 much. Its called the "Gravity gun"

0 votes     mod: Energy Transfer
~Mapster(WFc)
~Mapster(WFc) Apr 6 2012, 6:15pm replied:

Thank you, I have actually tried to keep them simplistic for the old hl players actually.

+1 vote     media: Puzzle Test v2
~Mapster(WFc)
~Mapster(WFc) Apr 6 2012, 6:11pm replied:

Im not a fan of fast running zombies though, I'm more of a slow paced player which is why i was trying the classic ;)

+1 vote     media: Projected texture
~Mapster(WFc)
~Mapster(WFc) Apr 6 2012, 6:10pm replied:

Yes you are right there, there is a limit to how many models(static and physics) and brushes you can have in 1 map, which is why all the props you can see here are all prop_static or prop_detail mixed with brushes. :)

+1 vote     media: Teaser
~Mapster(WFc)
~Mapster(WFc) Apr 6 2012, 6:01pm says:

That is amazing work with the lighting. Its a shame its gone though!

+1 vote     media: My new light ability.
~Mapster(WFc)
~Mapster(WFc) Apr 6 2012, 5:52pm replied:

None of these pictures are remakes from the original half-life but good spotting!

+2 votes     article: Dev Anatomy
~Mapster(WFc)
~Mapster(WFc) Apr 6 2012, 5:51pm replied:

Ill be sure to upload a video with some more destruction when i have some more footage to upload then! :)

+2 votes     article: Dev Anatomy
~Mapster(WFc)
~Mapster(WFc) Apr 6 2012, 5:50pm replied:

Holding out for Half-Life 3 are you? :)

+2 votes     mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Apr 5 2012, 10:11pm replied:

You have a good point there, never thought of using glue!

+1 vote     media: Dev Destruction
~Mapster(WFc)
~Mapster(WFc) Apr 5 2012, 6:06pm says:

Does this mean there will be computer players or is a general limit to muiltiplayer players?

+1 vote     media: Custom number of Skirmish opponents
~Mapster(WFc)
~Mapster(WFc) Apr 3 2012, 5:10pm replied:

Thanks!

+1 vote     media: Wall Test
~Mapster(WFc)
~Mapster(WFc) Apr 3 2012, 5:10pm replied:

Thank you :)

+1 vote     media: Wall Test
~Mapster(WFc)
~Mapster(WFc) Apr 3 2012, 5:10pm replied:

When i am able to get an animator in ill try to convert the citizen model and reskin that instead, this was just a template to show the shadows catching the npc. :)

+1 vote     media: Projected texture
~Mapster(WFc)
~Mapster(WFc) Apr 3 2012, 5:08pm replied:

Thank you :)

+1 vote     media: Teaser
~Mapster(WFc)
~Mapster(WFc) Apr 3 2012, 5:25am says:

Reminds me of "The Thing". Very well done!

+2 votes     media: Revelations
~Mapster(WFc)
~Mapster(WFc) Apr 3 2012, 12:31am says:

Certainly interested to see how this develops. Good luck and tracking!

+2 votes     mod: Half Life 2: Deep Down
~Mapster(WFc)
~Mapster(WFc) Apr 3 2012, 12:30am says:

That is amazing work, you have a great eye for detail here!

+1 vote     media: An underground waterfall deep within the mine...
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