Thanks dude ^^
The player can have a mixture of guys in his squad, load-outs and class of which being quite customizeable.
Yep, were making our own standalone game. All will be explained when we launch our indiedb.
With the announcement around the corner Ive decided to start posting little updates again.
Gameplay snippets and new, textured mechas inbound :)
Indeed, certainly appears to be a case of spontaneous retardation. All we can do now is let nature take its course.
Mod looks great tho, good work guys.
Mechs in all there various shapes an sizes will be your swiss army knife of sorts. While mechs are well armored, mobile and brimming with weaponry, single units dont win wars. The key to victory in our upcoming IP will be effective use of combined arms tactics.
One of 2 final updates for this projects page.
The Basic Prototype we've kept under-warps for the last 7 months is essentially complete.
Please hold tight until were ready to reveal the new IP, and thank you all so much for your continuing support and patience during this long period of radio silence.
Just posted a preview. More to come as the build progresses.
Cheers dude :)
Good read. Succinct with a dash of dry humor, lovely. This project is really starting to shape up.
Influenced by the Tachikoma design, certainly. Though more so in this case Ghost in the Shell's HAW-class heavy MPT's.
Well that looks rather beautiful
It seems on the future battlefield mobility and awareness would be key, thus we have these badass light an medium frames (with more to come), but when you need something heavier to knock out an advancing multi-ped tank division for example - Armored Core and Macross style tactical frames will certainly have you covered :)
That's not entirely true, UE4 still takes a 5% royalty cut, which is still somewhat substantial.
Offering an engine without any royalty stings attached and at this low price is quite competitive but without any kind of comparable eco-system (marketplaces/launcher content/forum content) and the huge community the other engines have, might be difficult to leave much of a footprint in the already crowded engine scene.
Though that said, the competitive pricing model and impressive engine features are certainly a good start.
This is pretty sweet
Unreal Engine 4
Its a big *** mech.
Its own game, built from the ground up in UE4.
Although your point is valid, Im pretty happy with how things are at the moment and dont intend to alter this page until I have some decent gameplay footage to warrant the launch of the new page.
Using APEX, fully destructive I suspect (to a degree). Its something I'm quite looking forward to exploring.
Another great design, keep up the good work gents.
Wargame 2073 was for New Vegas, but I have since then taken the project forward into Unreal Engine 4. For now, this page serves as the captains-log of this transition, and progress in UE4, until the new project is officially announced.
you guys have a good eye for exo designs
Your partly correct. The base chassis is that of the Abrams, everything else is custom.
Well, I said dont expect any updates for awhile, but some nice progress was made so Ive upped a screenshot for yall. 2 Years after initially being modeled and textured, the Sutherland is finally running free (along with sprinting, jumping and crouching) in a game world.
Stretch out those legs lil Sutherland, your journeys only just begun my friend :D
Nice work on getting the OK to move forward. Will keep my eye on this gem of a project.
Knights of Sidonia is out, 1st ep was pretty decent.