Very well. For once development of game logic is actually ahead of asset creation. Combat AI logic in particular have really started to shine. Additionally weve got a bunch of new assets rolling out or near completion; mechas, modular buildings, tons of good stuff.
At the moment were in process of replacing placeholders with the new assets, all of which is part of an overall polish pass thats currently underway.
Once the polish is reasonably shiny, its gameplay teaser time ^^
No release dates yet. Arbitrary dates such as these are fairly pointless at this stage.
Influenced by the Tachikoma design, certainly. Though more so in this case Ghost in the Shell's HAW-class heavy MPT's. As such, this guy is much, much heavier then a tachikoma, often with others in its MPT weight class packing near 1-hit kill weaponry.
Well that looks rather beautiful
It seems on the future battlefield mobility and awareness would be key, thus we have these badass light an medium frames (with more to come), but when you need something heavier to knock out an advancing multi-ped tank division for example - Armored Core and Macross style tactical frames will certainly have you covered :)
That's not entirely true, UE4 still takes a 5% royalty cut, which is still somewhat substantial.
Offering an engine without any royalty stings attached and at this low price is quite competitive but without any kind of comparable eco-system (marketplaces/launcher content/forum content) and the huge community the other engines have, might be difficult to leave much of a footprint in the already crowded engine scene.
Though that said, the competitive pricing model and impressive engine features are certainly a good start.
This is pretty sweet
Unreal Engine 4
Its a big *** mech.
Its own game, built from the ground up in UE4.
Although your point is valid, Im pretty happy with how things are at the moment and dont intend to alter this page until I have some decent gameplay footage to warrant the launch of the new page.
Using APEX, fully destructive I suspect (to a degree). Its something I'm quite looking forward to exploring.
Another great design, keep up the good work gents.
Wargame 2073 was for New Vegas, but I have since then taken the project forward into Unreal Engine 4. For now, this page serves as the captains-log of this transition, and progress in UE4, until the new project is officially announced.
you guys have a good eye for exo designs
Your partly correct. The base chassis is that of the Abrams, everything else is custom.
Well, I said dont expect any updates for awhile, but some nice progress was made so Ive upped a screenshot for yall. 2 Years after initially being modeled and textured, the Sutherland is finally running free (along with sprinting, jumping and crouching) in a game world.
Stretch out those legs lil Sutherland, your journeys only just begun my friend :D
Nice work on getting the OK to move forward. Will keep my eye on this gem of a project.
Knights of Sidonia is out, 1st ep was pretty decent.
cheers man :)
Cant answer that man, TBD until its done.
Yup its Macross, those are Battle Galaxys attached to Colonyships, escorted by Northampton-class stealth frigates ^^
Screens uploaded, hopefully the tanks and matvs are cyberpunked enough for you guys :)
Got a few more screens to upload, then back to animating an stuff.
New anime to lookout for, looks pretty sweet. Also set to get a Netflix release Youtube.com
Thanks man :)
Yep. Only in 3rd person tho. I would like to eventually add 1st person, but jus to much work atm, 3rd person and rts alone are already quite a handful.