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Wargame 2073 was for New Vegas, but I have since then taken the project forward into Unreal Engine 4. For now, this page serves as the captains-log of this transition, and progress in UE4, until the new project is officially announced.
you guys have a good eye for exo designs
Your partly correct. The base chassis is that of the Abrams, everything else is custom.
You know it man, now we finally have professional tools at our disposal that are perfect for large scale projects such as this. Plus the Unreal community is big, friendly and very helpful.
And as Unreal supports networking, we can also implement multi-player and co-op :)
He is correct, the team and myself are now working on the spiritual successor to Wargame: 2073 as a standalone, unannounced cyberpunk-anime themed project set in a violent, post-apocalyptic galaxy utilizing a hybrid of TPS, RPG and RTT elements - running in Unreal Engine 4.
Once we have some decent gameplay to show off, we'll be officially announcing the new project. Until then Ill continue posting snippets of our progress here.
Well, I said dont expect any updates for awhile, but some nice progress was made so Ive upped a screenshot for yall. 2 Years after initially being modeled and textured, the Sutherland is finally running free (along with sprinting, jumping and crouching) in a game world.
Stretch out those legs lil Sutherland, your journeys only just begun my friend :D
Nice work on getting the OK to move forward. Will keep my eye on this gem of a project.
Knights of Sidonia is out, 1st ep was pretty decent.
cheers man :)
Cant answer that man, TBD until its done.
Yup its Macross, those are Battle Galaxys attached to Colonyships, escorted by Northampton-class stealth frigates ^^
Screens uploaded, hopefully the tanks and matvs are cyberpunked enough for you guys :)
Got a few more screens to upload, then back to animating an stuff.
Keep an eye on my other project, 2073 AD. Will have an announcement to make in the coming months regarding my progress with Unity, that shouldnt really come as a surprise, but will deffo please everyone who was originally following VS.
New anime to lookout for, looks pretty sweet. Also set to get a Netflix release Youtube.com
Thanks man :)
Yep. Only in 3rd person tho. I would like to eventually add 1st person, but jus to much work atm, 3rd person and rts alone are already quite a handful.
Thanks man your faith in this project is much appreciated! Jumping from mod to standalone has really shown me I still have allot to learn, but Im getting there :D
Currently setting up Additive Animation Layers for the grunt so bottom animation loops and top switches between shooting etc.
Making some good progress in unity an grunt is lookin awesome, deforming very well in pretty much every animation I put him though. Wont be long before I start on the mecha.
Regarding that, any mecha in particular you guys wanna see ingame first?
Welcome to the Wargame modpage, feel free to browse our various selections of cybernetic warfare ^^
yep sum people like it some dont *shrugs* (personally i think its pretty cool, though doubt its actually air-worthy.. danm you science!). you seen the japanese jigibachi wasp this things based off? thats one nasty insect!
just a heads up, officially this is listed as a nv mod but unofficially development has actually moved to unity where it will continue to be a free cyberpunk real time shooter :)
Thanks man, yeah I thought that aswell - the original HAW 206 just didnt look right with that funny capsule turret and vacant spidery abdomen. Though I do understand their reasoning in that it was far more maneuverable.. But who cares about about science! Just make it look awesome I say :)
Thats said, while I reckon this new design is goin in the right direction, Im not 100% sure on it just yet. Think theres deffo room for improvements.
Theres a few other things I wanted to upload, but they need a bit more work, expect them some time after xmas as Im now shifting 100% back into rigging, skinning an animating. Wanna atleast attempt to get some stuff animated for you guys before the holidays end :)
Screenshots inbound :)
challenge accepted! honestly tho shouldn't be that tricky, hopefully haha.
Should be progressing more then I am 2bh, with CAT inhand hopefully things will start to speed up a bit :)
Wait till you see the next update, chaps. Got a few surprises instore.. ;)
Cheers mate, its good to be back :)
Man, absolutely love the concept of random encounters
The only real issue I can see is the sprint module, as it may effect the mecha, allowing the large slow ones (medium types an to be released down the road, heavy types) to sprint when they shouldnt be able to. That tho is a bridge Ill have to cross when I get to it.
@DarkAssassian - Most likely, as its self-contained in its own little world, and uses very few assets from the vanilla game.
@.Clash - You're correct, its a total conversion.
The 'larger' turret appears larger due to housing 3 layer defense, being - 1) ERA, 2) Spaced depleted uranium and 3) Electromagnetic reactive active inner shell (http://www.youtube.com/watch?v=o7rxBifd0cY)- the face of 2020+ era warfare.
Defeat all those with a T-90 an Ill buy you a beer myself :)
Bubblegum Crisis good sir
Nostalgia bomb, inbound :)
We really need to add an FAQ to the front page..
There arnt any servers up at the moment
You can never go wrong with an overly large helmet, ghost in the shell style visor and high collar armor! Glad you like it :)
You know it man, when it comes to refined sexyness ABH are it. Ill try to equally cover progress of both the ABH and EDF this time, compared to the heavy focus of EDF when I started working on VS.
Woah, ive only just read this comment an you posted it ages back. Regardless, thats an absolutly perfect description of cyberpunk in ym eyes :)
Agreed man. I could have perhaps added more detail, but wanna keep this simple as its my first time uv mapping ^^ Deffiniatly a fan of 'realistic' mecha aswell, especially for the large ones.
I do like progression though, like this mecha is a 1st generation design, mimicking design principles you see on modern battle tanks.
Eventually, youll start seeing more advanced concepts, as artifical muscles, powersystems and armor compesotions evolve, allowing mecha to evolve into something, far more nimble and deadly.
Nope youll just be fighting in the battlezones, using the mechanics explained in this article.
Also, I dont want to spoil to much, but there will be rewards you can purchase outside the battlezones.
Anyone having a problem getting Arms for Victory to run on Windows 7, try Next Stand instead, its the latest Sudden Strike 3 release an works fine on my Windows 7 64 system.
Both ships are from the Detonator Organ OVA's. These ships are seen at the and of the series, in the final battle.
Awesome, though these tools feel a lil late to the party. Hopefully the dude working on combo mod will make good use of these.
For the player it features a treatment bay for broken limbs and various other injuries, and also spawns a number purchasable medical supples. For the base it increases the capacity regeneration rate for human-type units.
Well, choose your assualt routes wisely ;) Not every area in warzones are ideal contact locations, the same goes for real life.
Thanks, appreciate the compliments and Im sure JC dose aswell. Regarding major combat, the space should work well as the player will only have a max of 15 units at any one time, regardless of how many hes engauging so Im not totally sure what you mean by clumsy? Would be intrested if you could elaborate.
Access points to the various facilities in captured bases will spawn once youve paied for that particular facility to be repurposed though the base mainframe.
Awesome stuff ya dirty waddler!
An npc will control it. Keeps things simple.
And thanks dude, Wicked always goes above and beyond and it really shows.
Maxen is on the ball with this one, for the moment being expect to only see this multiplayer mod for the fallout games.
Would be nice to extend it to other singleplayer games, but we have to be realistic.
Depends on the troops you deploy, hardsuits, light battleframes and vtols would be much more suited to this terrain then tanks, heavy battleframes and artillary.
Plus some areas are non-battlezones, there just for the player to explore, who knows what youll find.
Yup the towers placeable once its been purchased. The main function of it is to detect infiltrated units, and illuminate the area around it at night.
It could also hold several stationary snipers, but the stationary guards tend to cause crashing and their not very effective, so that feature needs a bit of work before its included.
Its a medium sized battleframe, around 2 1/2 storys high. Will be one of the earlier battleframes the player has access to.
Read the description :)
From your armory you can upgrade your troops gear, and from the armorys in other bases, you can purchase special gear for your player.
Thanks man, in a sense I can agree that some cyberpunk can also be clean, but if you take a look at genre defining movies such as Akira, Domion Tank Police or Blade Runner youll see that the gritty, worn and dirty elements of cyberpunk are just as strong, if not stronger then the clean takes on cyberpunk.
Plus, this mod is an offshoot of Fallout cannon, not a complete revision of it, so its important the models/textures reflect this.
Its driveable and can shoot. Just needs a bit more work and its finished..
Awesome textures mate!
This ships pretty damned nice
Ha agreed. Fun fact: Every Oberth-class warship ever produced (around 120) were destroyed within minutes after Breetai's assault on earth during Space War One and were never produced again. Poor things..
Its now highly likely that the Principality if Zeon will be added once this mods released.
Erm, thats one way of looking at it..
Well, I'm glad I convinced you at least ;)
What 3 ONI ships were you talking about? If there cool I may include them :)
Its classic Fallout Tactics powerarmor that has been rendered in what I believe to be 3dsmax (rendered by akraan). You can see the ingame pic of it to the right.
I agree :)
Sadly the Musai and Chivay classe's didnt make the cut, but fear not, it just means ships more awesome then those will feature in our mod.
Ill spill the beans :) The artist based this design off the SDF-1 and from what I can see its a hybrid using a large amount of Zentradi technology.
I see where your coming from inregards to it looking like the roil class, indeed there are some similarities in design and at the same time, theres a world of difference. Subjectivity is a beautiful thing.
Still waiting to get permission to model this, but until then would like to know which faction you guys would like to see this in.
I personally think this ship is suitable for either the UMSF or Dominion of Ishitar (who are zentradi/meltran).
I found this model on Foundation 3d in the anime section where it was simply labeled as an 'Aerospace Fighter' so im afraid (in this very rare instant lol) I cant name the anime its from.
Alright pieman, yeah deffo nostalgia alley right here - props on first comment, as always :)
its a fun video and part of the mod.. you have alotta freedom in our mod, so if you wanna deal with the anatidae you can, if not, leave them be :)
Thats all kinds of sweet.
Hey man, are you still avilable to join a team? If your busy may you be intrested in helping us part time?
Dude, Im looking for people to help my mods, need tanks and such, if your interested holla at me :)
British-designed 105mm L7 type rifled tank gun & .50 cal Remote Weapons Station.
All tanks in FFW will have the .50 RWS. Its the cost of the MBT, main gun, speed and armor that separate them.
Yes you disappear. Watch the video friend, it shows you exactly what happens when using land based vehicles.
According to this ships artist, the turrets are from a ww2 battleship and will be updated once we reach stage 2 along with the skulls.
Much to the dismay of many a xeno scum Im sure. Yeah thats right, Im talking to you alien menace.
Indeed it is.
I loved the whole banner/crest of the stars series as well, and I'm really surprised something like this hasn't been done yet. Vermillion is currently in development for entrenchment, and possibly the diplomatic dlc.