This mod page hosts two separate projects. The first is the Fallout 2073 mod which over time has become just an asset mod (weapons, power armor, etc) due to the difficulty in getting custom vehicles to work in Bethesda's game.
The second project is a standalone, singeplayer RTS (screenshots of original mechs and tanks are for said RTS). I've been eager to write an article explaining this along with updating this page to reflect this change for some time but decided to wait until we could show you guys some gameplay footage along with completing the trademark process.
That's still the plan and one of the main reasons this page isn't updated as often as it once was.
In summary, this fallout mod is just assets. The standalone RTS will be what you're looking for in regards to a new gameplay experience.
Cheers. Size will be reasonable, couple gigs at most.
No worries :)
Cool your jets young warrior. Setting up a company and associated trademarks dosnt happen over night.
Another really promising and well overdue mech game, Battletech! This one totally cought me by surprise.
22 Minutes of Tactical Battlemech action
Cheers dude ^^ Theres 7 of us in total, two freelance programmers, one fulltime programmer, three founders (animator, writer and myself) and a guest music producer.
Once we finish filing our trademarks, we'll be able to announce the project / start showing off some gameplay as promised.
Im glad you guys are still interested in it after all these years
Outstanding work fellas
Astheticially this is quite impressive. As another meniotned the concept is a bit generic.. That said I look forward to seeing how you guys plan on innovating the genre.
Have you heard of Dual Gear? Could be a decent spiritual successor to FM
Really need to give FM4 a playthrough, especially with all them emulators floating around
Have to say the attention to detail I've seen from this mod recently is rather fantastic. Realistic mechs really are the best mechs.
Modders resource for Fallout is TBA. Unreal 4 mecha project will probably have a closed alpha sometime later this year.
Yep just the old models from Animes and St Theo. Just keep in mind my teams focus is on our Unreal project.
Ill see what I can do, perhaps bundle a selection of assets and release as a modders resource.
May it find peace in that giant vault in the sky.
Thanks dude ^^
The player can have a mixture of guys in his squad, load-outs and class of which being quite customizeable.
Yep, were making our own standalone game. All will be explained when we launch our indiedb.
With the announcement around the corner Ive decided to start posting little updates again.
Gameplay snippets and new, textured mechas inbound :)
Indeed, certainly appears to be a case of spontaneous retardation. All we can do now is let nature take its course.
Mod looks great tho, good work guys.
Mechs in all there various shapes an sizes will be your swiss army knife of sorts. While mechs are well armored, mobile and brimming with weaponry, single units dont win wars. The key to victory in our upcoming IP will be effective use of combined arms tactics.
One of 2 final updates for this projects page.
The Basic Prototype we've kept under-warps for the last 7 months is essentially complete.
Please hold tight until were ready to reveal the new IP, and thank you all so much for your continuing support and patience during this long period of radio silence.
Just posted a preview. More to come as the build progresses.
Cheers dude :)
Good read. Succinct with a dash of dry humor, lovely. This project is really starting to shape up.
Influenced by the Tachikoma design, certainly. Though more so in this case Ghost in the Shell's HAW-class heavy MPT's.
Well that looks rather beautiful
It seems on the future battlefield mobility and awareness would be key, thus we have these badass light an medium frames (with more to come), but when you need something heavier to knock out an advancing multi-ped tank division for example - Armored Core and Macross style tactical frames will certainly have you covered :)