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Genocyber Aug 25 2014, 7:06pm replied:

Wargame 2073 was for New Vegas, but I have since then taken the project forward into Unreal Engine 4. For now, this page serves as the captains-log of this transition, and progress in UE4, until the new project is officially announced.

+2 votes   mod: Wargame: 2073 A.D.
Genocyber Jul 9 2014, 5:03pm says:

you guys have a good eye for exo designs

+1 vote   media: Exosuit Concept Art
Genocyber Jun 13 2014, 2:52pm replied:


+1 vote   media: Jigabachi Helicopter Gunship
Genocyber Jun 13 2014, 2:28pm replied:

Your partly correct. The base chassis is that of the Abrams, everything else is custom.

+1 vote   media: M3A3 Abrams
Genocyber Jun 10 2014, 9:18pm replied:

You know it man, now we finally have professional tools at our disposal that are perfect for large scale projects such as this. Plus the Unreal community is big, friendly and very helpful.

And as Unreal supports networking, we can also implement multi-player and co-op :)

+1 vote   media: Pushing Forward!
Genocyber Jun 9 2014, 8:56pm replied:

He is correct, the team and myself are now working on the spiritual successor to Wargame: 2073 as a standalone, unannounced cyberpunk-anime themed project set in a violent, post-apocalyptic galaxy utilizing a hybrid of TPS, RPG and RTT elements - running in Unreal Engine 4.

Once we have some decent gameplay to show off, we'll be officially announcing the new project. Until then Ill continue posting snippets of our progress here.

+2 votes   media: Pushing Forward!
Genocyber Jun 9 2014, 3:23pm says:

Well, I said dont expect any updates for awhile, but some nice progress was made so Ive upped a screenshot for yall. 2 Years after initially being modeled and textured, the Sutherland is finally running free (along with sprinting, jumping and crouching) in a game world.

Stretch out those legs lil Sutherland, your journeys only just begun my friend :D

+2 votes   mod: Wargame: 2073 A.D.
Genocyber Jun 2 2014, 10:22am says:

Nice work on getting the OK to move forward. Will keep my eye on this gem of a project.

+2 votes   mod: Metal Gear Remake
Genocyber Apr 19 2014, 6:17pm replied:


+2 votes   media: Some Progress
Genocyber Apr 11 2014, 7:32am says:

Knights of Sidonia is out, 1st ep was pretty decent.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber Apr 6 2014, 11:24am replied:

cheers man :)

+1 vote   mod: Wargame: 2073 A.D.
Genocyber Apr 6 2014, 11:22am replied: 0 votes   mod: Wargame: 2073 A.D.
Genocyber Mar 4 2014, 7:46pm replied:

Cant answer that man, TBD until its done.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber Mar 4 2014, 6:57pm replied:

Yup its Macross, those are Battle Galaxys attached to Colonyships, escorted by Northampton-class stealth frigates ^^

+1 vote   mod: Wargame: 2073 A.D.
Genocyber Mar 4 2014, 6:34pm replied:

Screens uploaded, hopefully the tanks and matvs are cyberpunked enough for you guys :)

+1 vote   mod: Wargame: 2073 A.D.
Genocyber Mar 4 2014, 1:01pm says:

Got a few more screens to upload, then back to animating an stuff.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber Feb 28 2014, 6:46am replied:

Keep an eye on my other project, 2073 AD. Will have an announcement to make in the coming months regarding my progress with Unity, that shouldnt really come as a surprise, but will deffo please everyone who was originally following VS.

+1 vote   mod: Vermillion Sector
Genocyber Feb 22 2014, 12:16pm says:

New anime to lookout for, looks pretty sweet. Also set to get a Netflix release

+2 votes   mod: Wargame: 2073 A.D.
Genocyber Feb 20 2014, 2:27pm replied:

Thanks man :)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber Feb 20 2014, 2:26pm replied:

Yep. Only in 3rd person tho. I would like to eventually add 1st person, but jus to much work atm, 3rd person and rts alone are already quite a handful.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber Feb 5 2014, 3:14pm replied:

Thanks man your faith in this project is much appreciated! Jumping from mod to standalone has really shown me I still have allot to learn, but Im getting there :D

+1 vote   mod: Wargame: 2073 A.D.
Genocyber Jan 15 2014, 10:57am says:

Currently setting up Additive Animation Layers for the grunt so bottom animation loops and top switches between shooting etc.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber Jan 5 2014, 2:41pm says:

Making some good progress in unity an grunt is lookin awesome, deforming very well in pretty much every animation I put him though. Wont be long before I start on the mecha.

Regarding that, any mecha in particular you guys wanna see ingame first?

+2 votes   mod: Wargame: 2073 A.D.
Genocyber Dec 17 2013, 3:59pm replied:

Welcome to the Wargame modpage, feel free to browse our various selections of cybernetic warfare ^^

+1 vote   mod: Wargame: 2073 A.D.
Genocyber Dec 17 2013, 1:24am replied:

yep sum people like it some dont *shrugs* (personally i think its pretty cool, though doubt its actually air-worthy.. danm you science!). you seen the japanese jigibachi wasp this things based off? thats one nasty insect!

+1 vote   media: Jigabachi Helicopter Gunship
Genocyber Dec 16 2013, 11:49pm replied:

just a heads up, officially this is listed as a nv mod but unofficially development has actually moved to unity where it will continue to be a free cyberpunk real time shooter :)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber Dec 16 2013, 8:22pm replied:

Thanks man, yeah I thought that aswell - the original HAW 206 just didnt look right with that funny capsule turret and vacant spidery abdomen. Though I do understand their reasoning in that it was far more maneuverable.. But who cares about about science! Just make it look awesome I say :)

Thats said, while I reckon this new design is goin in the right direction, Im not 100% sure on it just yet. Think theres deffo room for improvements.

+1 vote   media: HAW 209 Multiped Tank
Genocyber Dec 16 2013, 8:00pm says:

Theres a few other things I wanted to upload, but they need a bit more work, expect them some time after xmas as Im now shifting 100% back into rigging, skinning an animating. Wanna atleast attempt to get some stuff animated for you guys before the holidays end :)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber Dec 16 2013, 4:52pm says:

Screenshots inbound :)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber Nov 18 2013, 12:08pm replied:

challenge accepted! honestly tho shouldn't be that tricky, hopefully haha.

+3 votes   media: X57 Multiped Tank
Genocyber Sep 29 2013, 4:11pm replied:

Should be progressing more then I am 2bh, with CAT inhand hopefully things will start to speed up a bit :)

+1 vote   media: Grunt rigged with 3ds Max CAT system
Genocyber Mar 1 2013, 12:20am replied:

Wait till you see the next update, chaps. Got a few surprises instore.. ;)

+1 vote   media: NFG Grunt texture (wip - image fixed)
Genocyber Feb 25 2013, 7:21pm replied:

Cheers mate, its good to be back :)

+2 votes   media: NFG Hardsuit
Genocyber Dec 31 2012, 1:15pm says:

Man, absolutely love the concept of random encounters

+1 vote   media: The hard life of an Asteroid Miner
Genocyber Dec 29 2012, 10:35am replied:

The only real issue I can see is the sprint module, as it may effect the mecha, allowing the large slow ones (medium types an to be released down the road, heavy types) to sprint when they shouldnt be able to. That tho is a bridge Ill have to cross when I get to it.

+1 vote   article: Mechanized Warfare inbound
Genocyber Dec 23 2012, 9:46am replied:

@DarkAssassian - Most likely, as its self-contained in its own little world, and uses very few assets from the vanilla game.

@.Clash - You're correct, its a total conversion.

+1 vote   article: Mechanized Warfare inbound
Genocyber Nov 24 2012, 12:00am replied:

The 'larger' turret appears larger due to housing 3 layer defense, being - 1) ERA, 2) Spaced depleted uranium and 3) Electromagnetic reactive active inner shell ( the face of 2020+ era warfare.

Defeat all those with a T-90 an Ill buy you a beer myself :)

+1 vote   media: M1A3 TUSK
Genocyber Nov 4 2012, 11:34am replied: +2 votes   media: What do we have here..
Genocyber Oct 31 2012, 10:25am replied:

Bubblegum Crisis good sir

Nostalgia bomb, inbound :)

+4 votes   media: What do we have here..
Genocyber Sep 2 2012, 1:25pm replied:

We really need to add an FAQ to the front page..

+4 votes   media: Idle animations (emotes)
Genocyber Aug 16 2012, 9:58pm says:

awesome stuff

+1 vote   media: Moddb and Taleworlds Companions
Genocyber Jul 5 2012, 10:12am replied:

Cheers :)

+1 vote   media: Wolverine Assualt Frame XN5-11
Genocyber May 7 2012, 11:10pm replied:

There arnt any servers up at the moment

+1 vote   article: Vaultmp updates straight from the source!
Genocyber May 5 2012, 8:14am replied:

You can never go wrong with an overly large helmet, ghost in the shell style visor and high collar armor! Glad you like it :)

+1 vote   media: FSA Grunt wip
Genocyber Apr 12 2012, 11:06pm replied:

You know it man, when it comes to refined sexyness ABH are it. Ill try to equally cover progress of both the ABH and EDF this time, compared to the heavy focus of EDF when I started working on VS.

+1 vote   media: ABH Fleet
Genocyber Mar 12 2012, 11:36pm replied:

Woah, ive only just read this comment an you posted it ages back. Regardless, thats an absolutly perfect description of cyberpunk in ym eyes :)

+1 vote   media: Barracks
Genocyber Mar 5 2012, 10:00pm says:

Beautiful stuff

+3 votes   media: Zheth Overgrown
Genocyber Feb 26 2012, 8:45pm replied:

Agreed man. I could have perhaps added more detail, but wanna keep this simple as its my first time uv mapping ^^ Deffiniatly a fan of 'realistic' mecha aswell, especially for the large ones.

I do like progression though, like this mecha is a 1st generation design, mimicking design principles you see on modern battle tanks.

Eventually, youll start seeing more advanced concepts, as artifical muscles, powersystems and armor compesotions evolve, allowing mecha to evolve into something, far more nimble and deadly.

+3 votes   media: Type 2052 'Hadaly' Main Battle Mech v1
Genocyber Feb 24 2012, 1:42pm replied:

Nope youll just be fighting in the battlezones, using the mechanics explained in this article.

Also, I dont want to spoil to much, but there will be rewards you can purchase outside the battlezones.

+1 vote   article: Wargame: 2073 AD - Rebooting TJP's core features
Genocyber Dec 7 2011, 6:32pm replied:

totally should.

+2 votes   media: Random Team stuff
Genocyber Dec 2 2011, 8:41pm says:

Anyone having a problem getting Arms for Victory to run on Windows 7, try Next Stand instead, its the latest Sudden Strike 3 release an works fine on my Windows 7 64 system.

+2 votes   game: Sudden Strike 3: Arms for Victory
Genocyber Dec 2 2011, 3:48pm replied:

Both ships are from the Detonator Organ OVA's. These ships are seen at the and of the series, in the final battle.

+1 vote   media: JSDF 5th Defense Fleet
Genocyber Nov 27 2011, 10:03am says:

Awesome, though these tools feel a lil late to the party. Hopefully the dude working on combo mod will make good use of these.

+1 vote   download: Meaaov UFO Edit 1.4v
Genocyber Oct 5 2011, 10:10am replied:

For the player it features a treatment bay for broken limbs and various other injuries, and also spawns a number purchasable medical supples. For the base it increases the capacity regeneration rate for human-type units.

+1 vote   media: Infirmary
Genocyber Oct 5 2011, 10:07am replied:

Well, choose your assualt routes wisely ;) Not every area in warzones are ideal contact locations, the same goes for real life.

+3 votes   media: Buena Vista Overview
Genocyber Oct 4 2011, 12:14pm replied:

Thanks, appreciate the compliments and Im sure JC dose aswell. Regarding major combat, the space should work well as the player will only have a max of 15 units at any one time, regardless of how many hes engauging so Im not totally sure what you mean by clumsy? Would be intrested if you could elaborate.

+1 vote   media: Buena Vista Overview
Genocyber Oct 3 2011, 10:46am replied:

Access points to the various facilities in captured bases will spawn once youve paied for that particular facility to be repurposed though the base mainframe.

+1 vote   media: Infirmary
Genocyber Sep 23 2011, 3:27pm says:

Awesome stuff ya dirty waddler!

+1 vote   media: Ingame Demonstration
Genocyber Sep 4 2011, 3:47pm replied:

An npc will control it. Keeps things simple.

And thanks dude, Wicked always goes above and beyond and it really shows.

+1 vote   media: Phalanx CIWS/C-RAM Gatling Turret
Genocyber Jul 25 2011, 7:07am replied:

Maxen is on the ball with this one, for the moment being expect to only see this multiplayer mod for the fallout games.

Would be nice to extend it to other singleplayer games, but we have to be realistic.

+1 vote   article: Fallout Multiplayer - Inventory syncing
Genocyber Jun 29 2011, 12:58pm replied:

Depends on the troops you deploy, hardsuits, light battleframes and vtols would be much more suited to this terrain then tanks, heavy battleframes and artillary.

Plus some areas are non-battlezones, there just for the player to explore, who knows what youll find.

+1 vote   media: L.A. preview
Genocyber Jun 28 2011, 2:53pm replied:

Yup the towers placeable once its been purchased. The main function of it is to detect infiltrated units, and illuminate the area around it at night.

It could also hold several stationary snipers, but the stationary guards tend to cause crashing and their not very effective, so that feature needs a bit of work before its included.

+2 votes   media: Watchtower and Defense Wall
Genocyber Jun 20 2011, 10:26am says: +1 vote   media: Tiger Special wip update
Genocyber Jun 19 2011, 12:40pm replied:

Its a medium sized battleframe, around 2 1/2 storys high. Will be one of the earlier battleframes the player has access to.

+1 vote   media: Mecha wip
Genocyber Jun 14 2011, 6:59pm replied:

Read the description :)

+1 vote   media: BoS VTOL Gunship
Genocyber Jun 6 2011, 8:48pm replied:

From your armory you can upgrade your troops gear, and from the armorys in other bases, you can purchase special gear for your player.

+1 vote   media: Armory
Genocyber Jun 5 2011, 9:44am replied:

Thanks man, in a sense I can agree that some cyberpunk can also be clean, but if you take a look at genre defining movies such as Akira, Domion Tank Police or Blade Runner youll see that the gritty, worn and dirty elements of cyberpunk are just as strong, if not stronger then the clean takes on cyberpunk.

Plus, this mod is an offshoot of Fallout cannon, not a complete revision of it, so its important the models/textures reflect this.

+3 votes   media: Barracks
Genocyber May 31 2011, 9:00pm replied:

Its driveable and can shoot. Just needs a bit more work and its finished..

+4 votes   media: Enclave Leopard 2A4
Genocyber May 16 2011, 6:01pm says:

Awesome textures mate!

+1 vote   member: Sparkibaken
Genocyber May 5 2011, 10:12am says:


+1 vote   media: Screenshots of Rogue Traders
Genocyber May 5 2011, 10:04am says:

This ships pretty damned nice

+1 vote   media: Nephilim Ships
Genocyber May 4 2011, 10:34pm replied:

Ha agreed. Fun fact: Every Oberth-class warship ever produced (around 120) were destroyed within minutes after Breetai's assault on earth during Space War One and were never produced again. Poor things..

+1 vote   media: UMSF Oberth-class longrange frigate
Genocyber Apr 21 2011, 8:21am replied:

Its now highly likely that the Principality if Zeon will be added once this mods released.

+1 vote   media: Aphrodian Syndicate Salamis-class Cruiser
Genocyber Apr 21 2011, 6:54am replied:

Erm, thats one way of looking at it..

Well, I'm glad I convinced you at least ;)

+1 vote   media: Testing VS builds
Genocyber Apr 20 2011, 6:59pm says:

What 3 ONI ships were you talking about? If there cool I may include them :)

+1 vote   member: wackydude101
Genocyber Mar 8 2011, 2:24pm replied:

Its classic Fallout Tactics powerarmor that has been rendered in what I believe to be 3dsmax (rendered by akraan). You can see the ingame pic of it to the right.

+1 vote   media: Brotherhood of Steel Powerarmor
Genocyber Dec 29 2010, 12:17pm replied:

I agree :)

+1 vote   media: Zentradi Capitolship-class Battleship
Genocyber Dec 19 2010, 10:24pm replied:

Sadly the Musai and Chivay classe's didnt make the cut, but fear not, it just means ships more awesome then those will feature in our mod.

0 votes   media: Aphrodian Syndicate Salamis-class Cruiser
Genocyber Dec 18 2010, 9:18am replied:

Ill spill the beans :) The artist based this design off the SDF-1 and from what I can see its a hybrid using a large amount of Zentradi technology.

I see where your coming from inregards to it looking like the roil class, indeed there are some similarities in design and at the same time, theres a world of difference. Subjectivity is a beautiful thing.

Still waiting to get permission to model this, but until then would like to know which faction you guys would like to see this in.

I personally think this ship is suitable for either the UMSF or Dominion of Ishitar (who are zentradi/meltran).

+1 vote   media: Concept Battleship
Genocyber Dec 17 2010, 10:47am replied:

I found this model on Foundation 3d in the anime section where it was simply labeled as an 'Aerospace Fighter' so im afraid (in this very rare instant lol) I cant name the anime its from.

+1 vote   media: Aphrodian Syndicate Interceptor
Genocyber Dec 7 2010, 2:31pm replied:

Alright pieman, yeah deffo nostalgia alley right here - props on first comment, as always :)

+2 votes   mod: Warzone
Genocyber Dec 3 2010, 9:41pm replied:

its a fun video and part of the mod.. you have alotta freedom in our mod, so if you wanna deal with the anatidae you can, if not, leave them be :)

+2 votes   media: Alien vs Anatidae
Genocyber Nov 26 2010, 11:48am says:

Thats all kinds of sweet.

+1 vote   media: Space Eggs?
Genocyber Nov 26 2010, 9:39am says:

Hey man, are you still avilable to join a team? If your busy may you be intrested in helping us part time?

+2 votes   member: Austro
Genocyber Nov 26 2010, 9:38am says:

Hey man, are you still avilable to join a team? If your busy may you be intrested in helping us part time?

+1 vote   member: Holydivar
Genocyber Nov 26 2010, 7:53am says:

Wassup jaded

+1 vote   member: jadedfox
Genocyber Nov 25 2010, 8:56pm says:

Dude, Im looking for people to help my mods, need tanks and such, if your interested holla at me :)

+1 vote   member: m.n.t.
Genocyber Nov 24 2010, 2:36pm replied:

British-designed 105mm L7 type rifled tank gun & .50 cal Remote Weapons Station.

All tanks in FFW will have the .50 RWS. Its the cost of the MBT, main gun, speed and armor that separate them.

+1 vote   media: NCR Type-74 MBT
Genocyber Nov 11 2010, 10:33pm replied:

Yes you disappear. Watch the video friend, it shows you exactly what happens when using land based vehicles.

+1 vote   media: Metal Slug
Genocyber Oct 29 2010, 3:11pm replied:

According to this ships artist, the turrets are from a ww2 battleship and will be updated once we reach stage 2 along with the skulls.

+1 vote   media: Aphrodian Syndicate Arcadia-class capitolship
Genocyber Oct 19 2010, 3:18am replied:

Much to the dismay of many a xeno scum Im sure. Yeah thats right, Im talking to you alien menace.

+1 vote   article: Big changes
Genocyber Nov 15 2009, 11:44am replied:

Indeed it is.

+1 vote   media: Abh Cruiser
Genocyber Aug 11 2009, 12:27pm replied:

I loved the whole banner/crest of the stars series as well, and I'm really surprised something like this hasn't been done yet. Vermillion is currently in development for entrenchment, and possibly the diplomatic dlc.

+1 vote   mod: Vermillion Sector
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