There will be a release, built in Unity 4. Fallouts to old man.
Thanks for your interest. I've decided to move this project concept over to Unity 4.
When Im ready and confident with how my proof of concept is shaping up, I'll post a proper update here possibly along with some gameplay footage. Until then checkout my profile page as Ill be using it to document my early progress with Unity 4 and C#.
Dont you worry, ol' Genocyber hasnt given up on our collective dream of fullscale cyberpunk warfare just yet.
Downloading as we speak, good work matey.
been following the emotiv epoc for while now, super glad to see a dev finally supporting it. best of luck lads, tracking!
I see the 'lost data etc' thing happen so many times. Ive got all my projects backed up and I can never understand why people dont do this, its easy and free. All my fallout mods are synced to google drive, all my skyrim mods are synced to sugar sync, and all my sins of a solar empire mods are synced to dropbox. Register, sync the folders on ur computer an it will forever be back up..
Wait till you see the next update, chaps. Got a few surprises instore.. ;)
Cheers mate, its good to be back :)
Damn, never thought I'd see the legendary DoV close its doors.
During the Combat Missions, as you hold key 'Strategic Positions' or SP's on the Battlemap, you earn points known as 'Combat Data'. When you capture a Dropzone SP, and have captured all the enemies forward Anti-aircraft SP's, you then access to a sort of vendor, from the dropzone.
From this vendor, you can spend your combat data on new units, which will then be flown in by this dropship and placed under your command.
Just finished uvmapping this badboy :) And my apologies to the comment that was here previously :< accidentally clicked delete instead of reply due to retardation.
Should be compatible, only problem I see are the hotkeys. XRE Cars has hotkeys, XSquad has hotkeys and the mecha has hotkeys.. gotta make sure certain keys dont overlap with PNs hotkeys.
That and sprinting.
Just been busy, Ill get back to it eventually.
Few weeks without any updates an suddenly the mods dead? I think not.
Man, absolutely love the concept of random encounters
Nice video, that atmosphere was superb.
Any chance you guys could include an FN P-90, Knights SR-25 and H&K G11?
Apparently its being released on Sunday or Monday. Think I may have to whip up a Chrysalis Highwayman and Interceptor II model in a few weeks :)
The only real issue I can see is the sprint module, as it may effect the mecha, allowing the large slow ones (medium types an to be released down the road, heavy types) to sprint when they shouldnt be able to. That tho is a bridge Ill have to cross when I get to it.
Shame the IDF regularly bomb hospitals and schools, with both conventional bombs and white phosphorus.
Haha yeah its obvious Im more of a scifi fan then a novelist. Glad your diggin it.
Scifi fans unite!
And Merry Christmas everyone :)
Thanks, I think. Heh yeah its a bit all over the place but it dose the job. That said, could always use more hands. Pm sent.
I approve of this mech design. Model/texture is pretty stellar aswell.
@DarkAssassian - Most likely, as its self-contained in its own little world, and uses very few assets from the vanilla game.
@.Clash - You're correct, its a total conversion.
Yeah Im definitely gonna be looking towards the Battlefield series in terms of map design.
Cheers man :)
1) The Animatrix: Second Renaissance - Part 2
2) Blue Gender
PM me if you use steam, an wanna bug someone every now an then about 'how do I do this an that in blender?'.
Blender all the way, 2.65 is the buisness, clean an easy to use.
This model is called a Sutherland FUSK (frame urban survival kit), because its based off the Sutherland knightmare, from Code Geass :)
Wow nice work man!
Already has one ;)