This member has provided no bio about themself...

Comment History  (150 - 180 of 498)
Genocyber
Genocyber May 11 2012, 8:20pm says: +2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber May 10 2012, 10:05pm replied:

Thanks man. I cant take all the credit though! if it wasnt for things like DMZ, Macross and Blue Gender (to name a few), I would have never been able to write something so interesting :)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber May 10 2012, 9:53pm replied:

Uvmappings complete!

+1 vote   media: FSA Grunt update
Genocyber
Genocyber May 10 2012, 1:11pm says:

Uvmappings almost done :D

+1 vote   media: FSA Grunt update
Genocyber
Genocyber May 9 2012, 12:35pm replied:

Im surprised nobody noticed, but the beginning of Wargame 2073's world is based on the graphic novel 'DMZ' by Brian Wood, of which Im a huge fan of ;)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber May 8 2012, 9:30pm replied:

I could most definitely use the help, can you shoot me your email in a pm? Cheers :)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber May 8 2012, 7:15pm replied:

So far the AI handle the mecha pretty well, though hover vehicles occasionally behave a bit weird around cover, though I think thats been fixed recently thanks to corehound.

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber May 8 2012, 7:13pm replied:

Akira, Macross, Bluegender and the Animatrix: Second Renaissance part 2.

The small green mecha is a fanwork based on the multiped tanks/tachikomas from the anime Ghost in the Shell. Rest of the images are just randoms from the web/deviant art.

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber May 7 2012, 11:10pm replied:

There arnt any servers up at the moment

+1 vote   article: Vaultmp updates straight from the source!
Genocyber
Genocyber May 5 2012, 4:54pm replied:

When its ready mate.

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber May 5 2012, 8:26am says:

Will be posting the storyline today when I get pack from work ;)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber May 5 2012, 8:14am replied:

You can never go wrong with an overly large helmet, ghost in the shell style visor and high collar armor! Glad you like it :)

+1 vote   media: FSA Grunt wip
Genocyber
Genocyber May 5 2012, 8:11am replied:

I played Blacklight Ret for a few months and yes there design style has most defiantly rubbed off on me.

I basically combined future soldier concepts from the 80's and 90's and 15mm scifi miniatures with Blacklights style, this is the result :)

+1 vote   media: FSA Grunt wip
Genocyber
Genocyber Apr 12 2012, 11:06pm replied:

You know it man, when it comes to refined sexyness ABH are it. Ill try to equally cover progress of both the ABH and EDF this time, compared to the heavy focus of EDF when I started working on VS.

+1 vote   media: ABH Fleet
Genocyber
Genocyber Apr 12 2012, 6:09pm replied:

Yep Im back, like a moth to a flame :P

Page will be un-archived if I continue to work on this for a few more months, wanna get some stuff ingame before we start celebrating/un-archiving.

Its also likely that once the balls rolling, Ill be developing this for Rebellion.

+3 votes   mod: Vermillion Sector
Genocyber
Genocyber Apr 12 2012, 1:46pm says:

Thanks man. Regarding the mods status, Ill un-archive it once Ive got some ships ingame.

+1 vote   media: EDF Saturn-class Battleship
Genocyber
Genocyber Mar 12 2012, 11:36pm replied:

Woah, ive only just read this comment an you posted it ages back. Regardless, thats an absolutly perfect description of cyberpunk in ym eyes :)

+1 vote   media: Barracks
Genocyber
Genocyber Mar 12 2012, 11:22pm replied:

Heh yeah its a little decieving, though I did say it was from his 'Core Vehicles' mod :)

No worries though, gonna be ages for me to get this finished (though planning to get a demo out by the summer) so gives u plenty of time to save up, an perhaps nab one of those steam deals.

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Mar 12 2012, 10:16pm replied:

Thats videos just showcasing the mech in action, the geth an stuff is just my friends personal mod.

Everything in this mod from the mechs and guns to the buildings and interior clutter will be made by myself, or I will have gotten permission to use it from another mod.

Honestly, you wont recognize NV by the time Im done with it ;)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Mar 5 2012, 10:00pm says:

Beautiful stuff

+3 votes   media: Zheth Overgrown
Genocyber
Genocyber Mar 5 2012, 9:56pm says:

Almost finished this beasts uv map :)

+2 votes   media: Type 2052 'Hadaly' Main Battle Mech v1
Genocyber
Genocyber Mar 2 2012, 5:47pm replied:

Thanks for the support. Theres just gonna be one version of this mod and it wont require any DLC's. Reason for this is theres nothing I need from DLC's :)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Feb 26 2012, 8:45pm replied:

Agreed man. I could have perhaps added more detail, but wanna keep this simple as its my first time uv mapping ^^ Deffiniatly a fan of 'realistic' mecha aswell, especially for the large ones.

I do like progression though, like this mecha is a 1st generation design, mimicking design principles you see on modern battle tanks.

Eventually, youll start seeing more advanced concepts, as artifical muscles, powersystems and armor compesotions evolve, allowing mecha to evolve into something, far more nimble and deadly.

+3 votes   media: Type 2052 'Hadaly' Main Battle Mech v1
Genocyber
Genocyber Feb 24 2012, 8:49pm replied:

Hey man good to see ya. Yep this projects back again, reworked and slimmed down. A more intelligent animal.

The script in question is still a work in progress, but what I will say is that we aim to replicate the online team style play, not the 1v1 or vs cpu style. Cant stand that cat an mouse rubbish lol.

Theres several machanics we can use so they player can fortify the resource points in way or another. Additionally, we could place the enemy ai patrol and spawn markers just in the hotspots, instead of over each resource point. But before I comment any further on this, Ill wait till the cap/defend ai behavior script has been developed a bit more.

+3 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Feb 24 2012, 1:42pm replied:

Nope youll just be fighting in the battlezones, using the mechanics explained in this article.

Also, I dont want to spoil to much, but there will be rewards you can purchase outside the battlezones.

+1 vote   article: Wargame: 2073 AD - Rebooting TJP's core features
Genocyber
Genocyber Feb 24 2012, 1:28pm replied:

There is a storyline and rpg elements like unlocks, and almost every model is custom built. That aside, yes its primairly a combat mod.

Perhaps once weve released this mod we could add more rpg features, but unless there already in developement or completed, you wont be hearing about them.

+1 vote   article: Wargame: 2073 AD - Rebooting TJP's core features
Genocyber
Genocyber Feb 23 2012, 3:41pm says:

Lookin good man, tracking :)

+4 votes   mod: Radiant Flux
Genocyber
Genocyber Feb 7 2012, 7:23pm says:

These mod tools came out way to late. Party ended, a long time ago.

+2 votes   game: UFO: Aftermath
Genocyber
Genocyber Dec 9 2011, 5:29pm replied:

Scratch that, figured it out. Low res aside, this vid was super helpful.

+1 vote   media: Hardpointing/Exporting from 3ds Max to Sins
Genocyber
Genocyber Dec 9 2011, 4:17pm says:

14:24 couldnt follow your vid any further as I cant see what your auctually doing, what your selecting or typing as the resolutions so low.

And Im pretty sure its pronounced higher-archy, not, hitch-ery. Think a hitchery is for the hatchinglings, like young chicken hatchlings, or perhaps thats a hatchery.. hmm..

+1 vote   media: Hardpointing/Exporting from 3ds Max to Sins
Genocyber
Genocyber Dec 19 2012, 7:49pm replied:

This model is called a Sutherland FUSK (frame urban survival kit), because its based off the Sutherland knightmare, from Code Geass :)

+1 vote   media: Sutherland Tactical Frame XN7-FUSK
Genocyber
Genocyber Dec 4 2011, 11:02am replied:

Yeah the model is, but its auctually my mate rausheim. Sync was OK, could still use some work though.

+1 vote   media: Testing build 147
Genocyber
Genocyber Nov 27 2011, 5:44pm replied:

Lol, its a lil fatty is what it is. Needs to lay off the fancy lads snack cakes.

..but, according to the blueprints, this is auctually fairly accurate, its just i havnt properly textured it so it looks a bit rubbish. If it was properly uv mapped, then textured accordingly with a normal map, would look so much better instead of this auto uv and vertex paintjob.

+1 vote   media: UMSF Armd-class carrier frigate
Genocyber
Genocyber Nov 21 2011, 11:27am says:

This variant is the G11E, standard with all brotherhood infantrymen. It has a higher rate of fire due to the scribes efforts in upgrading the weapons internal parts.

+1 vote   media: FSA Infantryman
Genocyber
Genocyber Nov 7 2011, 7:31am replied:

Try this mate ;) Lmgtfy.com

+3 votes   article: Xenonauts Alpha Funding on Desura!
Genocyber
Genocyber Jul 5 2011, 5:39pm replied:

Fairplay dude, jus remember, were rollin in NV. Some locations like L.A. and Chichago may be in different locations, but there all built on the game NV.

Those green blocks btw are emitters, when you walk into the town of Searchlight (in vanilla game) its green because a nuclear device was let off there.

+1 vote   media: New Searchlight City
Genocyber
Genocyber Jul 5 2011, 10:30am replied:

FO3? I dont remember Searchlight or Searchlight Airport being in DC. This is NV man.

+1 vote   media: New Searchlight City
Genocyber
Genocyber May 5 2011, 10:03am says:

Lookin tight

+1 vote   media: Various Rogue In Game Shots
Genocyber
Genocyber Apr 8 2011, 10:18am replied:

You can fly and command them :)

+3 votes   media: NCR Attack helicopter
Genocyber
Genocyber Mar 8 2011, 2:25pm replied:

This isn't Frank Horrigan dude its midewestern style powerarmor that featured in Fallout Tactics..

+1 vote   media: Brotherhood of Steel Powerarmor
Genocyber
Genocyber Feb 26 2011, 4:56pm replied:

Why yes it it, thus being labeled 'Metal Slug'

+1 vote   media: Metal Slug
Genocyber
Genocyber Dec 16 2010, 8:14pm says:

your basically Mr. Miyagi

+1 vote   media: Aphrodian Syndicate Arcadia-class Battleship
Genocyber
Genocyber Dec 4 2010, 4:08pm replied:

not weak, Anatidae are just powerful - their an advanced alien race afterall :)

+1 vote   media: Alien vs Anatidae
Genocyber
Genocyber Nov 26 2010, 7:48am says:

Thats one illicit looking ship.

+2 votes   media: Orbital Drop
Genocyber
Genocyber Nov 13 2010, 8:20am says:

Ah right, well in this alternate universe they get flimsy, large cap, Chinooks and meaty Apaches.

+1 vote   media: NCR Apache Gunship
Level
Avatar
Avatar
Offline Since
Dec 22, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Members
38
Games
10
Mods
352
Articles
33
Media
226
Downloads
1
Groups
2