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Yep. The lack of decent tactical/scifi games to play atm is one of the main motivating factors behind wargame. You know what they say "If you want a thing done well, gotta do it yourself" ^^
Ah so its from NS 2 ey? Sweet.
Aye man I feel ya. I hate back/white - its all about the shades of grey. FSA is no Mary Sue thats for sure. Keep in mind, initial releases of this project will likely contain very little narrative - being almost a purely tactical combat experience.
Main goal here is to just get the new units an terrain pieces ingame. That in itself is a mammoth task. After that I can put togeather 'Skirmish Mode' Beta release which Im sure many people here would very much appreciate. You can expect the full campaign and plenty of narrative in the final release to come after that.
Ah man thanks for the kind words. All these random comments on here are what keep me motivated so its much appreciated.
This project is like some kinda mecha-zombie. It should be dead, but it keeps on coming back to eat your face while playing obnoxious dubstep. A disturbing, yet fascinating existence.
Akira, Ghost in the Shell, Macross, Blue Gender and The Animatrix: Second Renaissance - Part 2. Everything else is random concept art from around the web ^^
Just googled, now that is interesting. Im not sure if the Syrian FSA are legit OG's fightin the good fight, or if there simply CIA backed warlords attempting to destabilize yet another 'Rogue State'.
Ive honestly no idea what you just said, but Ill attempt decipher it. First off, which image are talking about? Theres alotta images here. Secondly, are you asking what shows/movies/media the images come from?
Bubblegum Crisis good sir
Nostalgia bomb, inbound :)
Which armors were those? The BoS advanced infantryman armor? Thats the only one I kitbashed for TJP. Its unfinished, but I guse I could up it. Its rigged an stuff, but you gotta add it to the game yourself in the geck. The other 2 being the Jin Roh an Fallout Tactics Powerarmor are ones I just got permission to use. They should both be available on nexus.
Likely, when its ready ^^
The geck hasnt been altered, its just you can make mods with the geck, then host those on your own vaultmp server.
Oo paper craft! Thats actually really popular with patlabor an gits models. Additionally, that wouldnt be a bad idea, seeing as the point of uvmapping is to 'unfold' the mesh an lay it down like an unpacked box. Hmmm.
Im not sure I follow
Hopit, Your whats wrong with the world.
Please refer to the newly added FAQ on the front page before posting questions as you'll likely find your answers there :)
We really need to add an FAQ to the front page..
Will be using the rig setup from turrets already ingame, with a simple friend/foe ai package. Expect to see them dotted around military installations :)
Its an early alpha build, this should be expected. Also, please stop spamming this page with your comments. Head to the official forums Vaultmp.com to report your bugs.
You can use FOSE with 1.7
'1.7.. To use this version, download FOSE v1.1 beta 9 or later.'
Yep, its gonna be bigger then huge :) Now if only we had a few low-level debuggers, that would really help!
Yep its still pretty buggy, it takes some trial an error to join some servers. Also, there seems to be few random servers where users are starting to experiment with the code which is good, but they are very unstable.
We may host a small deathmatch event to allow people to get a taste of the pvp, just need to make sure its stable enough for that many players :)
Yes mods will be fully supported down the road. Just understand that any mod that has geck scripts, will need those scripts converted to c++
Hamachi is your friend ;)
Just experienced my first ever taste of PvP action in an Bethesda game, and it was goooooddd. Just thought I'd share some tips. If you see other players with guns suspiciously chilling, get some distance immediately.. yes Im looking at you Volumed lol.
FYI this mod is for both Fallout 3 and New Vegas ;)
Cheers lads ^^
Cheers. Regarding the helmet, thats from another mod. Spetsnaz Armor I think its called. I happened to have all the mods I usually play with still active in my load order when showing of the THE5 texture replacer I made for Wargame. This has caused a bit of confusion, my apologies :)
Mod support will be added down the road once core functions are completed. I for one am looking forward to playing this with my own mod, Wargame: 2073 AD :)
Hey man, thanks for the support. In a nutshell, I personally found the pipeline really unfriendly. Modding Sins basically forces you to use XSI mod tool, and seeing as Ive already spent years learning how to use 3ds max and blender I was not prepared to do that all over again with XSI.
There were some tools for 3ds max, but they were totally outdated. Thats why there was a VS resurgence several months as I thought Id give it one last try with those. Granted I did get some ships ingame, with correct hardpoints and flying in the right direction, I was never able to get the textures to show up properly.
I even had canadaman from the halo project helping over msn and the dmg guys on the forums and still was unable to get it to work. Perhaps Im just an idiot, who knows. One thing I do know is I just dont have time for something thats so troublesome.