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Comment History  (90 - 120 of 503)
Genocyber
Genocyber Nov 3 2012, 2:29pm says:

3 mechs uvmapped, one to go..

+3 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Nov 2 2012, 7:36pm replied:

Yep. The lack of decent tactical/scifi games to play atm is one of the main motivating factors behind wargame. You know what they say "If you want a thing done well, gotta do it yourself" ^^

+4 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Nov 2 2012, 7:31pm replied:

Ah so its from NS 2 ey? Sweet.

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 31 2012, 5:32pm replied:

Aye man I feel ya. I hate back/white - its all about the shades of grey. FSA is no Mary Sue thats for sure. Keep in mind, initial releases of this project will likely contain very little narrative - being almost a purely tactical combat experience.

Main goal here is to just get the new units an terrain pieces ingame. That in itself is a mammoth task. After that I can put togeather 'Skirmish Mode' Beta release which Im sure many people here would very much appreciate. You can expect the full campaign and plenty of narrative in the final release to come after that.

+3 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 31 2012, 5:21pm replied:

Ah man thanks for the kind words. All these random comments on here are what keep me motivated so its much appreciated.

This project is like some kinda mecha-zombie. It should be dead, but it keeps on coming back to eat your face while playing obnoxious dubstep. A disturbing, yet fascinating existence.

+3 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 31 2012, 5:16pm replied:

Akira, Ghost in the Shell, Macross, Blue Gender and The Animatrix: Second Renaissance - Part 2. Everything else is random concept art from around the web ^^

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 31 2012, 2:00pm replied:

Just googled, now that is interesting. Im not sure if the Syrian FSA are legit OG's fightin the good fight, or if there simply CIA backed warlords attempting to destabilize yet another 'Rogue State'.

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 31 2012, 1:55pm replied:

Ive honestly no idea what you just said, but Ill attempt decipher it. First off, which image are talking about? Theres alotta images here. Secondly, are you asking what shows/movies/media the images come from?

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 31 2012, 10:25am replied:

Bubblegum Crisis good sir

Youtube.com

Nostalgia bomb, inbound :)

+4 votes   media: What do we have here..
Genocyber
Genocyber Oct 30 2012, 1:55pm replied:

Which armors were those? The BoS advanced infantryman armor? Thats the only one I kitbashed for TJP. Its unfinished, but I guse I could up it. Its rigged an stuff, but you gotta add it to the game yourself in the geck. The other 2 being the Jin Roh an Fallout Tactics Powerarmor are ones I just got permission to use. They should both be available on nexus.

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 24 2012, 6:53pm replied:

Likely, when its ready ^^

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 23 2012, 5:59pm replied:

The geck hasnt been altered, its just you can make mods with the geck, then host those on your own vaultmp server.

+4 votes   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Sep 8 2012, 1:16pm replied:

Nope.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 3 2012, 7:48am replied:

Oo paper craft! Thats actually really popular with patlabor an gits models. Additionally, that wouldnt be a bad idea, seeing as the point of uvmapping is to 'unfold' the mesh an lay it down like an unpacked box. Hmmm.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 2 2012, 6:42pm replied:

Im not sure I follow

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 2 2012, 3:10pm replied:

Hopit, Your whats wrong with the world.

+2 votes   media: Idle animations (emotes)
Genocyber
Genocyber Sep 2 2012, 1:48pm says:

Please refer to the newly added FAQ on the front page before posting questions as you'll likely find your answers there :)

+1 vote   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Sep 2 2012, 1:25pm replied:

We really need to add an FAQ to the front page..

+4 votes   media: Idle animations (emotes)
Genocyber
Genocyber Sep 1 2012, 8:16pm replied:

Will be using the rig setup from turrets already ingame, with a simple friend/foe ai package. Expect to see them dotted around military installations :)

+2 votes   media: Found the Phalanx!
Genocyber
Genocyber Sep 1 2012, 2:58pm replied:

Its an early alpha build, this should be expected. Also, please stop spamming this page with your comments. Head to the official forums Vaultmp.com to report your bugs.

+2 votes   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Sep 1 2012, 10:53am replied:

You can use FOSE with 1.7

'1.7.. To use this version, download FOSE v1.1 beta 9 or later.'

Fose.silverlock.org

+1 vote   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Sep 1 2012, 7:24am replied:

Yep, its gonna be bigger then huge :) Now if only we had a few low-level debuggers, that would really help!

+1 vote   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Aug 31 2012, 9:09pm replied:

Yep its still pretty buggy, it takes some trial an error to join some servers. Also, there seems to be few random servers where users are starting to experiment with the code which is good, but they are very unstable.

We may host a small deathmatch event to allow people to get a taste of the pvp, just need to make sure its stable enough for that many players :)

+1 vote   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Aug 31 2012, 9:06pm replied:

Yes mods will be fully supported down the road. Just understand that any mod that has geck scripts, will need those scripts converted to c++

+1 vote   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Aug 30 2012, 7:59pm replied:

Hamachi is your friend ;)

+1 vote   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Aug 30 2012, 7:44pm says:

Just experienced my first ever taste of PvP action in an Bethesda game, and it was goooooddd. Just thought I'd share some tips. If you see other players with guns suspiciously chilling, get some distance immediately.. yes Im looking at you Volumed lol.

+1 vote   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Aug 30 2012, 5:27pm says:

FYI this mod is for both Fallout 3 and New Vegas ;)

+2 votes   news: VaultMP - Gary 2 Release!
Genocyber
Genocyber Aug 30 2012, 5:08pm says:

Cheers lads ^^

+3 votes   media: Rig test in the GECK
Genocyber
Genocyber Aug 30 2012, 2:05pm replied:

Cheers. Regarding the helmet, thats from another mod. Spetsnaz Armor I think its called. I happened to have all the mods I usually play with still active in my load order when showing of the THE5 texture replacer I made for Wargame. This has caused a bit of confusion, my apologies :)

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Aug 30 2012, 11:30am replied:

Mod support will be added down the road once core functions are completed. I for one am looking forward to playing this with my own mod, Wargame: 2073 AD :)

+2 votes   mod: Vault-Tec Multiplayer Mod
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