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Hey man, thanks for the support. In a nutshell, I personally found the pipeline really unfriendly. Modding Sins basically forces you to use XSI mod tool, and seeing as Ive already spent years learning how to use 3ds max and blender I was not prepared to do that all over again with XSI.
There were some tools for 3ds max, but they were totally outdated. Thats why there was a VS resurgence several months as I thought Id give it one last try with those. Granted I did get some ships ingame, with correct hardpoints and flying in the right direction, I was never able to get the textures to show up properly.
I even had canadaman from the halo project helping over msn and the dmg guys on the forums and still was unable to get it to work. Perhaps Im just an idiot, who knows. One thing I do know is I just dont have time for something thats so troublesome.
Man, Recyclers really goin the whole 9 yards with this thing. Im proud to be able to work with such great people.
I know right? Were the first mp mod for a Bethesda game that actually managed to pull it off. Hats of to Recycler :)
Bigdog? Haha, nah I didnt really explain my previous comment properly. Obviously theres plenty of 4 legged creatures in fallout, what I should have said was crab/spider like creatures.
Think of all the 4 legged creatures in fallout as rectangles. If I used those, I would end up with AT-AT type things from starwars, which I dont want. I want squares, like the 4 legged mechs from armored core an ghost in the shell. That make sense?
Lastly, if I did any type of heavy walker (which would be awesome) It would likely be 6 legged. Something about a 6 legged heavy, just feels 'right' haha.
Perhaps once Ive finished getting my current line of vehicles, weapons an props ingame, Ill start experimenting with more exotic types of creature-vehicles. Ive only really just scratched the surface of whats possible in NV ^^
Also, the way I'll be rigging the mechs onto the human skeleton.nif, its basically exactly the same as you would view 3rd person normally from the player character, only difference is the setscale script that increases your size, which inturn increases the camera size.
Add a couple of tanned beauties, a few hammocks and a long island icetea - im there :)
Ive gotta agree na13 here, having the caps so far behind the lines is an utter pain.
If its not to difficult to mod, I would wholeheartedly support the ability to move your capitol every couple of years.
As was said, 'home is home' but your HQ should remain strategic, not static ;)
orks orks orks
Look like Scottish samurai.. strange mix, but cool!
Im totally torn between this an Darthmod Fall of the Samurai!! If Only I had the HD space for both :P
If there was such a rigged creature already present in NV then yes but sadly theres no 4 legged walking creatures that I know of.
There are however 3 legged skating creatures which Im tempted to use as tachikomas..
Ive also seen some 6 legged things, and Im tempted to test fireants aswell, but they would all be npc. At the moment, you can only 'drive' humanoid vehicles like mechs.
Glad to hear your support but..
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Good question. Its isnt much of an issue since the meshs dont overlap the 1st person camera, and when in 3rd person, you can simply use this mod Newvegas.nexusmods.com
Egota, giant ship at 0.13 Youtube.com
EDF Titian would have been the Egota-class from project A-ko (giant ship that crashes in the middle of the city).
Mad impressive as always, glad to see such talent behind this project ^^
Yep, though some will be harder to obtain then others :)
Ive been playing blacklight alot recently, love trolling peeps with the hardsuit :D
If you wanna add me, heres my id: outerheav3n
This mods a culmination of my choice tastes of scifi, from anime and live action to video games and graphic novels. Past and present.
Its basically impossible to put my finger on one source of 'where I got my ideas' from, as my ideas come from a lifetime of exposure to scifi ^^
Yeah man that movies in my 10 top for sure. That scene where the JGSDF was deploying through out the snowy city and there was no talking for like 20 mins, jus the ambient sounds and music, just absolutely beautiful.
Yep, you'll find out what exactly that 'stuff' is when the mods released ;)
We had an in-house system under development, but then ermeso released his insanely well done squad control mod, XSquad so were gonna roll with that.
The mod will be episode based, like the Walking Dead pc game. I cant give an exact answer, but each time you beat a mission, its then downloaded into your cyber-brain, where you can replay it as many times as you want (skirmish mode), aswell as attempt challenges to unlock stuff you can take with you back to NV :)
Thanks man. Yep thats the cockpit.
Mech wips incoming :)
Watch part 1 before part 2 so it makes sense. Jus be warned its pretty dark man!
Animatrix: The Second Renaissance, Part 2.
Back from the summer hiatus, resuming work ^^