Graphic Design and 3D Art focused modder. Currently self-teaching Character Rigging and C#. Good times ^^
Lookin good ^^
Interesting > Ibd-deisenroth-engineering.de
Thanks man. I cant take all the credit though! if it wasnt for things like DMZ, Macross and Blue Gender (to name a few), I would have never been able to write something so interesting :)
Uvmappings almost done :D
Im surprised nobody noticed, but the beginning of Wargame 2073's world is based on the graphic novel 'DMZ' by Brian Wood, of which Im a huge fan of ;)
I could most definitely use the help, can you shoot me your email in a pm? Cheers :)
So far the AI handle the mecha pretty well, though hover vehicles occasionally behave a bit weird around cover, though I think thats been fixed recently thanks to corehound.
Akira, Macross, Bluegender and the Animatrix: Second Renaissance part 2.
The small green mecha is a fanwork based on the multiped tanks/tachikomas from the anime Ghost in the Shell. Rest of the images are just randoms from the web/deviant art.
There arnt any servers up at the moment
When its ready mate.
Will be posting the storyline today when I get pack from work ;)
You can never go wrong with an overly large helmet, ghost in the shell style visor and high collar armor! Glad you like it :)
I played Blacklight Ret for a few months and yes there design style has most defiantly rubbed off on me.
I basically combined future soldier concepts from the 80's and 90's and 15mm scifi miniatures with Blacklights style, this is the result :)
You know it man, when it comes to refined sexyness ABH are it. Ill try to equally cover progress of both the ABH and EDF this time, compared to the heavy focus of EDF when I started working on VS.
Yep Im back, like a moth to a flame :P
Page will be un-archived if I continue to work on this for a few more months, wanna get some stuff ingame before we start celebrating/un-archiving.
Its also likely that once the balls rolling, Ill be developing this for Rebellion.
Thanks man. Regarding the mods status, Ill un-archive it once Ive got some ships ingame.
Woah, ive only just read this comment an you posted it ages back. Regardless, thats an absolutly perfect description of cyberpunk in ym eyes :)
Heh yeah its a little decieving, though I did say it was from his 'Core Vehicles' mod :)
No worries though, gonna be ages for me to get this finished (though planning to get a demo out by the summer) so gives u plenty of time to save up, an perhaps nab one of those steam deals.
Thats videos just showcasing the mech in action, the geth an stuff is just my friends personal mod.
Everything in this mod from the mechs and guns to the buildings and interior clutter will be made by myself, or I will have gotten permission to use it from another mod.
Honestly, you wont recognize NV by the time Im done with it ;)
Almost finished this beasts uv map :)
Thanks for the support. Theres just gonna be one version of this mod and it wont require any DLC's. Reason for this is theres nothing I need from DLC's :)
Agreed man. I could have perhaps added more detail, but wanna keep this simple as its my first time uv mapping ^^ Deffiniatly a fan of 'realistic' mecha aswell, especially for the large ones.
I do like progression though, like this mecha is a 1st generation design, mimicking design principles you see on modern battle tanks.
Eventually, youll start seeing more advanced concepts, as artifical muscles, powersystems and armor compesotions evolve, allowing mecha to evolve into something, far more nimble and deadly.
Hey man good to see ya. Yep this projects back again, reworked and slimmed down. A more intelligent animal.
The script in question is still a work in progress, but what I will say is that we aim to replicate the online team style play, not the 1v1 or vs cpu style. Cant stand that cat an mouse rubbish lol.
Theres several machanics we can use so they player can fortify the resource points in way or another. Additionally, we could place the enemy ai patrol and spawn markers just in the hotspots, instead of over each resource point. But before I comment any further on this, Ill wait till the cap/defend ai behavior script has been developed a bit more.
Nope youll just be fighting in the battlezones, using the mechanics explained in this article.
Also, I dont want to spoil to much, but there will be rewards you can purchase outside the battlezones.
There is a storyline and rpg elements like unlocks, and almost every model is custom built. That aside, yes its primairly a combat mod.
Perhaps once weve released this mod we could add more rpg features, but unless there already in developement or completed, you wont be hearing about them.
Lookin good man, tracking :)
These mod tools came out way to late. Party ended, a long time ago.
Scratch that, figured it out. Low res aside, this vid was super helpful.