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Comment History  (180 - 210 of 497)
Genocyber
Genocyber Dec 7 2011, 8:56pm says:

You have my vote. Really good work here man, Dawn of Trouts got nothing on this ;)

+2 votes     mod: Sins of the Fallen
Genocyber
Genocyber Dec 7 2011, 8:52pm says:

Moons.. Totally awesome.

+1 vote     media: Moon Bases
Genocyber
Genocyber Dec 7 2011, 6:37pm replied:

3ds max is totally boss, plus its pretty much the industry standard. but, what ever your most experienced with will probs be best.

as they say, you can create something much better on unity if your highly experienced with unity, then something more powerful like cryengine if you only have beginner level experience with cryengine.

+1 vote     media: Eldar Ultimus Super capital done
Genocyber
Genocyber Dec 7 2011, 6:32pm replied:

totally should.

+2 votes     media: Random Team stuff
Genocyber
Genocyber Dec 4 2011, 11:03am replied:

They are working on an ingame chat client, though Im unsure as to how long it will be until its released in the test build.

+1 vote     media: Testing build 147
Genocyber
Genocyber Dec 4 2011, 11:02am replied:

Yeah the model is, but its auctually my mate rausheim. Sync was OK, could still use some work though.

+1 vote     media: Testing build 147
Genocyber
Genocyber Dec 3 2011, 8:54pm says:

lol

+1 vote     media: Random Team stuff
Genocyber
Genocyber Dec 3 2011, 5:29pm replied:

A heat seeking missile system may be difficult to script, but laser guided has already been made in Fallout >> Newvegasnexus.com

+2 votes     game: The Elder Scrolls V: Skyrim
Genocyber
Genocyber Dec 2 2011, 8:41pm says:

Anyone having a problem getting Arms for Victory to run on Windows 7, try Next Stand instead, its the latest Sudden Strike 3 release an works fine on my Windows 7 64 system.

+2 votes     game: Sudden Strike 3: Arms for Victory
Genocyber
Genocyber Dec 2 2011, 7:39pm replied:

Sent a message on youtube. Im onboard, jus need to know our plan of attack :)

+1 vote     mod: Warzone
Genocyber
Genocyber Dec 2 2011, 3:48pm replied:

Both ships are from the Detonator Organ OVA's. These ships are seen at the and of the series, in the final battle.

+1 vote     media: JSDF 5th Defense Fleet
Genocyber
Genocyber Dec 1 2011, 12:40pm replied:

The one your talking about, i suspect is the flagship, Dreadnought II, which is very similar to the battleship seen here.


+1 vote     media: UMSF Saturn-class Battleship wip
Genocyber
Genocyber Nov 30 2011, 12:20pm replied:

Totally agree. Also, the gameplay is clearly vastly different to Nuclear Dawns, here your in command of ai forces, like a proper RTS. In Nuclear Dawn, its just an illusion of an RTS, one guy builds some buildings and everyone else plays the generic FPS.

Keep up the good work Ammobox, this is lookin great ;)

+2 votes     game: Project Combine
Genocyber
Genocyber Nov 27 2011, 5:44pm replied:

Lol, its a lil fatty is what it is. Needs to lay off the fancy lads snack cakes.

..but, according to the blueprints, this is auctually fairly accurate, its just i havnt properly textured it so it looks a bit rubbish. If it was properly uv mapped, then textured accordingly with a normal map, would look so much better instead of this auto uv and vertex paintjob.

+1 vote     media: UMSF Armd-class carrier frigate
Genocyber
Genocyber Nov 27 2011, 10:03am says:

Awesome, though these tools feel a lil late to the party. Hopefully the dude working on combo mod will make good use of these.

+1 vote     download: Meaaov UFO Edit 1.4v
Genocyber
Genocyber Nov 22 2011, 2:33am replied:

Hey man, thanks for the support! It may require all of the dlc's, just depends, theres still much to do that I couldnt awnser that question with 100% certainty right now. Will announce what dlc's are needed closer to release.

Hope that helped :)

+2 votes     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Nov 21 2011, 11:34am replied:

Also, the caseless ammunition was pretty fragile, another reason for it being discontinued. The first caseless weapon developed was in 1848, a charge of black powder was placed inside a hollow at the back of a specially shaped MiniƩ ball. These rounds were used by Hunt in a prototype repeating lever action rifle.

Really liked this gun ever since I first saw it in the movie 'Demolition Man' where in that universe it was some sort of crazy advanced energy weapon. I toiled with the notion of doing the same, but this is good as it is.

+2 votes     media: FSA Infantryman
Genocyber
Genocyber Nov 21 2011, 11:27am says:

This variant is the G11E, standard with all brotherhood infantrymen. It has a higher rate of fire due to the scribes efforts in upgrading the weapons internal parts.

+1 vote     media: FSA Infantryman
Genocyber
Genocyber Nov 18 2011, 11:40pm replied:

Exactly, goodbye shackles of cannon ;)

+2 votes     media: FSA Infantryman
Genocyber
Genocyber Nov 18 2011, 11:39pm replied:

Well, in TJP the whole 50's themed stuff has gone out the window. Were cruising more along the lines of Ghost in the Shell for art direction.

+2 votes     media: FSA Infantryman
Genocyber
Genocyber Nov 7 2011, 7:31am replied:

Try this mate ;) Lmgtfy.com

+3 votes     article: Xenonauts Alpha Funding on Desura!
Genocyber
Genocyber Nov 1 2011, 11:02am says:

Regarding the mini-mod, were working our butts to get it finished.

Navmesh and lighting are finished and jeux is currently scripting the quests. Shouldnt have to long to wait.

The full mod itself, will have some new videos out after the mini-mod release.

Thanks for bearing with us and happy Halloween!

+2 votes     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 23 2011, 10:00am replied:

Thats a pretty intresting idea, could impliment a simple zombie survival/rts server once vaultmp hits beta.

+3 votes     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 22 2011, 8:43pm replied:

Yeah, decided to give gamers more then just a hangover to look forward to this Halloween ^^

+2 votes     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 22 2011, 8:36pm replied:

dude only dose interiors, still yet to find additional asset helpers. peeps jus dont like to tangle with nifscope!

+1 vote     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 22 2011, 8:35pm replied:

eh?

+1 vote     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 16 2011, 9:50am replied:

Revision 153 is out.

+4 votes     mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Oct 16 2011, 9:38am says:

Pipboy will re appear once the inventory script has been fully rewritten.

+1 vote     media: Testing build 147
Genocyber
Genocyber Oct 11 2011, 9:36am replied:

Pretty busy working on the mod itself, but I should be able to get the new info up by the days end.

+2 votes     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 7 2011, 12:29pm replied:

Ha agreed. Yeah we know, got Rausheim scratch building a custom squad control script which is far more fluid then RC Companions.

+1 vote     mod: Wargame: 2073 A.D.
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