Graphic Design and 3D Art focused modder. Currently self-teaching Character Rigging and C#. Good times ^^
Anyone having a problem getting Arms for Victory to run on Windows 7, try Next Stand instead, its the latest Sudden Strike 3 release an works fine on my Windows 7 64 system.
Sent a message on youtube. Im onboard, jus need to know our plan of attack :)
Both ships are from the Detonator Organ OVA's. These ships are seen at the and of the series, in the final battle.
The one your talking about, i suspect is the flagship, Dreadnought II, which is very similar to the battleship seen here.
Totally agree. Also, the gameplay is clearly vastly different to Nuclear Dawns, here your in command of ai forces, like a proper RTS. In Nuclear Dawn, its just an illusion of an RTS, one guy builds some buildings and everyone else plays the generic FPS.
Keep up the good work Ammobox, this is lookin great ;)
Lol, its a lil fatty is what it is. Needs to lay off the fancy lads snack cakes.
..but, according to the blueprints, this is auctually fairly accurate, its just i havnt properly textured it so it looks a bit rubbish. If it was properly uv mapped, then textured accordingly with a normal map, would look so much better instead of this auto uv and vertex paintjob.
Awesome, though these tools feel a lil late to the party. Hopefully the dude working on combo mod will make good use of these.
Hey man, thanks for the support! It may require all of the dlc's, just depends, theres still much to do that I couldnt awnser that question with 100% certainty right now. Will announce what dlc's are needed closer to release.
Hope that helped :)
Also, the caseless ammunition was pretty fragile, another reason for it being discontinued. The first caseless weapon developed was in 1848, a charge of black powder was placed inside a hollow at the back of a specially shaped Minié ball. These rounds were used by Hunt in a prototype repeating lever action rifle.
Really liked this gun ever since I first saw it in the movie 'Demolition Man' where in that universe it was some sort of crazy advanced energy weapon. I toiled with the notion of doing the same, but this is good as it is.
This variant is the G11E, standard with all brotherhood infantrymen. It has a higher rate of fire due to the scribes efforts in upgrading the weapons internal parts.
Exactly, goodbye shackles of cannon ;)
Well, in TJP the whole 50's themed stuff has gone out the window. Were cruising more along the lines of Ghost in the Shell for art direction.
Try this mate ;) Lmgtfy.com
Regarding the mini-mod, were working our butts to get it finished.
Navmesh and lighting are finished and jeux is currently scripting the quests. Shouldnt have to long to wait.
The full mod itself, will have some new videos out after the mini-mod release.
Thanks for bearing with us and happy Halloween!
Thats a pretty intresting idea, could impliment a simple zombie survival/rts server once vaultmp hits beta.
Yeah, decided to give gamers more then just a hangover to look forward to this Halloween ^^
dude only dose interiors, still yet to find additional asset helpers. peeps jus dont like to tangle with nifscope!
Revision 153 is out.
Pipboy will re appear once the inventory script has been fully rewritten.
Pretty busy working on the mod itself, but I should be able to get the new info up by the days end.
Ha agreed. Yeah we know, got Rausheim scratch building a custom squad control script which is far more fluid then RC Companions.
It kinda dose its own thing, which generally involves cyberpunk and time travel - that much hasnt changed :)
For the player it features a treatment bay for broken limbs and various other injuries, and also spawns a number purchasable medical supples. For the base it increases the capacity regeneration rate for human-type units.
Well, choose your assualt routes wisely ;) Not every area in warzones are ideal contact locations, the same goes for real life.
Nope, were no longer using the concept of player placed structures. Main reason was that npc's just tried to run/walk through them as they arnt navmeshed. Besides destorying immersion, its a game breaker in our eyes as npcs cant properly fight each other.
Our new streamlined approach is similar to the battlefield and dawn of war series where you capture existing (properly navmeshed) locations then upgrade them.
As JC mentioned, all the details are still yet to be added to this worldspace. Since were on the subject, what type of lighting would you be intrested in seeing? Anything specific?
Thanks, appreciate the compliments and Im sure JC dose aswell. Regarding major combat, the space should work well as the player will only have a max of 15 units at any one time, regardless of how many hes engauging so Im not totally sure what you mean by clumsy? Would be intrested if you could elaborate.
Access points to the various facilities in captured bases will spawn once youve paied for that particular facility to be repurposed though the base mainframe.
Lol, the duck people, wont appear in chapter 1 or 2 (TJP), but when we go multiplayer (TJP: Online) with the addition of chapter 3 (Sector: 22) and chapter 4 (Fallout: New California) they will then make an appearance.