Thanks for the support. Theres just gonna be one version of this mod and it wont require any DLC's. Reason for this is theres nothing I need from DLC's :)
Agreed man. I could have perhaps added more detail, but wanna keep this simple as its my first time uv mapping ^^ Deffiniatly a fan of 'realistic' mecha aswell, especially for the large ones.
I do like progression though, like this mecha is a 1st generation design, mimicking design principles you see on modern battle tanks.
Eventually, youll start seeing more advanced concepts, as artifical muscles, powersystems and armor compesotions evolve, allowing mecha to evolve into something, far more nimble and deadly.
Hey man good to see ya. Yep this projects back again, reworked and slimmed down. A more intelligent animal.
The script in question is still a work in progress, but what I will say is that we aim to replicate the online team style play, not the 1v1 or vs cpu style. Cant stand that cat an mouse rubbish lol.
Theres several machanics we can use so they player can fortify the resource points in way or another. Additionally, we could place the enemy ai patrol and spawn markers just in the hotspots, instead of over each resource point. But before I comment any further on this, Ill wait till the cap/defend ai behavior script has been developed a bit more.
Nope youll just be fighting in the battlezones, using the mechanics explained in this article.
Also, I dont want to spoil to much, but there will be rewards you can purchase outside the battlezones.
There is a storyline and rpg elements like unlocks, and almost every model is custom built. That aside, yes its primairly a combat mod.
Perhaps once weve released this mod we could add more rpg features, but unless there already in developement or completed, you wont be hearing about them.
Lookin good man, tracking :)
These mod tools came out way to late. Party ended, a long time ago.
Scratch that, figured it out. Low res aside, this vid was super helpful.
14:24 couldnt follow your vid any further as I cant see what your auctually doing, what your selecting or typing as the resolutions so low.
And Im pretty sure its pronounced higher-archy, not, hitch-ery. Think a hitchery is for the hatchinglings, like young chicken hatchlings, or perhaps thats a hatchery.. hmm..
You have my vote. Really good work here man, Dawn of Trouts got nothing on this ;)
Moons.. Totally awesome.
3ds max is totally boss, plus its pretty much the industry standard. but, what ever your most experienced with will probs be best.
as they say, you can create something much better on unity if your highly experienced with unity, then something more powerful like cryengine if you only have beginner level experience with cryengine.
They are working on an ingame chat client, though Im unsure as to how long it will be until its released in the test build.
Yeah the model is, but its auctually my mate rausheim. Sync was OK, could still use some work though.
A heat seeking missile system may be difficult to script, but laser guided has already been made in Fallout >> Newvegasnexus.com
Anyone having a problem getting Arms for Victory to run on Windows 7, try Next Stand instead, its the latest Sudden Strike 3 release an works fine on my Windows 7 64 system.
Sent a message on youtube. Im onboard, jus need to know our plan of attack :)
Both ships are from the Detonator Organ OVA's. These ships are seen at the and of the series, in the final battle.
The one your talking about, i suspect is the flagship, Dreadnought II, which is very similar to the battleship seen here.
Totally agree. Also, the gameplay is clearly vastly different to Nuclear Dawns, here your in command of ai forces, like a proper RTS. In Nuclear Dawn, its just an illusion of an RTS, one guy builds some buildings and everyone else plays the generic FPS.
Keep up the good work Ammobox, this is lookin great ;)
Lol, its a lil fatty is what it is. Needs to lay off the fancy lads snack cakes.
..but, according to the blueprints, this is auctually fairly accurate, its just i havnt properly textured it so it looks a bit rubbish. If it was properly uv mapped, then textured accordingly with a normal map, would look so much better instead of this auto uv and vertex paintjob.
Awesome, though these tools feel a lil late to the party. Hopefully the dude working on combo mod will make good use of these.
Hey man, thanks for the support! It may require all of the dlc's, just depends, theres still much to do that I couldnt awnser that question with 100% certainty right now. Will announce what dlc's are needed closer to release.
Hope that helped :)
Also, the caseless ammunition was pretty fragile, another reason for it being discontinued. The first caseless weapon developed was in 1848, a charge of black powder was placed inside a hollow at the back of a specially shaped Minié ball. These rounds were used by Hunt in a prototype repeating lever action rifle.
Really liked this gun ever since I first saw it in the movie 'Demolition Man' where in that universe it was some sort of crazy advanced energy weapon. I toiled with the notion of doing the same, but this is good as it is.
This variant is the G11E, standard with all brotherhood infantrymen. It has a higher rate of fire due to the scribes efforts in upgrading the weapons internal parts.
Exactly, goodbye shackles of cannon ;)
Well, in TJP the whole 50's themed stuff has gone out the window. Were cruising more along the lines of Ghost in the Shell for art direction.