Comment History  (180 - 210 of 506)
Genocyber
Genocyber Feb 26 2012, 8:45pm replied:

Agreed man. I could have perhaps added more detail, but wanna keep this simple as its my first time uv mapping ^^ Deffiniatly a fan of 'realistic' mecha aswell, especially for the large ones.

I do like progression though, like this mecha is a 1st generation design, mimicking design principles you see on modern battle tanks.

Eventually, youll start seeing more advanced concepts, as artifical muscles, powersystems and armor compesotions evolve, allowing mecha to evolve into something, far more nimble and deadly.

+3 votes   media: Type 2052 'Hadaly' Main Battle Mech v1
Genocyber
Genocyber Feb 24 2012, 8:49pm replied:

Hey man good to see ya. Yep this projects back again, reworked and slimmed down. A more intelligent animal.

The script in question is still a work in progress, but what I will say is that we aim to replicate the online team style play, not the 1v1 or vs cpu style. Cant stand that cat an mouse rubbish lol.

Theres several machanics we can use so they player can fortify the resource points in way or another. Additionally, we could place the enemy ai patrol and spawn markers just in the hotspots, instead of over each resource point. But before I comment any further on this, Ill wait till the cap/defend ai behavior script has been developed a bit more.

+3 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Feb 24 2012, 1:42pm replied:

Nope youll just be fighting in the battlezones, using the mechanics explained in this article.

Also, I dont want to spoil to much, but there will be rewards you can purchase outside the battlezones.

+1 vote   news: Wargame: 2073 AD - Rebooting TJP's core features
Genocyber
Genocyber Feb 24 2012, 1:28pm replied:

There is a storyline and rpg elements like unlocks, and almost every model is custom built. That aside, yes its primairly a combat mod.

Perhaps once weve released this mod we could add more rpg features, but unless there already in developement or completed, you wont be hearing about them.

+1 vote   news: Wargame: 2073 AD - Rebooting TJP's core features
Genocyber
Genocyber Feb 23 2012, 3:41pm says:

Lookin good man, tracking :)

+4 votes   mod: Radiant Flux
Genocyber
Genocyber Feb 7 2012, 7:23pm says:

These mod tools came out way to late. Party ended, a long time ago.

+2 votes   game: UFO: Aftermath
Genocyber
Genocyber Dec 9 2011, 5:29pm replied:

Scratch that, figured it out. Low res aside, this vid was super helpful.

+1 vote   media: Hardpointing/Exporting from 3ds Max to Sins
Genocyber
Genocyber Dec 9 2011, 4:17pm says:

14:24 couldnt follow your vid any further as I cant see what your auctually doing, what your selecting or typing as the resolutions so low.

And Im pretty sure its pronounced higher-archy, not, hitch-ery. Think a hitchery is for the hatchinglings, like young chicken hatchlings, or perhaps thats a hatchery.. hmm..

+1 vote   media: Hardpointing/Exporting from 3ds Max to Sins
Genocyber
Genocyber Dec 7 2011, 8:58pm says:

Intresting stuff..

+1 vote   mod: Dawn of Victory
Genocyber
Genocyber Dec 7 2011, 8:56pm says:

You have my vote. Really good work here man, Dawn of Trouts got nothing on this ;)

+2 votes   mod: Sins of the Fallen
Genocyber
Genocyber Dec 7 2011, 8:52pm says:

Moons.. Totally awesome.

+1 vote   media: Moon Bases
Genocyber
Genocyber Dec 7 2011, 6:37pm replied:

3ds max is totally boss, plus its pretty much the industry standard. but, what ever your most experienced with will probs be best.

as they say, you can create something much better on unity if your highly experienced with unity, then something more powerful like cryengine if you only have beginner level experience with cryengine.

+1 vote   media: Eldar Ultimus Super capital done
Genocyber
Genocyber Dec 7 2011, 6:32pm replied:

totally should.

+2 votes   media: Random Team stuff
Genocyber
Genocyber Dec 4 2011, 11:03am replied:

They are working on an ingame chat client, though Im unsure as to how long it will be until its released in the test build.

+1 vote   media: Testing build 147
Genocyber
Genocyber Dec 4 2011, 11:02am replied:

Yeah the model is, but its auctually my mate rausheim. Sync was OK, could still use some work though.

+1 vote   media: Testing build 147
Genocyber
Genocyber Dec 3 2011, 8:54pm says:

lol

+1 vote   media: Random Team stuff
Genocyber
Genocyber Dec 3 2011, 5:29pm replied:

A heat seeking missile system may be difficult to script, but laser guided has already been made in Fallout >> Newvegasnexus.com

+2 votes   game: The Elder Scrolls V: Skyrim
Genocyber
Genocyber Dec 2 2011, 8:41pm says:

Anyone having a problem getting Arms for Victory to run on Windows 7, try Next Stand instead, its the latest Sudden Strike 3 release an works fine on my Windows 7 64 system.

+2 votes   game: Sudden Strike 3: Arms for Victory
Genocyber
Genocyber Dec 2 2011, 7:39pm replied:

Sent a message on youtube. Im onboard, jus need to know our plan of attack :)

+1 vote   mod: Warzone
Genocyber
Genocyber Dec 2 2011, 3:48pm replied:

Both ships are from the Detonator Organ OVA's. These ships are seen at the and of the series, in the final battle.

+1 vote   media: JSDF 5th Defense Fleet
Genocyber
Genocyber Dec 1 2011, 12:40pm replied:

The one your talking about, i suspect is the flagship, Dreadnought II, which is very similar to the battleship seen here.


+1 vote   media: UMSF Saturn-class Battleship wip
Genocyber
Genocyber Nov 30 2011, 12:20pm replied:

Totally agree. Also, the gameplay is clearly vastly different to Nuclear Dawns, here your in command of ai forces, like a proper RTS. In Nuclear Dawn, its just an illusion of an RTS, one guy builds some buildings and everyone else plays the generic FPS.

Keep up the good work Ammobox, this is lookin great ;)

+2 votes   game: Project Combine
Genocyber
Genocyber Nov 27 2011, 5:44pm replied:

Lol, its a lil fatty is what it is. Needs to lay off the fancy lads snack cakes.

..but, according to the blueprints, this is auctually fairly accurate, its just i havnt properly textured it so it looks a bit rubbish. If it was properly uv mapped, then textured accordingly with a normal map, would look so much better instead of this auto uv and vertex paintjob.

+1 vote   media: UMSF Armd-class carrier frigate
Genocyber
Genocyber Nov 27 2011, 10:03am says:

Awesome, though these tools feel a lil late to the party. Hopefully the dude working on combo mod will make good use of these.

+1 vote   download: Meaaov UFO Edit 1.4v
Genocyber
Genocyber Nov 22 2011, 2:33am replied:

Hey man, thanks for the support! It may require all of the dlc's, just depends, theres still much to do that I couldnt awnser that question with 100% certainty right now. Will announce what dlc's are needed closer to release.

Hope that helped :)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Nov 21 2011, 11:34am replied:

Also, the caseless ammunition was pretty fragile, another reason for it being discontinued. The first caseless weapon developed was in 1848, a charge of black powder was placed inside a hollow at the back of a specially shaped MiniƩ ball. These rounds were used by Hunt in a prototype repeating lever action rifle.

Really liked this gun ever since I first saw it in the movie 'Demolition Man' where in that universe it was some sort of crazy advanced energy weapon. I toiled with the notion of doing the same, but this is good as it is.

+2 votes   media: FSA Infantryman
Genocyber
Genocyber Nov 21 2011, 11:27am says:

This variant is the G11E, standard with all brotherhood infantrymen. It has a higher rate of fire due to the scribes efforts in upgrading the weapons internal parts.

+1 vote   media: FSA Infantryman
Genocyber
Genocyber Nov 18 2011, 11:40pm replied:

Exactly, goodbye shackles of cannon ;)

+2 votes   media: FSA Infantryman
Genocyber
Genocyber Nov 18 2011, 11:39pm replied:

Well, in TJP the whole 50's themed stuff has gone out the window. Were cruising more along the lines of Ghost in the Shell for art direction.

+2 votes   media: FSA Infantryman
Genocyber
Genocyber Nov 7 2011, 7:31am replied:

Try this mate ;) Lmgtfy.com

+3 votes   news: Xenonauts Alpha Funding on Desura!
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