This member has provided no bio about themself...

Comment History  (210 - 240 of 504)
Genocyber
Genocyber Oct 22 2011, 8:43pm replied:

Yeah, decided to give gamers more then just a hangover to look forward to this Halloween ^^

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 22 2011, 8:36pm replied:

dude only dose interiors, still yet to find additional asset helpers. peeps jus dont like to tangle with nifscope!

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 22 2011, 8:35pm replied:

eh?

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 16 2011, 9:50am replied:

Revision 153 is out.

+4 votes   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Oct 16 2011, 9:38am says:

Pipboy will re appear once the inventory script has been fully rewritten.

+1 vote   media: Testing build 147
Genocyber
Genocyber Oct 11 2011, 9:36am replied:

Pretty busy working on the mod itself, but I should be able to get the new info up by the days end.

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 7 2011, 12:29pm replied:

Ha agreed. Yeah we know, got Rausheim scratch building a custom squad control script which is far more fluid then RC Companions.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 6 2011, 11:32pm replied:

It kinda dose its own thing, which generally involves cyberpunk and time travel - that much hasnt changed :)

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 5 2011, 10:10am replied:

For the player it features a treatment bay for broken limbs and various other injuries, and also spawns a number purchasable medical supples. For the base it increases the capacity regeneration rate for human-type units.

+1 vote   media: Infirmary
Genocyber
Genocyber Oct 5 2011, 10:07am replied:

Well, choose your assualt routes wisely ;) Not every area in warzones are ideal contact locations, the same goes for real life.

+3 votes   media: Buena Vista Overview
Genocyber
Genocyber Oct 4 2011, 2:30pm replied:

Nope, were no longer using the concept of player placed structures. Main reason was that npc's just tried to run/walk through them as they arnt navmeshed. Besides destorying immersion, its a game breaker in our eyes as npcs cant properly fight each other.

Our new streamlined approach is similar to the battlefield and dawn of war series where you capture existing (properly navmeshed) locations then upgrade them.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 4 2011, 12:15pm replied:

As JC mentioned, all the details are still yet to be added to this worldspace. Since were on the subject, what type of lighting would you be intrested in seeing? Anything specific?

+1 vote   media: Buena Vista Overview
Genocyber
Genocyber Oct 4 2011, 12:14pm replied:

Thanks, appreciate the compliments and Im sure JC dose aswell. Regarding major combat, the space should work well as the player will only have a max of 15 units at any one time, regardless of how many hes engauging so Im not totally sure what you mean by clumsy? Would be intrested if you could elaborate.

+1 vote   media: Buena Vista Overview
Genocyber
Genocyber Oct 3 2011, 10:46am replied:

Access points to the various facilities in captured bases will spawn once youve paied for that particular facility to be repurposed though the base mainframe.

+1 vote   media: Infirmary
Genocyber
Genocyber Sep 26 2011, 3:59pm replied:

Lol, the duck people, wont appear in chapter 1 or 2 (TJP), but when we go multiplayer (TJP: Online) with the addition of chapter 3 (Sector: 22) and chapter 4 (Fallout: New California) they will then make an appearance.

+2 votes   media: Ingame Demonstration
Genocyber
Genocyber Sep 23 2011, 3:27pm says:

Awesome stuff ya dirty waddler!

+1 vote   media: Ingame Demonstration
Genocyber
Genocyber Sep 21 2011, 1:32pm says:

Latest build 147, several improvements Wiki.vaultmp.com

+3 votes   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Sep 19 2011, 3:01pm says:

Oh man do we have some surprises for you guys.

+5 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 11 2011, 3:45pm replied:

As you can see were making some great progress, the base set is almost complete, so the rts feature is almost ready. After that we just need to finish a few more locations and we'll be set for a beta release.

+4 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 4 2011, 3:47pm replied:

An npc will control it. Keeps things simple.

And thanks dude, Wicked always goes above and beyond and it really shows.

+1 vote   media: Phalanx CIWS/C-RAM Gatling Turret
Genocyber
Genocyber Sep 4 2011, 2:14pm replied:

Recyclers making great progress on this mod everyday. Make sure to check out his forums and the dev tracker.

This mod will now also be compatible with Oblivion. So all you TES guys out there, rejoice!

+2 votes   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Sep 4 2011, 10:57am replied:

Im good, projects in cryo until I can get more hands on deck.

+2 votes   mod: Vermillion Sector
Genocyber
Genocyber Aug 30 2011, 4:35pm replied:

Youll choose your faction ingame, depending on what choices you make during various quests.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Aug 24 2011, 4:58pm replied:

Thanks man. There will be updates soon, just v busy atm.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Aug 24 2011, 4:56pm says:

For the latest dev updates head here Vaultmp.com

+2 votes   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Aug 17 2011, 10:37pm replied:

The sample of our alpha build will contain base building/capturing, unit purchasing, unit commanding, vehicle driving, infantry, power armor squads, vtol gunships and tanks.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Aug 17 2011, 7:08am replied:

Just waiting for someone to help us out with vehicles weapons, which Ive attempted to do several times myself without success. Once we got that the demo will be released.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Aug 7 2011, 8:03am replied:

For those to lazy to head to the forums, the alpha can be downloaded here wiki.vaultmp.com/index.php/Download_(binaries_/_source) - I still highly reccomend you register on the forums so you can help Recycler bugtest.

+2 votes   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Aug 6 2011, 3:56pm replied:

You can download the alpha and play it, but combat hasnt been implimented yet as its main purpose is bugtesting. I plan on uploading the beta to this page once its ready. If you still wish to download the alpha to bugtest then head to the forums.

+2 votes   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Aug 6 2011, 3:51pm replied:

Thats all dependant on what mods are installed on the server. But yes thats totally possible.

+2 votes   mod: Vault-Tec Multiplayer Mod
Genocyber
Genocyber Nov 11 2010, 4:43pm replied:

If we can get one of J3X's scripts to work in NV then yes. We have the models as you can see, but scripting them is a different story.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 16 2010, 10:43pm says:

tightness

+1 vote   article: Covenant Progress
Level
Avatar
Avatar
Offline Since
Mar 3, 2015
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
38
Games
10
Mods
358
Articles
34
Media
231
Downloads
1
Groups
2