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Genocyber
Genocyber Dec 17 2013, 3:59pm replied:

Welcome to the Wargame modpage, feel free to browse our various selections of cybernetic warfare ^^

Imgur.com

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Dec 17 2013, 1:24am replied:

yep sum people like it some dont *shrugs* (personally i think its pretty cool, though doubt its actually air-worthy.. danm you science!). you seen the japanese jigibachi wasp this things based off? thats one nasty insect!

+1 vote   media: Jigabachi Helicopter Gunship
Genocyber
Genocyber Dec 16 2013, 11:49pm replied:

just a heads up, officially this is listed as a nv mod but unofficially development has actually moved to unity where it will continue to be a free cyberpunk real time shooter :)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Dec 16 2013, 8:22pm replied:

Thanks man, yeah I thought that aswell - the original HAW 206 just didnt look right with that funny capsule turret and vacant spidery abdomen. Though I do understand their reasoning in that it was far more maneuverable.. But who cares about about science! Just make it look awesome I say :)

Thats said, while I reckon this new design is goin in the right direction, Im not 100% sure on it just yet. Think theres deffo room for improvements.

+1 vote   media: HAW 209 Multiped Tank
Genocyber
Genocyber Dec 16 2013, 8:00pm says:

Theres a few other things I wanted to upload, but they need a bit more work, expect them some time after xmas as Im now shifting 100% back into rigging, skinning an animating. Wanna atleast attempt to get some stuff animated for you guys before the holidays end :)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Dec 16 2013, 4:52pm says:

Screenshots inbound :)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Nov 18 2013, 12:08pm replied:

challenge accepted! honestly tho shouldn't be that tricky, hopefully haha.

+3 votes   media: X57 Multiped Tank
Genocyber
Genocyber Nov 18 2013, 12:00pm replied:

yea im curious as well, hopefully it'll work out as i imagine it, using this as a behavioral reference if your wondering Youtube.com

+3 votes   media: X57 Multiped Tank
Genocyber
Genocyber Nov 18 2013, 11:58am replied:

you know it man, cant have a cyberpunk wargame without some type of tank-mecha monstrosity ;)

+3 votes   media: X57 Multiped Tank
Genocyber
Genocyber Nov 17 2013, 8:00pm replied:

Check latest screens

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 14 2013, 1:01pm replied:

His mod was just a concept we were collaborating on, thats why its only available to approved vgu members, built from a mashup of sc models - our ultimate goal was to use the mecha I modeled for Wargame with his scripted mecha framework but I just didnt have to skills to rig or weightmap my custom models for the framework correctly. This is why I never posted any links to that mod before. Dont expect it to become anything more then it is as I'm now working in Unity and 3ds Max CAT developing an original game from the ground up.

So yea, if you really want pesudo-mechas in Fallout, go ahead and grab that mod, its still pretty fun.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 12 2013, 10:44am replied:

That link youve posted is corehounds mod, except its been uploaded to another site, likely without his permission.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 29 2013, 4:11pm replied:

Should be progressing more then I am 2bh, with CAT inhand hopefully things will start to speed up a bit :)

+1 vote   media: Grunt rigged with 3ds Max CAT system
Genocyber
Genocyber Sep 29 2013, 4:09pm replied:

Like wise with every supportive comment I see, keep em comin! :)

So very tempted to upload a certain 90% finished, new class of warmachine I've concocted, but it still needs a bit more detail.

+1 vote   media: Grunt rigged with 3ds Max CAT system
Genocyber
Genocyber Sep 23 2013, 12:17pm replied:

Hey man, all I can offer is a link to Corehounds mechs for FO3, which are the foundation for Wargames mecha in FONV. Vgunetwork.com

Corehounds a bit of a legend, if you like that you should check out his other stuff.

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 17 2013, 1:47pm replied:

Should also give a shout out to my mate 0neBloke who pointed me to the amazing CAT system. If you catch my battle brother on Steam be sure to give him some props!

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 17 2013, 1:08pm replied:

Cheers man :)

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 17 2013, 1:03pm replied:

Scratch that, made some significant progress using the 3ds Max CAT rigging system. Resulting rigs jus need to be exported as .fbx, an simply dragged n dropped right into Unity! Humans, aliens, vehicles - sorted. Dont know how I let such a gem slip past me. I'll try an show off some of this progress soon :)

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 4 2013, 4:27pm replied:

Mechs are already pilotable, and I may have to take you up on that as rigging anything other then simple humanoids (grunt for example) is kicking my *** (thus lack of updates, im trying guys..), I think I'll have to pay someone to get the mecha and aliens rigged. Infact im fairly certain.

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Aug 8 2013, 2:59pm says:

Ah so no patch then. Hmm.

+3 votes   mod: MISERY
Genocyber
Genocyber Aug 6 2013, 8:12pm replied:

Also bodies get looted by other stalkers so yea deffo not a good idea.

+1 vote   mod: MISERY
Genocyber
Genocyber Aug 6 2013, 2:15pm replied:

Theres talk of it dropping around Q4 2013, I personally suspect some time tomorrow.

+2 votes   mod: MISERY
Genocyber
Genocyber Aug 4 2013, 4:02pm says:

Being a glutton for pain I've decided to give this mod another shot - actually managing to do ok this time, sadly getting fatal crash when ever I loot an npc body while still in combat. Anyone else getting this?

+2 votes   mod: MISERY
Genocyber
Genocyber Aug 2 2013, 10:58pm replied:

Its proper game engine.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Aug 2 2013, 10:41pm replied:

While this is a fantastic piece of work thats been put together like runehamster has mentioned, I've no time for another time wastingly difficult stalker mod. I cant help but agree with him. I dont know whats going on here, but almost all the major stalker mods Ive come across have this asinine difficulty that at first is amusing but soon becomes extremely tedious. It leads me to tweaking the raw game files, which ruins the adventure and becomes a further waste of my time.

I simply dont have the time for hours of tedium and file tweakage, my time, is more valuable then that. Would really love to sink my teeth into this fantastic world your teams created but.. there was a steam sale recently.

+3 votes   mod: MISERY
Genocyber
Genocyber Jul 23 2013, 10:11am replied:

Yes it works well if all you want to make is a simplistic shooter/rpg, like Brazil. Fullscale cyberpunk warfare? not so much. When I post the official update as I mentioned below, I will explain everything.

+1 vote   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Jul 22 2013, 2:49pm replied:

There will be a release, built in Unity 4. Fallouts to old man.

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Jul 12 2013, 7:36am replied:

Thanks for your interest. I've decided to move this project concept over to Unity 4.

When Im ready and confident with how my proof of concept is shaping up, I'll post a proper update here possibly along with some gameplay footage. Until then checkout my profile page as Ill be using it to document my early progress with Unity 4 and C#.

Dont you worry, ol' Genocyber hasnt given up on our collective dream of fullscale cyberpunk warfare just yet.

+2 votes   mod: Wargame: 2073 A.D.
Genocyber
Genocyber Jun 30 2013, 6:21pm says:

Downloading as we speak, good work matey.

+1 vote   news: Enhanced 4X Mod version 1.6 released!
Genocyber
Genocyber May 13 2013, 2:53pm says:

been following the emotiv epoc for while now, super glad to see a dev finally supporting it. best of luck lads, tracking!

+3 votes   news: Mind Controlling in Son Of Nor, New Rewards, Kicking it forward
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