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Genocyber
Genocyber Nov 18 2013, 12:00pm replied:

yea im curious as well, hopefully it'll work out as i imagine it, using this as a behavioral reference if your wondering Youtube.com

+3 votes     media: X57 Multiped Tank
Genocyber
Genocyber Nov 18 2013, 11:58am replied:

you know it man, cant have a cyberpunk wargame without some type of tank-mecha monstrosity ;)

+3 votes     media: X57 Multiped Tank
Genocyber
Genocyber Nov 17 2013, 8:00pm replied:

Check latest screens

+2 votes     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 14 2013, 1:01pm replied:

His mod was just a concept we were collaborating on, thats why its only available to approved vgu members, built from a mashup of sc models - our ultimate goal was to use the mecha I modeled for Wargame with his scripted mecha framework but I just didnt have to skills to rig or weightmap my custom models for the framework correctly. This is why I never posted any links to that mod before. Dont expect it to become anything more then it is as I'm now working in Unity and 3ds Max CAT developing an original game from the ground up.

So yea, if you really want pesudo-mechas in Fallout, go ahead and grab that mod, its still pretty fun.

+1 vote     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Oct 12 2013, 10:44am replied:

That link youve posted is corehounds mod, except its been uploaded to another site, likely without his permission.

+1 vote     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 29 2013, 4:11pm replied:

Should be progressing more then I am 2bh, with CAT inhand hopefully things will start to speed up a bit :)

+1 vote     media: Grunt rigged with 3ds Max CAT system
Genocyber
Genocyber Sep 29 2013, 4:09pm replied:

Like wise with every supportive comment I see, keep em comin! :)

So very tempted to upload a certain 90% finished, new class of warmachine I've concocted, but it still needs a bit more detail.

+1 vote     media: Grunt rigged with 3ds Max CAT system
Genocyber
Genocyber Sep 23 2013, 12:17pm replied:

Hey man, all I can offer is a link to Corehounds mechs for FO3, which are the foundation for Wargames mecha in FONV. Vgunetwork.com

Corehounds a bit of a legend, if you like that you should check out his other stuff.

+2 votes     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 17 2013, 1:47pm replied:

Should also give a shout out to my mate 0neBloke who pointed me to the amazing CAT system. If you catch my battle brother on Steam be sure to give him some props!

+2 votes     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 17 2013, 1:08pm replied:

Cheers man :)

+1 vote     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 17 2013, 1:03pm replied:

Scratch that, made some significant progress using the 3ds Max CAT rigging system. Resulting rigs jus need to be exported as .fbx, an simply dragged n dropped right into Unity! Humans, aliens, vehicles - sorted. Dont know how I let such a gem slip past me. I'll try an show off some of this progress soon :)

+2 votes     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Sep 4 2013, 4:27pm replied:

Mechs are already pilotable, and I may have to take you up on that as rigging anything other then simple humanoids (grunt for example) is kicking my *** (thus lack of updates, im trying guys..), I think I'll have to pay someone to get the mecha and aliens rigged. Infact im fairly certain.

+2 votes     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Aug 8 2013, 2:59pm says:

Ah so no patch then. Hmm.

+3 votes     mod: MISERY
Genocyber
Genocyber Aug 6 2013, 8:12pm replied:

Also bodies get looted by other stalkers so yea deffo not a good idea.

+1 vote     mod: MISERY
Genocyber
Genocyber Aug 6 2013, 2:15pm replied:

Theres talk of it dropping around Q4 2013, I personally suspect some time tomorrow.

+2 votes     mod: MISERY
Genocyber
Genocyber Aug 4 2013, 4:02pm says:

Being a glutton for pain I've decided to give this mod another shot - actually managing to do ok this time, sadly getting fatal crash when ever I loot an npc body while still in combat. Anyone else getting this?

+2 votes     mod: MISERY
Genocyber
Genocyber Aug 2 2013, 10:58pm replied:

Its proper game engine.

+1 vote     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Aug 2 2013, 10:41pm replied:

While this is a fantastic piece of work thats been put together like runehamster has mentioned, I've no time for another time wastingly difficult stalker mod. I cant help but agree with him. I dont know whats going on here, but almost all the major stalker mods Ive come across have this asinine difficulty that at first is amusing but soon becomes extremely tedious. It leads me to tweaking the raw game files, which ruins the adventure and becomes a further waste of my time.

I simply dont have the time for hours of tedium and file tweakage, my time, is more valuable then that. Would really love to sink my teeth into this fantastic world your teams created but.. there was a steam sale recently.

+3 votes     mod: MISERY
Genocyber
Genocyber Jul 23 2013, 10:11am replied:

Yes it works well if all you want to make is a simplistic shooter/rpg, like Brazil. Fullscale cyberpunk warfare? not so much. When I post the official update as I mentioned below, I will explain everything.

+1 vote     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Jul 22 2013, 2:49pm replied:

There will be a release, built in Unity 4. Fallouts to old man.

+2 votes     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Jul 12 2013, 7:36am replied:

Thanks for your interest. I've decided to move this project concept over to Unity 4.

When Im ready and confident with how my proof of concept is shaping up, I'll post a proper update here possibly along with some gameplay footage. Until then checkout my profile page as Ill be using it to document my early progress with Unity 4 and C#.

Dont you worry, ol' Genocyber hasnt given up on our collective dream of fullscale cyberpunk warfare just yet.

+2 votes     mod: Wargame: 2073 A.D.
Genocyber
Genocyber Jun 30 2013, 6:21pm says:

Downloading as we speak, good work matey.

+1 vote     article: Enhanced 4X Mod version 1.6 released!
Genocyber
Genocyber May 13 2013, 2:53pm says:

been following the emotiv epoc for while now, super glad to see a dev finally supporting it. best of luck lads, tracking!

+3 votes     article: Mind Controlling in Son Of Nor, New Rewards, Kicking it forward
Genocyber
Genocyber Mar 3 2013, 12:48pm replied:

I see the 'lost data etc' thing happen so many times. Ive got all my projects backed up and I can never understand why people dont do this, its easy and free. All my fallout mods are synced to google drive, all my skyrim mods are synced to sugar sync, and all my sins of a solar empire mods are synced to dropbox. Register, sync the folders on ur computer an it will forever be back up..

+4 votes     mod: S.M.R.T.E.R. Pripyat
Genocyber
Genocyber Mar 1 2013, 12:20am replied:

Wait till you see the next update, chaps. Got a few surprises instore.. ;)

+1 vote     media: NFG Grunt texture (wip - image fixed)
Genocyber
Genocyber Feb 25 2013, 7:21pm replied:

Cheers mate, its good to be back :)

+2 votes     media: NFG Hardsuit
Genocyber
Genocyber Feb 25 2013, 9:40am says:

Damn, never thought I'd see the legendary DoV close its doors.

+2 votes     article: What is Dead May Never Die
Genocyber
Genocyber Feb 17 2013, 12:32pm replied:

During the Combat Missions, as you hold key 'Strategic Positions' or SP's on the Battlemap, you earn points known as 'Combat Data'. When you capture a Dropzone SP, and have captured all the enemies forward Anti-aircraft SP's, you then access to a sort of vendor, from the dropzone.

From this vendor, you can spend your combat data on new units, which will then be flown in by this dropship and placed under your command.

+1 vote     media: FSA Heavy Dropship (wip)
Genocyber
Genocyber Jan 29 2013, 9:34pm says:

Just finished uvmapping this badboy :) And my apologies to the comment that was here previously :< accidentally clicked delete instead of reply due to retardation.

+2 votes     media: FSA Heavy Dropship (wip)
Genocyber
Genocyber Jan 29 2013, 9:28pm replied:

Should be compatible, only problem I see are the hotkeys. XRE Cars has hotkeys, XSquad has hotkeys and the mecha has hotkeys.. gotta make sure certain keys dont overlap with PNs hotkeys.

That and sprinting.

+2 votes     mod: Wargame: 2073 A.D.
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