Graphic Design and 3D Art focused modder. Currently self-teaching Character Rigging and C#. Good times ^^
Should be compatible, only problem I see are the hotkeys. XRE Cars has hotkeys, XSquad has hotkeys and the mecha has hotkeys.. gotta make sure certain keys dont overlap with PNs hotkeys.
That and sprinting.
Just been busy, Ill get back to it eventually.
Few weeks without any updates an suddenly the mods dead? I think not.
Man, absolutely love the concept of random encounters
Nice video, that atmosphere was superb.
Any chance you guys could include an FN P-90, Knights SR-25 and H&K G11?
Apparently its being released on Sunday or Monday. Think I may have to whip up a Chrysalis Highwayman and Interceptor II model in a few weeks :)
The only real issue I can see is the sprint module, as it may effect the mecha, allowing the large slow ones (medium types an to be released down the road, heavy types) to sprint when they shouldnt be able to. That tho is a bridge Ill have to cross when I get to it.
Shame the IDF regularly bomb hospitals and schools, with both conventional bombs and white phosphorus.
Haha yeah its obvious Im more of a scifi fan then a novelist. Glad your diggin it.
Scifi fans unite!
And Merry Christmas everyone :)
Thanks, I think. Heh yeah its a bit all over the place but it dose the job. That said, could always use more hands. Pm sent.
I approve of this mech design. Model/texture is pretty stellar aswell.
@DarkAssassian - Most likely, as its self-contained in its own little world, and uses very few assets from the vanilla game.
@.Clash - You're correct, its a total conversion.
Yeah Im definitely gonna be looking towards the Battlefield series in terms of map design.
Cheers man :)
1) The Animatrix: Second Renaissance - Part 2
2) Blue Gender
PM me if you use steam, an wanna bug someone every now an then about 'how do I do this an that in blender?'.
Blender all the way, 2.65 is the buisness, clean an easy to use.
This model is called a Sutherland FUSK (frame urban survival kit), because its based off the Sutherland knightmare, from Code Geass :)
Wow nice work man!
Already has one ;)
The 'larger' turret appears larger due to housing 3 layer defense, being - 1) ERA, 2) Spaced depleted uranium and 3) Electromagnetic reactive active inner shell (http://www.youtube.com/watch?v=o7rxBifd0cY)- the face of 2020+ era warfare.
Defeat all those with a T-90 an Ill buy you a beer myself :)
Haha yeah I remember that scene, when that car went flying I was like GTFO Patlabor.
Sure man, pm sent.
3 mechs uvmapped, one to go..
Yep. The lack of decent tactical/scifi games to play atm is one of the main motivating factors behind wargame. You know what they say "If you want a thing done well, gotta do it yourself" ^^
Ah so its from NS 2 ey? Sweet.
Aye man I feel ya. I hate back/white - its all about the shades of grey. FSA is no Mary Sue thats for sure. Keep in mind, initial releases of this project will likely contain very little narrative - being almost a purely tactical combat experience.
Main goal here is to just get the new units an terrain pieces ingame. That in itself is a mammoth task. After that I can put togeather 'Skirmish Mode' Beta release which Im sure many people here would very much appreciate. You can expect the full campaign and plenty of narrative in the final release to come after that.
Ah man thanks for the kind words. All these random comments on here are what keep me motivated so its much appreciated.
This project is like some kinda mecha-zombie. It should be dead, but it keeps on coming back to eat your face while playing obnoxious dubstep. A disturbing, yet fascinating existence.
Akira, Ghost in the Shell, Macross, Blue Gender and The Animatrix: Second Renaissance - Part 2. Everything else is random concept art from around the web ^^