Graphic Design and 3D Art focused modder. Currently self-teaching Character Rigging and C#. Good times ^^
Cheers man :)
Scratch that, made some significant progress using the 3ds Max CAT rigging system. Resulting rigs jus need to be exported as .fbx, an simply dragged n dropped right into Unity! Humans, aliens, vehicles - sorted. Dont know how I let such a gem slip past me. I'll try an show off some of this progress soon :)
Mechs are already pilotable, and I may have to take you up on that as rigging anything other then simple humanoids (grunt for example) is kicking my *** (thus lack of updates, im trying guys..), I think I'll have to pay someone to get the mecha and aliens rigged. Infact im fairly certain.
Ah so no patch then. Hmm.
Also bodies get looted by other stalkers so yea deffo not a good idea.
Theres talk of it dropping around Q4 2013, I personally suspect some time tomorrow.
Being a glutton for pain I've decided to give this mod another shot - actually managing to do ok this time, sadly getting fatal crash when ever I loot an npc body while still in combat. Anyone else getting this?
Its proper game engine.
While this is a fantastic piece of work thats been put together like runehamster has mentioned, I've no time for another time wastingly difficult stalker mod. I cant help but agree with him. I dont know whats going on here, but almost all the major stalker mods Ive come across have this asinine difficulty that at first is amusing but soon becomes extremely tedious. It leads me to tweaking the raw game files, which ruins the adventure and becomes a further waste of my time.
I simply dont have the time for hours of tedium and file tweakage, my time, is more valuable then that. Would really love to sink my teeth into this fantastic world your teams created but.. there was a steam sale recently.
Yes it works well if all you want to make is a simplistic shooter/rpg, like Brazil. Fullscale cyberpunk warfare? not so much. When I post the official update as I mentioned below, I will explain everything.
There will be a release, built in Unity 4. Fallouts to old man.
Thanks for your interest. I've decided to move this project concept over to Unity 4.
When Im ready and confident with how my proof of concept is shaping up, I'll post a proper update here possibly along with some gameplay footage. Until then checkout my profile page as Ill be using it to document my early progress with Unity 4 and C#.
Dont you worry, ol' Genocyber hasnt given up on our collective dream of fullscale cyberpunk warfare just yet.
Downloading as we speak, good work matey.
been following the emotiv epoc for while now, super glad to see a dev finally supporting it. best of luck lads, tracking!
I see the 'lost data etc' thing happen so many times. Ive got all my projects backed up and I can never understand why people dont do this, its easy and free. All my fallout mods are synced to google drive, all my skyrim mods are synced to sugar sync, and all my sins of a solar empire mods are synced to dropbox. Register, sync the folders on ur computer an it will forever be back up..
Wait till you see the next update, chaps. Got a few surprises instore.. ;)
Cheers mate, its good to be back :)
Damn, never thought I'd see the legendary DoV close its doors.
During the Combat Missions, as you hold key 'Strategic Positions' or SP's on the Battlemap, you earn points known as 'Combat Data'. When you capture a Dropzone SP, and have captured all the enemies forward Anti-aircraft SP's, you then access to a sort of vendor, from the dropzone.
From this vendor, you can spend your combat data on new units, which will then be flown in by this dropship and placed under your command.
Just finished uvmapping this badboy :) And my apologies to the comment that was here previously :< accidentally clicked delete instead of reply due to retardation.
Should be compatible, only problem I see are the hotkeys. XRE Cars has hotkeys, XSquad has hotkeys and the mecha has hotkeys.. gotta make sure certain keys dont overlap with PNs hotkeys.
That and sprinting.
Just been busy, Ill get back to it eventually.
Few weeks without any updates an suddenly the mods dead? I think not.
Man, absolutely love the concept of random encounters
Nice video, that atmosphere was superb.
Any chance you guys could include an FN P-90, Knights SR-25 and H&K G11?
Apparently its being released on Sunday or Monday. Think I may have to whip up a Chrysalis Highwayman and Interceptor II model in a few weeks :)
The only real issue I can see is the sprint module, as it may effect the mecha, allowing the large slow ones (medium types an to be released down the road, heavy types) to sprint when they shouldnt be able to. That tho is a bridge Ill have to cross when I get to it.
Shame the IDF regularly bomb hospitals and schools, with both conventional bombs and white phosphorus.
Haha yeah its obvious Im more of a scifi fan then a novelist. Glad your diggin it.
Scifi fans unite!
And Merry Christmas everyone :)
Thanks, I think. Heh yeah its a bit all over the place but it dose the job. That said, could always use more hands. Pm sent.