Friendly, N00b, Single player achievement whor-...

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VainExulant
VainExulant Aug 15 2011, 7:15am says:

If you need cash why not set it up for Pre-order then release the version you feel is at a comfortable point in development?

Im just saying that though, I dont have the first clue how to go about it.

+1 vote   article: Soonish
VainExulant
VainExulant Jul 13 2011, 7:40am says:

If your charcter does something unlawful is it as basic as; not seen (free to go as usual?) or seen.

And if your 'seen' (and reported?) its a bounty(?), or is there more depth in which NPCs alter there opinion on you, specifically I want to know if your actions in general are -localised- in consequnces, depending on location and your own status? I ask because it seems right for the type of "dynamic" gaming environment your trying to create.

+3 votes   game: Kenshi
VainExulant
VainExulant Jun 4 2011, 8:33pm says:

I love the thought of UDK wormholes in the morning. x)

+2 votes   game: Stargate No Limits
VainExulant
VainExulant Jun 4 2011, 8:25pm says:

Dungeon Keeper was a beautifully simplistic game, just little things could have made it much more and from what I can see your taking it that bit further, good job.

+2 votes   game: War for the Overworld
VainExulant
VainExulant Jun 4 2011, 8:16pm says:

"A stoned turtle could navigate better than you." xD

And. Tracking.

+5 votes   game: Solar 2
VainExulant
VainExulant Jun 4 2011, 7:57pm says:

Quick thought: Normandy class, Capital ship.

I suppose it depends on how far into the story you wanna go, but considering it may take some time to beat the ultimate AI bad-guy I don't see why it cant be a possibility with the ME universe and while I'm on-topic if your going to have the reapers why not really go for it and throw in a Human-form Reaper for kicks.

+Side note about immersion, mention Cerberus in the Alliance Tec-Tree at some point.

Best of Luck. ;)

+1 vote   mod: Dawn of the Reapers
VainExulant
VainExulant Jun 4 2011, 3:21pm replied:

Betas; an acceptable time to tell people there was something wrong with your tail.

+1 vote   article: Tenth Beta
VainExulant
VainExulant Jun 4 2011, 7:51am says:

very satisfying to watch :P

+1 vote   article: CoH: MC - Ingame Trailer 5
VainExulant
VainExulant Jun 1 2011, 7:09pm says:

Hope there's a better sense of infantry roles in BWM; Tanks are fine, but in the standard CoH I felt Commonwealth forces where always at the mercy of how many Tanks the Germans had and I hope that the Mk V doesn't come to cause an inverse of this issue, particularly when WW1/Trench warfare was always based on attrition rather than strategic movements, or it could just end, once again; 'He has the most tanks = Win'... just a though.

But looks like an amazing job, hope you get it wrapped up soon. :)

+2 votes   article: British War Machine
VainExulant
VainExulant May 31 2011, 8:00am replied:

I think I was missing the latest patch, for some reason it wasnt installing properly, but its working fine now after re-installation of the whole game :)

+2 votes   mod: ZombieMod
VainExulant
VainExulant May 29 2011, 9:22am says:

I cannot get it to work correctly on my computer. I have The original CoH and Opposing Fronts installed.

When I play the game I get the correct load up but upon entering the lobby I am unable to start a game and when I can (Via Tutorial) I immediately get an error about the AI. The original maps remain without addition and I cannot alter any in-game settings (e.g. Starting Resources, etc).

I'm considering re-installing without the Original (the most likely solution), but in the meantime want to know if anyone else has had this problem and if possible alternate solutions.

+1 vote   mod: ZombieMod
VainExulant
VainExulant May 29 2011, 8:53am says:

I love the mod.
The additional elements: utilizing Sci-fi components from multiple universes; 'The Replicators' and did someone say "Dyson Sphere"? Brilliant, looking forward to R5 - Yes.

+1 vote   mod: Maelstrom
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