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"Stargate : No Limits" is a FREE private indie game created with the Unreal Developement Tool Kit.
It's a multiplayer and cooperative game based on the Stargate SG-1 and Stargate Atlantis TV shows.
Our goal is to recreate the famous place of the show and for each one, you will have different gameplay like Deathmatch, Assault, Invasion.
If you are interested in, contact us : chuckykill@hotmail.fr, vincent@speedy37.fr
This is an unofficial fan-game.
Stargate SG-1 is the property of Stargate (II) Productions, MGM, Showtime Networks,
Double Secret Productions, Gekko Film Corp. No copyright infringement is intended.
7 comments by darknigthmare on Dec 11th, 2012
Stargate no limits rises
Vote for the ioty 2012 top 100 thanks guy for all the vote now you have to re-vote again for us by clicking like the pics in the vote case of snl!
for do that you will need to go under the upcoming game categories ,go inside first person shooters and click to the vote button next to the stargate no limits case
some news for you about the progress
we recently got some great addition to the game and we got two video to show
this video show the early coop survival game-play where you will be able to fight against replicator and maybe other enemies later
this video show you some progress on gameplay about the gate,ingame menu and stargate
news maps :
Aztec
Arena
and many other but still in early state of wip
The SNL team is still looking for (non paid position):
The SNL team is also looking for people willing to help for the spatial part of the SNL Game. To do so, the Team needs:
The whole team is waiting for you lads, let's create a nice, cool and fun game all together !
Feel free to contact the Team in here, or PM us, Darknigthmare, and we'll respond you as soon as possible in order to see how we could work together.
Feel free to visit the website snl.speedy37.fr.
Latest tweets from @stargatenolimit
J’ai publié 7 photos sur Facebook, dans l’album Hatak map improved T.co
May 15 2013, 8:30am
Ok little news : hatak map updated with new light .new room .new props ,soon new pics
May 12 2013, 5:53pm
J’ai publié 3 photos sur Facebook, dans l’album Custom tauri T.co
Apr 22 2013, 3:52pm
bandana complete T.co
Apr 17 2013, 7:29am
Bandana short version custom for tauri, next one will be the bandana complete version T.co
Apr 17 2013, 5:11am
Say hello to the helmet of tauri (coming with different color and Google can be added on (need some work on... T.co
Apr 11 2013, 5:43pm
Now all the post will come on twitter too @stargatenolimit
Apr 9 2013, 7:47am
New pics of dialing program and inside of teltak on moddb and fb pages
Feb 17 2013, 5:52pm
Some new screen maps of tower and hatak on moddb and fb T.co\games\stargate-no-limits
Feb 17 2013, 5:52pm
Two news video posted on moddb;youtube;and fb about coop gameplay and weapons progress
Dec 10 2012, 4:07pm
I have just found this game, and I have to say I await its release. Finally there will be some new and hopefully good (from what I have seen it looks good) stargate in the world.
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It depends completely on our free time.
We hope being able to release a public version before September, but it can also be a lot later.
is for that we actively search some new helps for progress much faster
your stargate effects are awesome, your models and textures for weapons and characters look awesome, your environments are cool, but PLEASE tell me those first person animations are going to be replaced.
Everything else looks great, but the first-person animations are just painful.
why you didnt like them ,explain me a little more please
Okay, first off:
Your weapon origins need work. They seem much low and too far right. They just don't seem to be quite pointing in the correct direction.
also, your animations seem to all move at the same speed. For example the G36 reload, the character seems to just gently take the magazine and stick it back it. The motion is all very mechanical seeming.
It is really somewhat hard to explain, look at these videos of animations and compare with yours. You will see what I mean.
handgun:
Youtube.com
couldn't really find an example for a g36, but this video has nice rifle animations (its an m4, not a g36, but it still shows what I am talking about):
Youtube.com
When I make weapon animaitons I just look at animations people have shown on youtube, plus animations in big game titles before I start animating my own weapon.
I hope this makes sense.
Great links.
I agree with you and we will adjust things during beta test.
Now we are focusing on functionalities .
You said, you do animations, do you want to join our team ?
Contact me at vincent@speedy37.fr
Hey sry about not responding sooner. I would really love to be a part of a project like this, but I honestly don't have enough free time to commit to it right now. Sorry, maybe if my schedule opens up soon I will shoot you an email, but for now I can't.