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First World Problems
Nice Scene :)
Ah if that was the one bundled with the Silverstag download then yeah. Nice to see that worked out haha
I just wanted to report that I was able to get this to work on an unaltered version of WSE. Basically just loaded it the same way you load Silverstag through the WSE_Loader and it ran fine without any runtime errors. Is the switching of the EXEs needed for something else?
(Battles and campaign map worked as well)
Medieval Kingdoms Total War 1212 AD
I'm sure you can figure it out.
There is somebody on the Taleworlds Forum trying to update it though, but I don't think it's 100% finished yet.
Link - Forums.taleworlds.com
First thing you should try is updating your Warband to the latest version. It's 1.166 and see if that helps. Also, make sure to check 'Load Textures on Demand' in the launcher options.
It realized you were a brat and crashed itself to avoid losing dignity through you playing it.
If you're looking for modern mods then The Great War (TGW) for Napoleon Total War is your best bet. The engine doesn't really support it.
Does this need to be installed over Perisno or is it self-contained?
"Copy the wse files to mbwarband file,not to mod and Run wseloader.exe in the mbwarband files. This mods language is turkish but natives diyalog is english you can english language."
A shark or something? Youtube.com
That's understandable. Thank you for helping keep NWN alive all the same!
There is a new Vault =)
Lesson of the Day - A word can have multiple definitions depending upon context.
Would the time period covered stretch long enough in-game to have some sort of event for them or is it more Early to High Middle Ages? It'd be fun to form the Ottoman Empire =)
Screenshots look intriguing! Tracking :)
Question : It'll work with English versions as well?
Your friends lied.
You only require Warband :)
How can one be racist to a nationality?
It would probably work better for them to release what they have now to satiate the masses and then continue making progress on the harder bugs. Positive side-effect is up to date bug reports on the newer patch (Because all patches make bugs :P) and less breathing down their neck. Good luck to them all the same :)
I'd love that. It would save so much space from making backups.
It replaces the textures, which is what I suspect the other three mods are geared towards as well.
You could always try it, can't hurt! What GPU do you have? It may help in determining the problem.
Download speed has nothing to do with the quality of your laptop, but with the quality of your internet connection.
There should be a way to break down the walls through siege artillery or something of that nature.
The art style reminds me of a upgraded Morrowind (MGE XE + Graphics Overhaul) Really nice actually :)
Would this work with SoC or CS mods as well, or is it restricted to only other CoP mods?
Edit - Had a look inside the .rar and it seems like the bins would only be for CoP judging by the names. Nevermind :)
It isn't fake. You can find it on Mount & Blade Repository somewhere. That is where I got it from. It used to be on the Taleworlds site, but yeah they removed it.
Your comment was so dull.
It's a .PDF dude...