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TucoBenedicto
TucoBenedicto May 18 2012 replied:

No, it shouldn't because calling it that way would require to have S.T.A.L.K.E.R. rights.

+1 vote   game: SURVENGE
TucoBenedicto
TucoBenedicto May 8 2012 says:

Wolf models still need a lot of work, I'm not sure if they are supposed to be placeholders or not, but they are by far the ugliest thing in these alpha videos.

+4 votes   news: New Overgrowth a178 video devlog
TucoBenedicto
TucoBenedicto Apr 11 2012 replied:

Yeah, it looks far better than two hands sword fighting, which so far lacks the feeling of power and looks a bit clumsy, to be honest.

Maybe that's asking too much but the ideal final achievement in my mind would be to have different combat stances suited for any kind of weapon and a gameplay that changes accordingly.

+1 vote   news: New Overgrowth a175 video devlog
TucoBenedicto
TucoBenedicto Apr 1 2012 replied:

Well, you could at least show us something.
A trailer, some screenshot, etc.

+2 votes   game: Divinia Chronicles: Relics of Gan-Ti
TucoBenedicto
TucoBenedicto Feb 27 2012 says:

Dead project?

+1 vote   game: My Country, My Name
TucoBenedicto
TucoBenedicto Feb 27 2012 says:

I guess this project is dead.

+1 vote   game: Angels Fall First : The Second Antarean War
TucoBenedicto
TucoBenedicto Jan 27 2012 says:

I'm throwing my money to the screen but nothing happens.

+1 vote   news: Fray - A Wild Alpha Release Date Appears!
TucoBenedicto
TucoBenedicto Jan 15 2012 says:

Not much of a looker so far but the concept is very interesting.
Tracking...

+1 vote   game: Crawle
TucoBenedicto
TucoBenedicto Jan 15 2012 replied:

Sort of. It's the faithful adaptation of a famous D&D module.
Its strong point is an unmatched turn based combat system, but all the "social" parts are quite boring and uninspired.

That said, the game has plenty of dialogues and options branching according to your party stats and special abilities.

It's a product tailored for true hardcore RPG fans, not casual ********.

+4 votes   game: The Temple of Elemental Evil
TucoBenedicto
TucoBenedicto Dec 1 2011 says:

"We moved away from the 3rd person action adventure approach for now because its just way to hard to handle for a somewhat small team in their freetime."

Ehr, what's that supposed to mean?
The game is no longer a 3d person action game? Then what is it??

+1 vote   media: Yes we are still at it
TucoBenedicto
TucoBenedicto Dec 1 2011 says:

Character models still are the weakest part of this mod.
level design is absolutely beatiful.

+1 vote   news: Off Limits final nearing completion
TucoBenedicto
TucoBenedicto Sep 8 2011 replied:

Yeah, apparently this project went the way of the dodo.

+2 votes   game: VHEL - Courier
TucoBenedicto
TucoBenedicto Sep 6 2011 says:

Uhm, I had this mod bookmarked for some reason but I can't even remember what it was about...

+1 vote   mod: Framed
TucoBenedicto
TucoBenedicto Aug 17 2011 replied:

Yeah, this is screaming "vaporware" all over the place.
There are developers who make entire games just in the time they let pass between updates... And they are supposed to work full time on this.

+4 votes   game: Interstellar Marines
TucoBenedicto
TucoBenedicto Mar 11 2011 says:

No demo available?

+2 votes   game: Metal Drift
TucoBenedicto
TucoBenedicto Feb 25 2011 says:

So, any news about this project?

+2 votes   game: VHEL - Courier
TucoBenedicto
TucoBenedicto Dec 16 2010 says:

Concept arts look great.
Now, making a game which looks and play as good is an entirely different story.
I hope you guys have what it takes to succeed.

Tracked

+5 votes   game: Dilogus: The Winds of War
TucoBenedicto
TucoBenedicto Dec 16 2010 says:

Concept arts look great.
Now, making a game which looks and play as good is an entirely different story.
I hope you guys have what it takes to succeed.

Tracked.

+1 vote   news: Dilogus - The Winds of War now powered by Unigineā„¢
TucoBenedicto
TucoBenedicto Dec 9 2010 says:

So, just to recap (and correct me if I'm wrong): a turn based game, inspired from X-Com, with a professional production value?
Sold.

+5 votes   game: Fray: Reloaded Edition
TucoBenedicto
TucoBenedicto Dec 9 2010 replied:

I think I understand what you are trying to say.
Let's say characters need more "weight", they need to feel more "physical", less "floating".
EDIT: hell, looks like I replied to the wrong comment. Oh well, I made my point anyway.

+2 votes   game: Blade Symphony
TucoBenedicto
TucoBenedicto Nov 25 2010 replied:

Ehr, not really, to be honest.

+2 votes   media: Oasis 1.1 - Dialogue preview
TucoBenedicto
TucoBenedicto Nov 14 2010 says:

The best looking rogue like I can remember so far. So simple and yet so nice.
It just needs more complexity to become an instant classic.

I would kill for a Dwarf Fortress that looks so nice (and with mouse support too)..

+1 vote   game: Through
TucoBenedicto
TucoBenedicto Nov 6 2010 replied:

Turn based with awesome concept art?
Jesus Christ, I want it on PC, too.

+3 votes   game: Trudy's Mechanicals.
TucoBenedicto
TucoBenedicto Nov 6 2010 replied:

So? I still think it's limited.

+2 votes   game: Trudy's Mechanicals.
TucoBenedicto
TucoBenedicto Oct 29 2010 says:

Jesus Christ, just release it.

+2 votes   media: DiasporaTrailer 3
TucoBenedicto
TucoBenedicto Aug 9 2010 says:

I thought this project was dead.

+1 vote   media: Very short teaser
TucoBenedicto
TucoBenedicto Jul 5 2010 replied:

Actually there are new ways to get a convincing motion capture at relatively low cost (1000-2000$), today.

+1 vote   news: Initial motion capture tests [HD Video]
TucoBenedicto
TucoBenedicto Jul 1 2010 replied:

There are going to be psi powers, but just on aliens' side.

+1 vote   news: Xenonauts Sitrep #7 - Androns
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