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New features including stances, attacks and parries for one-handed dog sword, stuck weapons are physically active, sheathed weapons animate more accurately, fixed several weapon bugs, torso IK is now pose-relative, allowing for sideways stances, items can trigger mirrored animations, and more.

Posted by jeffr on Apr 9th, 2012

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added stances, attacks and parries for one-handed dog sword
- Stuck weapons are physically active
- Sheathed weapons animate more accurately
- Fixed several weapon bugs
- Torso IK is now pose-relative, allowing for sideways stances
- Items can trigger mirrored animations
- Cat rapier now uses the move-set of the one-handed dog sword
- Cat dagger now uses the move-set of the dog knife
- Characters wait a couple seconds after opponent is defeated before letting their guard down

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
Atlasfield Apr 9 2012 says:

One handle swords? cool, nice idea, now we need destroyable shields forthe axes and spears! 8D

Also, will be cool broken swords, or if one of the combatants hit strong the steel, maybe the other will lost the weapon for the strength of the other or the consecutive attacks, that will make a cool effect of realism, and maybe make an effect of exaustive (I think is hard carry a longsword, running, jumping and attacking... or not?)

I want to see the cats and dogs in action too in those videos. (o3o) And congrats for your advances, you rules!

+5 votes     reply to comment
Angerfist219 Apr 9 2012 says:

not gonna lie, seeing little anthropomorphic bunnies get killed in brutal ways is pretty satisfying. *ahem 30 seconds *ahem

+8 votes     reply to comment
Atlasfield Apr 9 2012 replied:

Noes. D: The bunnies rulz. x3

+3 votes     reply to comment
Jordy☢Boii Apr 9 2012 says:

Great :D

+1 vote     reply to comment
Jokerme Apr 9 2012 says:

One hand sword fighting is looking awesome. Blocks look too solid against two handed weapons though. You know, it shouldn't be able to block a fierce two handed sword attack. But probably that's going to happen soon, so it looks great.

+1 vote     reply to comment
TucoBenedicto Apr 11 2012 replied:

Yeah, it looks far better than two hands sword fighting, which so far lacks the feeling of power and looks a bit clumsy, to be honest.

Maybe that's asking too much but the ideal final achievement in my mind would be to have different combat stances suited for any kind of weapon and a gameplay that changes accordingly.

+1 vote     reply to comment
Arcones Apr 9 2012 says:

Seeing an Overgrowth update is the best way to start a Monday :D

+1 vote     reply to comment
Flash112 Apr 9 2012 replied:

quite inspiring isnt it..
*Closes interwebz and starts doing something in Blender 3D

+1 vote     reply to comment
Rafhaelbass Apr 9 2012 says:

The better one hit KO game I've seen =D

+1 vote     reply to comment
BluishGreenPro Apr 9 2012 says:

Physics on embedded weapons just makes it that much more realistic. These are details that other games just gloss over, so we've (I've) forgotten about them, but seeing them added just makes it that much more amazing!

+1 vote     reply to comment
nubblecakes Apr 9 2012 says:

Man, this game gets better by the update. I love how much detail you put in to physics and how the characters react to damage. The blood system is by far the best I've seen in any game.

I'm really digging the fencing style too. It kind of reminds me of Dark Souls and how it has several weapon styles for the many weapons in the game. It gave the game way more depth in my opinion. I think you guys should go for the same thing; from big claymores to throwing daggers.

Being able to constantly wave a sword around does seem a bit crazy. A stamina system could counteract it, but it would probably just over complicate the combat. But a guard break would be cool. If one guy is guarding with his sword and the other is constantly slamming his blade against, it should break, or the player guarding should lose his grip. This would make combat a lot more hectic and raise the skill ceiling a bit in my opinion.

+2 votes     reply to comment
grudzin_pro Apr 9 2012 says:

try use sword fighting and stance from jedi academy or outcast ;)

+1 vote     reply to comment
SupaNinjaMan Apr 9 2012 says:

Will different species specialize in different stances?
I see fencing as a cat thing, especially since they have the main gauche and all.

+4 votes     reply to comment
xalener Apr 19 2012 replied:

And pussnboots

+1 vote     reply to comment
Noremakk Apr 10 2012 says:

So... are the physics optimized yet?

+1 vote     reply to comment
EricWass Apr 13 2012 says:

this is awesome.

+1 vote     reply to comment
skullkan6 Apr 14 2012 says:

The one handed sword fighting style is pretty cool, but an Idea I had was adding the ability to switched to a two-handed fighting style (like in Dark Souls) which has it's own benefits and drawbacks so players that don't like use the 1 handed fighting style so much have another one to fall back on.

+1 vote     reply to comment
xalener Apr 19 2012 says:

So far all the animal species have their own culture, but all the completed weapons are really similar it seems.

Are you guys thinking about implementing something like the whip chain? I can imagine something like that fitting the wolves really well, if not just for the silhouette of a hulking beast with spiky angular chains draping off of it.

+1 vote     reply to comment
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