Long ago, in the land of Flanaess, an evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outside the village of Hommlet in a vile shire known as Nulb. Soon, this cult ruled the region with tyranny; times of chaos and violence ensued. Hard-fought battles were waged and the war was eventually won by the good armies of nearby lands. The temple was razed, the villains were imprisoned, and order was restored. The temple itself faded into distant memory...until now.

Recently, bandits have begun patrolling the roads outside Hommlet and wicked forces are rumored to be afoot, converging on the ruined temple at Nulb. Their purposes for such meetings are as yet unknown. The identity of these people are equally a mystery. Some claim they are bent on slaying monsters and maintaining order within the region, but no one can be sure.

So begins your adventure within the Realm of Greyhawk. It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself.

Features
---------------------------

* Multiple story paths and multiple endings
* Five controllable characters and three followers in each party
* Richly varied environments populated with reactive NPCs
* Based on the Advanced Dungeons & Dragons 3.5 ruleset
* Characters that can be customized with skills, feats and spells
* Brought to you by the creators of Arcanum
* Party-based adventuring and tactical turn-based combat
* Gameplay that supports all alignments
* Formidable obstacles including a wide array of monsters
* First PC game based on the classic Greyhawk module

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Howdy folks!

Two months have passed since we released Temple+ 1.0, and with over 1000 downloads and your terrific feedback on features and bugs, Temple+ is going places! We're happy to say we managed to pack in quite a few additions and fixes during that time, and so thought it'd be a great time to keep you posted. We'll also let you in on what's planned for the next few months ;)

Hezrou

this fellow is also going places


New feature highlights

The ongoing stream of updates has brought us up to version 1.0.12, which includes among other things:

* New high level class features for Bards, Druids and Monks
* New Tactical Combat options for Trip attacks
* New monster abilities
* New crafting options and improved UI
* Added support for the Keep on the Borderlands mod
* And of course, Bugfixes! :)

MonkShowoff 1New monk abilities, replete with bad puns ^^


WildShape 1
Druids get some of their more ferocious Wild Shape options now


Crafting 2

New crafting options for weapons & armor, including +4/+5 enh. bonuses and an improved UI

KotB 1KotB support added to Temple+, now with less confusion about selectable alignments :)


We'd very much appreciate some testing on KotB with Temple+. If you encounter any issues, be sure to report them to templeplushelp@gmail.com or on the forums.

For more details on changes check out the bottom of the post.

What's next?

We're currently in the process of upgrading the engine to DirectX11, which will ensure that Temple is future proof, easier to debug, and also enable some snazzy new rendering features for future UI improvements. This isn't far from completion actually :)

We're also doing a lot of under-the-hood work to allow for creating new classes. Our goal is to add 9 core Prestige Classes, and do it in such a way that is moddable / extendable by others entirely through the Python scripting system. As a rough estimate, the first few PrC's should start rolling in about two months from now, and we are aiming to eventually include:

  • Arcane Archer
  • Arcane Trickster
  • Archmage
  • Assassin
  • Blackguard
  • Duelist
  • Dwarven Defender
  • Eldritch Knight
  • Mystic Theurge

Again as a rough estimate, it should take a few more months to finish those up.

Other than that, the thirst for new content in the ToEE engine has been growing. After all, you can only go dungeon delving in the Temple for so many times, right? It'd be a shame not to put this engine to better use! This natural conclusion is at the root of the simultaneous aspirations both us and the Circle of 8 group have to do Total Conversion of the Infinity Engine games, so they can finally be played in proper turn based combat! :)

This is a longer term goal for us, since we're currently preoccupied with Temple+ proper, but if things go smoothly we may start on the necessary toolset by the end of the year... cross your fingers!

A note about the Setup file

It seems our installer managed to confuse some of you - it installs so quickly and quietly that people sometimes mistake it for a launcher, and constantly use it to run the game!

So to dispel the confusion: don't do that! ;)

After running the installer (the file you've downloaded from here - TemplePlusSetup1012.exe), run it one time only - after that you should get Start menu shortcuts under a Temple+ folder which you should use to run the game and/or configure settings. Otherwise, it will overwrite the automated updates with the old install! We've added a heads up in the new installer so it's harder to miss ;)

Temple+ 1.0.12


Thanks to the community again for all the feedback and bug reports!

Cheers,

Cattle & Pug


Detailed changelist

  1. High Level Class Features:
    • Druids:
      • Extended Wild Shape to include Dire Bear (at level 12) and Elementals (Large Elementals at level 16, Huge Elementals at 20)
    • Monk feats: Diamond Soul, Quivering Palm, Empty Body, Perfect Self
    • Bards: Added Inspire Heroics
  2. New Tactical Combat Options:
    • Trip Attack of Opportunity - will make your character do Trip attacks on AoOs instead of normal attacks. Requires Improved Trip.
    • Ability to do Trip Attacks as part of Full Attacks.
  3. Monster Abilities
    • Added "Tripping Bite" to wolves. Makes wolves competitive animal companions now :)
    • Applied Rend to pre-existing Trolls
  4. UI improvements for Crafting interfaces
    • Improved automatic item naming:
      Will automatically remove the "Masterwork" from the name, update the bonus, and prepend the other effects (so e.g. instead of "Masterwork Ranseur +1 +2 Holy" you'll automatically get "Holy Ranseur +2" in the item name box)
    • Added tooltips for enchantment requirements
    • Enhancement bonus has its own +/- buttons for ease of use
    • Widened crafting UI to accommodate longer names / size 12 font
  5. Expanded Craft Magic Arms & Armor crafting options
    • +4 and +5 enhancement bonuses now possible
    • New weapon enchantments available: Merciful, Seeking, Speed, Thundering, Wounding
    • New Armor/Shield enchantments available: Spell Resistance 15/17/19
  6. New House Rules configuration UI
    • The Configurator now features a "House Rules" button / window to configure various optional features.
    • Allow XP overflow option, so it can accumulate beyond the next level's XP.
    • Slower Levelling option - substantially slows down XP gain after level 3 so you lag 1-2 levels behind a normal game. Makes the game harder at the mid-late game stage.
  7. Added support for KotB mod
  8. Fixes
    • Fixed hotkeying of inventory items (it is now tolerant of the exact inventory slot)
    • Fixed Grease causing slippage to characters with Freedom of Movement
    • Fixed damage handling for Enlarged characters: Corrected damage dice for enlarged weapons, and corrected handling of off-hand / shield / buckler usage.
    • Fixed Power Attack and bonus for enlarged characters
    • Druid Wild Shape:
      • Corrected number of Natural Attacks, Model Scale and Reach.
      • Fixed use of Charge Attack while Wild Shaped
      • Fixed movement rate bug due to encumbrance
    • Fixed enchanted ammo items giving plus to damage for non-ranged weapons
    • Fixed Haste stacking
    • Fixed lingering poison effect when there is no secondary damage, such as Dragon Bile
    • Scrolls now provoke AoOs, and are also subject to Cast Defensively to prevent it
    • Cast Defensively DC corrected to account for spell level
    • Fixed skill_tumble / skill_use_magic_device python enum mixup
    • Fixed Bard's Inspire Greatness
    • Fixed Blink defensive miss chance to 50%
    • Fixed Co8 overzealous friendly-fire scripting
  9. Technical
    • Added Pybind11 plugin to allow exposing C++ classes & functions to Python.
    • New python module "tpdp" for extending ToEE Modifiers (Conditions) via Python.
      See pymod_example.py inside tpgamefiles.dat.
Temple+ 1.0 released!

Temple+ 1.0 released!

Temple+ 15 comments

Temple+ is an Engine Enhancement & Bugfixes mod for ToEE. Fixes Win10 issues and adds many cool new features!

Temple+ Beta starting March 6th

Temple+ Beta starting March 6th

Temple+ 5 comments

Beta launches March 6th, Release expected at March 31st.

Progress Update

Progress Update

Temple+ 0 comments

Progress update on TemplePlus; Revised release estiamte; Rendering reform, pathfinding improvements, and more.

Temple+ Update - preliminary release for Win10

Temple+ Update - preliminary release for Win10

Temple+ 2 comments

Temple+ goals, and plans for the near future - release v1.0 early next year, preliminary release for Win10 users this year.

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Temple+ 1.0.24

Temple+ 1.0.24

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Temple+ is an Engine Enhancement & Bugfixes mod for ToEE. INSTRUCTIONS:

Keep on the Borderlands 1.0.1

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The Keep on the Borderlands Full Version 0 comments

A total conversion module for Troika's 'The Temple of Elemental Evil.' CLICK 'READ MORE' FOR SYSTEM REQUIREMENTS, COMPATIBILITY NOTES, AND INSTALLATION...

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Circle of Eight Modpack 8.1.0 Standard Edition

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A bugfix and rules compliance modification for Troika's 'The Temple of Elemental Evil.' CLICK 'READ MORE' FOR SYSTEM REQUIREMENTS, COMPATIBILITY NOTES...

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Comments  (0 - 10 of 19)
Guest
Guest

I have just downloaded the mod for the game to play on windows 10 but I cannot create characters I'm sorry if this has already been brought up but please help or point me in the right direction to fix this issue

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DoubtFuLMind
DoubtFuLMind

why is this game so laggy and buggy. seriously... my summons dont attack due to amount of units on the screen. and since i cant even control them they become totally useless when the game lags.

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DoubtFuLMind
DoubtFuLMind

please i beg you, someone reply to this.
i play TOEE with Co8. I leveled my druid 5 and i was so much dissapointed from the *Wild Form* skill. Please tell me if this skill evolves with level. tell me that im not going to be this little wolf forever with -3 and -4 to my STR, DEX, CON.

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Guest
Guest

it becomes a brown bear and a polar bear. and, near the high temple of haredrk, the big guy with the cool gear, there's a "hill giant" who's actually a druid girl, he has a ring that can help you change into a hill giant :)

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L0n3r
L0n3r

Great game with great combat system. I want to replay it with CO8 mod.

Everyione that likes this game should REALLY check Knights of the Chalice, it has a demo, if you like turn based combat rpg it's really great!

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mizeak
mizeak

So is this worth the 6€ (from GoG)? :D

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ApornasPlanet
ApornasPlanet

Is this a proper RPG? how are the dialogs?

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TucoBenedicto
TucoBenedicto

Sort of. It's the faithful adaptation of a famous D&D module.
Its strong point is an unmatched turn based combat system, but all the "social" parts are quite boring and uninspired.

That said, the game has plenty of dialogues and options branching according to your party stats and special abilities.

It's a product tailored for true hardcore RPG fans, not casual ********.

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Pietroschek
Pietroschek

The game had so much potential, compared to BG&IWD, yet NO MOD which is worthy the name was made world-wide???

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achaug
achaug

On the disc and since Circle of eight worked on the game Temple of Elemental Evil. My question is that on the disc has a cheat that a person creating a new character can have 18 in all of the stats for the character. Since Circle of eight worked on getting the bugs out of the game. I am wondering if the stats can still have all 18s in all of the stats by dragging a stat to the right and letting it go? Then it becomes an 18 in the basic area?

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The Temple of Elemental Evil
Platforms
Windows
Developer
Troika Games
Publisher
Atari
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