Crawle 0.3.0
May 11, 2012 Patch 0 commentsIt isn't really how I wanted to release this patch but unfortunately over the next two months I won't have time to even work on Crawle, so I've released...
Remember the good ole days when games used to be challenging? So do we. Crawle is essentially a survival dungeon crawler sandbox game. Crawle focuses on realistic survival using mechanics such as sanity, hunger, thirst, energy, diseases and permanent death. Your task is simple: survive.
- Experience is gained in certain skills in order to make better items with that skill, the way you level up is through certain 'feats' and play time.
- After a while your supplies will run out. Fortunately, you can visit a dungeon to grab some supplies and resources.
- Going without food will cause your character to become sick, diseases may also (randomly) develop on your character, increasing your death rate. It will also deteriorate your hunger and thirst levels.
- Being at one with nature is great, but surviving in a nice and comfortable bungalow is even better; you can use matericals for building.
- Rare artifacts are hidden beneath the world, getting there is the real challenge.
- Invasions from other creatures and races occur randomly, during these events, EXP (which is otherwise gained from skills, feats and play time) for killing monsters is up for grabs. Stealing a race’s Battle Standard will cause an immediate invasion.
- Dungeons can be found through holes in the ground, be careful though because sometimes you can end up in other worlds.
- There are bars for hunger, thirst, energy and sanity, if any (aside from energy) reach zero, you will die.
- Depending on the type of world you have you only have two or three chances in the world. Unforgiving mode however only gives you one chance.
- Sometimes a travelling Merchant will drop by to say hello.
- Earthquakes can occur, causing new holes to appear, revealing new dungeons/caverns.
2 comments by Sekaru on May 21st, 2012
First of all let me just apologize for the lack of updates. I've already mentioned that this is the time of the year where I have exams and can't really spend much time on any of my hobbies (i.e. programming) and since no one else on the team is able to program I've been doing small things bit by bit.
The first major change is the much cleaner and generally better looking world gen. This came about from doing a speed-programming session (however I found the bug that caused worlds to look ugly after the session). Things will no longer (or shouldn't) spawn in places where they shouldn't be, such as trees in water and flowers on stone. Here are a few screenshots of this 'new' world generation:


In addition to this new world generation, I've also added a new Swamp biome. The graphics for the plantlife and other things in the swamp are still in development, but here's a screenshot of it in it's current state:

On top of that, our new pixel artist, Gol3m, has created a brand new dungeon theme including a brand new monster: scorpions!

Although these were implemented in 0.3.0, they never really looked good or served a purpose. House interiors have been revamped with a whole new set a graphics, here's an early mockup (a few things have been added but it's still very much in development):
Our plan at the moment is to create a handful of interior styles and apply a random one to each house.
Now let's move on to something that has been asked for time and time again, the ability to name your worlds. It's finally here! To be honest, this took me two minutes despite me dismissing it as impossible almost 3 months ago.

As you can see my three worlds are named. And yes, there will be easter egg worlds for worlds with "special" names.
So finally, I've added a very basic NPC interaction system, you simply click an NPC to talk to him (like you would if you were attacking an animal). This will bring up this very culturally-aware written interaction box:

That's it for all the visual stuff, here's the changelog, it's got a load of fixes and changes. Oh and I'd like your opinions on whether or not world deletion should have a password system or simply a confirmation box:
0.3.1a --> 0.4.0
# GRAPHICAL CHANGES
- Updated the disease graphic.
- Fixed up the item description box.
- Completely new and revamped house interior graphics.
- New sandstone edges.
- New tree types: willows and dead trees.
# FIXES
- Hitting no in the esc menu in fullscreen mode should no longer quit the game.
- You can no longer create new worlds if you already have 3 worlds.
- World data folders should now properly be cleared.
- Various optmisations.
- Fixed random teleportation to dungeons (non-existant holes).
- Fixed the random tree leaves without stumps.
- The enter key should no longer break textboxes.
- Fixed some NPCs not having names.
# CHANGES
- You can no longer press the delete button if you have no worlds to delete.
- You can now only press the play button if you're in "delete mode".
# ADDITIONS
- The ability to name your world!
- Worlds can now be password-locked.
- House exits.
- New dungeon theme.
- Varied tree heights.
- Cleaner and generally better looking world generation.
- 20 new NPC names!
- Olaf the Farmer.
- NPC interaction (click to talk).
It isn't really how I wanted to release this patch but unfortunately over the next two months I won't have time to even work on Crawle, so I've released...
Title says it all, this is a hotfix for the collision detection in the latest PTV. Just replace your current EXE with this one.
Again, doesn't represent the final version. Changelog below...
The huge patch I'm sure you've all been waiting for. It includes a variety of different things including online-multiplayer, combat, survival, modding...
Alright so here's the first PTV for the new big patch. This version does not reflect the final version of this patch, considering that I plan to do A...
This is for people who need to manually update their Crawle. It may not look like much, but this makes the game significantly faster. Some of the useless...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Hey guys, just working on something (apparently I do have free time). Would you rather have password-locks or confirmation screens for world deletion?
Sleepystudios.com
ive just realized, this game is called crawle but can you actually crawl in the game? :L
If there ever comes a time when you need to Crawle, you will be able to.
Reminds me of "Graal" on the iphone
Eh I can see why you would say that but they're not that similar.
New update video is out:
Youtube.com
Looking forward to the finished game, keep up the good work.
Thanks mate ;]
This is looking really cool :D
I'll need to check this out ^^
Oh dear.