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Comment History  (0 - 30 of 67)
titanic236
titanic236 - - 67 comments @ Ages of the Federation

Will new versions reduce the scale of the HUD? Having switched from Armarda to this mod, its really noticiable how much larger the HUD is for this mod, and it makes the screen feel really cramped.

Good karma+2 votes
titanic236
titanic236 - - 67 comments @ Steel Talons

How do you get the mini-mammoth walkers as seen in this picture? Been playing through your mod but those walkers don't seem to appear in the 5.3 version

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ A Minute's Notice

!!! I remember when this mod first came out and i suggested this class. I am so happy to see it back ^^

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Rise of the Reds: HanPatch

How do you upgrade the King Tiger to a railgun?

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Command And Conquer : Generals Evolution

1) erm are you sure? Direct quote from the cnc website - "On its attack run, the Aurora's supersonic speeds prevents any enemy anti-aircraft weapons from successfully attacking it. However, on its return flight it can no longer sustain such a speed, and is very vulnerable. " I know for a fact it uses supersonic on the attack not the return

2) Look forward to it
3) I know it just seems odd that a howitzer, designed for long range fire, has a worse range than the patriot. They are pretty useless for base defence as they are.
4) I was refering to the vehicle not the super weapon

Good karma+4 votes
titanic236
titanic236 - - 67 comments @ Command And Conquer : Generals Evolution

Loved this mod. Just played it on stream
A few things ive noticed so far.
1) The Auroa bombers only engage hypersonic AFTER they bomb instead of before
2) The commanches really need their rocket pods. They are pretty bad at the moment
3) The USA firebase has really short range making it sorta ineffective
4) I think the particle cannon for the Laser general could do with causing more damage

But yeah i love this mod for red alert 3. I dont like base red alert 3 but this is making me play it

Good karma+4 votes
titanic236
titanic236 - - 67 comments @ American Atlas

As someone who loves big gunship aircraft...i love this idea

Good karma+2 votes
titanic236
titanic236 - - 67 comments @ (OUTDATED) EAW Remake 3.0

Has this version fixed the game crashing when you try to save it on the steam version?

Good karma+3 votes
titanic236
titanic236 - - 67 comments @ Crossfire

Im getting a persistant memory full error, and nothing has fixed it. Tried reinstalaltion of game and mod, put the 4gb patch on (which made it worse).

Good karma+2 votes
titanic236
titanic236 - - 67 comments @ Crossfire v0.85 GDI Update 2019

Im also getting the out of memory crash issue that was reported.

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Ages of the Federation

Are map designer maps disabled for this? Every map designer map i try to load just auto ends in defeat for everyone

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Ages of the Federation

Ok so far the mod is great and i love the new repair and antimatter system. Is there any plans to give starbases anti-fighter weapons?

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Ages of the Federation

ok so i dunno if its a bug then but not all ships with them use them against the fighters. The only capital ship with the that does for me is the second one you get in the tree

Good karma+2 votes
titanic236
titanic236 - - 67 comments @ Ages of the Federation

So im confused by the wording on one of the upgrades. It says that the pulse phaser cannon research allows some ships to use them to attack small targets. Does this mean they can attack enemy fighters when the research is done or is the Franklin the only anti-fighter ship?

At the moment fighters are so over-powered that the enemy just builds loads of Kelvins and can rip any fleet apart with fighters alone.

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Ages of the Federation

Hi there

Have been watching this mod for ages so happy i can finally play it. I love the alteration to gameplay and moving away from mass fleets. A minor issue i do have is that currently shuttles seem really overpowered and federation ships dont always use their pulse cannons against them. The only ship type that did was the korelev i found. Other ship classes with pulsed weapons failed to use them at all against shuttles.

Also i found that some of the klingon capital ships only take a capital crew and not a additional normal crew like the fed sides ones.

but on the whole i love this mod already and am looking forward to seeing the romulans

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Titanium Wars Mod

I love this mod. Played it for years. Just a quick question. Is there a way to get the cutscene videos to play with the mod? I miss the videos and narrations

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Ages of the Federation

Watching this like a hawk...looks amazing.

Is the Federation going to have access to Andorian and Vulcan ships? Or are they going to be non-playable? I have a soft spot for the Kumari class and would love to see a few flying in my Starfleet fleets

Good karma+2 votes
titanic236
titanic236 - - 67 comments @ Ages of the Federation

The new ships look great. I was wondering if we will see any other ships of the NX era that Star Trek legacy had like the Conestoga Colony ship or the Minuteman

Good karma+4 votes
titanic236
titanic236 - - 67 comments @ Ages of the Federation

This mod is looking cooler and cooler every time i check it out lol.

One question i have...since the romulan war was meant to be fough twith nukes, and i think in a ENT novel they mention equipping the ship with nukes aswell as torps, will the starfleet ships in this mod have nukes aswell as photonic weapons? Or will starfleet ships starfleet with the spatial weapons we saw in early seasons of ENT and move up to photonics?

Good karma+3 votes
titanic236
titanic236 - - 67 comments @ Mesozoic Revolution

Is there a guide on how to add the mission dinosaurs into the normal operation genesis mode?

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Star Trek: Armada 3

Love the new version of the mod i just had a quick question about the neutral sides that protect planets. I seem to get a lot of bajoran or marquis. The occasional breen too.
I just wondered what determined what neutral ships protect a planet because ive seen hirogen ships in this and such, yet ive never them anywhere. Is there something specific about planets that determine the neutral ships that protect it or is it random?

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Star Trek: Armada 3

ahhh thank you ^^ i did go looking through pages but i couldn't find anything. Cheers for that

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Star Trek: Armada 3

im guessing no idea whats causing it yet?

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Star Trek: Armada 3

Anyone else find their Federation hanger defence structures make a persistant and annoying bleeping?

Good karma+2 votes
titanic236
titanic236 - - 67 comments @ The little things

Nice yorktown...is this gunna have both the beam phasers and pulse phasers like it did in ST Legacy?

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ The Great War

shame this mod is pretty dead as it needs far more work to make it decent to play. Guess i'll go back to playing darths mod instead.

Good karma+2 votes
titanic236
titanic236 - - 67 comments @ ROTR Mirage Tank Mod V3

Really love this tank and i think it suits the ECA alot.
Would love to see its weapon as some sort of defensive structure or maybe a upgrade for the normal turrets as a highly advanced base defence structure ^^
Any more vehicles coming? I would love to see something like a Kirov for Russia ^^

Good karma+3 votes
titanic236
titanic236 - - 67 comments @ Mesozoic Revolution

Thank you. Also i would say that i think there are too many sauropod species currently hatchable. I would like to see maybe two of the sauropod species removed and replaced with maybe another Ankylosaur or something similar. Just seems that 7 different species is a bit much to me.

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Mesozoic Revolution

Hi love the mod and the new dino species., The skins are amazing. I have just one issue. The cleaner stations seem to be very useless. I can have a park swarming with cleaners and they refuse to clean up anything. Most of the people taht come to the park complain about it being unclean even though i have like 50 cleaners.

Good karma+1 vote
titanic236
titanic236 - - 67 comments @ Rise of the Reds

yeah I fixed the stop start thing by just lowering the graphics slightly. Turning off post processing seemed to help.

Good karma+1 vote