Will new versions reduce the scale of the HUD? Having switched from Armarda to this mod, its really noticiable how much larger the HUD is for this mod, and it makes the screen feel really cramped.
Will new versions reduce the scale of the HUD? Having switched from Armarda to this mod, its really noticiable how much larger the HUD is for this mod, and it makes the screen feel really cramped.
How do you get the mini-mammoth walkers as seen in this picture? Been playing through your mod but those walkers don't seem to appear in the 5.3 version
!!! I remember when this mod first came out and i suggested this class. I am so happy to see it back ^^
How do you upgrade the King Tiger to a railgun?
1) erm are you sure? Direct quote from the cnc website - "On its attack run, the Aurora's supersonic speeds prevents any enemy anti-aircraft weapons from successfully attacking it. However, on its return flight it can no longer sustain such a speed, and is very vulnerable. " I know for a fact it uses supersonic on the attack not the return
2) Look forward to it
3) I know it just seems odd that a howitzer, designed for long range fire, has a worse range than the patriot. They are pretty useless for base defence as they are.
4) I was refering to the vehicle not the super weapon
Loved this mod. Just played it on stream
A few things ive noticed so far.
1) The Auroa bombers only engage hypersonic AFTER they bomb instead of before
2) The commanches really need their rocket pods. They are pretty bad at the moment
3) The USA firebase has really short range making it sorta ineffective
4) I think the particle cannon for the Laser general could do with causing more damage
But yeah i love this mod for red alert 3. I dont like base red alert 3 but this is making me play it
As someone who loves big gunship aircraft...i love this idea
Has this version fixed the game crashing when you try to save it on the steam version?
Im getting a persistant memory full error, and nothing has fixed it. Tried reinstalaltion of game and mod, put the 4gb patch on (which made it worse).
Im also getting the out of memory crash issue that was reported.
Are map designer maps disabled for this? Every map designer map i try to load just auto ends in defeat for everyone
Ok so far the mod is great and i love the new repair and antimatter system. Is there any plans to give starbases anti-fighter weapons?
ok so i dunno if its a bug then but not all ships with them use them against the fighters. The only capital ship with the that does for me is the second one you get in the tree
So im confused by the wording on one of the upgrades. It says that the pulse phaser cannon research allows some ships to use them to attack small targets. Does this mean they can attack enemy fighters when the research is done or is the Franklin the only anti-fighter ship?
At the moment fighters are so over-powered that the enemy just builds loads of Kelvins and can rip any fleet apart with fighters alone.
Hi there
Have been watching this mod for ages so happy i can finally play it. I love the alteration to gameplay and moving away from mass fleets. A minor issue i do have is that currently shuttles seem really overpowered and federation ships dont always use their pulse cannons against them. The only ship type that did was the korelev i found. Other ship classes with pulsed weapons failed to use them at all against shuttles.
Also i found that some of the klingon capital ships only take a capital crew and not a additional normal crew like the fed sides ones.
but on the whole i love this mod already and am looking forward to seeing the romulans
I love this mod. Played it for years. Just a quick question. Is there a way to get the cutscene videos to play with the mod? I miss the videos and narrations
Watching this like a hawk...looks amazing.
Is the Federation going to have access to Andorian and Vulcan ships? Or are they going to be non-playable? I have a soft spot for the Kumari class and would love to see a few flying in my Starfleet fleets
The new ships look great. I was wondering if we will see any other ships of the NX era that Star Trek legacy had like the Conestoga Colony ship or the Minuteman
This mod is looking cooler and cooler every time i check it out lol.
One question i have...since the romulan war was meant to be fough twith nukes, and i think in a ENT novel they mention equipping the ship with nukes aswell as torps, will the starfleet ships in this mod have nukes aswell as photonic weapons? Or will starfleet ships starfleet with the spatial weapons we saw in early seasons of ENT and move up to photonics?
Is there a guide on how to add the mission dinosaurs into the normal operation genesis mode?
Love the new version of the mod i just had a quick question about the neutral sides that protect planets. I seem to get a lot of bajoran or marquis. The occasional breen too.
I just wondered what determined what neutral ships protect a planet because ive seen hirogen ships in this and such, yet ive never them anywhere. Is there something specific about planets that determine the neutral ships that protect it or is it random?
ahhh thank you ^^ i did go looking through pages but i couldn't find anything. Cheers for that
im guessing no idea whats causing it yet?
Anyone else find their Federation hanger defence structures make a persistant and annoying bleeping?
Nice yorktown...is this gunna have both the beam phasers and pulse phasers like it did in ST Legacy?
shame this mod is pretty dead as it needs far more work to make it decent to play. Guess i'll go back to playing darths mod instead.
Really love this tank and i think it suits the ECA alot.
Would love to see its weapon as some sort of defensive structure or maybe a upgrade for the normal turrets as a highly advanced base defence structure ^^
Any more vehicles coming? I would love to see something like a Kirov for Russia ^^
Thank you. Also i would say that i think there are too many sauropod species currently hatchable. I would like to see maybe two of the sauropod species removed and replaced with maybe another Ankylosaur or something similar. Just seems that 7 different species is a bit much to me.
Hi love the mod and the new dino species., The skins are amazing. I have just one issue. The cleaner stations seem to be very useless. I can have a park swarming with cleaners and they refuse to clean up anything. Most of the people taht come to the park complain about it being unclean even though i have like 50 cleaners.
yeah I fixed the stop start thing by just lowering the graphics slightly. Turning off post processing seemed to help.
titanic236
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