Mapper for (now defunct) Agent Red Productions.
I'm currently creating custom content for Vector Thrust, and attempting to develop a spiritual successor to Ghost Recon.
A hun walks into a BAR...
I would like to know how to get the old hud back too.
So where's that playable source version? It would of been cool to do some snake vs monkey/terrorist before MGSV.
To anyone watching this page, I've started to take a look at the source code, I may not have too much experience with this sort of thing, but how hard could it be?
I'm giving no promises though.
So, came back to see everything is ******, when is the 1-6 months gonna happen?
Remember when everyone thought that RnL was gonna move to CryEngine and that would fix everything?
Great! This update should be able to sate those who want full arcade mode and it's good that you kept the real data mode for those like me who thoroughly enjoy it.
Well, Vector Thrust is a pretty interesting game, with the artstyle it has and the high modifiability there is almost no reason to leave it for a sequel, in my opinion. Looking forward to what else can come from the Battle Weary World!
Was it confirmed or hinted that there will be more than 2 campaigns sometime down the line?
Looks like an elongated Sherman chassis with a T34 turret.
Nice Close Combat map.
How to remove custom crosshairs?
Thank you very much for making these extremely well detailed maps guys!
Yep, we closed our doors back in 2012, I don't see us getting back together either. Shame, James had some great ideas bouncing around in that noggin of his.
I'd really like to revisit some of these old projects someday, college and other things just get in the way sometimes.
The latest version does not include the map, I needed to manually download it separate from the mission.
Keep up the great work! Looking forward to a full version!
You should whip up an Ace Combat 04 and Ace Combat Zero pack too!
Yeah and other things like school, work, etc get in the way.
Yeah the shells need to be twice as long
FlCl Combine Edition...
Needs random cars.
Dude?, really? It's a BETA, not a final product.
Oh, Sorry I don't like the look of this, too empty, and there is misaligned textures...
Hey, it's cool lookin' but, some textures seem misaligned.
How are the textures not aligned correctly?
I have to say you guys have a nice mod here. I have a few problems though.
From the three servers and 7 hours or playing I can tell that this mod is plagued by massive lag at points. Even with 50 ping many of the people I played with were complaining about it. What I point at is some needed optimization.
Melee weapons seem to need extreme skill to use without getting hit by the zombies, so by that complaint is the fact of such limited ammo. If there is going to be limited ammo then the melee's should be slightly easier to use.
I love how there is a large variety of zombie models/textures.
But, the mod also suffers from many glitches, most of which on Broadway. I also seem to not be able to play Cabin, the mod tells me the server's differs from mine.
Anyways all mods have their kinks and quarks to them, it's just needed for the Devs. to find them and fix them.
The problem is with Hammer and RnL not working together correctly all the models in 3d view are black or has a yellow tint and the 2d windows show no grid.