The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on locations such as Montebourg Station, La Fiere, Carentan, and other key areas.

Our approach in recreating such events is quite different than that of most standard first person games. The principal of our focus is on realism. The realism we are referring to is beyond that of Counter-Strike or Day of Defeat. Our initial release will feature several items listed below:

* No crosshair
* No HUD
* No death messages
* Revised score display
* An advanced damage system

For future releases we plan to add:

* Weight and intertia added to weaponry
* Full balistics added to weaponry

Now we'll explain the above details a little further. We'll start with the crosshair.

No Crosshair

The idea here is for the player to familiarize themselves with their weapon. Each weapon will have three positions of use. First you have the "shoulder" position. This will be your typical position of the weapon while moving at a steady pace. About the only effective use of this position would be for extreme close quarters combat, or covering fire on an enemy position.

The following 2 positions are both supposed to be „iron sights“ positions. The first one will still allow the player to move the weapon around with freeaim but will keep a distance between the iron sights and the player's eye. The second one will bring the iron sights very close to the players eye but tie the weapon to the player's view. This position does not feature free aim.

No HUD

Probably a first for games these days, RnL will not include a HUD in first person perspective. Instead, all details normally accounted for in the HUD will presented in individual and unique ways. For example, instead of having a compass or directional locator, a player may have to communicate with an NCO, who will carry a map, to determine their current location.

No Death Messages

To further extend the realism of RnL servers will no longer display the typical death message associate with today's first person shooters. Players will need to re-think their tactics when assaulting an enemy location. They will need to play with more caution, considering a player could have gone prone or only been slightly damaged by an attacking player.

Revised Score Display

We're going to the extreme here and taking out a scoreboard. Instead, players will be shown a recap of the map objectives and which force was victorious. The idea here is to promote more teamplay. Players shouldn't be focused on who got the most kills, but how their team is performing as a whole. As a member of an Airborne unit, your personal objective is to assist in the unit's objective.

An advanced damage system

Depending on engine limitations, we're hoping to expand damage into a per poly hit detection system. It would allow us to create more specified locations that would produce varying amounts of damage effects to a player. Both his physical and mental health will be taken into effect.

Weight and Inertia added to weaponry

Continuing from the aiming positions, each weapon will have a weight and intertia property assigned to them. What this means is that a soldier carrying a light sub-machine gun will have much great turning and aiming ability than another soldier carrying a much heavier weapon, such as an MG42. By implementing these properties, sub-machine guns will have the close combat advantage that they rarely have in other games. As well, riflemen will have a much more difficult time slinging around their weapon than a soldier carrying a lighter gun.

Full Ballistics added to weaponry

A complete ballistics system will be implemented for all weapons. Bullet calibur, rate of fire, velocity, bullet drop, etc will all be taken into account. The goal is for each weapon to behave according to its real world counter-part. Players who take the time to learn their weapon, it's characteristics, and it's behaviors will have a significant advantage over others in combat.

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Thompson German NCO (Feldwebel) Allies attack
Blog RSS Feed Report abuse Latest News: Alpha 2, out the door!

3 comments by omegamaelstrom on Aug 13th, 2008 digg this super bookmark


Here it is, the long awaited patch for RnL Alpha! We have released a patch for those that grabbed our forum only release a few weeks ago, and a full download for those that didn't. The full download is only necessary if you have never downloaded the RnL alpha before.

We apologize for the delay getting this patch to you, but we have spent the last few weeks trying to get a couple of extra surprises in that just didn't make it. Due to the snags, however, we are ready to push harder and have another patch planned within the next few weeks to add in the most requested feature for RnL....Machine Guns. The Allied 30Cal and Axis MG42 are being diligently worked on as I post so that we can get these beautiful weapons to you in our next patch. Without further ado, the links:

Patch (45MB): Blackened-interactive.com
Mirror 1: Bowdownbefore.us

Full (450MB): Blackened-interactive.com
Mirror 1: Bowdownbefore.us

What's New:
- New Map - St. Marie
- New Visionblur effect
- Morale System tweaked
- NCO Map fixes
- Crash bugs fixed
- Ragdoll handling altered
- Bullet near miss effects created
- Capture zone logic fixed
- Weapon adjustments
- K98 bolting altered
- Viewmodel angles and fields of view tweaked
- Respawn Entities fixed
- Removed slow movements in prone causing weapon posture changes
- Respawn teleporting fixed
- Added Autokick and Ban system for team killing
- Added Crouch sprinting
- Fixed bugs in toggle crouching
- Tweaked grenade damage
- Tweaked concussion effects
- Improved weapon resting
- Improved damage reports
- Added round limits
- Fixed allied rifleman animation speeds
- Various Map fixes for Dumont and La Fiere
- Inital Spawn area protection in Dumont and La Fiere

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RnL Alpha 2 - Full Install

RnL Alpha 2 - Full Install

Aug 13, 2008 Demo 11 comments

Here it is, the long awaited patch for RnL Alpha! We have released a patch for those that grabbed our forum only release a few weeks ago, and a full download...

RnL Alpha 2 - update (requires alpha 1)

RnL Alpha 2 - update (requires alpha 1)

Aug 13, 2008 Patch 2 comments

Here it is, the long awaited patch for RnL Alpha! We have released a patch for those that grabbed our forum only release a few weeks ago, and a full download...

RnL Trailer HD

RnL Trailer HD

Dec 23, 2006 Movies 3 comments

We figured we'd go out of this year with a BANG, and so the Team has been working like crazy the past month to not only further along the game, but...

Comments  (0 - 10 of 314)
me+moddb=awsome
me+moddb=awsome Nov 17 2008, 3:03am says:

when is the next update going to frixing come?!?!?!?!?!!?

+1 vote     reply to comment
Mastix
Mastix Nov 6 2008, 10:22am says:

When i started playing the mod I was in shock.
First thing is how the hell I never heard about such a great freakin mod?
Than i was amazed by the graphics & the level of detail.
And it's only Alpha! DAMN!

+1 vote     reply to comment
SubZero1337
SubZero1337 Oct 29 2008, 3:34pm says:

No one fking playing it!

+1 vote     reply to comment
Mutant1988
Mutant1988 Oct 31 2008, 3:39am replied:

Just join a server and wait, and people should start joining up eventually. Usually, once you get about 3-4 together to begin with, more and more will just keep joining.

But yeah, the fact is that most "veterans" are sitting idle waiting for the patch. Once the patch is released, you can rest assured that there'll be a ton of activity.

+1 vote     reply to comment
Noobian_Warrior
Noobian_Warrior Oct 24 2008, 10:33pm says:

oh sweet

+1 vote     reply to comment
Mutant1988
Mutant1988 Oct 22 2008, 4:39pm says:

Next patch will include 2 new weapons, those being the M1919 .30 cal Browning Machinegun and the MG42. Nothing more than that has been confirmed, but I think we can at least expect fixes and some tweaking of existing features. If we're lucky, maybe a new map (Don't take my word for it though, that's just wishful thinking).

+1 vote     reply to comment
zonssi
zonssi Oct 22 2008, 9:29am says:

BRING ME THE UPDATE NEWS!!

+1 vote     reply to comment
Chabs
Chabs Oct 22 2008, 6:12am says:

Any Beta or Final?

Or news?

+1 vote     reply to comment
00aron00
00aron00 Oct 21 2008, 1:35pm says:

now they must update it cus its been ages since A2 and (hopefully) they added new weps but i doubt it cus nobody likes me

+1 vote     reply to comment
00aron00
00aron00 Oct 2 2008, 12:30pm replied:

nobody knows

+1 vote     reply to comment
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