The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on locations such as Montebourg Station, La Fiere, Carentan, and other key areas.

Our approach in recreating such events is quite different than that of most standard first person games. The principal of our focus is on realism. The realism we are referring to is beyond that of Counter-Strike or Day of Defeat.

   Our initial release will feature several items listed below:

  • No crosshair
  • No HUD
  • No death messages
  • Revised score display
  • An advanced damage system 

   For future releases we plan to add:

  • Weight and intertia added to weaponry 
  • Full ballistics added to weaponry 

Now we'll explain the above details a little further. We'll start with the crosshair.

No Crosshair

The idea here is for the player to familiarize themselves with their weapon. Each weapon will have three positions of use. First you have the "shoulder" position. This will be your typical position of the weapon while moving at a steady pace. About the only effective use of this position would be for extreme close quarters combat, or covering fire on an enemy position.

The following 2 positions are both supposed to be „iron sights“ positions. The first one will still allow the player to move the weapon around with freeaim but will keep a distance between the iron sights and the player's eye. The second one will bring the iron sights very close to the players eye but tie the weapon to the player's view. This position does not feature free aim.

No HUD

Probably a first for games these days, RnL will not include a HUD in first person perspective. Instead, all details normally accounted for in the HUD will presented in individual and unique ways. For example, instead of having a compass or directional locator, a player may have to communicate with an NCO, who will carry a map, to determine their current location.

No Death Messages

To further extend the realism of RnL servers will no longer display the typical death message associate with today's first person shooters. Players will need to re-think their tactics when assaulting an enemy location. They will need to play with more caution, considering a player could have gone prone or only been slightly damaged by an attacking player.

Revised Score Display

We're going to the extreme here and taking out a scoreboard. Instead, players will be shown a recap of the map objectives and which force was victorious. The idea here is to promote more teamplay. Players shouldn't be focused on who got the most kills, but how their team is performing as a whole. As a member of an Airborne unit, your personal objective is to assist in the unit's objective.

An advanced damage system

Depending on engine limitations, we're hoping to expand damage into a per poly hit detection system. It would allow us to create more specified locations that would produce varying amounts of damage effects to a player. Both his physical and mental health will be taken into effect.

Weight and Inertia added to weaponry

Continuing from the aiming positions, each weapon will have a weight and intertia property assigned to them. What this means is that a soldier carrying a light sub-machine gun will have much great turning and aiming ability than another soldier carrying a much heavier weapon, such as an MG42. By implementing these properties, sub-machine guns will have the close combat advantage that they rarely have in other games. As well, riflemen will have a much more difficult time slinging around their weapon than a soldier carrying a lighter gun.

Full Ballistics added to weaponry

A complete ballistics system will be implemented for all weapons. Bullet calibur, rate of fire, velocity, bullet drop, etc will all be taken into account. The goal is for each weapon to behave according to its real world counter-part. Players who take the time to learn their weapon, it's characteristics, and it's behaviors will have a significant advantage over others in combat.

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It is the first of February and that calls for a main page media update! In today's update, we have bad news and good news. Some may even say that it is "just our luck". If you can recall, Joe Lemieux left the team last July, which is when we picked up Ryan Cameron to take his place in the animation department.


The bad news:

One of our level designers, Robin "Hypno Toad" Morris, put in his resignation papers last week. In a positive note, he informed us that he would try to stick around the community and may eventually work on a new custom map to compete with his previous Omaha Beach map. Robin will surely be missed.


The good news:

As you may have already gathered, we have a replacement for Robin. In fact, we already introduced him in the January 15th RTTF. Stefan "Semmel" Klapf has done his best to pick up the slack and almost started out at a sprinting pace. In these last two weeks, he has not only fixed up Ardennes but he has started work on La Fiere.

La Fiere was originally Mike Hufnagl's map that had gone through other devs such as Toni Kreska, Stefan Bermig and eventually overhauled by Andrew Hayes. Mike had to leave, others couldn't continue work either, and progress on La Fiere stopped. Below are a couple of screen shots that Semmel gave us to show the new and improved La Fiere.






In other news, Medic1234 of the RnL forums has released a trailer to debut his new map rnl_battleofcarentan. His map is a recreation of the city of Carentan based on the show Band of Brothers. The trailer does a great job of incorporating media from Band of Brothers into video of his map. Below is Medic1234's Battle of Carentan trailer, "The Breaking Point".



That is all we have to show for this update, but stick around until February 15th for the next Road to the Future. See you in two weeks!




Media RSS Feed Latest Video
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Resistance and Liberation Alpha 4 Full

Resistance and Liberation Alpha 4 Full

Jan 11, 2009 Full Version 34 comments

This is the full version of Resistance and Liberation Alpha 4

Alpha 4 patch

Alpha 4 patch

Jan 11, 2009 Patch 1 comment

This is the incremental patch for Alpha4. Download it, when you already have Alpha3 installed.

RnL Alpha 3 - Full install

RnL Alpha 3 - Full install

Dec 23, 2008 Full Version 11 comments

We've been delaying that patch for way too long, so as a Christmas present to you and us, we decided to finally get it out. With this patch you will get...

RnL Alpha 2 - Full Install

RnL Alpha 2 - Full Install

Aug 13, 2008 Demo 11 comments

Here it is, the long awaited patch for RnL Alpha! We have released a patch for those that grabbed our forum only release a few weeks ago, and a full download...

RnL Alpha 2 - update (requires alpha 1)

RnL Alpha 2 - update (requires alpha 1)

Aug 13, 2008 Patch 2 comments

Here it is, the long awaited patch for RnL Alpha! We have released a patch for those that grabbed our forum only release a few weeks ago, and a full download...

RnL Trailer HD

RnL Trailer HD

Dec 23, 2006 Movies 3 comments

We figured we'd go out of this year with a BANG, and so the Team has been working like crazy the past month to not only further along the game, but...

Comments  (0 - 10 of 786)
DeathToYou
DeathToYou 7hours 28mins ago says:

Ummmm, usualy its its got about 10-20 guys playing. Sometimes one of the servers is password protect.. test servers.. clans. Just wanted to say good to see this mofo's still runnin :D. I Have seen some minor map glitches tho (edges not reaching to the other edges) but otherwise.. everythings perfect I FIN LOVE YOUR MOD GUYS

+1 vote     reply to comment
vison5
vison5 18hours 24mins ago says:

Is the new map rnl_battleofcarentan mapping based mainly from Call of Duty 2? Carenten, France?

+1 vote     reply to comment
sir-mr-dr-professor
sir-mr-dr-professor Feb 8 2010, 10:00am says:

How many people play this?

+1 vote     reply to comment
Contrails
Contrails Feb 7 2010, 7:18pm says:

Congrats on being listed in MOTY :)

Probably isn't the best place for it, but is there something wrong with forum registration? Got denied 2 times and sent an email through the website... no reply. Noticed that everyone posting are all registered 1-2 years ago so something fishy is going on ;)

+1 vote     reply to comment
Clemroc
Clemroc Feb 7 2010, 12:41pm says:

It looks really good. Great job so far. Reminds me a bit of Red Orchestra, but seems better, more interesting, neater. Good luck, and can't wait 'til its realease!

+1 vote     reply to comment
[RnL]Ryan_C
[RnL]Ryan_C Feb 7 2010, 6:56pm replied:

Go ahead and tide yourself over with the Alpha 4 release until Beta comes. :]

+1 vote     reply to comment
egu
egu Feb 7 2010, 3:23pm replied:

You do know that public Alpha is out already? Feel free to download and try it out while waiting for the beta release :)

+1 vote     reply to comment
DaFoxLeGoupyl
DaFoxLeGoupyl Feb 7 2010, 5:04am says:

Normandy ! my state for ever !
Will you do a map with Caen? or Cherbourg?

+1 vote     reply to comment
3dBoy
3dBoy Feb 6 2010, 11:38am says:

Congratulations with 10th place despite the fact you're in alpha stage!Congratz!

+3 votes     reply to comment
Spenzerr
Spenzerr Feb 6 2010, 11:12am says:

congrats r&l team to making it to the top 10 mods of the modty players choice and your still in alpha!!! keep up the work and this mod will be creeping its way up the ladder im sure

+4 votes     reply to comment
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Released Jan 11, 2009
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