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Comment History  (0 - 30 of 78)
the-middleman
the-middleman Jun 14 2013, 7:17pm says:

Keep up the good work and take care of yourself!

Cya

+3 votes     media: Picture not realated to the MOD at all!
the-middleman
the-middleman Jun 12 2013, 2:48pm replied:

lol nevermind. I just realized that is a totally different game in a different engine.

+2 votes     article: RotF Alpha update
the-middleman
the-middleman Jun 12 2013, 2:27pm says:

May I ask how you made those shadows of the trees? Is that a new feature of your mod or is it just hard mapping-work?

+1 vote     article: RotF Alpha update
the-middleman
the-middleman May 29 2013, 10:46am says:

I have made some pinetree models which I can give you. I will need to work on them a little more but I will let you know when they are done. They are ultra-low poly. Only 4 polys per tree which means you spam an entire forest with those models.

+3 votes     article: Need Modellers
the-middleman
the-middleman May 19 2013, 2:49pm says:

Hi! Looks cool so far but don´t make the video that long! I know that you want to show of all the features you allready implemented but this is too slow. As if the player was on sedatives or something.

+1 vote     media: High Entropy (WIP 20130312 HD)
the-middleman
the-middleman May 10 2013, 1:31pm says:

I am a great fan of open world maps. But making those in the HL engine is very challanging. Not impossible but difficult. I assume the r_speeds in this screenshot must be terrible.

Careful planning is the most important step when making such a map in HL.

+2 votes     media: Open World City Map WIP
the-middleman
the-middleman May 9 2013, 4:29am says:

Looks interesting. Tracking.

+4 votes     mod: Hazard: The Plague
the-middleman
the-middleman May 6 2013, 5:11pm says:

I see you have a particle system there. But you should put some more work into that smoke. Having a particle system is one half. Making cool smoke with it is the other (its also the part that is fun).

Otherwise: Good work

-1 votes     media: Industry & Insecurity, WIP
the-middleman
the-middleman May 6 2013, 10:13am replied:

Habe wohl zu oft geupdated und das hat die Moderatoren wohl genervt. Habe jetzt nochmal die final version hochgeladen. Viel Spaß damit!

+1 vote     member: the-middleman
the-middleman
the-middleman Apr 18 2013, 5:15pm says:

Hmm looks good but is ripped from HL². Is it a player model?

-2 votes     download: Father Grigori
the-middleman
the-middleman Mar 9 2013, 1:36pm says:

Looks fantastic! Very good work!

+2 votes     media: Yeah... Final Texturing nearly done !
the-middleman
the-middleman Jan 20 2013, 7:18am says:

Hi what do I need to play this? Just HL²?

+3 votes     mod: NEOTOKYO°
the-middleman
the-middleman Jan 6 2013, 8:57am says:

Such a cool game! Too bad my old PC can´t run it :( :( :(

+3 votes     game: Star Made
the-middleman
the-middleman Dec 16 2012, 11:56am says:

Sorry if this has been asked before. But will it be possible to disable all these effects so I can play your game with my 8 year old computer which runs Freelancer perfectly but fails at new games?

+1 vote     article: Dramatic Graphic Improvements for Freelancer!
the-middleman
the-middleman Dec 1 2012, 8:17am replied:

"Also, do not underestimate Wolfire's talents for coding ;p "

Watching these videos allways makes it look like you can simply code these things if you want to.

+4 votes     article: New Overgrowth a194 video devlog
the-middleman
the-middleman Nov 20 2012, 4:02pm replied:

Thanks for your input. The code pannels are indeed annoying. But there is not much I can do about it. Thats the old HL-engine. I put the footprintsign on the floor to indicate that you have to stand centered in front of the pannel. Then it will work ok.

+1 vote     download: SelfKill
the-middleman
the-middleman Nov 2 2012, 1:50pm says:

Good crates I guess...

0 votes     media: Crates
the-middleman
the-middleman Oct 30 2012, 6:05pm says:

I just played the english version and it is awesome! I know that it is very hard to find talented voice actors for mods but you guys did an amazing job.

I can recommend both versions!
Russian: Although I don´t understand a word the mod is perfectly playable. The voice adds to the atmosphere and russian is a beautiful language.

English: Very good voiceacting here with a british accent. Finally I can understand what is going on in this game!

+1 vote     download: The Trap 1.51 (English version)
the-middleman
the-middleman Oct 15 2012, 11:20am says:

Bravo!

+2 votes     article: New Overgrowth a193 video devlog
the-middleman
the-middleman Oct 1 2012, 4:24pm says:

just beatiful! Excelent work

+5 votes     media: HD textures!
the-middleman
the-middleman Aug 3 2012, 7:55am replied:

Nah :( no luck. It crashes and it doesn´t even let me send a bug report because it doesn´t like my email adress for some reason.

+2 votes     game: Star Made
the-middleman
the-middleman Aug 3 2012, 7:48am says:

Hi

This looks really cool. Im downloading right now!

+2 votes     game: Star Made
the-middleman
the-middleman Aug 3 2012, 5:32am says:

WOW!

+2 votes     media: Some more stuff :)
the-middleman
the-middleman May 29 2012, 8:30am replied:

I must agree with eukos here.

First: mapping for HL is allways a good idea. I do it too :)
Your screenshots don´t look bad but I am really tired of BM. Sure you might say I could just avoid your mod. But it bothers me: Why do so many people invest so much time and energy to recreate something that has been done a thousand times before?

I will try your mod and give you more feedback later.

+2 votes     mod: Standard Procedure (On Hold)
the-middleman
the-middleman Apr 19 2012, 3:06pm replied:

Hi yes I am very active at thewall but I dont remember going to sc-forums ever :)

Aurora is a particle-system that is incorporated in SoHL. It works very nicely and you can do some awesome effects with it. There should be a tutorial in the aurora-folder that explains everything. Just read the tutorial and start by modifing the existing particle effects! Good luck!

+1 vote     article: Spirit of Half-Life entities
the-middleman
the-middleman Apr 11 2012, 5:28pm says:

This project is currently on pause.

Yeah I know it´s silly. I will keep you up to date.

+2 votes     mod: Half-Life: Legion
the-middleman
the-middleman Mar 18 2012, 7:09am replied:

SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER
The train´s speed is measured when it passes throught the two
lightbeams. You can cheat on this test by blocking the first
beam with your body, shortly before the train reaches the second
beam.
SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER

+2 votes     mod: Hazardous-Course 2
the-middleman
the-middleman Mar 17 2012, 1:34pm says:

I can only recommend this mod. It is very funny and the mapping quality is extraordinary.

Be warned though that this mod is extremely difficult. On the first glance it will seem as if only cheats can get you through the game. You literally need a whole to pass one obstacle.

+1 vote     mod: Hazardous-Course 2
the-middleman
the-middleman Mar 16 2012, 11:36am replied:

Actually I am working on a flamethrower for the player to use in this map. So smoking should not be a problem.

+2 votes     media: Restaurant
the-middleman
the-middleman Mar 11 2012, 5:59pm replied:

Does it look that terrible?

+1 vote     media: Toilet
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