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Comment History  (0 - 30 of 91)
the-middleman Jan 16 2015, 8:10am says:

Just downloaded the demo! This is great fun. Just like you said: easy to learn but difficult to master.

Two suggestions for a hotfix though
- option to mute music (gets anoying really quick)
- A respawn button (sometimes I fall of the track and then have to no chance of getting back on)

+1 vote   article: Hoverbike Joust - Alpha 0.0.1 Download
the-middleman Jan 14 2015, 8:24am says:

Very looking forward to this!

+2 votes   media: Alpha1AlmostDone
the-middleman Sep 30 2014, 8:46am says:

This looks hilarious. Tracking

+2 votes   article: Introducing Hoverbike Joust
the-middleman Sep 29 2014, 6:02am says:

This is the future of all HL-modding

+1 vote   article: v5.0 Progress Report and Changelog
the-middleman Jan 21 2014, 8:48am says:

Everyone play SC now! It is still a fantastic game!

+2 votes   article: 15 Years of Sven Co-op
the-middleman Dec 11 2013, 5:24am says:

Looks like that xen part of HL. Only better.

+2 votes   media: December 2013 WIP shots.
the-middleman Nov 21 2013, 12:11pm says:

Hey that map looks really good but the video is terrible. It shows you dying three times in a row and no alternative tactical approach. That means something is terribly wrong with your gameplay.

+4 votes   article: DEMO Start
the-middleman Nov 21 2013, 3:53am says:

Like everyone says: Those shadows are fantastic. Do you think you could post your settings for rad?

+3 votes   media: Hold On Tight (WIP)
the-middleman Nov 20 2013, 12:56pm says:

Happy B-Day Half-Life

Best game ever.
Still modding it everyday.
Playing it every day.

+5 votes   article: Happy Birthday Half-life!
the-middleman Nov 11 2013, 5:27pm says:

Amazing stuff. Watching your videos allways makes it look like creating a game is super easy. You just shake this awesome stuff out of your sleeve...

+4 votes   article: New Overgrowth a202 video devlog
the-middleman Sep 30 2013, 3:53am says:

Im glad the picture of the week is finally released weekly.

+4 votes   media: Picture of the Week. September 29 2013
the-middleman Jul 1 2013, 3:58am says:

Hell yeah! I love this mod!

+4 votes   article: Sven Co-op 4.8 Released!
the-middleman Jun 24 2013, 4:48pm says:

Cool! Do you think I might use this soundtrack for my non-commercial modding project? With proper credits of course?

+4 votes   download: Deus Ex: Nihilum - Soundtrack
the-middleman Jun 24 2013, 4:41pm says:

This has more polygons than Half-Life

+4 votes   media: Picture of the Week. June 23, 2013
the-middleman Jun 14 2013, 7:17pm says:

Keep up the good work and take care of yourself!


+3 votes   media: Picture not realated to the MOD at all!
the-middleman Jun 12 2013, 2:48pm replied:

lol nevermind. I just realized that is a totally different game in a different engine.

+2 votes   article: RotF Alpha update
the-middleman Jun 12 2013, 2:27pm says:

May I ask how you made those shadows of the trees? Is that a new feature of your mod or is it just hard mapping-work?

+1 vote   article: RotF Alpha update
the-middleman May 29 2013, 10:46am says:

I have made some pinetree models which I can give you. I will need to work on them a little more but I will let you know when they are done. They are ultra-low poly. Only 4 polys per tree which means you spam an entire forest with those models.

+3 votes   article: Need Modellers
the-middleman May 19 2013, 2:49pm says:

Hi! Looks cool so far but don´t make the video that long! I know that you want to show of all the features you allready implemented but this is too slow. As if the player was on sedatives or something.

+1 vote   media: High Entropy (WIP 20130312 HD)
the-middleman May 10 2013, 1:31pm says:

I am a great fan of open world maps. But making those in the HL engine is very challanging. Not impossible but difficult. I assume the r_speeds in this screenshot must be terrible.

Careful planning is the most important step when making such a map in HL.

+3 votes   media: Open World City Map WIP
the-middleman May 9 2013, 4:29am says:

Looks interesting. Tracking.

+4 votes   mod: Hazard: The Plague
the-middleman May 6 2013, 5:11pm says:

I see you have a particle system there. But you should put some more work into that smoke. Having a particle system is one half. Making cool smoke with it is the other (its also the part that is fun).

Otherwise: Good work

-1 votes   media: Industry & Insecurity, WIP
the-middleman May 6 2013, 10:13am replied:

Habe wohl zu oft geupdated und das hat die Moderatoren wohl genervt. Habe jetzt nochmal die final version hochgeladen. Viel Spaß damit!

+1 vote   member: the-middleman
the-middleman Apr 18 2013, 5:15pm buried:


Hmm looks good but is ripped from HL². Is it a player model?

-5 votes   download: Father Grigori
the-middleman Mar 9 2013, 1:36pm says:

Looks fantastic! Very good work!

+2 votes   media: Yeah... Final Texturing nearly done !
the-middleman Jan 20 2013, 7:18am says:

Hi what do I need to play this? Just HL²?

+3 votes   mod: NEOTOKYO°
the-middleman Jan 6 2013, 8:57am says:

Such a cool game! Too bad my old PC can´t run it :( :( :(

+3 votes   game: Star Made
the-middleman Dec 16 2012, 11:56am says:

Sorry if this has been asked before. But will it be possible to disable all these effects so I can play your game with my 8 year old computer which runs Freelancer perfectly but fails at new games?

+1 vote   article: Dramatic Graphic Improvements for Freelancer!
the-middleman Dec 1 2012, 8:17am replied:

"Also, do not underestimate Wolfire's talents for coding ;p "

Watching these videos allways makes it look like you can simply code these things if you want to.

+4 votes   article: New Overgrowth a194 video devlog
the-middleman Nov 20 2012, 4:02pm replied:

Thanks for your input. The code pannels are indeed annoying. But there is not much I can do about it. Thats the old HL-engine. I put the footprintsign on the floor to indicate that you have to stand centered in front of the pannel. Then it will work ok.

+1 vote   download: SelfKill
the-middleman Nov 2 2012, 1:50pm says:

Good crates I guess...

0 votes   media: Crates
the-middleman Aug 3 2012, 5:32am says:


+2 votes   media: Some more stuff :)
the-middleman Mar 16 2012, 11:36am replied:

Actually I am working on a flamethrower for the player to use in this map. So smoking should not be a problem.

+2 votes   media: Restaurant
the-middleman Mar 11 2012, 5:58am replied:

Uh the placement of monsters is not final yet. Also they don´t react to me when I fly around in noclip to make screenshots. When you come running with you team the scientists run in terror and the barneys try to stop you.

+2 votes   media: Toilet
the-middleman Mar 8 2012, 4:42pm replied:

Hmm I didnt even see that texture error yet. I will move the texture a little but I wont brush the whole railing. Thats too many polys for a railing :)

+1 vote   media: Cargo room
the-middleman Feb 18 2012, 5:52am says:

I am soo looking forward to this! Best of luck to all developers!

+2 votes   article: Basic Shadows & Open Beta Info
the-middleman Feb 10 2012, 12:12pm replied:

lol in most HL-mods the characters dont even have fingers

+28 votes   media: Burning attack
the-middleman Feb 10 2012, 4:10am says:


+7 votes   media: Shadowing Teaser #2
the-middleman Jan 1 2012, 6:41pm says:

Those maps are too good looking to be true!

+6 votes   article: Maps 2011 *video*
the-middleman Dec 30 2011, 7:43am replied:

Those in the actual map are all brushes and you can walk around on them. The rest is a 3D skybox with a layer of model-asteroids and then 2 layers of {-texture asteroids.

All asteroids move (very slowly) which makes it look even weirder.

+1 vote   media: Random stuff
the-middleman Dec 19 2011, 4:33pm replied:

Its not thaaat bad. I get around 2000 w_polys and 3000 e_polys. 90% of the asteroids you see there are just a { texture.

+1 vote   media: This is earth
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